(svn r17714) -Cleanup: [OSX] Apply more coding style.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
michi_cc 15 years ago
parent 9b54d5bbd7
commit ba6866128d

@ -161,18 +161,15 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
{
static CGColorSpaceRef colorSpace = NULL;
if (colorSpace == NULL)
{
if (colorSpace == NULL) {
CMProfileRef sysProfile;
if (CMGetSystemProfile(&sysProfile) == noErr)
{
if (CMGetSystemProfile(&sysProfile) == noErr) {
colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile);
CMCloseProfile(sysProfile);
}
if (colorSpace == NULL)
error("Could not get system colour space. You might need to recalibrate your monitor.");
if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor.");
}
return colorSpace;
@ -231,8 +228,7 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized())
error("Cocoa: Failed to resize window.");
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
- (void)appDidHide:(NSNotification*)note
@ -261,14 +257,11 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@ -326,31 +319,23 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
- (void)drawRect:(NSRect)invalidRect
{
CGImageRef fullImage;
CGImageRef clippedImage;
NSRect rect;
const NSRect *dirtyRects;
NSInteger dirtyRectCount;
int n;
CGRect clipRect;
CGRect blitRect;
uint32 blitArea = 0;
NSRect frameRect = [ self frame ];
CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
if (driver->cgcontext == NULL) return;
CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
CGContextSetShouldAntialias(viewContext, FALSE);
CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);
/* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
const NSRect *dirtyRects;
NSInteger dirtyRectCount;
[ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];
/* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
fullImage = CGBitmapContextCreateImage(driver->cgcontext);
CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext);
/* Calculate total area we are blitting */
for (n = 0; n < dirtyRectCount; n++) {
uint32 blitArea = 0;
for (int n = 0; n < dirtyRectCount; n++) {
blitArea += dirtyRects[n].size.width * dirtyRects[n].size.height;
}
@ -360,8 +345,11 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
* rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
* Feel free to remove or find an even better value than 50% ... / blackis
*/
NSRect frameRect = [ self frame ];
if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
rect = invalidRect;
NSRect rect = invalidRect;
CGRect clipRect;
CGRect blitRect;
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
@ -375,12 +363,14 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
} else {
for (n = 0; n < dirtyRectCount; n++) {
rect = dirtyRects[n];
for (int n = 0; n < dirtyRectCount; n++) {
NSRect rect = dirtyRects[n];
CGRect clipRect;
CGRect blitRect;
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
@ -394,7 +384,7 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
}
@ -408,138 +398,123 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
void WindowQuartzSubdriver::GetDeviceInfo()
{
CFDictionaryRef cur_mode;
/* Initialize the video settings; this data persists between mode switches */
cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
/* Gather some information that is useful to know about the display */
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &device_width
kCFNumberSInt32Type, &this->device_width
);
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &device_height
kCFNumberSInt32Type, &this->device_height
);
}
bool WindowQuartzSubdriver::SetVideoMode(int width, int height)
{
char caption[50];
unsigned int style;
NSRect contentRect;
BOOL isCustom = NO;
bool ret;
setup = true;
this->setup = true;
this->GetDeviceInfo();
GetDeviceInfo();
if (width > this->device_width) width = this->device_width;
if (height > this->device_height) height = this->device_height;
if (width > device_width)
width = device_width;
if (height > device_height)
height = device_height;
contentRect = NSMakeRect(0, 0, width, height);
NSRect contentRect = NSMakeRect(0, 0, width, height);
/* Check if we should recreate the window */
if (window == nil) {
