Change: [NewGRF] Use aircraft property 12 also for helicopters.

Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
pull/207/head
frosch 4 years ago committed by Michael Lutz
parent cfa1b1e006
commit 6198a4776b

@ -908,7 +908,11 @@ static bool AircraftController(Aircraft *v)
v->cur_speed = 0;
if (--u->cur_speed == 32) {
if (!PlayVehicleSound(v, VSE_START)) {
SndPlayVehicleFx(SND_18_HELICOPTER, v);
SoundID sfx = AircraftVehInfo(v->engine_type)->sfx;
/* For compatibility with old NewGRF we ignore the sfx property, unless a NewGRF-defined sound is used.
* The baseset has only one helicopter sound, so this only limits using plane or cow sounds. */
if (sfx < ORIGINAL_SAMPLE_COUNT) sfx = SND_18_HELICOPTER;
SndPlayVehicleFx(sfx, v);
}
}
} else {

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