Commit Graph

399 Commits (05f4e7360886e36b221ef5c3af4426625a3de686)

Author SHA1 Message Date
michi_cc 408c595eb8 (svn r25658) -Fix [FS#4392]: [OSX] The mouse cursor would sometimes jump near the window borders. (Matthieu) 11 years ago
michi_cc 7ba4d425c8 (svn r25657) -Fix [FS#4744]: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions. 11 years ago
michi_cc 2702fe88d7 (svn r25656) -Cleanup: Coding style. 11 years ago
michi_cc 6d50b10074 (svn r25655) -Fix: [OSX] Mouse cursor wasn't displayed properly after switching to fullscreen on 10.7+. (Based on patch by Maedhros) 11 years ago
rubidium d9065fbfbe (svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing threads could crash OpenTTD 11 years ago
rubidium 4fbcb73166 (svn r25523) -Fix [FS#5587]: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state 11 years ago
matthijs 0d28dc92fc (svn r25318) -Fix: [SDL, FS#5580] Keyboard input stopped working after fullscreen toggle 11 years ago
rubidium dcf3df65d3 (svn r25017) -Fix [FS#5466]: crash after bootstrap download of 32bits base set due to referencing a deleted mutex 12 years ago
matthijs 2752dd7bbe (svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
  - This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
12 years ago
matthijs afd1e49224 (svn r25002) -Doc: [SDL] Fix typo in comment. 12 years ago
matthijs 328ed1cf94 (svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
  - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
  - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
  - The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
12 years ago
matthijs afcb4a25b2 (svn r24992) -Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions. 12 years ago
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
rubidium d5d96ba683 (svn r24877) -Fix: some whitespace "errors" 12 years ago
michi_cc 02f39ab1ee (svn r24781) -Fix (r24762): [Win32] MinGW compiler warning. 12 years ago
michi_cc e67c717c2f (svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an unsupported fullscreen display mode (like 8 bpp modes in Windows 8). 12 years ago
yexo 1f75f81a41 (svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__) 12 years ago
glx ad48f766f7 (svn r24394) -Fix (r24188): changing resolution didn't resize the window 12 years ago
truebrain 353fd97de6 (svn r24189) -Fix: when going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (Windows only) 13 years ago
truebrain 39912b7bde (svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS 13 years ago
rubidium 74785478ec (svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter 13 years ago
rubidium 4db85fcc4d (svn r23978) -Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly 13 years ago
matthijs 311413a091 (svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
- It seems this event is never triggered when using 1.2 (it has some
    autorefresh feature which seems to have been removed in 1.3), but in theory
    this event could also trigger on 1.2.
  - Note that this fixes redraw issues when compiling against SDL 1.3, but it
    still uses the "compatibility" rendering API using SDL_SetVideoMode and
    SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this
    should probably be rewritting to use the new Windows and Renderers
    available in SDL 1.3.
13 years ago
matthijs cba6390973 (svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3. 13 years ago
rubidium af7ea8c525 (svn r23891) -Fix-ish: compile failures with SDL 1.3 13 years ago
michi_cc 52175a4260 (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 13 years ago
rubidium fd559171b4 (svn r23527) -Codechange: unify colo(u)r as far as it goes 13 years ago
rubidium 7e7c262167 (svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver 13 years ago
michi_cc 7099faba28 (svn r23482) -Change: [Win32] Move re-painting the window and doing palette animation into a separate thread. 13 years ago
rubidium b231e80125 (svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files 13 years ago
rubidium ccededbf77 (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter 13 years ago
rubidium 61625e53c9 (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
rubidium 2ccbd2a6f5 (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 13 years ago
rubidium 6e31c2f068 (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
michi_cc 6a2735d24e (svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a GUI-less video driver. 13 years ago
michi_cc 8c4c616cfe (svn r23003) -Fix (r22999): Missing semicolon. 13 years ago
michi_cc 6dbb050a32 (svn r22999) -Codechange: Allow changing the blitter during the running game. 13 years ago
planetmaker 6a72d64dbe (svn r22943) -Fix: [OSX] Typo broke debug compilation 13 years ago
planetmaker 58f00d786c (svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers 13 years ago
rubidium bffa93a4e9 (svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds 13 years ago
planetmaker 20e359acbe (svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in OSX 10.6 in the quartz video driver 13 years ago
planetmaker 45b099c655 (svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver 13 years ago
planetmaker bce482c76f (svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based on patch by leecbaker)
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
13 years ago