if (this->window == nil) {
OTTD_QuartzWindowDelegate *delegate;
/* Set the window style */
style = NSTitledWindowMask;
unsigned int style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
window = [ [ OTTD_QuartzWindow alloc ]
initWithContentRect: contentRect
styleMask: style
backing: NSBackingStoreBuffered
defer: NO ];
this->window = [ [ OTTD_QuartzWindow alloc ]
initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered
defer:NO ];
if (window == nil) {
if (this->window == nil) {
DEBUG(driver, 0, "Could not create the Cocoa window.");
setup = false;
this->setup = false;
return false;
}
[ window setDriver:this ];
[ this->window setDriver:this ];
char caption[50];
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
[ window setTitle: nsscaption ];
[ window setMiniwindowTitle: nsscaption ];
[ this->window setTitle:nsscaption ];
[ this->window setMiniwindowTitle:nsscaption ];
[ nsscaption release ];
[ window setAcceptsMouseMovedEvents: YES ];
[ window setViewsNeedDisplay: NO ];
[ this->window setAcceptsMouseMovedEvents:YES ];
[ this->window setViewsNeedDisplay:NO ];
[ window useOptimizedDrawing: YES ];
[ this->window useOptimizedDrawing:YES ];
delegate = [ [ OTTD_QuartzWindowDelegate alloc ] init ];
[ delegate setDriver: this ];
[ window setDelegate: [ delegate autorelease ] ];
[ delegate setDriver:this ];
[ this->window setDelegate:[ delegate autorelease ] ];
} else {
/* We already have a window, just change its size */
if (!isCustom) {
[ window setContentSize: contentRect.size ];
[ this->window setContentSize:contentRect.size ];
// Ensure frame height - title bar height >= view height
contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
// Ensure frame height - title bar height >= view height
contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
if (qzview != nil) {
height = contentRect.size.height;
[ qzview setFrameSize: contentRect.size ];
}
if (this->qzview != nil) {
height = contentRect.size.height;
[ this->qzview setFrameSize:contentRect.size ];
}
}
window_width = width;
window_height = height;
this->window_width = width;
this->window_height = height;
[ window center ];
[ this->window center ];
/* Only recreate the view if it doesn't already exist */
if (qzview == nil) {
qzview = [ [ OTTD_QuartzView alloc ] initWithFrame: contentRect ];
if (qzview == nil) {
if (this->qzview == nil) {
this->qzview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ];
if (this->qzview == nil) {
DEBUG(driver, 0, "Could not create the Quickdraw view.");
setup = false;
this->setup = false;
return false;
}
[ qzview setDriver: this ];
[ this->qzview setDriver:this ];
[ qzview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ window setContentView: qzview ];
[ qzview release ];
[ window makeKeyAndOrderFront:nil ];
[ this->qzview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
[ this->window setContentView:qzview ];
[ this->qzview release ];
[ this->window makeKeyAndOrderFront:nil ];
}
ret = WindowResized();
UpdatePalette(0, 256);
bool ret = WindowResized();
this->UpdatePalette(0, 256);
setup = false;
this->setup = false;
return ret;
}
void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
{
const uint32 *pal = palette;
const uint8 *src = (uint8*)pixel_buffer;
uint32 *dst = (uint32*)image_buffer;
uint width = window_width;
uint pitch = window_width;
int x;
int y;
const uint32 *pal = this->palette;
const uint8 *src = (uint8*)this->pixel_buffer;
uint32 *dst = (uint32*)this->image_buffer;
uint width = this->window_width;
uint pitch = this->window_width;
for (y = top; y < bottom; y++) {
for (x = left; x < right; x++) {
for (int y = top; y < bottom; y++) {
for (int x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
@ -548,20 +523,20 @@ void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, in
WindowQuartzSubdriver::WindowQuartzSubdriver(int bpp)
{
window_width = 0;
window_height = 0;
buffer_depth = bpp;
image_buffer = NULL;
pixel_buffer = NULL;
active = false;
setup = false;
this->window_width = 0;
this->window_height = 0;
this->buffer_depth = bpp;
this->image_buffer = NULL;
this->pixel_buffer = NULL;
this->active = false;
this->setup = false;
window = nil;
