Codechange: Use std::vector for industry tile layouts

pull/115/head
Niels Martin Hansen 5 years ago committed by Charles Pigott
parent e5f1755629
commit 53f8d0b815

@ -71,11 +71,15 @@ IndustryBuildData _industry_builder; ///< In-game manager of industries.
*/
void ResetIndustries()
{
memset(&_industry_specs, 0, sizeof(_industry_specs));
memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
/* once performed, enable only the current climate industries */
for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
/* Reset the spec to default */
if (i < lengthof(_origin_industry_specs)) {
_industry_specs[i] = _origin_industry_specs[i];
} else {
_industry_specs[i] = IndustrySpec{};
}
/* Enable only the current climate industries */
_industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
}
@ -1418,8 +1422,8 @@ bool IsSlopeRefused(Slope current, Slope refused)
/**
* Are the tiles of the industry free?
* @param tile Position to check.
* @param it Industry tiles table.
* @param itspec_index The index of the itsepc to build/fund
* @param layout Industry tiles table.
* @param layout_index The index of the layout to build/fund
* @param type Type of the industry.
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param founder Industry founder
@ -1427,14 +1431,14 @@ bool IsSlopeRefused(Slope current, Slope refused)
* @param[out] custom_shape_check Perform custom check for the site.
* @return Failed or succeeded command.
*/
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = nullptr)
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileLayout &layout, size_t layout_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = nullptr)
{
bool refused_slope = false;
bool custom_shape = false;
do {
IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
for (const IndustryTileLayoutTile &it : layout) {
IndustryGfx gfx = GetTranslatedIndustryTileID(it.gfx);
TileIndex cur_tile = TileAddWrap(tile, it.ti.x, it.ti.y);
if (!IsValidTile(cur_tile)) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
@ -1459,7 +1463,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
custom_shape = true;
CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, layout_index, initial_random_bits, founder, creation_type);
if (ret.Failed()) return ret;
} else {
Slope tileh = GetTileSlope(cur_tile);
@ -1485,7 +1489,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
if (ret.Failed()) return ret;
}
}
} while ((++it)->ti.x != -0x80);
}
if (custom_shape_check != nullptr) *custom_shape_check = custom_shape;
@ -1549,18 +1553,17 @@ static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int i
* This function tries to flatten out the land below an industry, without
* damaging the surroundings too much.
*/
static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout, int type)
{
const int MKEND = -0x80; // used for last element in an IndustryTileTable (see build_industry.h)
int max_x = 0;
int max_y = 0;
/* Finds dimensions of largest variant of this industry */
do {
if (it->gfx == 0xFF) continue; // FF been a marquer for a check on clear water, skip it
if (it->ti.x > max_x) max_x = it->ti.x;
if (it->ti.y > max_y) max_y = it->ti.y;
} while ((++it)->ti.x != MKEND);
for (const IndustryTileLayoutTile &it : layout) {
if (it.gfx == GFX_WATERTILE_SPECIALCHECK) continue; // watercheck tiles don't count for footprint size
if (it.ti.x > max_x) max_x = it.ti.x;
if (it.ti.y > max_y) max_y = it.ti.y;
}
/* Remember level height */
uint h = TileHeight(tile);
@ -1714,16 +1717,16 @@ static void PopulateStationsNearby(Industry *ind)
/**
* Put an industry on the map.
* @param i Just allocated poolitem, mostly empty.
* @param tile North tile of the industry.
* @param type Type of the industry.
* @param it Industrylayout to build.
* @param layout Number of the layout.
* @param t Nearest town.
* @param founder Founder of the industry; OWNER_NONE in case of random construction.
* @param i Just allocated poolitem, mostly empty.
* @param tile North tile of the industry.
* @param type Type of the industry.
* @param layout Industrylayout to build.
* @param layout_index Number of the industry layout.
* @param t Nearest town.
* @param founder Founder of the industry; OWNER_NONE in case of random construction.
* @param initial_random_bits Random bits for the industry.