rubidium 9fe4b959ac (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter 13 years ago
rubidium 421053a694 (svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h 13 years ago
rubidium 37415b9cf7 (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress 13 years ago
planetmaker e3d9879690 (svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driver 13 years ago
alberth f1cae9960f (svn r22512) -Add: Save heightmap. 14 years ago
rubidium 4d5dbf5170 (svn r22410) -Document: some more bits ;) 14 years ago
rubidium 1a515e6344 (svn r22405) -Document: some more "random-ish" tidbits 14 years ago
rubidium 3e5924b10f (svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD 14 years ago
alberth 31386c42a7 (svn r22145) -Codechange: Do explicit test for non-bool values. 14 years ago
alberth 1dbc0a20be (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' 14 years ago
glx 1b2ef66416 (svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution 14 years ago
rubidium 1d0d7635e0 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 14 years ago
planetmaker 9ddcbaf9b7 (svn r21684) -Fix [FS#4360] (r21573): Silence some compile warnings 14 years ago
planetmaker adc1760b0d (svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under certain circumstances (based on patch by matheweis) 14 years ago
planetmaker 30eef98ec0 (svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of the window class for screen drivers to a common class 14 years ago
planetmaker e38f96d609 (svn r21576) -Codechange: [OSX] Deduplicate code by moving the handling of the view for windowed screen drivers to a common class 14 years ago
planetmaker 26575ab8f8 (svn r21575) -Codechange: [OSX] Use the same class for the window delegate routines in windowed screen drivers 14 years ago
planetmaker 7ab04792c5 (svn r21574) -Codechange: [OSX] Move the variable declaration of the screen drivers to the generic class, deduplicating code 14 years ago
planetmaker 574e0830f1 (svn r21573) -Codechange: [OSX] Unify the naming of variables among different screen drivers a bit 14 years ago
planetmaker 0d3a0bb1c7 (svn r21572) -Codechange: [OSX] One palette is enough, we cannot use two colour depths at once 14 years ago
planetmaker 3448853b55 (svn r21537) -Cleanup: Add a few sprinkles of coding style 14 years ago
planetmaker 832625bb0e (svn r21522) -Fix: [OSX] Silence a warning when compiling without quartz and quickdraw 14 years ago
rubidium 69766049ce (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 14 years ago
rubidium ab44c91778 (svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it 14 years ago
planetmaker 94c45d9cc3 (svn r21245) -Fix (r21200): [OSX] Make gcc 4.2 happy 14 years ago
planetmaker 8d42b04e3b (svn r21200) -Fix: [OSX] Don't let the mouse cursor jump when switching to full screen mode 14 years ago
planetmaker 03c012797b (svn r21037) -Fix: [OSX] Mouse cursor would leave footprint with 8bpp blitter when switching to full screen 14 years ago
planetmaker 47523d86fb (svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up 14 years ago
rubidium 4173ba76fa (svn r20809) -Fix (r20809): as usual with these user provided Mac OS X patches lately... they either fail to compile or spew warnings 14 years ago
rubidium 4915f47264 (svn r20808) -Add [FS#4110]: [OSX] support for input using dead keys (Zydeco) 14 years ago
rubidium c0ba81e617 (svn r20783) -Change/Fix: do autosave-on-exit as well when using kill/CTRL-C to terminate a dedicated OpenTTD 14 years ago
rubidium 134712ec64 (svn r20619) -Fix [FS#4070]: [OSX] Limit minimum window size to 64x64 like all other platforms (matheweis) 14 years ago
frosch 4bd32799f1 (svn r20286) -Codechange: Unify end of doxygen comments. 14 years ago
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 14 years ago
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 14 years ago
terkhen 88ca183191 (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 14 years ago
alberth be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 14 years ago
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 14 years ago
rubidium 34764feac2 (svn r20186) -Codechange: remove VARDEF from _realtime_tick and _rightclick_emulate 14 years ago
rubidium 45213e5708 (svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location 14 years ago
glx 4796be85a5 (svn r20084) -Fix [FS#3919] (r7157): don't try to handle mouse events when the cursor ha left the window 14 years ago
peter1138 4b4e97695f (svn r19965) -Cleanup: Use size of buffer, not magic number. 15 years ago
frosch 9e53f1e004 (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 15 years ago
frosch e864701693 (svn r19861) -Fix (r19814): Silence a warning. 15 years ago
rubidium 062dd0e24c (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 15 years ago
rubidium 465e3be105 (svn r19593) -Codechange: improve loading/executing the desync logs 15 years ago
smatz c5b34444af (svn r19084) -Codechange: minor coding-style fixups 15 years ago
yexo d858264ca6 (svn r19012) -Fix (r19003): macos.h is not in video/cocoa/ but in os/macosx/. 15 years ago
rubidium e62b122bb1 (svn r19003) -Fix [FS#3194]: [OSX] OS X 10.5+ does not (always?) handle 8bpp graphics in a suitable manner. This is actually not a fix but a nasty work around; you can still easily trigger the bug/issue by overriding the 'default' blitter choice (Brad Oliver). I can/have not test(ed) (including compiling) this fix.
