Codechange: Replace network related FOR_ALL with range-based for loops

pull/128/head
glx 5 years ago committed by Niels Martin Hansen
parent 09fa39c5b5
commit 41232f18c1

@ -102,8 +102,7 @@ public:
FD_ZERO(&write_fd);
Tsocket *cs;
FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
for (Tsocket *cs : Tsocket::Iterate()) {
FD_SET(cs->sock, &read_fd);
FD_SET(cs->sock, &write_fd);
}
@ -122,7 +121,7 @@ public:
}
/* read stuff from clients */
FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
for (Tsocket *cs : Tsocket::Iterate()) {
cs->writable = !!FD_ISSET(cs->sock, &write_fd);
if (FD_ISSET(cs->sock, &read_fd)) {
cs->ReceivePackets();

@ -99,8 +99,7 @@ extern void StateGameLoop();
*/
bool HasClients()
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) return true;
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) return true;
return false;
}
@ -121,9 +120,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/
/* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
{
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_id == client_id) return ci;
}
@ -137,9 +134,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/
/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == client_id) return cs;
}
@ -148,10 +143,9 @@ NetworkClientInfo::~NetworkClientInfo()
byte NetworkSpectatorCount()
{
const NetworkClientInfo *ci;
byte count = 0;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == COMPANY_SPECTATOR) count++;
}
@ -408,10 +402,9 @@ static void CheckPauseHelper(bool pause, PauseMode pm)
*/
static uint NetworkCountActiveClients()
{
const NetworkClientSocket *cs;
uint count = 0;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
count++;
@ -439,8 +432,7 @@ static void CheckMinActiveClients()
*/
static bool NetworkHasJoiningClient()
{
const NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
}
@ -527,14 +519,12 @@ void NetworkClose(bool close_admins)
{
if (_network_server) {
if (close_admins) {
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
as->CloseConnection(true);
}
}
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
}
ServerNetworkGameSocketHandler::CloseListeners();
@ -768,14 +758,12 @@ bool NetworkServerStart()
void NetworkReboot()
{
if (_network_server) {
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendNewGame();
cs->SendPackets();
}
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendNewGame();
as->SendPackets();
}
@ -794,15 +782,13 @@ void NetworkReboot()
void NetworkDisconnect(bool blocking, bool close_admins)
{
if (_network_server) {
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendShutdown();
cs->SendPackets();
}
if (close_admins) {
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendShutdown();
as->SendPackets();
}

@ -94,8 +94,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
/** Send the packets for the server sockets. */
/* static */ void ServerNetworkAdminSocketHandler::Send()
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
if (as->status == ADMIN_STATUS_INACTIVE && as->realtime_connect + ADMIN_AUTHORISATION_TIMEOUT < _realtime_tick) {
DEBUG(net, 1, "[admin] Admin did not send its authorisation within %d seconds", ADMIN_AUTHORISATION_TIMEOUT / 1000);
as->CloseConnection(true);
@ -727,17 +726,16 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
case ADMIN_UPDATE_CLIENT_INFO:
/* The admin is requesting client info. */
const NetworkClientSocket *cs;
if (d1 == UINT32_MAX) {
this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
FOR_ALL_CLIENT_SOCKETS(cs) {
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
this->SendClientInfo(cs, cs->GetInfo());
}
} else {
if (d1 == CLIENT_ID_SERVER) {
this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
} else {
cs = NetworkClientSocket::GetByClientID((ClientID)d1);
const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((ClientID)d1);
if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
}
}
@ -817,8 +815,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
*/
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientInfo(cs, cs->GetInfo());
if (new_client) {
@ -834,8 +831,7 @@ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
*/
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientUpdate(ci);
}
@ -848,8 +844,7 @@ void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
*/
void NetworkAdminClientQuit(ClientID client_id)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientQuit(client_id);
}
@ -863,8 +858,7 @@ void NetworkAdminClientQuit(ClientID client_id)
*/
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientError(client_id, error_code);
}
@ -883,8 +877,7 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company)
return;
}
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyInfo(company);
@ -902,8 +895,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
{
if (company == nullptr) return;
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyUpdate(company);
@ -917,8 +909,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
*/
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendCompanyRemove(company_id, bcrr);
}
}
@ -931,8 +922,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
{
if (from_admin) return;
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendChat(action, desttype, client_id, msg, data);
}
@ -957,8 +947,7 @@ void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code,
*/
void NetworkAdminConsole(const char *origin, const char *string)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendConsole(origin, string);
}
@ -971,8 +960,7 @@ void NetworkAdminConsole(const char *origin, const char *string)
*/
void NetworkAdminGameScript(const char *json)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendGameScript(json);
}
@ -988,8 +976,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
{
ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendCmdLogging(client_id, cp);
}
@ -1001,8 +988,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
*/
void ServerNetworkAdminSocketHandler::WelcomeAll()
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendWelcome();
}
}
@ -1013,8 +999,7 @@ void ServerNetworkAdminSocketHandler::WelcomeAll()
*/
void NetworkAdminUpdate(AdminUpdateFrequency freq)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
for (int i = 0; i < ADMIN_UPDATE_END; i++) {
if (as->update_frequency[i] & freq) {
/* Update the admin for the required details */

