Commit Graph

738 Commits (ae27ce12a755fb9685d96a237f5ef636e8318b69)

Author SHA1 Message Date
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 1 year ago
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
1 year ago
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
1 year ago
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 1 year ago
Rubidium 170f37d07f Codechange: silence some potentially uninitialized local variable errors
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2 years ago
Michael Lutz 150f05dc15
Change: Heading for 14 now. (#10302) 2 years ago
Loïc Guilloux c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2 years ago
Michael Lutz 1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2 years ago
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2 years ago
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2 years ago
Joel-Milligan 59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2 years ago
Henry Wilson 89cf0d5da8 Codechange: Factor cargotype weight conversion magic numbers 2 years ago
Loïc Guilloux 0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp (#10103) 2 years ago
Nicolas Chappe a9a21e784d Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders 2 years ago
SamuXarick 8d0d45c431 Add: ScriptCargo::GetWeight to get cargo weights 2 years ago
SamuXarick 3dda8c9bad Fix: ScriptRoad::HasRoadType really check for RoadType
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2 years ago
Tyler Trahan db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2 years ago
glx22 675cf7a8ee Fix 6fe445e: [Script] Respect joining adjacent when building an airport 2 years ago
glx22 ed1457dca3 Fix 55170ae: [Script] Building two-way signals could end up one-way 2 years ago
Loïc Guilloux 7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length (#9874) 2 years ago
Tyler Trahan f4ca94d3f6 Codechange: Revenue is not the same as Income
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2 years ago
Niels Martin Hansen e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2 years ago
Andy b8a8891a86 Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id 2 years ago
Andy 26ac0c48f0 Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id 2 years ago
Michael Lutz 41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 3 years ago
Michael Lutz 57b82e2e99 Codechange: Don't use globals for story/goal/sign/group command proc return values. 3 years ago
Michael Lutz 3e85e833a7 Codechange: Add support for additional command result values. 3 years ago
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 3 years ago
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 3 years ago
Michael Lutz 58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 3 years ago
Michael Lutz c6d7b98808 Codechange: Un-bitstuff landscape commands. 3 years ago
Michael Lutz e6e69d5289 Codechange: Un-bitstuff goal and story page commands. 3 years ago
Michael Lutz 1a42a8a5d5 Codechange: Un-bitstuff town-related commands. 3 years ago
Michael Lutz e08b3abe7f Codechange: Un-bitstuff group and autoreplace commands. 3 years ago
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 3 years ago
Michael Lutz 55170ae703 Codechange: Un-bitstuff rail commands. 3 years ago
Michael Lutz 6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 3 years ago
Michael Lutz 21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 3 years ago
Michael Lutz 211c630cbe Codechange: Un-bitstuff order commands. 3 years ago
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 3 years ago
Michael Lutz ccefa76a46 Codechange: Template DoCommandPInternal. 3 years ago
Michael Lutz 6691ee3b96 Codechange: Template script command calls. 3 years ago
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 3 years ago
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
3 years ago
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 3 years ago
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 3 years ago
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 3 years ago
Patric Stout 394c749b6b
Change: Heading for 13 now (#9573) 3 years ago
dP 39662aabef
Add: allow gamescripts to build neutral objects (#9568) 3 years ago
SamuXarick 37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 3 years ago
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
3 years ago
SamuXarick 120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 3 years ago
Michael Lutz b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 3 years ago
Loïc Guilloux 4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 3 years ago
Michael Lutz 8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
3 years ago
Charles Pigott 549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 3 years ago
Rubidium 01139d3368 Codechange: access the name of a setting via an accessor function 3 years ago
Loïc Guilloux ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 3 years ago
Rubidium 281a65b3e1 Cleanup: simplify some boolean expressions 3 years ago
Rubidium 3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 3 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
rubidium42 bf500c39c9 Codechange: make the name of SettingDesc a std::string 3 years ago
Loïc Guilloux 16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo (#9350) 3 years ago
Loïc Guilloux ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351) 3 years ago
Patric Stout 648ee88a02 Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
3 years ago
Patric Stout 921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible (#9324) 3 years ago
rubidium42 e58581f1f8 Codechange: [Network] Let admin-game script use std::string 3 years ago
rubidium42 29f2bd27c4 Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string 3 years ago
Patric Stout d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting (#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
3 years ago
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 3 years ago
Patric Stout 7713c3e3cc Codechange: move casting a "const char *" to "char *" to the caller
It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
3 years ago
Patric Stout 665e3c1f45 Fix: ScriptObject::DoCommand could modify "text" while defined "const"
This could have unwanted side-effects, as it could change the
source for ever and ever.