qzview = nil;
this->window = nil;
this->qzview = nil;
cgcontext = NULL;
this->cgcontext = NULL;
num_dirty_rects = MAX_DIRTY_RECTS;
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
WindowQuartzSubdriver::~WindowQuartzSubdriver()
@ -569,103 +544,92 @@ WindowQuartzSubdriver::~WindowQuartzSubdriver()
QZ_ShowMouse();
/* Release window mode resources */
if (window != nil) [ window close ];
if (this->window != nil) [ this->window close ];
CGContextRelease(cgcontext);
CGContextRelease(this->cgcontext);
free(image_buffer);
free(pixel_buffer);
free(this->image_buffer);
free(this->pixel_buffer);
}
void WindowQuartzSubdriver::Draw()
{
int i;
NSRect dirtyrect;
/* Check if we need to do anything */
if (num_dirty_rects == 0 ||
[ window isMiniaturized ]) {
return;
}
if (num_dirty_rects >= MAX_DIRTY_RECTS) {
num_dirty_rects = 1;
dirty_rects[0].left = 0;
dirty_rects[0].top = 0;
dirty_rects[0].right = window_width;
dirty_rects[0].bottom = window_height;
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
this->num_dirty_rects = 1;
this->dirty_rects[0].left = 0;
this->dirty_rects[0].top = 0;
this->dirty_rects[0].right = this->window_width;
this->dirty_rects[0].bottom = this->window_height;
}
/* Build the region of dirty rectangles */
for (i = 0; i < num_dirty_rects; i++) {
for (int i = 0; i < this->num_dirty_rects; i++) {
/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
if (buffer_depth == 8) {
if (this->buffer_depth == 8) {
BlitIndexedToView32(
dirty_rects[i].left,
dirty_rects[i].top,
dirty_rects[i].right,
dirty_rects[i].bottom
this->dirty_rects[i].left,
this->dirty_rects[i].top,
this->dirty_rects[i].right,
this->dirty_rects[i].bottom
);
}
dirtyrect.origin.x = dirty_rects[i].left;
dirtyrect.origin.y = window_height - dirty_rects[i].bottom;
dirtyrect.size.width = dirty_rects[i].right - dirty_rects[i].left;
dirtyrect.size.height = dirty_rects[i].bottom - dirty_rects[i].top;
NSRect dirtyrect;
dirtyrect.origin.x = this->dirty_rects[i].left;
dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
/* drawRect will be automatically called by Mac OS X during next update cycle, and then blitting will occur */
[ qzview setNeedsDisplayInRect: dirtyrect ];
[ qzview setNeedsDisplayInRect:dirtyrect ];
}
//DrawResizeIcon();
num_dirty_rects = 0;
this->num_dirty_rects = 0;
}
void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
{
if (num_dirty_rects < MAX_DIRTY_RECTS) {
dirty_rects[num_dirty_rects].left = left;
dirty_rects[num_dirty_rects].top = top;
dirty_rects[num_dirty_rects].right = left + width;
dirty_rects[num_dirty_rects].bottom = top + height;
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
dirty_rects[this->num_dirty_rects].left = left;
dirty_rects[this->num_dirty_rects].top = top;
dirty_rects[this->num_dirty_rects].right = left + width;
dirty_rects[this->num_dirty_rects].bottom = top + height;
}
num_dirty_rects++;
this->num_dirty_rects++;
}
void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
{
uint i;
if (this->buffer_depth != 8) return;
if (buffer_depth != 8)
return;
for (i = first_color; i < first_color + num_colors; i++) {
for (uint i = first_color; i < first_color + num_colors; i++) {
uint32 clr = 0xff000000;
clr |= (uint32)_cur_palette[i].r << 16;
clr |= (uint32)_cur_palette[i].g << 8;
clr |= (uint32)_cur_palette[i].b;
palette[i] = clr;
this->palette[i] = clr;
}
num_dirty_rects = MAX_DIRTY_RECTS;
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
{
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, buffer_depth);
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
}
bool WindowQuartzSubdriver::ChangeResolution(int w, int h)
{
int old_width = window_width;
int old_height = window_height;
if (SetVideoMode(w, h))
return true;
int old_width = this->window_width;
int old_height = this->window_height;
if (old_width != 0 && old_height != 0)
SetVideoMode(old_width, old_height);
if (this->SetVideoMode(w, h)) return true;
if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height);
return false;
}
@ -673,14 +637,14 @@ bool WindowQuartzSubdriver::ChangeResolution(int w, int h)
/* Convert local coordinate to window server (CoreGraphics) coordinate */
CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
{
CGPoint cgp;
p->y = window_height - p->y;
*p = [ qzview convertPoint:*p toView: nil ];
p->y = this->window_height - p->y;
*p = [ this->qzview convertPoint:*p toView:nil ];
*p = [ window convertBaseToScreen:*p ];
p->y = device_height - p->y;
*p = [ this->window convertBaseToScreen:*p ];
p->y = this->device_height - p->y;
CGPoint cgp;
cgp.x = p->x;
cgp.y = p->y;
@ -689,19 +653,17 @@ CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
{
NSPoint pt;
NSPoint pt = [ event locationInWindow ];
pt = [ this->qzview convertPoint:pt fromView:nil ];
pt = [ event locationInWindow ];
pt = [ qzview convertPoint:pt fromView:nil ];
pt.y = window_height - pt.y;
pt.y = this->window_height - pt.y;
return pt;
}
bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
{
return [ qzview mouse:*pt inRect:[ qzview bounds ] ];
return [ qzview mouse:*pt inRect:[ this->qzview bounds ] ];
}
@ -711,49 +673,48 @@ bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
*/
void WindowQuartzSubdriver::SetPortAlphaOpaque()
{
uint32 *pixels = (uint32*)image_buffer;
uint32 pitch = window_width;
int x, y;
uint32 *pixels = (uint32*)this->image_buffer;
uint32 pitch = this->window_width;
for (y = 0; y < window_height; y++)
for (x = 0; x < window_width; x++) {
for (int y = 0; y < this->window_height; y++)
for (int x = 0; x < this->window_width; x++) {
pixels[y * pitch + x] |= 0xFF000000;
}
}
bool WindowQuartzSubdriver::WindowResized()
{
if (window == nil || qzview == nil) return true;
if (this->window == nil || this->qzview == nil) return true;
NSRect newframe = [ qzview frame ];
NSRect newframe = [ this->qzview frame ];
window_width = newframe.size.width;
window_height = newframe.size.height;
this->window_width = newframe.size.width;
this->window_height = newframe.size.height;
/* Create Core Graphics Context */
free(image_buffer);
image_buffer = (uint32*)malloc(window_width * window_height * 4);
CGContextRelease(cgcontext);
cgcontext = CGBitmapContextCreate(
image_buffer, // data
window_width, // width
window_height, // height
free(this->image_buffer);
this->image_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);
CGContextRelease(this->cgcontext);
this->cgcontext = CGBitmapContextCreate(
this->image_buffer, // data
this->window_width, // width
this->window_height, // height
8, // bits per component
window_width * 4, // bytes per row
this->window_width * 4, // bytes per row
QZ_GetCorrectColorSpace(), // color space
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
);
assert(cgcontext != NULL);
CGContextSetShouldAntialias(cgcontext, FALSE);
CGContextSetAllowsAntialiasing(cgcontext, FALSE);
CGContextSetInterpolationQuality(cgcontext, kCGInterpolationNone);
assert(this->cgcontext != NULL);
CGContextSetShouldAntialias(this->cgcontext, FALSE);
CGContextSetAllowsAntialiasing(this->cgcontext, FALSE);
CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone);
if (buffer_depth == 8) {
free(pixel_buffer);
pixel_buffer = malloc(window_width * window_height);
if (pixel_buffer == NULL) {
if (this->buffer_depth == 8) {
free(this->pixel_buffer);
this->pixel_buffer = malloc(this->window_width * this->window_height);
if (this->pixel_buffer == NULL) {
DEBUG(driver, 0, "Failed to allocate pixel buffer");
return false;
}
@ -762,7 +723,7 @@ bool WindowQuartzSubdriver::WindowResized()
QZ_GameSizeChanged();
/* Redraw screen */
num_dirty_rects = MAX_DIRTY_RECTS;
this->num_dirty_rects = MAX_DIRTY_RECTS;
return true;
}
@ -770,8 +731,6 @@ bool WindowQuartzSubdriver::WindowResized()
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
{
WindowQuartzSubdriver *ret;
if (!MacOSVersionIsAtLeast(10, 4, 0)) {
DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later.");
return NULL;
@ -782,7 +741,7 @@ CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
return NULL;
}
ret = new WindowQuartzSubdriver(bpp);
WindowQuartzSubdriver *ret = new WindowQuartzSubdriver(bpp);
if (!ret->ChangeResolution(width, height)) {
delete ret;

@ -224,8 +224,7 @@ public:
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized())
error("Cocoa: Failed to resize window.");
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