*/
static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileLayout &layout, size_t layout_index, Town *t, Owner founder, uint16 initial_random_bits)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
@ -1768,7 +1771,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
/* Adding 1 here makes it conform to specs of var44 of varaction2 for industries
* 0 = created prior of newindustries
* else, chosen layout + 1 */
i->selected_layout = layout + 1;
i->selected_layout = (byte)(layout_index + 1);
i->prod_level = PRODLEVEL_DEFAULT;
@ -1864,17 +1867,17 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
/* Plant the tiles */
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
for (const IndustryTileLayoutTile &it : layout) {
TileIndex cur_tile = tile + ToTileIndexDiff(it.ti);
if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
if (it.gfx != GFX_WATERTILE_SPECIALCHECK) {
i->location.Add(cur_tile);
WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
MakeIndustry(cur_tile, i->index, it.gfx, Random(), wc);
if (_generating_world) {
SetIndustryConstructionCounter(cur_tile, 3);
@ -1882,11 +1885,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
}
/* it->gfx is stored in the map. But the translated ID cur_gfx is the interesting one */
IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it.gfx);
const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
}
} while ((++it)->ti.x != -0x80);
}
if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
@ -1902,7 +1905,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
* @param type of industry to build
* @param flags of operations to conduct
* @param indspec pointer to industry specifications
* @param itspec_index the index of the itsepc to build/fund
* @param layout_index the index of the itsepc to build/fund
* @param random_var8f random seed (possibly) used by industries
* @param random_initial_bits The random bits the industry is going to have after construction.
* @param founder Founder of the industry
@ -1912,28 +1915,28 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
*
* @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c nullptr afterwards.
*/
static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, size_t layout_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
{
assert(itspec_index < indspec->num_table);
const IndustryTileTable *it = indspec->table[itspec_index];
assert(layout_index < indspec->layouts.size());
const IndustryTileLayout &layout = indspec->layouts[layout_index];
bool custom_shape_check = false;
*ip = nullptr;
std::vector<ClearedObjectArea> object_areas(_cleared_object_areas);
CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
CommandCost ret = CheckIfIndustryTilesAreFree(tile, layout, layout_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
_cleared_object_areas = object_areas;
if (ret.Failed()) return ret;
if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
ret = CheckIfCallBackAllowsCreation(tile, type, layout_index, random_var8f, random_initial_bits, founder, creation_type);
} else {
ret = _check_new_industry_procs[indspec->check_proc](tile);
}
if (ret.Failed()) return ret;
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout, type)) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
@ -1952,8 +1955,8 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
if (flags & DC_EXEC) {
*ip = new Industry(tile);
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, layout, type);
DoCreateNewIndustry(*ip, tile, type, layout, layout_index, t, founder, random_initial_bits);
}
return CommandCost();
@ -1979,7 +1982,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
const IndustrySpec *indspec = GetIndustrySpec(it);
/* Check if the to-be built/founded industry is available for this climate. */
if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
if (!indspec->enabled || indspec->layouts.empty()) return CMD_ERROR;
/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
* Raw material industries are industries that do not accept cargo (at least for now) */
@ -1995,7 +1998,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
randomizer.SetSeed(p2);
uint16 random_initial_bits = GB(p2, 0, 16);
uint32 random_var8f = randomizer.Next();
int num_layouts = indspec->num_table;
size_t num_layouts = indspec->layouts.size();
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16);
@ -2014,7 +2017,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
*/
tile = RandomTile();
/* Start with a random layout */
