(svn r10490) -Codechange: add support for industries on non-flat surfaces.

pull/155/head
rubidium 17 years ago
parent b1b26ddb79
commit f183f46561

@ -1165,7 +1165,7 @@ static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
return t;
}
static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type)
static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, bool *custom_shape_check = NULL)
{
_error_message = STR_0239_SITE_UNSUITABLE;
@ -1186,55 +1186,60 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
if (!EnsureNoVehicle(cur_tile)) return false;
if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return false;
const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
IndustyBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
if (ind_behav & INDUSTRYBEH_BUILT_ONWATER) {
/* As soon as the tile is not water, bail out.
* But that does not mean the search is over. You have
* to make sure every tile of the industry will be only water*/
if (!IsClearWaterTile(cur_tile)) return false;
if (HASBIT(its->callback_flags, CBM_INDT_SHAPE_CHECK)) {
if (custom_shape_check != NULL) *custom_shape_check = true;
if (!PerformIndustryTileSlopeCheck(cur_tile, its, it->gfx)) return false;
} else {
Slope tileh;
if (ind_behav & INDUSTRYBEH_BUILT_ONWATER) {
/* As soon as the tile is not water, bail out.
* But that does not mean the search is over. You have
* to make sure every tile of the industry will be only water*/
if (!IsClearWaterTile(cur_tile)) return false;
} else {
Slope tileh;
if (IsClearWaterTile(cur_tile)) return false;
if (IsClearWaterTile(cur_tile)) return false;
tileh = GetTileSlope(cur_tile, NULL);
if (IsSteepSlope(tileh)) return false;
tileh = GetTileSlope(cur_tile, NULL);
if (IsSteepSlope(tileh)) return false;
if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) {
/* It is almost impossible to have a fully flat land in TG, so what we
* do is that we check if we can make the land flat later on. See
* CheckIfCanLevelIndustryPlatform(). */
if (tileh != SLOPE_FLAT) {
Slope t;
byte bits = GetIndustryTileSpec(it->gfx)->slopes_refused;
if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) {
/* It is almost impossible to have a fully flat land in TG, so what we
* do is that we check if we can make the land flat later on. See
* CheckIfCanLevelIndustryPlatform(). */
if (tileh != SLOPE_FLAT) {
Slope t;
byte bits = its->slopes_refused;
if (bits & 0x10) return false;
if (bits & 0x10) return false;
t = ComplementSlope(tileh);
t = ComplementSlope(tileh);
if (bits & 1 && (t & SLOPE_NW)) return false;
if (bits & 2 && (t & SLOPE_NE)) return false;
if (bits & 4 && (t & SLOPE_SW)) return false;
if (bits & 8 && (t & SLOPE_SE)) return false;
if (bits & 1 && (t & SLOPE_NW)) return false;
if (bits & 2 && (t & SLOPE_NE)) return false;
if (bits & 4 && (t & SLOPE_SW)) return false;
if (bits & 8 && (t & SLOPE_SE)) return false;
}
}
}
}
if (ind_behav & INDUSTRYBEH_ONLY_INTOWN) {
if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
} else {
if (ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) {
if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
} else {
do_clear:
if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
return false;
}
if (ind_behav & INDUSTRYBEH_ONLY_INTOWN) {
if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
}
if (ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) {
if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
} else {
do_clear:
if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
return false;
}
}
} while ((++it)->ti.x != -0x80);
@ -1496,14 +1501,17 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, uint itspec_index)
{
const IndustryTileTable *it = indspec->table[itspec_index];
bool custom_shape_check = false;
if (!CheckIfIndustryTilesAreFree(tile, it, type, &custom_shape_check)) return NULL;
if (HASBIT(GetIndustrySpec(type)->callback_flags, CBM_IND_LOCATION)) {
if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index)) return NULL;
/* TODO: what with things like quarries and other stuff that must not be on level ground? */
} else {
if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
}
if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
if (!custom_shape_check && _patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
const Town *t = CheckMultipleIndustryInTown(tile, type);
@ -1516,7 +1524,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
if (i == NULL) return NULL;
if (flags & DC_EXEC) {
CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
}

@ -121,7 +121,7 @@ enum CallbackID {
CBID_HOUSE_PRODUCE_CARGO = 0x2E, // not yet implemented
/* Called to determine if the given industry tile can be built on specific tile */
CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented
CBID_INDTILE_SHAPE_CHECK = 0x2F,
/* Called to determine the type (if any) of foundation to draw for industry tile */
CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30,

@ -15,9 +15,11 @@
#include "newgrf_spritegroup.h"
#include "newgrf_callbacks.h"
#include "newgrf_industries.h"
#include "newgrf_text.h"
#include "industry_map.h"
#include "clear_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "sprite.h"
/**
@ -82,7 +84,7 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0;
/* Land info of nearby tiles */
case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index);
case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index);
case 0x61 : {/* Animation stage of nearby tiles */
tile = GetNearbyTile(parameter, tile);
@ -226,3 +228,20 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
return true;
}
}
bool PerformIndustryTileSlopeCheck(TileIndex tile, const IndustryTileSpec *its, IndustryGfx gfx)
{
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, 0, gfx, NULL, tile);
if (its->grf_prop.grffile->grf_version < 7) {
return callback_res != 0;
}
if (callback_res != CALLBACK_FAILED) return true;
switch (callback_res) {
case 0x400: return true;
case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; return false;
case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; return false;
case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; return false;
default: _error_message = GetGRFStringID(its->grf_prop.grffile->grfid, 0xD000 + callback_res); return false;
}
}

@ -7,5 +7,6 @@
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds);
uint16 GetIndustryTileCallback(uint16 callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile);
bool PerformIndustryTileSlopeCheck(TileIndex tile, const IndustryTileSpec *its, IndustryGfx gfx);
#endif /* NEWGRF_INDUSTRYTILES_H */

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