Fix: sprite preview in sprite aligner is too small with scaled UI

pull/192/head
dP 4 years ago committed by Michael Lutz
parent 2693a901f9
commit 3db7cf54fd

@ -856,13 +856,17 @@ struct SpriteAlignerWindow : Window {
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_SA_LIST) return;
resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
resize->width = 1;
/* Resize to about 200 pixels (for the preview) */
size->height = (1 + 200 / resize->height) * resize->height;
switch (widget) {
case WID_SA_SPRITE:
size->height = ScaleGUITrad(200);
break;
case WID_SA_LIST:
resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
resize->width = 1;
break;
default:
break;
}
}
void DrawWidget(const Rect &r, int widget) const override

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