(svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
planetmaker 14 years ago
parent 1f5554c5c7
commit 47523d86fb

@ -626,6 +626,12 @@ void QZ_GameLoop()
_cocoa_subdriver->Draw();
CSleep(1);
/* Set the proper OpenTTD palette which got spoilt by the splash
* image when using 8bpp blitter */
GfxInitPalettes();
QZ_CheckPaletteAnim();
_cocoa_subdriver->Draw(true);
for (;;) {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness

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