int layout = RandomRange(num_layouts);
size_t layout = RandomRange((uint32)num_layouts);
/* Check now each layout, starting with the random one */
for (int j = 0; j < num_layouts; j++) {
layout = (layout + 1) % num_layouts;
@ -2063,7 +2066,8 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
uint32 seed = Random();
uint32 seed2 = Random();
Industry *i = nullptr;
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
size_t layout_index = RandomRange((uint32)indspec->layouts.size());
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
assert(i != nullptr || ret.Failed());
return i;
}
@ -2078,7 +2082,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
{
const IndustrySpec *ind_spc = GetIndustrySpec(it);
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
if (!ind_spc->enabled || ind_spc->num_table == 0 ||
if (!ind_spc->enabled || ind_spc->layouts.empty() ||
(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
(chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
*force_at_least_one = false;
@ -2108,7 +2112,7 @@ static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
const IndustrySpec *ind_spc = GetIndustrySpec(it);
byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
if (!ind_spc->enabled || ind_spc->num_table == 0 ||
if (!ind_spc->enabled || ind_spc->layouts.empty() ||
((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
(chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
@ -2928,6 +2932,13 @@ bool IndustrySpec::UsesSmoothEconomy() const
!(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD)); // production change callbacks
}
IndustrySpec::~IndustrySpec()
{
if (HasBit(this->cleanup_flag, CLEAN_RANDOMSOUNDS)) {
free(this->random_sounds);
}
}
static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
if (AutoslopeEnabled()) {

@ -647,6 +647,7 @@ public:
/* We do not need to protect ourselves against "Random Many Industries" in this mode */
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
uint32 seed = InteractiveRandom();
uint32 layout_index = InteractiveRandomRange((uint32)indsp->layouts.size());
if (_game_mode == GM_EDITOR) {
/* Show error if no town exists at all */
@ -660,14 +661,14 @@ public:
_generating_world = true;
_ignore_restrictions = true;
DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed,
DoCommandP(tile, (layout_index << 8) | this->selected_type, seed,
CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry);
cur_company.Restore();
_ignore_restrictions = false;
_generating_world = false;
} else {
success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
success = DoCommandP(tile, (layout_index << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
}
/* If an industry has been built, just reset the cursor and the system */

@ -13,6 +13,7 @@
#define INDUSTRYTYPE_H
#include <array>
#include <vector>
#include "map_type.h"
#include "slope_type.h"
#include "industry_type.h"
@ -23,7 +24,6 @@
enum IndustryCleanupType {
CLEAN_RANDOMSOUNDS, ///< Free the dynamically allocated sounds table
CLEAN_TILELAYOUT, ///< Free the dynamically allocated tile layout structure
};
/** Available types of industry lifetimes. */
@ -93,17 +93,20 @@ enum IndustryTileSpecialFlags {
};
DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags)
struct IndustryTileTable {
/** Definition of one tile in an industry tile layout */
struct IndustryTileLayoutTile {
TileIndexDiffC ti;
IndustryGfx gfx;
};
/** A complete tile layout for an industry is a list of tiles */
using IndustryTileLayout = std::vector<IndustryTileLayoutTile>;
/**
* Defines the data structure for constructing industry.
*/
struct IndustrySpec {
const IndustryTileTable * const *table; ///< List of the tiles composing the industry
byte num_table; ///< Number of elements in the table
std::vector<IndustryTileLayout> layouts; ///< List of possible tile layouts for the industry
uint8 cost_multiplier; ///< Base construction cost multiplier.
uint32 removal_cost_multiplier; ///< Base removal cost multiplier.
uint32 prospecting_chance; ///< Chance prospecting succeeds
@ -143,6 +146,8 @@ struct IndustrySpec {
Money GetConstructionCost() const;
Money GetRemovalCost() const;
bool UsesSmoothEconomy() const;
~IndustrySpec();
};
/**

@ -3371,13 +3371,13 @@ static ChangeInfoResult IgnoreIndustryProperty(int prop, ByteReader *buf)
/**
* Validate the industry layout; e.g. to prevent duplicate tiles.
* @param layout The layout to check.
* @param size The size of the layout.
* @return True if the layout is deemed valid.