- (void)appDidHide:(NSNotification*)note
@ -255,13 +254,13 @@ public:
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@ -329,160 +328,132 @@ static bool _resize_icon[] = {
void WindowQuickdrawSubdriver::GetDeviceInfo()
{
CFDictionaryRef cur_mode;
/* Initialize the video settings; this data persists between mode switches */
cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
/* Gather some information that is useful to know about the display */
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel),
kCFNumberSInt32Type, &device_depth
);
CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel),
kCFNumberSInt32Type, &this->device_depth);
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &device_width
);
CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &this->device_width);
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &device_height
);
CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &this->device_height);
}
bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height)
{
char caption[50];
NSString *nsscaption;
unsigned int style;
NSRect contentRect;
BOOL isCustom = NO;
bool ret;
setup = true;
this->setup = true;
this->GetDeviceInfo();
GetDeviceInfo();
if (buffer_depth > device_depth) {
if (this->buffer_depth > this->device_depth) {
DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
setup = false;
this->setup = false;
return false;
}
if (width > device_width)
width = device_width;
if (height > device_height)
height = device_height;
if (width > this->device_width) width = this->device_width;
if (height > this->device_height) height = this->device_height;
contentRect = NSMakeRect(0, 0, width, height);
NSRect contentRect = NSMakeRect(0, 0, width, height);
/* Check if we should recreate the window */
if (window == nil) {
if (this->window == nil) {
OTTD_QuickdrawWindowDelegate *delegate;
/* Set the window style */
style = NSTitledWindowMask;
unsigned int style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
window = [ [ OTTD_QuickdrawWindow alloc ]
initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered
defer:NO ];
this->window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect
styleMask:style backing:NSBackingStoreBuffered defer:NO ];
if (window == nil) {
if (this->window == nil) {
DEBUG(driver, 0, "Could not create the Cocoa window.");
setup = false;
this->setup = false;
return false;
}
[ window setDriver:this ];
[ this->window setDriver:this ];
char caption[50];
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
[ window setTitle:nsscaption ];
[ window setMiniwindowTitle:nsscaption ];
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
[ this->window setTitle:nsscaption ];
[ this->window setMiniwindowTitle:nsscaption ];
[ nsscaption release ];
[ window setAcceptsMouseMovedEvents:YES ];
[ window setViewsNeedDisplay:NO ];
[ this->window setAcceptsMouseMovedEvents:YES ];
[ this->window setViewsNeedDisplay:NO ];
delegate = [ [ OTTD_QuickdrawWindowDelegate alloc ] init ];
[ delegate setDriver:this ];
[ window setDelegate: [ delegate autorelease ] ];
[ this->window setDelegate: [ delegate autorelease ] ];
} else {
/* We already have a window, just change its size */
if (!isCustom) {
[ window setContentSize:contentRect.size ];
// Ensure frame height - title bar height >= view height
contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
height = contentRect.size.height;
[ qdview setFrameSize:contentRect.size ];
}
[ this->window setContentSize:contentRect.size ];
/* Ensure frame height - title bar height >= view height */
contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22); // 22 is the height of title bar of window
height = contentRect.size.height;
[ this->qdview setFrameSize:contentRect.size ];
}
// Update again
window_width = width;
window_height = height;
this->window_width = width;
this->window_height = height;
[ window center ];
[ this->window center ];
/* Only recreate the view if it doesn't already exist */
if (qdview == nil) {
qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
if (qdview == nil) {
if (this->qdview == nil) {
this->qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
