(svn r11798) -Codechange: add comments and give a more representative function's name

pull/155/head
belugas 17 years ago
parent 4bbe046499
commit 1bfe4e0e02

@ -1377,31 +1377,36 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const
}
static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
const Industry *i;
/* accepting industries won't be close, not even with patch */
if (_patches.same_industry_close && indspec->accepts_cargo[0] == CT_INVALID)
/* Allow primary industries to be placed close to any other industry */
return true;
FOR_ALL_INDUSTRIES(i) {
/* Within 14 tiles from another industry is considered close */
bool in_low_distance = DistanceMax(tile, i->xy) <= 14;
/* check if an industry that accepts the same goods is nearby */
if (DistanceMax(tile, i->xy) <= 14 &&
indspec->accepts_cargo[0] != CT_INVALID &&
if (in_low_distance &&
indspec->accepts_cargo[0] != CT_INVALID && // not a primary industry?
indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
_game_mode != GM_EDITOR ||
!_patches.same_industry_close ||
!_patches.multiple_industry_per_town
)) {
/* at least one of those options must be true */
_game_mode != GM_EDITOR || // editor must not be stopped
!_patches.same_industry_close ||
!_patches.multiple_industry_per_town)) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
/* check "not close to" field. */
if ((i->type == indspec->conflicting[0] || i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) &&
DistanceMax(tile, i->xy) <= 14) {
/* check if there are any conflicting industry types around */
if ((i->type == indspec->conflicting[0] ||
i->type == indspec->conflicting[1] ||
i->type == indspec->conflicting[2]) &&
in_low_distance) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
@ -1558,7 +1563,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
}
if (!custom_shape_check && _patches.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
const Town *t = CheckMultipleIndustryInTown(tile, type);
if (t == NULL) return NULL;

Loading…
Cancel
Save