rubidium
d56827a9a9
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
2008-04-23 20:56:08 +00:00
rubidium
97f78133d2
(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
2008-04-23 00:14:49 +00:00
rubidium
8186344628
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
2008-04-20 11:12:07 +00:00
rubidium
40b19f3997
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
2008-04-20 10:13:54 +00:00
rubidium
ba0532b595
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-20 08:22:59 +00:00
rubidium
18e64b28e2
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
rubidium
973997e896
(svn r12617) -Codechange: add type safety to the Order's load and unload types.
2008-04-07 20:03:46 +00:00
smatz
76eaed68a0
(svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining
2008-04-06 23:49:45 +00:00
rubidium
53d101cc99
(svn r12593) -Codechange: hide Order's flags in most of the code.
2008-04-06 15:09:45 +00:00
rubidium
935b562074
(svn r12588) -Codechange: do not access the destination of an order directly.
2008-04-06 07:48:51 +00:00
rubidium
3b0e3d8d30
(svn r12584) -Codechange: do not access the order type directly.
2008-04-05 23:36:54 +00:00
smatz
fcf4a7067d
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
rubidium
c51b81c247
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
2008-03-31 00:06:17 +00:00
rubidium
2426f5342f
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
2008-03-28 08:53:36 +00:00
peter1138
e40b66861c
(svn r12317) -Fix [FS#1815]: Map string IDs that are embedded from other strings.
2008-02-29 08:48:01 +00:00
frosch
7f3d56041b
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
9f619f91b3
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18 16:11:31 +00:00
belugas
83de4db1c0
(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
...
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
2008-02-09 03:12:05 +00:00
belugas
f26bd05b99
(svn r12091) -Codechange : remove all production level magic numbers and replace them by enums
2008-02-09 03:03:09 +00:00
peter1138
c05d10dd35
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
23e6411fb7
(svn r12029) -Feature: Allow trees on shore.
2008-01-31 17:54:13 +00:00
rubidium
3b20e4d09a
(svn r12006) -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712.
2008-01-29 00:36:55 +00:00
belugas
7c50416d64
(svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
...
Would help to compile first...
2008-01-24 18:28:52 +00:00
belugas
e918b8d31b
(svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down.
2008-01-24 18:16:04 +00:00
peter1138
b5534e42a0
(svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water.
2008-01-22 22:17:28 +00:00
rubidium
8b90809718
(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
2008-01-19 14:00:04 +00:00
frosch
9a9a1dcb6c
(svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.)
2008-01-16 15:06:48 +00:00
rubidium
736640fd87
(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
2008-01-15 18:44:22 +00:00
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
belugas
1bfe4e0e02
(svn r11798) -Codechange: add comments and give a more representative function's name
2008-01-09 18:35:18 +00:00
rubidium
0365c1f33b
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
rubidium
285a4a106f
(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
2008-01-09 09:57:48 +00:00
belugas
578390ada7
(svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz.
2008-01-06 01:06:12 +00:00
rubidium
445a733eb6
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
glx
40b5641eb4
(svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs)
2007-12-28 16:21:29 +00:00
rubidium
722613f7f3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
db73addb43
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
f82aeb82c5
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
3074bca136
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
766551b0bc
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
8427b8bad2
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
be923601bf
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
glx
4320447aef
(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house)
2007-12-10 17:26:49 +00:00
rubidium
a510606144
(svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor.
2007-12-09 18:51:25 +00:00
glx
7e7606b0d3
(svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrong
2007-12-07 21:16:38 +00:00
belugas
4f5ae3b66f
(svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed
2007-12-01 02:59:22 +00:00
belugas
aeb90dfab4
(svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
...
In reference to FS#1492, and other "bugs" like that one
2007-12-01 01:31:05 +00:00
belugas
b98847e489
(svn r11534) -Feature(newgrf): Implement property 23h for Industries.
...
This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
2007-11-27 17:13:49 +00:00
belugas
a22bdeb8e3
(svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
...
Only var 0x93 will be affected by these operations
2007-11-27 04:16:08 +00:00
maedhros
24a5dd3ca2
(svn r11528) -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported.