*/
static bool ValidateIndustryLayout(const IndustryTileTable *layout, int size)
static bool ValidateIndustryLayout(const IndustryTileLayout &layout)
{
for (int i = 0; i < size - 1; i++) {
for (int j = i + 1; j < size; j++) {
const size_t size = layout.size();
for (size_t i = 0; i < size - 1; i++) {
for (size_t j = i + 1; j < size; j++) {
if (layout[i].ti.x == layout[j].ti.x &&
layout[i].ti.y == layout[j].ti.y) {
return false;
@ -3387,20 +3387,6 @@ static bool ValidateIndustryLayout(const IndustryTileTable *layout, int size)
return true;
}
/** Clean the tile table of the IndustrySpec if it's needed. */
static void CleanIndustryTileTable(IndustrySpec *ind)
{
if (HasBit(ind->cleanup_flag, CLEAN_TILELAYOUT) && ind->table != nullptr) {
for (int j = 0; j < ind->num_table; j++) {
/* remove the individual layouts */
free(ind->table[j]);
}
/* remove the layouts pointers */
free(ind->table);
ind->table = nullptr;
}
}
/**
* Define properties for industries
* @param indid Local ID of the industry.
@ -3452,10 +3438,10 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop,
* Only need to do it once. If ever it is called again, it should not
* do anything */
if (*indspec == nullptr) {
*indspec = CallocT<IndustrySpec>(1);
*indspec = new IndustrySpec;
indsp = *indspec;
memcpy(indsp, &_origin_industry_specs[subs_id], sizeof(_industry_specs[subs_id]));
*indsp = _origin_industry_specs[subs_id];
indsp->enabled = true;
indsp->grf_prop.local_id = indid + i;
indsp->grf_prop.subst_id = subs_id;
@ -3481,112 +3467,101 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop,
}
case 0x0A: { // Set industry layout(s)
byte new_num_layouts = buf->ReadByte(); // Number of layaouts
/* We read the total size in bytes, but we can't rely on the
* newgrf to provide a sane value. First assume the value is
* sane but later on we make sure we enlarge the array if the
* newgrf contains more data. Each tile uses either 3 or 5
* bytes, so to play it safe we assume 3. */
uint32 def_num_tiles = buf->ReadDWord() / 3 + 1;
IndustryTileTable **tile_table = CallocT<IndustryTileTable*>(new_num_layouts); // Table with tiles to compose an industry
IndustryTileTable *itt = CallocT<IndustryTileTable>(def_num_tiles); // Temporary array to read the tile layouts from the GRF
uint size;
const IndustryTileTable *copy_from;
byte new_num_layouts = buf->ReadByte();
uint32 definition_size = buf->ReadDWord();
uint32 bytes_read = 0;
std::vector<IndustryTileLayout> new_layouts;
IndustryTileLayout layout;
for (byte j = 0; j < new_num_layouts; j++) {
layout.clear();
for (uint k = 0;; k++) {
if (bytes_read >= definition_size) {
grfmsg(3, "IndustriesChangeInfo: Incorrect size for industry tile layout definition for industry %u.", indid);
/* Avoid warning twice */
definition_size = UINT32_MAX;
}
try {
for (byte j = 0; j < new_num_layouts; j++) {
for (uint k = 0;; k++) {
if (k >= def_num_tiles) {
grfmsg(3, "IndustriesChangeInfo: Incorrect size for industry tile layout definition for industry %u.", indid);
/* Size reported by newgrf was not big enough so enlarge the array. */
def_num_tiles *= 2;
itt = ReallocT<IndustryTileTable>(itt, def_num_tiles);
}
layout.push_back(IndustryTileLayoutTile{});
IndustryTileLayoutTile &it = layout.back();
itt[k].ti.x = buf->ReadByte(); // Offsets from northermost tile
it.ti.x = buf->ReadByte(); // Offsets from northermost tile
++bytes_read;
if (itt[k].ti.x == 0xFE && k == 0) {
/* This means we have to borrow the layout from an old industry */
IndustryType type = buf->ReadByte(); // industry holding required layout
byte laynbr = buf->ReadByte(); // layout number to borrow
if (it.ti.x == 0xFE && k == 0) {
