(svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction.

pull/155/head
rubidium 17 years ago
parent df35372b9b
commit e463f5687d

@ -643,9 +643,7 @@ static void MakeIndustryTileBigger(TileIndex tile)
IndustryGfx gfx = GetIndustryGfx(tile);
if (gfx >= NEW_INDUSTRYTILEOFFSET) {
/* New industry */
const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
if (its->animation_info != 0xFFFF) AddAnimatedTile(tile);
/* New industries are already animated on construction. */
return;
}
@ -1507,9 +1505,14 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx);
if (_generating_world) {
SetIndustryConstructionCounter(cur_tile, 3);
SetIndustryConstructionStage(cur_tile, 2);
} else if (it->gfx >= NEW_INDUSTRYTILEOFFSET) {
/* New industry */
const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
}
}
} while ((++it)->ti.x != -0x80);

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