2007-11-26 19:23:53 +00:00
skidd13
f56579e0d9
(svn r11526) -Codechange: Rename the function delta fitting to the naming style
2007-11-26 16:01:29 +00:00
skidd13
e36dba227b
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
rubidium
7f72e5573a
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
2007-11-24 08:45:04 +00:00
glx
b38d2e8dbb
(svn r11502) -Fix (r11144): don't do standard production change if callbacks 29/35 failed
...
-Fix (r11144): disable smooth economy for industries using callbacks 29/35
2007-11-23 16:50:54 +00:00
belugas
0ed5570eb4
(svn r11500) -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz.
2007-11-23 12:12:07 +00:00
glx
74cf54910a
(svn r11499) -Fix (r11144): mul/div factor were wrong (off by two)
2007-11-23 04:17:41 +00:00
skidd13
c0a2c0c23e
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
98f66552be
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
rubidium
fbd234d274
(svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
2007-11-15 22:20:33 +00:00
rubidium
2c000f1546
(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map.
2007-11-12 18:32:04 +00:00
rubidium
02a6debc11
(svn r11412) -Fix (r11403): animation was not turned on properly.
...
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
2007-11-11 18:22:06 +00:00
rubidium
c1cf9f3396
(svn r11410) -Codechange: implement random triggers for industries.
2007-11-11 17:56:37 +00:00
rubidium
e463f5687d
(svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction.
2007-11-11 00:53:59 +00:00
glx
df35372b9b
(svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200'
2007-11-11 00:04:52 +00:00
belugas
f26a591e6c
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium
c871dc1dd5
(svn r11373) -Fix [FS#1398]: do not even think about building disabled industries.
2007-11-03 23:34:12 +00:00
rubidium
0b7de36eb2
(svn r11371) -Fix [FS#1396]: the industry protection only kicked in when it should not kick in.
2007-11-03 15:21:26 +00:00
glx
3d150b6230
(svn r11356) -Fix (r11305): funding industries in MP game was causing desync
2007-10-29 23:29:06 +00:00
rubidium
4e822be109
(svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station.
2007-10-27 11:20:47 +00:00
glx
f642c03d28
(svn r11305) -Codechange: randomise layout when building an industry ingame
2007-10-20 00:20:23 +00:00
rubidium
8342c18fb5
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-19 22:46:55 +00:00
glx
3b08339a10
(svn r11302) -Fix (r9520): typo
2007-10-19 21:14:38 +00:00
glx
b0e5a3be63
(svn r11301) -Fix: water check when building industries didn't work
2007-10-19 21:05:25 +00:00
glx
f6907db708
(svn r11293) -Fix: newgrf defined industry news messages use TTD format for args, which is not the same as our. So we must detect those strings and pass them the right params
2007-10-18 20:35:59 +00:00
glx
34f8fd2d2b
(svn r11285) -Fix: 'site unsuitable' was always shown instead specified message when trying to build industry ingame (Csaboka)
2007-10-17 15:47:49 +00:00
rubidium
3bcfe14cd1
(svn r11276) -Codechange: be more consistent with naming of some accessors.
...
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
belugas
1280c7636d
(svn r11268) -Fix[FS#1336]: Call IsSlopeRefused whenever it is required. Looks like there was one spot missing. Thanks frosch
2007-10-15 18:36:20 +00:00
glx
d796519e49
(svn r11207) -Fix [FS#1301]: don't use smooth_economy for industries using production callbacks as they may have no production for more than a month
2007-10-05 17:53:45 +00:00
belugas
23eed48a92
(svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
...
Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
2007-10-03 00:57:54 +00:00
rubidium
8c25b4575c
(svn r11194) -Fix: industries with not all tiles custom slope checked (but at least one) would be build on wrongly sloped tiles.
2007-10-02 17:48:17 +00:00
rubidium
5093d8b1cd
(svn r11193) -Fix: be more compliant with the specifications of callback #2F (and undocumented side effects in TTDP in corner cases).
2007-10-02 16:56:45 +00:00
rubidium
69488b521c
(svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times.