/* This means we have to borrow the layout from an old industry */
IndustryType type = buf->ReadByte();
byte laynbr = buf->ReadByte();
bytes_read += 2;
copy_from = _origin_industry_specs[type].table[laynbr];
for (size = 1;; size++) {
if (copy_from[size - 1].ti.x == -0x80 && copy_from[size - 1].ti.y == 0) break;
}
break;
if (type >= lengthof(_origin_industry_specs)) {
grfmsg(1, "IndustriesChangeInfo: Invalid original industry number for layout import, industry %u", indid);
DisableGrf(STR_NEWGRF_ERROR_INVALID_ID);
return CIR_DISABLED;
}
if (laynbr >= _origin_industry_specs[type].layouts.size()) {
grfmsg(1, "IndustriesChangeInfo: Invalid original industry layout index for layout import, industry %u", indid);
DisableGrf(STR_NEWGRF_ERROR_INVALID_ID);
return CIR_DISABLED;
}
layout = _origin_industry_specs[type].layouts[laynbr];
break;
}
itt[k].ti.y = buf->ReadByte(); // Or table definition finalisation
it.ti.y = buf->ReadByte(); // Or table definition finalisation
++bytes_read;
if (itt[k].ti.x == 0 && itt[k].ti.y == 0x80) {
/* Not the same terminator. The one we are using is rather
x = -80, y = x . So, adjust it. */
itt[k].ti.x = -0x80;
itt[k].ti.y = 0;
itt[k].gfx = 0;
if (it.ti.x == 0 && it.ti.y == 0x80) {
/* Terminator, remove and finish up */
layout.pop_back();
break;
}
size = k + 1;
copy_from = itt;
break;
}
it.gfx = buf->ReadByte();
++bytes_read;
itt[k].gfx = buf->ReadByte();
if (it.gfx == 0xFE) {
/* Use a new tile from this GRF */
int local_tile_id = buf->ReadWord();
bytes_read += 2;
if (itt[k].gfx == 0xFE) {
/* Use a new tile from this GRF */
int local_tile_id = buf->ReadWord();
/* Read the ID from the _industile_mngr. */
int tempid = _industile_mngr.GetID(local_tile_id, _cur.grffile->grfid);
/* Read the ID from the _industile_mngr. */
int tempid = _industile_mngr.GetID(local_tile_id, _cur.grffile->grfid);
if (tempid == INVALID_INDUSTRYTILE) {
grfmsg(2, "IndustriesChangeInfo: Attempt to use industry tile %u with industry id %u, not yet defined. Ignoring.", local_tile_id, indid);
} else {
/* Declared as been valid, can be used */
itt[k].gfx = tempid;
}
} else if (itt[k].gfx == 0xFF) {
itt[k].ti.x = (int8)GB(itt[k].ti.x, 0, 8);
itt[k].ti.y = (int8)GB(itt[k].ti.y, 0, 8);
/* When there were only 256x256 maps, TileIndex was a uint16 and
* itt[k].ti was just a TileIndexDiff that was added to it.
* As such negative "x" values were shifted into the "y" position.
* x = -1, y = 1 -> x = 255, y = 0
* Since GRF version 8 the position is interpreted as pair of independent int8.
* For GRF version < 8 we need to emulate the old shifting behaviour.
*/
if (_cur.grffile->grf_version < 8 && itt[k].ti.x < 0) itt[k].ti.y += 1;
if (tempid == INVALID_INDUSTRYTILE) {
grfmsg(2, "IndustriesChangeInfo: Attempt to use industry tile %u with industry id %u, not yet defined. Ignoring.", local_tile_id, indid);
} else {
/* Declared as been valid, can be used */
it.gfx = tempid;
}
}
if (!ValidateIndustryLayout(copy_from, size)) {
/* The industry layout was not valid, so skip this one. */
grfmsg(1, "IndustriesChangeInfo: Invalid industry layout for industry id %u. Ignoring", indid);
new_num_layouts--;
j--;
} else {
tile_table[j] = CallocT<IndustryTileTable>(size);
memcpy(tile_table[j], copy_from, sizeof(*copy_from) * size);
} else if (it.gfx == 0xFF) {
it.ti.x = (int8)GB(it.ti.x, 0, 8);
it.ti.y = (int8)GB(it.ti.y, 0, 8);
/* When there were only 256x256 maps, TileIndex was a uint16 and
* it.ti was just a TileIndexDiff that was added to it.
* As such negative "x" values were shifted into the "y" position.
* x = -1, y = 1 -> x = 255, y = 0
* Since GRF version 8 the position is interpreted as pair of independent int8.
