(svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of the window class for screen drivers to a common class

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
planetmaker 14 years ago
parent e38f96d609
commit 30eef98ec0

@ -99,6 +99,9 @@ public:
virtual bool MouseIsInsideView(NSPoint *pt) = 0;
virtual bool IsActive() = 0;
virtual void SetPortAlphaOpaque() { return; };
virtual bool WindowResized() { return false; };
};
extern CocoaSubdriver *_cocoa_subdriver;
@ -124,6 +127,22 @@ void QZ_HideMouse();
uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);
/* Subclass of NSWindow to cater our special needs */
@interface OTTD_CocoaWindow : NSWindow {
CocoaSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/* Subclass of NSView to fix Quartz rendering */
@interface OTTD_CocoaView : NSView {
CocoaSubdriver *driver;

@ -356,7 +356,6 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
return _cocoa_subdriver->IsFullscreen() == full_screen;
}
/* This is needed since sometimes assert is called before the videodriver is initialized */
void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
{
@ -409,6 +408,112 @@ void cocoaReleaseAutoreleasePool()
@implementation OTTD_CocoaWindow
- (void)setDriver:(CocoaSubdriver*)drv
{
driver = drv;
}
/**
* Minimize the window
*/
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
driver->SetPortAlphaOpaque();
/* window is hidden now */
driver->active = false;
QZ_ShowMouse();
[ super miniaturize:sender ];
}
/**
* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
- (void)display
{
driver->SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
driver->active = true;
}
/**
* Define the rectangle we draw our window in
*/
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
/**
* Handle hiding of the application
*/
- (void)appDidHide:(NSNotification*)note
{
driver->active = false;
}
/**
* Fade-in the application and restore display plane
*/
- (void)appWillUnhide:(NSNotification*)note
{
driver->SetPortAlphaOpaque ();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
}
/**
* Unhide and restore display plane and re-activate driver
*/
- (void)appDidUnhide:(NSNotification*)note
{
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
driver->active = true;
}
/**
* Initialize event system for the application rectangle
*/
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
@implementation OTTD_CocoaView
/**
* Initialize the driver

@ -45,23 +45,6 @@
class WindowQuartzSubdriver;
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow {
WindowQuartzSubdriver *driver;
}
- (void)setDriver:(WindowQuartzSubdriver*)drv;
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/* Subclass of OTTD_CocoaView to fix Quartz rendering */
@interface OTTD_QuartzView : OTTD_CocoaView
- (void)setDriver:(WindowQuartzSubdriver*)drv;
@ -136,98 +119,6 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
}
@implementation OTTD_QuartzWindow
- (void)setDriver:(WindowQuartzSubdriver*)drv
{
driver = drv;
}
/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
driver->SetPortAlphaOpaque ();
/* window is hidden now */
driver->active = false;
QZ_ShowMouse();
[ super miniaturize:sender ];
}
- (void)display
{
/* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
driver->SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
driver->active = true;
}
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
- (void)appDidHide:(NSNotification*)note
{
driver->active = false;
}
- (void)appWillUnhide:(NSNotification*)note
{
driver->SetPortAlphaOpaque ();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
}
- (void)appDidUnhide:(NSNotification*)note
{
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
driver->active = true;
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
@implementation OTTD_QuartzView
- (void)setDriver:(WindowQuartzSubdriver*)drv
@ -350,7 +241,7 @@ bool WindowQuartzSubdriver::SetVideoMode(int width, int height)
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
this->window = [ [ OTTD_QuartzWindow alloc ]
this->window = [ [ OTTD_CocoaWindow alloc ]
initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered

@ -46,22 +46,6 @@
class WindowQuickdrawSubdriver;
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuickdrawWindow : NSWindow {
WindowQuickdrawSubdriver *driver;
}
- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
class WindowQuickdrawSubdriver: public CocoaSubdriver {
private:
/**
@ -130,102 +114,6 @@ public:
bool WindowResized();
};
@implementation OTTD_QuickdrawWindow
- (void)setDriver:(WindowQuickdrawSubdriver*)drv
{
driver = drv;
}
/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
driver->SetPortAlphaOpaque ();
/* window is hidden now */
driver->active = false;
QZ_ShowMouse();
[ super miniaturize:sender ];
}
- (void)display
{
/* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
driver->SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
driver->active = true;
}
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
- (void)appDidHide:(NSNotification*)note
{
driver->active = false;
}
- (void)appWillUnhide:(NSNotification*)note
{
driver->SetPortAlphaOpaque ();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
}
- (void)appDidUnhide:(NSNotification*)note
{
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
driver->active = true;
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
static const int _resize_icon_width = 16;
static const int _resize_icon_height = 16;
@ -291,7 +179,7 @@ bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height)
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
this->window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect
this->window = [ [ OTTD_CocoaWindow alloc ] initWithContentRect:contentRect
styleMask:style backing:NSBackingStoreBuffered defer:NO ];
if (this->window == nil) {

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