2007-09-30 14:29:45 +00:00
rubidium
09182386fb
(svn r11185) -Codechange: prepare some more code for the introduction of NewIndustries. Patch by Belugas.
2007-09-28 21:24:25 +00:00
glx
cc6ac7f539
(svn r11181) -Codechange: add support for newgrf callback 14A (Belugas)
2007-09-28 17:09:50 +00:00
glx
52f10b2fbd
(svn r11177) -Codechange: add support for newgrf callbacks 14B and 14C
2007-09-27 21:47:38 +00:00
glx
18de82b000
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
rubidium
e582e6364c
(svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
2007-09-26 14:32:06 +00:00
rubidium
03191bba4b
(svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by frosch.
2007-09-26 14:14:51 +00:00
belugas
bd9d8c08ed
(svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish the size of the industry.
2007-09-26 01:24:12 +00:00
glx
b1fa49d3fa
(svn r11144) -Codechange: add support for newgrf callbacks 29 and 35
2007-09-22 23:40:35 +00:00
glx
af3f96957f
(svn r11142) -Codechange: prepare industry production change code for newgrf callbacks 29 and 35
2007-09-22 21:59:02 +00:00
rubidium
81555c732d
(svn r11139) -Codechange: add support for persistent storage for NewGRFs.
2007-09-22 13:56:38 +00:00
belugas
a0946e5d7e
(svn r11137) -Feature: [NewGRF] Add support for bit 17 of property 1A for Industries. This bit enables the protection of the last instance of an industry type once raise.
2007-09-22 00:59:27 +00:00
rubidium
3055d42fc4
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
556035f448
(svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch.
2007-09-14 21:32:21 +00:00
belugas
71a23846d3
(svn r11050) -Codechange: Use the translated gfx, not the original one.
2007-09-06 03:02:38 +00:00
rubidium
cadf412dcd
(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch.
2007-09-04 12:00:12 +00:00
rubidium
f4482907da
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
...
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
759255df12
(svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
2007-08-27 21:18:04 +00:00
belugas
182283a67c
(svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
...
Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)
2007-08-26 00:23:32 +00:00
belugas
40d4d2f2ca
(svn r10972) -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to.
...
It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries.
2007-08-24 00:23:35 +00:00
belugas
69f9545a20
(svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
...
So now, it will be better to jump to the overriden tile when it is been marked as an override
2007-08-22 01:16:08 +00:00
belugas
339579e22a
(svn r10962) -Codechange: protect yourself against an illicit substitution
2007-08-22 00:59:46 +00:00
belugas
f48e05ec73
(svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries
2007-08-15 00:49:34 +00:00
rubidium
341281a7d4
(svn r10813) -Fix (r10799): some destructors were performing too much during the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors.
2007-08-06 14:08:25 +00:00
rubidium
655b2048e5
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
rubidium
2f89fef353
(svn r10759) -Codechange: make the industry struct use the pool item class as super class.
2007-08-02 23:21:52 +00:00
belugas
05a5967fbb
(svn r10701) -Codechange: Make sure to not use an out of bound index when the index is specified by a grf file. It has a different meaning then.
2007-07-27 03:07:05 +00:00
belugas
3880be2fa8
(svn r10700) -Codechange: Enable to jump (by default) to the overriding industry tile spec of the one been queried.
...
Only on certain very specific circumstances do we need the original spec
2007-07-27 02:41:29 +00:00
rubidium
903a0a08c2
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
a67957866a
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
2007-07-26 15:37:19 +00:00
rubidium
a26ef1ee3a
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
rubidium
151262c1eb
(svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code.
2007-07-24 19:56:43 +00:00
belugas
b6ba945486
(svn r10641) -Fix(r10638): Forgotten Son... err...include
2007-07-20 17:32:27 +00:00
belugas
79c94729b5
(svn r10640) -Fix(r10638): little typo...
2007-07-20 17:25:07 +00:00
belugas
71637303a9
(svn r10639) -Codechange: Give meaninfull name to a magic number
2007-07-20 17:14:03 +00:00
belugas
1dd61a2249
(svn r10638) -Codechange: Save the mapping of the industries and tiles, making them persistent.