* For GRF version < 8 we need to emulate the old shifting behaviour.
*/
if (_cur.grffile->grf_version < 8 && it.ti.x < 0) it.ti.y += 1;
}
}
} catch (...) {
for (int i = 0; i < new_num_layouts; i++) {
free(tile_table[i]);
if (!ValidateIndustryLayout(layout)) {
/* The industry layout was not valid, so skip this one. */
grfmsg(1, "IndustriesChangeInfo: Invalid industry layout for industry id %u. Ignoring", indid);
new_num_layouts--;
j--;
} else {
new_layouts.push_back(layout);
}
free(tile_table);
free(itt);
throw;
}
/* Clean the tile table if it was already set by a previous prop A. */
CleanIndustryTileTable(indsp);
/* Install final layout construction in the industry spec */
indsp->num_table = new_num_layouts;
indsp->table = tile_table;
SetBit(indsp->cleanup_flag, CLEAN_TILELAYOUT);
free(itt);
indsp->layouts = new_layouts;
break;
}
@ -8498,17 +8473,7 @@ static void ResetCustomIndustries()
if (industryspec != nullptr) {
for (uint i = 0; i < NUM_INDUSTRYTYPES_PER_GRF; i++) {
IndustrySpec *ind = industryspec[i];
if (ind == nullptr) continue;
/* We need to remove the sounds array */
if (HasBit(ind->cleanup_flag, CLEAN_RANDOMSOUNDS)) {
free(ind->random_sounds);
}
/* We need to remove the tiles layouts */
CleanIndustryTileTable(ind);
free(ind);
delete ind;
}
free(industryspec);

@ -279,7 +279,7 @@ void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
}
/* Now that we know we can use the given id, copy the spec to its final destination... */
memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
_industry_specs[ind_id] = *inds;
/* ... and mark it as usable*/
_industry_specs[ind_id].enabled = true;
}

@ -520,7 +520,7 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
* @param creation_type The circumstances the industry is created under.
* @return Succeeded or failed command.
*/
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
@ -529,7 +529,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
ind.location.tile = tile;
ind.location.w = 0; // important to mark the industry invalid
ind.type = type;
ind.selected_layout = layout;
ind.selected_layout = (byte)layout;
ind.town = ClosestTownFromTile(tile, UINT_MAX);
ind.random = initial_random_bits;
ind.founder = founder;

@ -89,7 +89,7 @@ enum IndustryAvailabilityCallType {
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
void IndustryProductionCallback(Industry *ind, int reason);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);

@ -212,13 +212,13 @@ extern bool IsSlopeRefused(Slope current, Slope refused);
* @param its Tile specification.
* @param type Industry type.
* @param gfx Gfx of the tile.
* @param itspec_index Layout.
* @param layout_index Layout.
* @param initial_random_bits Random bits of industry after construction
* @param founder Industry founder
* @param creation_type The circumstances the industry is created under.
* @return Succeeded or failed command.