@ -82,28 +82,18 @@ public:
{
return "admin";
}
};
/**
* Iterate over all the sockets from a given starting point.
* @param var The variable to iterate with.
* @param start The start of the iteration.
*/
#define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
/**
* Iterate over all the sockets.
* @param var The variable to iterate with.
*/
#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
/**
* Iterate over all the active sockets.
* @param var The variable to iterate with.
*/
#define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \
FOR_ALL_ADMIN_SOCKETS(var) \
if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE)
/**
* Returns an iterable ensemble of all active admin sockets
* @param from index of the first socket to consider
* @return an iterable ensemble of all active admin sockets
*/
static Pool::IterateWrapper<ServerNetworkAdminSocketHandler> IterateActive(size_t from = 0)
{
return Pool::IterateWrapper<ServerNetworkAdminSocketHandler>(from,
[](size_t index) { return ServerNetworkAdminSocketHandler::Get(index)->GetAdminStatus() == ADMIN_STATUS_ACTIVE; });
}
};
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
void NetworkAdminClientUpdate(const NetworkClientInfo *ci);

@ -37,17 +37,4 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
static NetworkClientInfo *GetByClientID(ClientID client_id);
};
/**
* Iterate over all the clients from a given index.
* @param var The variable to iterate with.
* @param start The location to start the iteration from.
*/
#define FOR_ALL_CLIENT_INFOS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientInfo, clientinfo_index, var, start)
/**
* Iterate over all the clients.
* @param var The variable to iterate with.
*/
#define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0)
#endif /* NETWORK_BASE_H */

@ -336,8 +336,7 @@ struct NetworkChatWindow : public Window {
/* First, try clients */
if (*item < MAX_CLIENT_SLOTS) {
/* Skip inactive clients */
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS_FROM(ci, *item) {
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) {
*item = ci->index;
return ci->client_name;
}

@ -1234,8 +1234,7 @@ void NetworkClientsToSpectators(CompanyID cid)
/* If our company is changing owner, go to spectators */
if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas != cid) continue;
NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name);
ci->client_playas = COMPANY_SPECTATOR;
@ -1299,8 +1298,7 @@ bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
/* Only companies actually playing can speak to team. Eg spectators cannot */
if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false;
const NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == cio->client_playas && ci != cio) return true;
}

@ -238,8 +238,7 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
CommandCallback *callback = cp.callback;
cp.frame = _frame_counter_max + 1;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_MAP) {
/* Callbacks are only send back to the client who sent them in the
* first place. This filters that out. */
@ -249,8 +248,8 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
}
}
cp.callback = (cs != owner) ? nullptr : callback;
cp.my_cmd = (cs == owner);
cp.callback = (nullptr != owner) ? nullptr : callback;
cp.my_cmd = (nullptr == owner);
_local_execution_queue.Append(&cp);
}
@ -283,8 +282,7 @@ void NetworkDistributeCommands()
DistributeQueue(&_local_wait_queue, nullptr);
/* Then send the queues of the others. */
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
DistributeQueue(&cs->incoming_queue, cs);
}
}

@ -1883,10 +1883,9 @@ struct NetworkClientListWindow : Window {
bool CheckClientListHeight()
{
int num = 0;
const NetworkClientInfo *ci;
/* Should be replaced with a loop through all clients */
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
}
@ -1910,8 +1909,7 @@ struct NetworkClientListWindow : Window {
this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
uint width = 100; // Default width
const NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
width = max(width, GetStringBoundingBox(ci->client_name).width);
}
@ -1947,8 +1945,7 @@ struct NetworkClientListWindow : Window {
uint name_right = rtl ? right - type_icon_width : right;
int i = 0;
const NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
TextColour colour;
if (this->selected_item == i++) { // Selected item, highlight it
GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK);
@ -1976,15 +1973,14 @@ struct NetworkClientListWindow : Window {
{
/* Show the popup with option */
if (this->selected_item != -1) {
NetworkClientInfo *ci;
int client_no = this->selected_item;
FOR_ALL_CLIENT_INFOS(ci) {
if (client_no == 0) break;
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (client_no == 0) {
PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
break;
}
client_no--;
}
if (ci != nullptr) PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
}
}