3 years ago
Patric Stout ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
3 years ago
rubidium42 86c9ef8134 Codechange: remove SettingDescType in lieu of the actual classes 3 years ago
rubidium42 425d50372f Codechange: let SettingDesc extend SettingDescBase 3 years ago
rubidium42 8ffb4122df Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company 3 years ago
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 3 years ago
rubidium42 0f062b3882 Codechange: clean up C-string support from settings 3 years ago
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 3 years ago
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 3 years ago
glx22 9a8756d7ed Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops 3 years ago
Loïc Guilloux 356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP (#9135) 3 years ago
peter1138 c56fce70b4 Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG. 3 years ago
peter1138 27a956ba62 Codechange: Replace Group::replace_protection with Group::flags 3 years ago
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 3 years ago
Patric Stout 9a3dbf3122
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
3 years ago
dP 91cc414588 Feature: [GS] Allow non-question type windows to have no buttons 3 years ago
dP bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 3 years ago
Pavel Stupnikov 4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 3 years ago
SamuXarick 6298d9221a Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits 4 years ago
Patric Stout 218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
4 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
glx22 f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 4 years ago
glx22 d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 4 years ago
Patric Stout f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 4 years ago
Patric Stout 29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
4 years ago
Patric Stout 8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
4 years ago
Pavel Stupnikov 9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 4 years ago
Niels Martin Hansen b7751c483e
Feature: Influence industry production changes from GS (#7912) 4 years ago
glx22 d1fa6b129c Add: [CMake] Option to only build tools/docs 4 years ago
glx22 6fae0b83d9 Add: [CMake] targets to generate documentation 4 years ago
Charles Pigott 348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 4 years ago
glx 4079c47b6c Change: rewrote squirrel_export in CMake 4 years ago
glx 8794c61f25 Change: rewrote generate_widget in CMake 4 years ago
TrevorShelton c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 4 years ago
Charles Pigott dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 4 years ago
Charles Pigott e5f931ef42 Fix: Warning about using the wrong enum type 4 years ago
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 4 years ago
TechGeekNZ 16e5f610f7 Cleanup: Correct typographic errors in code comments. 4 years ago
Jonathan G Rennison f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
4 years ago
Niels Martin Hansen 800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
glx e0d20a44d2 Codechange: Use a dynamic copyright year 4 years ago
Michael Lutz 1f1345de09 Codechange: [Script] Improve copying a list into another empty list. 4 years ago
SamuXarick 93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074) 4 years ago
SamuXarick e7b901462e Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive 4 years ago
SamuXarick 4d4005d8b7 Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs 4 years ago
SamuXarick 424770d662 Fix: [AI/GS] Consider neutral station setting when creating tile lists 4 years ago
SamuXarick 971201b3b7 Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect 4 years ago
frosch 0ade8b20fe Fix #7998: Crash when scripts tried to access companies with invalid IDs. 4 years ago
Charles Pigott 5c19668fdb Doc: [Script] Add a note about how wagon connectivity works for scripts 4 years ago
glx 2f264f2c92 Change: Heading for 1.11 now 4 years ago
Patric Stout 3b177af826
Add: [Doxygen] Add the current version of documentation in header (#7940)
While at it, renamed the project names to reflect how we currently
refer to them.
