(svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 13 years ago
parent fb24ab71d0
commit bffa93a4e9

@ -60,6 +60,9 @@ ifdef OSXAPP
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
endif
ifeq ($(OS),UNIX)
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(DATA_DIR)/"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"

@ -249,7 +249,10 @@ $(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $< $@
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
ifeq ($(OS), UNIX)
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/data/
endif
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
$(E) '$(STAGE) Linking $@'

@ -22,6 +22,7 @@
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../fileio_func.h"
#include "sdl_v.h"
#include <SDL.h>
@ -203,10 +204,6 @@ static void GetAvailableVideoMode(uint *w, uint *h)
*h = _resolutions[best].height;
}
#ifndef ICON_DIR
#define ICON_DIR "media"
#endif
#ifdef WIN32
/* Let's redefine the LoadBMP macro with because we are dynamically
* loading SDL and need to 'SDL_CALL' all functions */
@ -226,15 +223,18 @@ static bool CreateMainSurface(uint w, uint h)
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
/* Give the application an icon */
icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
if (icon != NULL) {
/* Get the colourkey, which will be magenta */
uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
SDL_CALL SDL_WM_SetIcon(icon, NULL);
SDL_CALL SDL_FreeSurface(icon);
char icon_path[MAX_PATH];
if (FioFindFullPath(icon_path, lengthof(icon_path), BASESET_DIR, "openttd.32.bmp") != NULL) {
/* Give the application an icon */
icon = SDL_CALL SDL_LoadBMP(icon_path);
if (icon != NULL) {
/* Get the colourkey, which will be magenta */
uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
SDL_CALL SDL_WM_SetIcon(icon, NULL);
SDL_CALL SDL_FreeSurface(icon);
}
}
/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */

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