@ -258,14 +258,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
if (status != NETWORK_RECV_STATUS_CONN_LOST && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) {
/* We did not receive a leave message from this client... */
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
this->GetClientName(client_name, lastof(client_name));
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST);
/* Inform other clients of this... strange leaving ;) */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && this != new_cs) {
new_cs->SendErrorQuit(this->client_id, NETWORK_ERROR_CONNECTION_LOST);
}
@ -310,8 +309,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
/** Send the packets for the server sockets. */
/* static */ void ServerNetworkGameSocketHandler::Send()
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->writable) {
if (cs->SendPackets() != SPS_CLOSED && cs->status == STATUS_MAP) {
/* This client is in the middle of a map-send, call the function for that */
@ -354,7 +352,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
/* Make a list of all clients per company */
char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
NetworkClientSocket *csi;
memset(clients, 0, sizeof(clients));
/* Add the local player (if not dedicated) */
@ -363,7 +360,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas]));
}
FOR_ALL_CLIENT_SOCKETS(csi) {
for (NetworkClientSocket *csi : NetworkClientSocket::Iterate()) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
((ServerNetworkGameSocketHandler*)csi)->GetClientName(client_name, lastof(client_name));
@ -424,7 +421,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
/* Only send when the current client was in game */
if (this->status > STATUS_AUTHORIZED) {
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
this->GetClientName(client_name, lastof(client_name));
@ -433,7 +429,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
/* Some errors we filter to a more general error. Clients don't have to know the real
* reason a joining failed. */
@ -509,7 +505,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedCompanyPassword()
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
{
Packet *p;
NetworkClientSocket *new_cs;
/* Invalid packet when status is AUTH or higher */
if (this->status >= STATUS_AUTHORIZED) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
@ -527,7 +522,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
this->SendPacket(p);
/* Transmit info about all the active clients */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs != this && new_cs->status > STATUS_AUTHORIZED) {
this->SendClientInfo(new_cs->GetInfo());
}
@ -540,11 +535,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
{
int waiting = 0;
NetworkClientSocket *new_cs;
Packet *p;
/* Count how many clients are waiting in the queue, in front of you! */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status != STATUS_MAP_WAIT) continue;
if (new_cs->GetInfo()->join_date < this->GetInfo()->join_date || (new_cs->GetInfo()->join_date == this->GetInfo()->join_date && new_cs->client_id < this->client_id)) waiting++;
}
@ -611,9 +605,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
this->status = STATUS_DONE_MAP;
/* Find the best candidate for joining, i.e. the first joiner. */
NetworkClientSocket *new_cs;
NetworkClientSocket *best = nullptr;
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status == STATUS_MAP_WAIT) {
if (best == nullptr || best->GetInfo()->join_date > new_cs->GetInfo()->join_date || (best->GetInfo()->join_date == new_cs->GetInfo()->join_date && best->client_id > new_cs->client_id)) {
best = new_cs;
@ -628,7 +621,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
best->SendMap();
/* And update the rest. */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status == STATUS_MAP_WAIT) new_cs->SendWait();
}
}
@ -1000,7 +993,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
{
NetworkClientSocket *new_cs;
/* The client was never joined.. so this is impossible, right?
* Ignore the packet, give the client a warning, and close his connection */
if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {
@ -1008,7 +1000,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *
}
/* Check if someone else is receiving the map */
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status == STATUS_MAP) {
/* Tell the new client to wait */
this->status = STATUS_MAP_WAIT;
@ -1025,7 +1017,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
/* Client has the map, now start syncing */
if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
this->GetClientName(client_name, lastof(client_name));
@ -1043,7 +1034,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
this->last_frame = _frame_counter;
this->last_frame_server = _frame_counter;
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED) {
new_cs->SendClientInfo(this->GetInfo());
new_cs->SendJoin(this->client_id);
@ -1135,7 +1126,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
{
/* This packets means a client noticed an error and is reporting this
* to us. Display the error and report it to the other clients */
NetworkClientSocket *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
@ -1154,7 +1144,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED) {
new_cs->SendErrorQuit(this->client_id, errorno);
}
@ -1169,7 +1159,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
{
/* The client wants to leave. Display this and report it to the other
* clients. */
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
/* The client was never joined.. thank the client for the packet, but ignore it */
@ -1181,7 +1170,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
new_cs->SendQuit(this->client_id);
}
@ -1250,7 +1239,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
*/
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data, bool from_admin)
{
NetworkClientSocket *cs;
const NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
@ -1268,7 +1256,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
}
} else {
/* Else find the client to send the message to */
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == (ClientID)dest) {
cs->SendChat(action, from_id, false, msg, data);
break;
@ -1285,7 +1273,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
