(svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code.

pull/155/head
rubidium 17 years ago
parent 59d33d0f7c
commit 151262c1eb

@ -105,7 +105,7 @@ struct Industry {
uint16 last_month_transported[2]; ///< total units transported per cargo in the last full month
uint16 counter; ///< used for animation and/or production (if available cargo)
IndustryType type; ///< type of industry. see IT_COAL_MINE and others
IndustryType type; ///< type of industry.
OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
byte random_color; ///< randomized colour of the industry, for display purpose
Year last_prod_year; ///< last year of production
@ -332,46 +332,6 @@ static inline void DeleteIndustry(Industry *i)
extern const Industry **_industry_sort;
extern bool _industry_sort_dirty;
enum {
IT_COAL_MINE = 0,
IT_POWER_STATION = 1,
IT_SAWMILL = 2,
IT_FOREST = 3,
IT_OIL_REFINERY = 4,
IT_OIL_RIG = 5,
IT_FACTORY = 6,
IT_PRINTING_WORKS = 7,
IT_STEEL_MILL = 8,
IT_FARM = 9,
IT_COPPER_MINE = 10,
IT_OIL_WELL = 11,
IT_BANK_TEMP = 12,
IT_FOOD_PROCESS = 13,
IT_PAPER_MILL = 14,
IT_GOLD_MINE = 15,
IT_BANK_TROPIC_ARCTIC = 16,
IT_DIAMOND_MINE = 17,
IT_IRON_MINE = 18,
IT_FRUIT_PLANTATION = 19,
IT_RUBBER_PLANTATION = 20,
IT_WATER_SUPPLY = 21,
IT_WATER_TOWER = 22,
IT_FACTORY_2 = 23,
IT_FARM_2 = 24,
IT_LUMBER_MILL = 25,
IT_COTTON_CANDY = 26,
IT_CANDY_FACTORY = 27,
IT_BATTERY_FARM = 28,
IT_COLA_WELLS = 29,
IT_TOY_SHOP = 30,
IT_TOY_FACTORY = 31,
IT_PLASTIC_FOUNTAINS = 32,
IT_FIZZY_DRINK_FACTORY = 33,
IT_BUBBLE_GENERATOR = 34,
IT_TOFFEE_QUARRY = 35,
IT_SUGAR_MINE = 36,
IT_END,
IT_INVALID = 255,
};
static const uint8 IT_INVALID = 255;
#endif /* INDUSTRY_H */

@ -1669,7 +1669,7 @@ void GenerateIndustries()
/* Find the total amount of industries */
if (_opt.diff.number_industries > 0) {
for (it = IT_COAL_MINE; it < NUM_INDUSTRYTYPES; it++) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
ind_spc = GetIndustrySpec(it);
@ -1694,7 +1694,7 @@ void GenerateIndustries()
SetGeneratingWorldProgress(GWP_INDUSTRY, i);
if (_opt.diff.number_industries > 0) {
for (it = IT_COAL_MINE; it < NUM_INDUSTRYTYPES; it++) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
/* Once the number of industries has been determined, let's really create them.
* The test for chance allows us to try create industries that are available only
* for this landscape.

@ -114,7 +114,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
/* We'll perform two distinct loops, one for secondary industries, and the other one for
* primary ones. Each loop will fill the _fund_gui structure. */
for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) {
for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled && (!indsp->IsRawIndustry() || _game_mode == GM_EDITOR)) {
_fund_gui.index[_fund_gui.count] = ind;
@ -124,7 +124,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
}
if (_patches.raw_industry_construction != 0 && _game_mode != GM_EDITOR) {
for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) {
for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled && indsp->IsRawIndustry()) {
_fund_gui.index[_fund_gui.count] = ind;