Bjarni once suggested that 8bpp works for him on 10.5, so apparantly not all 10.5+ does not handle 8bpp graphics. Nevertheless, it seemed that for some systems the already existing 'does this support 8bpp' did not work, i.e. the OS API seemed to suggest that 8bpp worked when it actually did not. So, I don't know what is going on precisely here but it's definitely not nice to suggest that it supports 8bpp when it doesn't. So just ditch 8bpp support for anything that we suspect might not support 8bpp...
15 years ago
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 7aeccb9bd0 (svn r18796) -Fix [FS#3521]: [SDL] possible deadlock when killing OpenTTD while starting it 15 years ago
rubidium 9c579a5adf (svn r18792) -Fix [FS#3522] (r18709): crash when using the 32bpp blitter with a dedicated server 15 years ago
peter1138 c3fffe7496 (svn r18790) -Revert (r18001,r18177,FS#3515): Viewport could still jump under high CPU load. Revert as change caused more problems than it fixed. 15 years ago
peter1138 abb147d974 (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. 15 years ago
michi_cc 4d9097cafb (svn r18573) -Fix [FS#3198]: [OSX] Try to get a generic RGB colour space if getting the system colour profile failed. (tyler) 15 years ago
rubidium c811f3bd21 (svn r18547) -Fix [FS#3388]: missing thread synchronisation when changing the resolution for SDL via the in game menu 15 years ago
frosch 29d6491605 (svn r18545) -Fix [FS#3292]: Assign '_screen.dst_ptr' as soon as it is allocated. 15 years ago
peter1138 3addf58f30 (svn r18390) -Fix (r17776): [SDL] Reinstate pointer update on 'idle' loop. 15 years ago
peter1138 b0049500a6 (svn r18177) -Fix (r18001): [SDL] Viewport could jump when mouse moved and right button pressed at the same time. 15 years ago
rubidium 88a7e23897 (svn r18031) -Codechange: since basically r7157 adding up 'all' mouse movement isn't needed anymore because after each even that movement is handled and the counter is reset. As such simply assigning instead of adding works. 15 years ago
rubidium cbf4b80b86 (svn r18030) -Fix: screen jumped a bit for at least SDL and Allegro when right-click-dragging 15 years ago
peter1138 723c19571f (svn r18001) -Codechange: [SDL] When the mouse cursor is locked into position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was. 15 years ago
smatz da54a01114 (svn r17950) -Fix (r17776): _draw_mutex was never destroyed, _draw_thread was never joined 15 years ago
smatz dc4b251dbd (svn r17949) -Fix (r17776): unlock mutex before deleting it when creating drawing thread failed 15 years ago
rubidium cfcf3159b2 (svn r17815) -Fix [SDL]: asynchronious drawing caused extra unresponsiveness during map generation; disable the threading while generating a map 15 years ago
michi_cc 144febd2d9 (svn r17793) -Fix: [OSX] The splash image wasn't displayed if the Quartz video driver was used. 15 years ago
rubidium c37029d5e1 (svn r17787) -Codechange: be a bit more verbose about while allegro failed with some actions. 15 years ago
rubidium f4f4044859 (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
15 years ago
rubidium 7341834430 (svn r17773) -Cleanup: sdl.h isn't needed for allegro 15 years ago
michi_cc 2b7e242872 (svn r17768) -Fix (r17715): [OSX] Newer GCC versions don't like jumping over variable definitions with goto's. (planetmaker) 15 years ago
michi_cc d900b0d628 (svn r17717) -Codechange: [OSX] Replace deprecated variable type. 15 years ago
michi_cc 6ad7440ae5 (svn r17716) -Codechange: [OSX] Invoke a (semi-)private Objective-C method in a way that does not rely on the SDK version. 15 years ago
michi_cc dbb13fd856 (svn r17715) -Cleanup: [OSX] And a final round of coding style and some cleaning. 15 years ago
michi_cc ba6866128d (svn r17714) -Cleanup: [OSX] Apply more coding style. 15 years ago
michi_cc 9b54d5bbd7 (svn r17713) -Cleanup: [OSX] Move variable definitions to first use and apply more coding style. 15 years ago