NetworkTextMessage(action, GetDrawStringCompanyColour(ci->client_playas), true, ci_to->client_name, msg, data);
}
} else {
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) {
cs->SendChat(action, (ClientID)dest, true, msg, data);
break;
@ -1299,7 +1287,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
bool show_local = true;
/* Find all clients that belong to this company */
ci_to = nullptr;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
ci = cs->GetInfo();
if (ci != nullptr && ci->client_playas == (CompanyID)dest) {
cs->SendChat(action, from_id, false, msg, data);
@ -1333,7 +1321,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
GetString(name, str, lastof(name));
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
} else {
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) {
cs->SendChat(action, ci_to->client_id, true, msg, data);
}
@ -1347,7 +1335,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
FALLTHROUGH;
case DESTTYPE_BROADCAST:
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendChat(action, from_id, false, msg, data);
}
@ -1584,14 +1572,13 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
*/
void NetworkUpdateClientInfo(ClientID client_id)
{
NetworkClientSocket *cs;
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
if (ci == nullptr) return;
DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id);
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendClientInfo(ci);
}
@ -1616,7 +1603,6 @@ static void NetworkCheckRestartMap()
*/
static void NetworkAutoCleanCompanies()
{
const NetworkClientInfo *ci;
bool clients_in_company[MAX_COMPANIES];
int vehicles_in_company[MAX_COMPANIES];
@ -1625,12 +1611,12 @@ static void NetworkAutoCleanCompanies()
memset(clients_in_company, 0, sizeof(clients_in_company));
/* Detect the active companies */
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
}
if (!_network_dedicated) {
ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
}
@ -1695,10 +1681,8 @@ bool NetworkFindName(char *new_name, const char *last)
strecpy(original_name, new_name, lastof(original_name));
while (!found_name) {
const NetworkClientInfo *ci;
found_name = true;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (strcmp(ci->client_name, new_name) == 0) {
/* Name already in use */
found_name = false;
@ -1706,7 +1690,7 @@ bool NetworkFindName(char *new_name, const char *last)
}
}
/* Check if it is the same as the server-name */
ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
if (ci != nullptr) {
if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
}
@ -1731,13 +1715,12 @@ bool NetworkFindName(char *new_name, const char *last)
*/
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
{
NetworkClientInfo *ci;
/* Check if the name's already in use */
FOR_ALL_CLIENT_INFOS(ci) {
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (strcmp(ci->client_name, new_name) == 0) return false;
}
ci = NetworkClientInfo::GetByClientID(client_id);
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
if (ci == nullptr) return false;
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name);
@ -1785,7 +1768,6 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
*/
void NetworkServer_Tick(bool send_frame)
{
NetworkClientSocket *cs;
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
bool send_sync = false;
#endif
@ -1799,7 +1781,7 @@ void NetworkServer_Tick(bool send_frame)
/* Now we are done with the frame, inform the clients that they can
* do their frame! */
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
/* We allow a number of bytes per frame, but only to the burst amount
* to be available for packet receiving at any particular time. */
cs->receive_limit = min(cs->receive_limit + _settings_client.network.bytes_per_frame,
@ -1956,8 +1938,7 @@ void NetworkServerShowStatusToConsole()
};
assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END);
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
NetworkClientInfo *ci = cs->GetInfo();
if (ci == nullptr) continue;
uint lag = NetworkCalculateLag(cs);
@ -1976,9 +1957,7 @@ void NetworkServerShowStatusToConsole()
*/
void NetworkServerSendConfigUpdate()
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate();
}
}
@ -1995,8 +1974,7 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
SB(_network_company_passworded, company_id, 1, !!passworded);
SetWindowClassesDirty(WC_COMPANY);
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendCompanyUpdate();
}
@ -2090,8 +2068,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
uint n = 0;
/* There can be multiple clients with the same IP, kick them all */
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == CLIENT_ID_SERVER) continue;
if (cs->client_address.IsInNetmask(ip)) {
NetworkServerKickClient(cs->client_id);
@ -2109,8 +2086,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
*/
bool NetworkCompanyHasClients(CompanyID company)
{
const NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == company) return true;
}
return false;
@ -2138,8 +2114,7 @@ void ServerNetworkGameSocketHandler::GetClientName(char *client_name, const char
*/
void NetworkPrintClients()
{
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (_network_server) {
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s",
ci->client_id,

@ -120,17 +120,4 @@ void NetworkServer_Tick(bool send_frame);
void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true);
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
/**
* Iterate over all the sockets from a given starting point.
* @param var The variable to iterate with.
* @param start The start of the iteration.
*/
#define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)
/**
* Iterate over all the sockets.
* @param var The variable to iterate with.
*/
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
#endif /* NETWORK_SERVER_H */

@ -18,8 +18,7 @@
ScriptClientList::ScriptClientList()
{
if (!_networking) return;
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
this->AddItem(ci->client_id);
}
}
@ -36,8 +35,7 @@ ScriptClientList_Company::ScriptClientList_Company(ScriptCompany::CompanyID comp
c = (CompanyID)company;
}
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == c) this->AddItem(ci->client_id);
}
}

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