if (this->qdview == nil) {
DEBUG(driver, 0, "Could not create the Quickdraw view.");
setup = false;
this->setup = false;
return false;
}
[ qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ [ window contentView ] addSubview:qdview ];
[ qdview release ];
[ window makeKeyAndOrderFront:nil ];
[ this->qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ [ this->window contentView ] addSubview:this->qdview ];
[ this->qdview release ];
[ this->window makeKeyAndOrderFront:nil ];
}
ret = WindowResized();
UpdatePalette(0, 256);
setup = false;
bool ret = this->WindowResized();
this->UpdatePalette(0, 256);
this->setup = false;
return ret;
}
void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom)
{
const uint32 *src = (uint32*)pixel_buffer;
uint32 *dst = (uint32*)window_buffer;
uint width = window_width;
uint pitch = window_pitch / 4;
int y;
const uint32 *src = (uint32*)this->pixel_buffer;
uint32 *dst = (uint32*)this->window_buffer;
uint width = this->window_width;
uint pitch = this->window_pitch / 4;
dst += top * pitch + left;
src += top * width + left;
for (y = top; y < bottom; y++, dst+= pitch, src+= width) {
for (int y = top; y < bottom; y++, dst+= pitch, src+= width) {
memcpy(dst, src, (right - left) * 4);
}
}
void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
{
const uint32 *pal = palette32;
const uint8 *src = (uint8*)pixel_buffer;
uint32 *dst = (uint32*)window_buffer;
uint width = window_width;
uint pitch = window_pitch / 4;
int x;
int y;
const uint32 *pal = this->palette32;
const uint8 *src = (uint8*)this->pixel_buffer;
uint32 *dst = (uint32*)this->window_buffer;
uint width = this->window_width;
uint pitch = this->window_pitch / 4;
for (y = top; y < bottom; y++) {
for (x = left; x < right; x++) {
for (int y = top; y < bottom; y++) {
for (int x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
@ -490,16 +461,14 @@ void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right,
void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom)
{
const uint16 *pal = palette16;
const uint8 *src = (uint8*)pixel_buffer;
uint16 *dst = (uint16*)window_buffer;
uint width = window_width;
uint pitch = window_pitch / 2;
int x;
int y;
const uint16 *pal = this->palette16;
const uint8 *src = (uint8*)this->pixel_buffer;
uint16 *dst = (uint16*)this->window_buffer;
uint width = this->window_width;
uint pitch = this->window_pitch / 2;
for (y = top; y < bottom; y++) {
for (x = left; x < right; x++) {
for (int y = top; y < bottom; y++) {
for (int x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
@ -508,45 +477,43 @@ void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right,
inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom)
{
switch (device_depth) {
switch (this->device_depth) {
case 32:
switch (buffer_depth) {
switch (this->buffer_depth) {
case 32:
Blit32ToView32(left, top, right, bottom);
this->Blit32ToView32(left, top, right, bottom);
break;
case 8:
BlitIndexedToView32(left, top, right, bottom);
this->BlitIndexedToView32(left, top, right, bottom);
break;
}
break;
case 16:
BlitIndexedToView16(left, top, right, bottom);
this->BlitIndexedToView16(left, top, right, bottom);
break;
}
}
void WindowQuickdrawSubdriver::DrawResizeIcon()
{
int xoff = window_width - _resize_icon_width;
int yoff = window_height - _resize_icon_height;
int x;
int y;
int xoff = this->window_width - _resize_icon_width;
int yoff = this->window_height - _resize_icon_height;
switch (device_depth) {
switch (this->device_depth) {
case 32:
for (y = 0; y < _resize_icon_height; y++) {
uint32 *trg = (uint32*)window_buffer + (yoff + y) * window_pitch / 4 + xoff;
for (int y = 0; y < _resize_icon_height; y++) {
uint32 *trg = (uint32*)this->window_buffer + (yoff + y) * this->window_pitch / 4 + xoff;
for (x = 0; x < _resize_icon_width; x++, trg++) {
for (int x = 0; x < _resize_icon_width; x++, trg++) {
if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000;
}
}
break;
case 16:
for (y = 0; y < _resize_icon_height; y++) {
uint16 *trg = (uint16*)window_buffer + (yoff + y) * window_pitch / 2 + xoff;
for (int y = 0; y < _resize_icon_height; y++) {
uint16 *trg = (uint16*)this->window_buffer + (yoff + y) * this->window_pitch / 2 + xoff;