@ -137,6 +137,12 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest
return (closest_station == INVALID_STATION) ? NULL : GetStation(closest_station);
}
/**
* Function to check whether the given tile matches some criterion.
* @param tile the tile to check
* @return true if it matches, false otherwise
*/
typedef bool (*CMSAMatcher)(TileIndex tile);
/**
* Counts the numbers of tiles matching a specific type in the area around
@ -146,39 +152,85 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest
* in all other cases this parameter is ignored
* @return the result the noumber of matching tiles around
*/
static int CountMapSquareAround(TileIndex tile, TileType type, IndustryType industry)
static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
{
int num = 0;
for (int dx = -3; dx <= 3; dx++) {
for (int dy = -3; dy <= 3; dy++) {
TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(dx, dy));
if (IsTileType(cur_tile, type)) {
switch (type) {
case MP_INDUSTRY:
if (GetIndustryType(cur_tile) == industry)
num++;
break;
case MP_WATER:
if (!IsWater(cur_tile))
break;
/* FALL THROUGH WHEN WATER TILE */
case MP_TREES:
num++;
break;
default:
break;
}
}
if (cmp(TILE_MASK(tile + TileDiffXY(dx, dy)))) num++;
}
}
return num;
}
/**
* Check whether the tile is a mine.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSAMine(TileIndex tile)
{
/* No industry */
if (!IsTileType(tile, MP_INDUSTRY)) return false;
const IndustrySpec *indsp = GetIndustrySpec(GetIndustryByTile(tile)->type);
/* No extractive industry */
if ((indsp->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false;
for (uint i = 0; i < lengthof(indsp->produced_cargo); i++) {
/* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine */
if (indsp->produced_cargo[i] != CT_INVALID && (GetCargo(indsp->produced_cargo[i])->classes & CC_LIQUID) == 0) return true;
}
return false;
}
/**
* Check whether the tile is water.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSAWater(TileIndex tile)
{
return IsTileType(tile, MP_WATER) && IsWater(tile);
}
/**
* Check whether the tile is a tree.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSATree(TileIndex tile)
{
return IsTileType(tile, MP_TREES);
}
/**
* Check whether the tile is a forest.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSAForest(TileIndex tile)
{
/* No industry */
if (!IsTileType(tile, MP_INDUSTRY)) return false;
const IndustrySpec *indsp = GetIndustrySpec(GetIndustryByTile(tile)->type);
/* No extractive industry */
if ((indsp->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
for (uint i = 0; i < lengthof(indsp->produced_cargo); i++) {
/* The industry produces wood. */
if (indsp->produced_cargo[i] != CT_INVALID && GetCargo(indsp->produced_cargo[i])->label == 'WOOD') return true;
}
return false;
}
#define M(x) ((x) - STR_SV_STNAME)
static bool GenerateStationName(Station *st, TileIndex tile, int flag)
@ -221,11 +273,7 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag)
/* check mine? */
if (HASBIT(free_names, M(STR_SV_STNAME_MINES))) {
if (CountMapSquareAround(tile, MP_INDUSTRY, IT_COAL_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_IRON_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_COPPER_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_GOLD_MINE) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_DIAMOND_MINE) >= 2) {
if (CountMapSquareAround(tile, CMSAMine) >= 2) {
found = M(STR_SV_STNAME_MINES);
goto done;
}
@ -243,15 +291,15 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag)
/* Check lakeside */
if (HASBIT(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
DistanceFromEdge(tile) < 20 &&
CountMapSquareAround(tile, MP_WATER, 0) >= 5) {
CountMapSquareAround(tile, CMSAWater) >= 5) {
found = M(STR_SV_STNAME_LAKESIDE);
goto done;
}
/* Check woods */
if (HASBIT(free_names, M(STR_SV_STNAME_WOODS)) && (
CountMapSquareAround(tile, MP_TREES, 0) >= 8 ||
CountMapSquareAround(tile, MP_INDUSTRY, IT_FOREST) >= 2)
CountMapSquareAround(tile, CMSATree) >= 8 ||
CountMapSquareAround(tile, CMSAForest) >= 2)
) {
found = _opt.landscape == LT_TROPIC ?
M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS);

@ -1091,6 +1091,47 @@ static const uint8 _farm_sounds[] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE };
/** Array with... hem... a sound of toyland */
static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
enum {
IT_COAL_MINE = 0,
IT_POWER_STATION = 1,
IT_SAWMILL = 2,
IT_FOREST = 3,
IT_OIL_REFINERY = 4,
IT_OIL_RIG = 5,
IT_FACTORY = 6,
IT_PRINTING_WORKS = 7,
IT_STEEL_MILL = 8,
IT_FARM = 9,
IT_COPPER_MINE = 10,
IT_OIL_WELL = 11,
IT_BANK_TEMP = 12,
IT_FOOD_PROCESS = 13,
IT_PAPER_MILL = 14,
IT_GOLD_MINE = 15,
IT_BANK_TROPIC_ARCTIC = 16,
IT_DIAMOND_MINE = 17,
IT_IRON_MINE = 18,
IT_FRUIT_PLANTATION = 19,
IT_RUBBER_PLANTATION = 20,
IT_WATER_SUPPLY = 21,
IT_WATER_TOWER = 22,
IT_FACTORY_2 = 23,
IT_FARM_2 = 24,
IT_LUMBER_MILL = 25,
IT_COTTON_CANDY = 26,
IT_CANDY_FACTORY = 27,
IT_BATTERY_FARM = 28,
IT_COLA_WELLS = 29,
IT_TOY_SHOP = 30,
IT_TOY_FACTORY = 31,
IT_PLASTIC_FOUNTAINS = 32,
IT_FIZZY_DRINK_FACTORY = 33,
IT_BUBBLE_GENERATOR = 34,
IT_TOFFEE_QUARRY = 35,
IT_SUGAR_MINE = 36,
IT_END,
};
/**
* Writes the properties of an industry into the IndustrySpec struct.
* @param tbl tile table

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