michi_cc ec90a8778f (svn r17712) -Codechange [FS#1411]: [OSX] Replace undocumented process manager API calls with a documented alternative. (pyth) 15 years ago
michi_cc 8484e08ee0 (svn r17711) -Codechange: [OSX] Don't use deprecated methods to construct a Cocoa string. 15 years ago
michi_cc a831143f45 (svn r17707) -Fix: [OSX] Show the OS mouse cursor when displaying a dialog box if it was hidden. 15 years ago
michi_cc 5f67762a7f (svn r17706) -Codechange: [OSX] Rework the crash handling to use the common CrashLog infrastructure. 15 years ago
michi_cc 10ca710e98 (svn r17702) -Change: [OSX] Assure that the minimal OSX version is defined in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
15 years ago
smatz 6c7f8fc8b4 (svn r17701) -Codechange: don't start line with a space if it's not inside comment 15 years ago
rubidium 9d0b10ccda (svn r17583) -Change: make SDL's video driver more likely to be loaded than Allegro's video driver; SDL seems to perform better. 15 years ago
rubidium 9168ddd550 (svn r17438) -Fix (r17428): ofcourse some part of the OSX port would be forgotten due to it being so much different than the rest :( 15 years ago
rubidium bc5241600a (svn r17428) -Codechange: add a function to get the name of a driver 15 years ago
rubidium bc8e66c202 (svn r17336) -Codechange: move some os specific files into src/os/ 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 7fb95e2c2b (svn r17228) -Codechange: some coding style fixes 15 years ago
smatz c5533ae470 (svn r17168) -Codechange: apply coding style to if and while statements 15 years ago
smatz e707c82412 (svn r17131) -Codechange: apply coding style to some switch statements 15 years ago
rubidium e3c7a77b40 (svn r16827) -Codechange: make OSX specific files include stdafx.h always as the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes. 15 years ago
rubidium 65191b077d (svn r16702) -Change: don't implicitly fall back to the null/dedicated (video) drivers, but show an error message that no driver could be found. You can still explicitly start the null drivers thought. 15 years ago
rubidium c29afac0a7 (svn r16700) -Fix: if allegro fails to start or fails open a window or sound card fall back to another driver 15 years ago
rubidium 791187cd12 (svn r16699) -Fix [FS#3001]: if SDL fails to allocate a surface due to it being too large (and SDL doesn't crash!) fall back to another video driver. 15 years ago
alberth 9b070b5405 (svn r16677) -Codechange: Dimension width and height are unsigned. 15 years ago
alberth bab70a823d (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 16 years ago
rubidium 9f4d64bda0 (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 16 years ago
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
16 years ago
rubidium 5f4eeee5f0 (svn r16221) -Change: support building 64 bits OSX binaries and add optional support for 64 bits binaries in OSX universal binaries. However, do not default to adding 64 bits binaries because benchmarking has shown that they are slower than the 32 bits binaries. 16 years ago
rubidium bee930f9b3 (svn r16024) -Codechange: harden string copying on places where it's possible 16 years ago
rubidium 8293be426c (svn r15892) -Codechange: [OSX] some type fixes so OpenTTD likes more of the 3.1.x Xcodes. 16 years ago
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 16 years ago
rubidium 9d018723b7 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 16 years ago
glx 1692ce8312 (svn r15710) -Fix (r15706): for non MSVC io.h needs to be included before defining unlink. Also remove redundant tchar.h includes as it is already in stdafx.h. 16 years ago
rubidium 86ca408d46 (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. 16 years ago
yexo 3bb872e7dd (svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum. 16 years ago
yexo 901230bde1 (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte. 16 years ago
rubidium a4567f243d (svn r15543) -Change: allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D). 16 years ago