for (x = 0; x < _resize_icon_width; x++, trg++) {
for (int x = 0; x < _resize_icon_width; x++, trg++) {
if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000;
}
}
@ -557,17 +524,17 @@ void WindowQuickdrawSubdriver::DrawResizeIcon()
WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp)
{
window_width = 0;
window_height = 0;
buffer_depth = bpp;
pixel_buffer = NULL;
active = false;
setup = false;
this->window_width = 0;
this->window_height = 0;
this->buffer_depth = bpp;
this->pixel_buffer = NULL;
this->active = false;
this->setup = false;
window = nil;
qdview = nil;
this->window = nil;
this->qdview = nil;
num_dirty_rects = MAX_DIRTY_RECTS;
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
@ -575,121 +542,101 @@ WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
QZ_ShowMouse();
/* Release window mode resources */
if (window != nil) [ window close ];
if (this->window != nil) [ this->window close ];
free(pixel_buffer);
free(this->pixel_buffer);
}
void WindowQuickdrawSubdriver::Draw()
{
int i;
RgnHandle dirty, temp;
/* Check if we need to do anything */
if (num_dirty_rects == 0 ||
[ window isMiniaturized ]) {
return;
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
this->num_dirty_rects = 1;
this->dirty_rects[0].left = 0;
this->dirty_rects[0].top = 0;
this->dirty_rects[0].right = this->window_width;
this->dirty_rects[0].bottom = this->window_height;
}
if (num_dirty_rects >= MAX_DIRTY_RECTS) {
num_dirty_rects = 1;
dirty_rects[0].left = 0;
dirty_rects[0].top = 0;
dirty_rects[0].right = window_width;
dirty_rects[0].bottom = window_height;
}
dirty = NewRgn();
temp = NewRgn();
RgnHandle dirty = NewRgn();
RgnHandle temp = NewRgn();
SetEmptyRgn(dirty);
/* Build the region of dirty rectangles */
for (i = 0; i < num_dirty_rects; i++) {
BlitToView(
dirty_rects[i].left,
dirty_rects[i].top,
dirty_rects[i].right,
dirty_rects[i].bottom
);
MacSetRectRgn(
temp,
dirty_rects[i].left,
dirty_rects[i].top,
dirty_rects[i].right,
dirty_rects[i].bottom
);
for (int i = 0; i < this->num_dirty_rects; i++) {
this->BlitToView(this->dirty_rects[i].left, this->dirty_rects[i].top,
this->dirty_rects[i].right, this->dirty_rects[i].bottom);
MacSetRectRgn(temp, this->dirty_rects[i].left, this->dirty_rects[i].top,
this->dirty_rects[i].right, this->dirty_rects[i].bottom);
MacUnionRgn(dirty, temp, dirty);
}
DrawResizeIcon();
this->DrawResizeIcon();
/* Flush the dirty region */
QDFlushPortBuffer( (OpaqueGrafPtr*) [ qdview qdPort ], dirty);
QDFlushPortBuffer( (OpaqueGrafPtr*) [ this->qdview qdPort ], dirty);
DisposeRgn(dirty);
DisposeRgn(temp);
num_dirty_rects = 0;
this->num_dirty_rects = 0;
}
void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height)
{
if (num_dirty_rects < MAX_DIRTY_RECTS) {
dirty_rects[num_dirty_rects].left = left;
dirty_rects[num_dirty_rects].top = top;
dirty_rects[num_dirty_rects].right = left + width;
dirty_rects[num_dirty_rects].bottom = top + height;
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
this->dirty_rects[this->num_dirty_rects].left = left;
this->dirty_rects[this->num_dirty_rects].top = top;
this->dirty_rects[this->num_dirty_rects].right = left + width;
this->dirty_rects[this->num_dirty_rects].bottom = top + height;
}
num_dirty_rects++;
this->num_dirty_rects++;
}
void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors)
{
uint i;
if (buffer_depth != 8)
return;
if (this->buffer_depth != 8) return;
switch (device_depth) {
switch (this->device_depth) {
case 32:
for (i = first_color; i < first_color + num_colors; i++) {
for (uint i = first_color; i < first_color + num_colors; i++) {
uint32 clr32 = 0xff000000;
clr32 |= (uint32)_cur_palette[i].r << 16;
clr32 |= (uint32)_cur_palette[i].g << 8;
clr32 |= (uint32)_cur_palette[i].b;
palette32[i] = clr32;
this->palette32[i] = clr32;
}
break;
case 16:
for (i = first_color; i < first_color + num_colors; i++) {
for (uint i = first_color; i < first_color + num_colors; i++) {
uint16 clr16 = 0x0000;
clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
palette16[i] = clr16;
this->palette16[i] = clr16;
}
break;
}
num_dirty_rects = MAX_DIRTY_RECTS;
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
