(svn r18001) -Codechange: [SDL] When the mouse cursor is locked into position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was.

This commit is contained in:
peter1138 2009-11-07 21:41:41 +00:00
parent 98d24c34e6
commit 723c19571f

View File

@ -29,6 +29,8 @@ static FVideoDriver_SDL iFVideoDriver_SDL;
static SDL_Surface *_sdl_screen;
static bool _all_modes;
/** Flag used to determine if _cursor.fix_at has changed. */
static bool _last_fix_at;
/** Whether the drawing is/may be done in a separate thread. */
static bool _draw_threaded;
@ -363,17 +365,29 @@ static int PollEvent()
{
SDL_Event ev;
if (_cursor.fix_at != _last_fix_at) {
_last_fix_at = _cursor.fix_at;
if (_last_fix_at) {
/* Move to centre of window */
SDL_CALL SDL_WarpMouse(_screen.width / 2, _screen.height / 2);
} else {
/* Restore position */
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
}
if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
switch (ev.type) {
case SDL_MOUSEMOTION:
if (_cursor.fix_at) {
int dx = ev.motion.x - _cursor.pos.x;
int dy = ev.motion.y - _cursor.pos.y;
int dx = ev.motion.x - _screen.width / 2;
int dy = ev.motion.y - _screen.height / 2;
if (dx != 0 || dy != 0) {
_cursor.delta.x += dx;
_cursor.delta.y += dy;
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
SDL_CALL SDL_WarpMouse(_screen.width / 2, _screen.height / 2);
}
} else {
_cursor.delta.x = ev.motion.x - _cursor.pos.x;