2007-07-20 16:50:11 +00:00
belugas
05e4b47613
(svn r10635) -Codechange: Correct some typos and code beautifying (a little bit)
2007-07-20 14:49:41 +00:00
rubidium
df009178d4
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
glx
9f2ca45987
(svn r10575) -Fix r10573: misplaced )
2007-07-15 00:45:02 +00:00
belugas
1bee873376
(svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation
2007-07-15 00:26:12 +00:00
rubidium
d1ef87f914
(svn r10508) -Codechange: allow customizable animation schemes for industries.
2007-07-11 15:03:29 +00:00
rubidium
a9249181c7
(svn r10506) -Fix: the (manual) building of banks was always rejected.
2007-07-11 08:20:57 +00:00
rubidium
e84363b4db
(svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
2007-07-09 20:08:25 +00:00
rubidium
f183f46561
(svn r10490) -Codechange: add support for industries on non-flat surfaces.
2007-07-09 18:53:43 +00:00
rubidium
e207ba425f
(svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
2007-07-09 13:21:49 +00:00
rubidium
37748a3152
(svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills.
2007-07-08 19:54:51 +00:00
maedhros
44db937929
(svn r10481) -Codechange: Show a news message with the new industry when primary industry prospecting succeeds.
2007-07-08 18:41:34 +00:00
rubidium
95ea8fd2f1
(svn r10477) -Codechange: add some callbacks to customise the acceptance of industries.
2007-07-08 17:40:04 +00:00
rubidium
cd702d049e
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
2007-07-07 08:53:19 +00:00
rubidium
b0a8409200
(svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry.
2007-07-06 22:33:16 +00:00
rubidium
b8f658db94
(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-06 07:24:10 +00:00
rubidium
4c356457e6
(svn r10442) -Codechange: implement the industry production callback.
2007-07-05 05:41:56 +00:00
rubidium
c0ba3dba9d
(svn r10439) -Codechange: initial steps for customized industry productions.
2007-07-04 18:27:21 +00:00
belugas
2bedfcd3bf
(svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)
2007-07-04 00:54:38 +00:00
rubidium
2f14d622ae
(svn r10419) -Fix (r10418): do not compare bitmasks with HASBIT. Thanks to Maedhros for spotting this.
2007-07-03 19:25:06 +00:00
rubidium
9534c9795b
(svn r10418) -Codechange: implement/resurrect the industry production flags.
2007-07-03 19:16:34 +00:00
rubidium
0debbfd73d
(svn r10406) -Fix [FS#968]: only industries in the temperate climate should be affected by the "do not increase production" flag.
2007-07-01 17:21:25 +00:00
rubidium
ab52e3da52
(svn r10348) -Fix (r10347): compile errors; do not think it compiles fine when you run make on the wrong working copy.
2007-06-26 21:17:51 +00:00
rubidium
89a4ee256e
(svn r10347) -Fix [FS#948]: industries with a very low production could never recover when using smooth economy.
...
-Fix: in smooth economy producing industries could not close, whereas they could close in non-smooth economy.
-Fix: in smooth economy the "do not increase production" flag of industries was ignored.
2007-06-26 21:11:17 +00:00
truelight
65455f5e07
(svn r10340) -Fix: make sure no industry production can ever hit < 32 with smooth_economy
2007-06-26 13:46:56 +00:00
rubidium
5ee292d806
(svn r10299) -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself.
2007-06-24 10:20:05 +00:00
truelight
b1f60c582f
(svn r10290) -Fix: with smooth_economy, when industry production hit 32, it stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one)
2007-06-22 23:53:16 +00:00
belugas
d4632dee67
(svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
...
It never hurt before, but it would have...
2007-06-20 03:03:00 +00:00
belugas
c492167f74
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
...
Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
rubidium
773a7c9cb6
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
3ccc83e640
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
belugas
0dc6ed160c
(svn r10163) -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way.
2007-06-15 01:53:43 +00:00
rubidium
d88f4bc78c
(svn r10140) -Fix [FS#867]: an industry could overbuild a bridge.
2007-06-13 15:22:28 +00:00