uint WindowQuickdrawSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
{
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, buffer_depth);
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
}
bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h)
{
int old_width = window_width;
int old_height = window_height;
int old_width = this->window_width;
int old_height = this->window_height;
if (SetVideoMode(w, h))
return true;
if (this->SetVideoMode(w, h)) return true;
if (old_width != 0 && old_height != 0)
SetVideoMode(old_width, old_height);
if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height);
return false;
}
@ -697,31 +644,24 @@ bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h)
/* Convert local coordinate to window server (CoreGraphics) coordinate */
CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint *p)
{
CGPoint cgp;
*p = [ this->qdview convertPoint:*p toView: nil ];
*p = [ this->window convertBaseToScreen:*p ];
p->y = this->device_height - p->y;
*p = [ qdview convertPoint:*p toView: nil ];
*p = [ window convertBaseToScreen:*p ];
p->y = device_height - p->y;
cgp.x = p->x;
cgp.y = p->y;
return cgp;
return CGPointMake(p->x, p->y);
}
NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event)
{
NSPoint pt;
pt = [ event locationInWindow ];
pt = [ qdview convertPoint:pt fromView:nil ];
NSPoint pt = [ event locationInWindow ];
pt = [ this->qdview convertPoint:pt fromView:nil ];
return pt;
}
bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt)
{
return [ qdview mouse:*pt inRect:[ qdview bounds ] ];
return [ this->qdview mouse:*pt inRect:[ this->qdview bounds ] ];
}
@ -731,45 +671,42 @@ bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt)
*/
void WindowQuickdrawSubdriver::SetPortAlphaOpaque()
{
if (device_depth != 32)
return;
if (this->device_depth != 32) return;
uint32 *pixels = (uint32*)window_buffer;
uint32 pitch = window_pitch / 4;
int x, y;
uint32 *pixels = (uint32*)this->window_buffer;
uint32 pitch = this->window_pitch / 4;
for (y = 0; y < window_height; y++)
for (x = 0; x < window_width; x++) {
for (int y = 0; y < this->window_height; y++)
for (int x = 0; x < this->window_width; x++) {
pixels[y * pitch + x] |= 0xFF000000;
}
}
bool WindowQuickdrawSubdriver::WindowResized()
{
if (window == nil || qdview == nil) return true;
if (this->window == nil || this->qdview == nil) return true;
NSRect newframe = [ qdview frame ];
CGrafPtr thePort = (OpaqueGrafPtr*) [ qdview qdPort ];
int voff, hoff;
NSRect newframe = [ this->qdview frame ];
CGrafPtr thePort = (OpaqueGrafPtr*) [ this->qdview qdPort ];
LockPortBits(thePort);
window_buffer = GetPixBaseAddr(GetPortPixMap(thePort));
window_pitch = GetPixRowBytes(GetPortPixMap(thePort));
this->window_buffer = GetPixBaseAddr(GetPortPixMap(thePort));
this->window_pitch = GetPixRowBytes(GetPortPixMap(thePort));
UnlockPortBits(thePort);
/* _cocoa_video_data.realpixels now points to the window's pixels
* We want it to point to the *view's* pixels
*/
voff = [ window frame ].size.height - newframe.size.height - newframe.origin.y;
hoff = [ qdview frame ].origin.x;
window_buffer = (uint8*)window_buffer + (voff * window_pitch) + hoff * (device_depth / 8);
int voff = [ this->window frame ].size.height - newframe.size.height - newframe.origin.y;
int hoff = [ this->qdview frame ].origin.x;
this->window_buffer = (uint8*)this->window_buffer + (voff * this->window_pitch) + hoff * (this->device_depth / 8);
window_width = newframe.size.width;
window_height = newframe.size.height;
this->window_width = newframe.size.width;
this->window_height = newframe.size.height;
free(pixel_buffer);
pixel_buffer = malloc(window_width * window_height * buffer_depth / 8);
if (pixel_buffer == NULL) {
free(this->pixel_buffer);
this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8);
if (this->pixel_buffer == NULL) {
DEBUG(driver, 0, "Failed to allocate pixel buffer");
return false;
}
@ -777,7 +714,7 @@ bool WindowQuickdrawSubdriver::WindowResized()
QZ_GameSizeChanged();
/* Redraw screen */
num_dirty_rects = MAX_DIRTY_RECTS;
this->num_dirty_rects = MAX_DIRTY_RECTS;
return true;
}

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