5 years ago
Pavel Stupnikov d7a928a08b Feature: GS method to control engine availability for a specific company (#7791)
* Feature: GS method to allow company to use an engine before its introduction date

* Feature: GS method to retire an engine early for a specific company
5 years ago
SamuXarick fa71375ec2 Fix e04ca90: squirrel export script got forgotten 5 years ago
stormcone 70f9c3c655 Feature: Industry directory cargo filtering 5 years ago
Niels Martin Hansen f401622149 Feature: Script API to change town rating of companies 5 years ago
TELK e04ca904a9 Feature: Minimap screenshot 5 years ago
pnda e558aa8ff4 Feature: Screenshot window 5 years ago
stormcone 798e9ee93e Feature: Add a button to the vehicle advisory news window to open the group window. 5 years ago
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 5 years ago
glx 0b489f9924 Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops 5 years ago
glx 847e5f33d4 Codechange: Replace story related FOR_ALL with range-based for loops 5 years ago
glx 869581eb23 Codechange: Replace FOR_ALL_SIGNS with range-based for loops 5 years ago
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 5 years ago
glx 41232f18c1 Codechange: Replace network related FOR_ALL with range-based for loops 5 years ago
glx 00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 5 years ago
glx 4ae829cb27 Codechange: Replace FOR_ALL_GROUPS with range-based for loops 5 years ago
glx 1f6b3a37f9 Codechange: Replace FOR_ALL_ENGINES with range-based for loops 5 years ago
glx fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 5 years ago
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 5 years ago
glx e001d87569 Add #7801: [Script] more error mappings 5 years ago
glx22 0bdbd509be Fix #7673: [Script] Allow removal of custom town text (#7834) 5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
James103 f1204f0d9d Fix: spelling/grammar in script_tile.hpp (#7804) 5 years ago
glx 12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 5 years ago
Niels Martin Hansen 53f8d0b815 Codechange: Use std::vector for industry tile layouts 5 years ago
Charles Pigott fe9731d32c Fix: clang and MSVC warnings (glx) 5 years ago
JMcKiern 04f659e768 Fix: Some typos found using codespell 5 years ago
Max Maton e4414471dd Add: Allow GameScript to demolish without a company
This allows GameScripts to shrink towns as well as grow them.
5 years ago
Niels Martin Hansen 0549a81c30 Fix b3fd7879: Ignore command flags when verifying script commands
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
5 years ago
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 5 years ago
glx22 cf86c39be5
Fix b870596f153c17d9aa915ca67b8f6414d73cb31f: forgotten squirrel_export run (#7715) 5 years ago
Gabda b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
5 years ago
nikolas 10fe568f08 Fix: typo in ScriptList::Valuate param error (#7687) 5 years ago
TELK 196d586849 Feature: Town name filtering (#7621) 5 years ago
Jonathan G Rennison d71a7c21da Fix #7593: Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
Null pointer dereference occurred when either origin_tile or dest_tile
were waypoint tiles.
5 years ago
dP 36e4bd4023 Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 5 years ago
unknown 6f28a0c051 Fix #5685: Check for free wagons in ScriptVehicleList 5 years ago
peter1138 f538179878 Feature: Multi-tile docks and docking points. 5 years ago
Niels Martin Hansen e7f6f07599 Add: Show memory allocations by GS and AI in framerate window 5 years ago
Niels Martin Hansen 140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
peter1138 3293f08e0b Add: New RoadType API functions. 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
Charles Pigott 931d32f414 Codechange: Remove RailTypeByte type 5 years ago
peter1138 81d335b081 Feature: Add station coverage area display for towns. 5 years ago
peter1138 b6733edd17 Feature: Add coverage area display for existing stations. 5 years ago
Niels Martin Hansen 08284e005d Fix: Automatic line breaking of the warning 5 years ago
Niels Martin Hansen dcb2571888 Add: Warn players that company passwords are not truly secure 5 years ago
PeterN 3bbd7ea2c1
Fix: Industry coverage area is no longer rectangular. (#7464)
AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
5 years ago
PeterN abe8cf4985
Codechange: Replace duplicated code with TileArea::Expand() (#7467) 5 years ago
peter1138 5bd2b15e86 Codechange: Replace NULL with nullptr in squirrel interface. 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
peter1138 f0336f1f17 Codechange: Remove ship max order distance from script API. 5 years ago
glx d0e8060182 Fix 6fc60d8c4f: forgot to update API changelog 5 years ago
PeterN e1069eee05
Codechange: Check airport layout would fit within map bounds before iterating tiles. (#7429) 5 years ago
PeterN b6e3e30d86
Codechange: Distance between town and airport has already just been found, so use it. (#7427)
Previously the distance was thrown away, only to be expensively recalculated again.
