(svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
planetmaker 13 years ago
parent bce482c76f
commit 45b099c655

@ -20,16 +20,36 @@ class VideoDriver_Cocoa: public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/** Stop the video driver */
/* virtual */ void Stop();
/** Mark dirty a screen region
* @param left x-coordinate of left border
* @param top y-coordinate of top border
* @param width width or dirty rectangle
* @param height height of dirty rectangle
*/
/* virtual */ void MakeDirty(int left, int top, int width, int height);
/** Programme main loop */
/* virtual */ void MainLoop();
/** Change window resolution
* @param w New window width
* @param h New window height
* @return Whether change was successful
*/
/* virtual */ bool ChangeResolution(int w, int h);
/** Set a new window mode
* @param fullscreen Whether to set fullscreen mode or not
* @return Whether changing the screen mode was successful
*/
/* virtual */ bool ToggleFullscreen(bool fullscreen);
/** Return driver name
* @return driver name
*/
/* virtual */ const char *GetName() const { return "cocoa"; }
};
@ -49,59 +69,116 @@ public:
*/
class CocoaSubdriver {
public:
int device_width;
int device_height;
int device_depth;
int device_width; ///< Width of device in pixel
int device_height; ///< Height of device in pixel
int device_depth; ///< Colour depth of device in bit
int window_width;
int window_height;
int window_width; ///< Current window width in pixel
int window_height; ///< Current window height in pixel
int window_pitch;
int buffer_depth;
void *pixel_buffer; // used for direct pixel access
void *window_buffer; // has colour translation from palette to screen
id window; // pointer to window object
int buffer_depth; ///< Colour depth of used frame buffer
void *pixel_buffer; ///< used for direct pixel access
void *window_buffer; ///< Colour translation from palette to screen
id window; ///< Pointer to window object
# define MAX_DIRTY_RECTS 100
Rect dirty_rects[MAX_DIRTY_RECTS];
int num_dirty_rects;
uint32 palette[256];
Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
int num_dirty_rects; ///< Number of dirty rectangles
uint32 palette[256]; ///< Colour Palette
bool active;
bool active; ///< Whether the window is visible
bool setup;
id cocoaview; // pointer to view object
id cocoaview; ///< Pointer to view object
/* Separate driver vars for Quarz
* Needed here in order to avoid much code duplication */
CGContextRef cgcontext;
CGContextRef cgcontext; ///< Context reference for Quartz subdriver
/* Driver methods */
/** Initialize driver */
virtual ~CocoaSubdriver() {}
/** Draw window
* @param force_update Whether to redraw unconditionally
*/
virtual void Draw(bool force_update = false) = 0;
/** Mark dirty a screen region
* @param left x-coordinate of left border
* @param top y-coordinate of top border
* @param width width or dirty rectangle
* @param height height of dirty rectangle
*/
virtual void MakeDirty(int left, int top, int width, int height) = 0;
/** Update the palette */
virtual void UpdatePalette(uint first_color, uint num_colors) = 0;
virtual uint ListModes(OTTD_Point *modes, uint max_modes) = 0;
/** Change window resolution
* @param w New window width
* @param h New window height
* @return Whether change was successful
*/
virtual bool ChangeResolution(int w, int h) = 0;
/** Are we in fullscreen mode
* @return whether fullscreen mode is currently used
*/
virtual bool IsFullscreen() = 0;
/** Toggle between fullscreen and windowed mode
* @return whether switch was successfull
*/
virtual bool ToggleFullscreen() { return false; };
/** Return the width of the current view
* @return width of the current view
*/
virtual int GetWidth() = 0;
/** Return the height of the current view
* @return height of the current view
*/
virtual int GetHeight() = 0;
/** Return the current pixel buffer
* @return pixelbuffer
*/
virtual void *GetPixelBuffer() = 0;
/* Convert local coordinate to window server (CoreGraphics) coordinate */
/** Convert local coordinate to window server (CoreGraphics) coordinate
* @param p local coordinates
* @return window driver coordinates
*/
virtual CGPoint PrivateLocalToCG(NSPoint *p) = 0;
/** Return the mouse location
* @param event UI event
* @return mouse location as NSPoint
*/
virtual NSPoint GetMouseLocation(NSEvent *event) = 0;
/** Return whether the mouse is within our view
* @param pt Mouse coordinates
* @return Whether mouse coordinates are within view
*/
virtual bool MouseIsInsideView(NSPoint *pt) = 0;
/** Return whether the window is active (visible)
* @return whether the window is visible or not
*/
virtual bool IsActive() = 0;
/** Makes the *game region* of the window 100% opaque. */
virtual void SetPortAlphaOpaque() { return; };
/** Whether the window was successfully resized
* @return whether the window was succesfully resized
*/
virtual bool WindowResized() { return false; };
};

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