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(svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction.
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@ -643,9 +643,7 @@ static void MakeIndustryTileBigger(TileIndex tile)
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IndustryGfx gfx = GetIndustryGfx(tile);
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if (gfx >= NEW_INDUSTRYTILEOFFSET) {
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/* New industry */
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const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
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if (its->animation_info != 0xFFFF) AddAnimatedTile(tile);
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/* New industries are already animated on construction. */
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return;
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}
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@ -1507,9 +1505,14 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
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DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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MakeIndustry(cur_tile, i->index, it->gfx);
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if (_generating_world) {
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SetIndustryConstructionCounter(cur_tile, 3);
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SetIndustryConstructionStage(cur_tile, 2);
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} else if (it->gfx >= NEW_INDUSTRYTILEOFFSET) {
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/* New industry */
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const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
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if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
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}
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}
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} while ((++it)->ti.x != -0x80);
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