5 years ago
glx22 66dd7c3879
Fix: MSVC warnings (#7423) 5 years ago
glx f8e6cd10ef Add: script API functions for build with refit feature 5 years ago
peter1138 d54b6ac09b Feature: When filtering purchase list by cargo type, make buy button perform a refit if required. 5 years ago
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
Peter Nelson 8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 5 years ago
peter1138 ed6084523d Codechange: Convert StationList from SmallVector to std::set. 5 years ago
glx22 dae35188ab
Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345) 5 years ago
PeterN 41563a871b
Add: AI API for vehicle group colours (#7336) 5 years ago
frosch a67ee02529
Change: Heading for 1.10 now (#7319) 5 years ago
Peter Nelson 5a5944867d Add: Add parent_group_id parameter to CreateGroup() 5 years ago
Peter Nelson 5d3ccae6c5 Add: AI function to get current usage of a group. 5 years ago
Peter Nelson e0c2ad1b65 Add: AI functions to get/set company colours. 5 years ago
Peter Nelson 3c047b124e Add: AI functions to get current and last year profit of a group. 5 years ago
Peter Nelson b62452903a Add: AI functions to set/get vehicle group parent. 5 years ago
Niels Martin Hansen 13962a8475 Change: Framerate window can now scroll and resize 5 years ago
Peter Nelson fde5bd0ccf Change: Add scrollbar to cargo legend in cargo payment rates window. 5 years ago
Greg Carlin 00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
5 years ago
Samu ba55f93f41 Doc: [AI] UnshareOrders empties the orders list of the vehicle. 5 years ago
PeterN 5dc377244d
Fix #7224: AI could no longer create groups. (#7233) 5 years ago
glx 70e1c57f81 Fix: line ending issues with MSYS2 5 years ago
Peter Nelson bfdad9ad1b Fix #7108: Missed generate_widget script run for livery changes. 5 years ago
SamuXarick 1e5a6765d9 Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type (#6988) 5 years ago
PeterN 23960d0f2c Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection.

This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.

* Feature: Add vehicle group liveries.
5 years ago
glx22 b28a678436 Fix #7112, fef8b831a9: incorrect precondition check (#7127) 6 years ago
glx 7292591967 Add: generate_widget.vbs to allow script_window.hpp enums generation for users unable to run bash/gawk scripts 6 years ago
glx 636fcc2cc0 Fix: keep the line ending when generating widget enums with bash/gawk on windows 6 years ago
glx 9f0ad7e269 Fix: BSD find used by OSX requires explicit path 6 years ago
glx 3f28e0cf53 Add: squirrel_export.vbs for users unable to run bash/gawk scripts 6 years ago
glx 8e5a8d3ec3 Cleanup: remove svn references in squirrel_export.sh 6 years ago
glx 2cf9405aa2 Fix: remove manual single file generation in squirrel_export.sh as it's broken 6 years ago
glx 34c438d7ad Fix: keep line endings when running squirrel_export.sh on windows 6 years ago
Eddi-z 13056aedbc Add: Conditional order for max. reliability (patch by Cirdan, #6360) (#7017) 6 years ago
Alberth 4a255e879a Fix #6966: Only allow switching to a valid company. 6 years ago
Joan Josep 8890926b0d Fix #6974: Add save-load filter widget to api 6 years ago
comicsads b93fad7481 Fix: Spelling in code comment (#6984) 6 years ago
Greg-21 4ba73dac95 Doc: Changed several files to unificate them... (#6964)
...with those from release 1.8 branch.
