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@ -311,7 +311,7 @@ enum HouseCallbackMask {
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CBM_HOUSE_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
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CBM_HOUSE_ANIMATION_START_STOP = 2, ///< periodically start/stop the animation
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CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3, ///< change animation when construction state changes
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CBM_HOUSE_COLOUR = 4, ///< decide the color of the building
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CBM_HOUSE_COLOUR = 4, ///< decide the colour of the building
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CBM_HOUSE_CARGO_ACCEPTANCE = 5, ///< decides amount of cargo acceptance
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CBM_HOUSE_ANIMATION_SPEED = 6, ///< decides animation speed
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CBM_HOUSE_DESTRUCTION = 7, ///< trigger destruction of building
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@ -377,7 +377,7 @@ enum ObjectCallbackMask {
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CBM_OBJ_SLOPE_CHECK = 0, ///< decides slope suitability
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CBM_OBJ_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
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CBM_OBJ_ANIMATION_SPEED = 2, ///< decides animation speed
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CBM_OBJ_COLOUR = 3, ///< decide the color of the building
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CBM_OBJ_COLOUR = 3, ///< decide the colour of the building
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CBM_OBJ_FUND_MORE_TEXT = 4, ///< additional text in fund window
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CBM_OBJ_AUTOSLOPE = 5, ///< decides allowance of autosloping
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};
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