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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r18177) -Fix (r18001): [SDL] Viewport could jump when mouse moved and right button pressed at the same time.
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@ -365,25 +365,23 @@ static int PollEvent()
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{
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SDL_Event ev;
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if (_cursor.fix_at != _last_fix_at) {
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_last_fix_at = _cursor.fix_at;
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if (_last_fix_at) {
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/* Move to centre of window */
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SDL_CALL SDL_WarpMouse(_screen.width / 2, _screen.height / 2);
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} else {
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/* Restore position */
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SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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}
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}
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if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
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switch (ev.type) {
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case SDL_MOUSEMOTION:
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if (_cursor.fix_at) {
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int dx = ev.motion.x - _screen.width / 2;
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int dy = ev.motion.y - _screen.height / 2;
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int dx;
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int dy;
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if (_last_fix_at) {
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dx = ev.motion.x - _screen.width / 2;
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dy = ev.motion.y - _screen.height / 2;
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} else {
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/* Mouse hasn't been warped yet, so our movement is
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* relative to the old position. */
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dx = ev.motion.x - _cursor.pos.x;
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dy = ev.motion.y - _cursor.pos.y;
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_last_fix_at = true;
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}
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if (dx != 0 || dy != 0) {
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_cursor.delta.x = dx;
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_cursor.delta.y = dy;
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@ -434,6 +432,13 @@ static int PollEvent()
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_right_button_down = false;
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}
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HandleMouseEvents();
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if (_cursor.fix_at != _last_fix_at) {
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/* Mouse fixing changed during a mouse button up event, so it
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* must have been released. */
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_last_fix_at = false;
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SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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}
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break;
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case SDL_ACTIVEEVENT:
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