6 years ago
Samu 1e68b9b3e6 Add: AI/GS GetMonthlyMaintenanceCost (#6897)
API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
6 years ago
Oskari Leppäaho b3b89257f7 Remove: Unused string "STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION" 6 years ago
Jonathan G Rennison d839526365 Fix bf8d7df: Script/AI construction of rail track and waypoints (#6881) 6 years ago
Peter Nelson bf8d7df736 Change: Extend rail types to 64 (6 bit storage) 6 years ago
J0an Josep 8975318286 Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to scripts and fix documentation. 6 years ago
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 6 years ago
J0an Josep cfb8092397 Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 6 years ago
Joan Josep 944f785be8 Fix: Spelling errors (#6769) 6 years ago
Joan Josep a6b18f0d92 Fix #6090: And (svn r27822). Run scripts for widgets. (#6765)
Fix 19f5a6cbb0, Fix 19d56a33e8: Run scripts to update GS for new widgets (#6765)
6 years ago
Pavel Stupnikov 913119487f Feature: Add GS method to question a single client (#6748) 6 years ago
Pavel Stupnikov 8e4bce58ea Feature: GS methods to scroll viewport for players (#6745) 6 years ago
Pavel Stupnikov 6ff81b908e Feature #6459: API for querying network clients from GS (#6736) 6 years ago
frosch 09d4735679 (svn r27993) -Change: Heading for 1.9 now 6 years ago
frosch b69c0acca2 (svn r27950) -Merge: Documentation updates from 1.7 branch 7 years ago
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
frosch afcef7faa6 (svn r27780) -Update: Numbers 7 years ago
frosch 9fa6e3d83a (svn r27776) -Merge: Documentation updates from 1.6 branch 7 years ago
frosch 2bb80d280c (svn r27758) -Change: Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k. 7 years ago
frosch fc4c4d080c (svn r27757) -Change: Make StringID 32bit. 7 years ago
frosch a56e2bccd0 (svn r27756) -Codechange: Add StringTab enum 7 years ago
frosch 9ad09627ad (svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs. 7 years ago
frosch 7b553d255e (svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message. 8 years ago
frosch ad43465c31 (svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not filter it by railtype by default. 8 years ago
frosch a2edf52b41 (svn r27594) -Fix [FS#6473]: [Script] Kill scripts, when a non-suspendable valuator call takes way too long. 8 years ago
frosch da7978a08c (svn r27545) -Fix: Remove special handling of classes with virtual methods from squirrel_export.awk. It seems to serve no purpose, except to break on 3 classes. 8 years ago
frosch 7e29551ae0 (svn r27544) -Fix-ish: Mark ScriptText::GetEncodedText as not part of any API, instead of relying on the export script to break on '/*'. 8 years ago
frosch 31bd5a09b6 (svn r27543) -Fix (r27379): ScriptExec/TestMode::FinalRelease is not part of the API. 8 years ago
frosch 0c7c0ada78 (svn r27518) -Update: Numbers 8 years ago
frosch ae1d96cc2f (svn r27463) -Merge: Documentation updates from 1.5 branch 9 years ago
michi_cc 2b8bb12d62 (svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists. 9 years ago
frosch e5d105900d (svn r27379) -Codechange: Do not throw in the destructors of ScriptTest/ExecMode. 9 years ago
frosch de3bb62e9e (svn r27316) -Doc: Improve documentation on ScriptCargo::GetCargoLabel 9 years ago