*/
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
{
Industry ind;
ind.index = INVALID_INDUSTRY;
@ -228,7 +228,7 @@ CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind
ind.random = initial_random_bits;
ind.founder = founder;
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile);
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | (uint32)layout_index, gfx, &ind, ind_tile);
if (callback_res == CALLBACK_FAILED) {
if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

@ -57,7 +57,7 @@ struct IndustryTileResolverObject : public ResolverObject {
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds);
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile);
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
void AnimateNewIndustryTile(TileIndex tile);
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random = Random());

@ -123,7 +123,8 @@
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
uint32 seed = ::InteractiveRandom();
return ScriptObject::DoCommand(tile, (1 << 16) | (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
uint32 layout_index = ::InteractiveRandomRange((uint32)::GetIndustrySpec(industry_type)->layouts.size());
return ScriptObject::DoCommand(tile, (1 << 16) | (layout_index << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
}
/* static */ bool ScriptIndustryType::ProspectIndustry(IndustryType industry_type)

@ -22,22 +22,16 @@
*/
#define MK(x, y, m) {{x, y}, m}
/**
* Terminator of industry tiles layout definition
*/
#define MKEND {{-0x80, 0}, 0}
static const IndustryTileTable _tile_table_coal_mine_0[] = {
static const IndustryTileLayout _tile_table_coal_mine_0 {
MK(1, 1, 0),
MK(1, 2, 2),
MK(0, 0, 5),
MK(1, 0, 6),
MK(2, 0, 3),
MK(2, 2, 3),
MKEND
};
static const IndustryTileTable _tile_table_coal_mine_1[] = {
static const IndustryTileLayout _tile_table_coal_mine_1 {
MK(1, 1, 0),
MK(1, 2, 2),
MK(2, 0, 0),
@ -47,20 +41,18 @@ static const IndustryTileTable _tile_table_coal_mine_1[] = {
MK(0, 1, 4),
MK(0, 2, 4),
MK(2, 2, 4),
MKEND
};
static const IndustryTileTable _tile_table_coal_mine_2[] = {
static const IndustryTileLayout _tile_table_coal_mine_2 {
MK(0, 0, 0),
MK(0, 1, 2),
MK(0, 2, 5),
MK(1, 0, 3),
MK(1, 1, 3),
MK(1, 2, 6),
MKEND
};
static const IndustryTileTable _tile_table_coal_mine_3[] = {
static const IndustryTileLayout _tile_table_coal_mine_3 {
MK(0, 1, 0),
MK(0, 2, 2),
MK(0, 3, 4),
@ -71,17 +63,16 @@ static const IndustryTileTable _tile_table_coal_mine_3[] = {
MK(2, 0, 6),
MK(2, 1, 4),
MK(2, 2, 3),
MKEND
};
static const IndustryTileTable * const _tile_table_coal_mine[] = {
static const std::vector<IndustryTileLayout> _tile_table_coal_mine {
_tile_table_coal_mine_0,
_tile_table_coal_mine_1,
_tile_table_coal_mine_2,
_tile_table_coal_mine_3,
};
static const IndustryTileTable _tile_table_power_station_0[] = {
static const IndustryTileLayout _tile_table_power_station_0 {
MK(0, 0, 7),
MK(0, 1, 9),
MK(1, 0, 7),
@ -90,10 +81,9 @@ static const IndustryTileTable _tile_table_power_station_0[] = {
MK(2, 1, 8),
MK(3, 0, 10),
MK(3, 1, 10),
MKEND
};
static const IndustryTileTable _tile_table_power_station_1[] = {
static const IndustryTileLayout _tile_table_power_station_1 {
MK(0, 1, 7),
MK(0, 2, 7),
MK(1, 0, 8),
@ -102,26 +92,24 @@ static const IndustryTileTable _tile_table_power_station_1[] = {
MK(2, 0, 9),
MK(2, 1, 10),
MK(2, 2, 9),
MKEND
};
static const IndustryTileTable _tile_table_power_station_2[] = {
static const IndustryTileLayout _tile_table_power_station_2 {
MK(0, 0, 7),
MK(0, 1, 7),
MK(1, 0, 9),
MK(1, 1, 8),
MK(2, 0, 10),
MK(2, 1, 9),
MKEND
};
static const IndustryTileTable * const _tile_table_power_station[] = {
static const std::vector<IndustryTileLayout> _tile_table_power_station {
_tile_table_power_station_0,
_tile_table_power_station_1,
_tile_table_power_station_2,
};
static const IndustryTileTable _tile_table_sawmill_0[] = {
static const IndustryTileLayout _tile_table_sawmill_0 {
MK(1, 0, 14),
MK(1, 1, 12),
MK(1, 2, 11),
@ -130,10 +118,9 @@ static const IndustryTileTable _tile_table_sawmill_0[] = {
MK(0, 0, 15),
MK(0, 1, 15),
MK(0, 2, 12),
MKEND
};
static const IndustryTileTable _tile_table_sawmill_1[] = {
static const IndustryTileLayout _tile_table_sawmill_1 {
MK(0, 0, 15),
MK(0, 1, 11),
MK(0, 2, 14),
@ -142,15 +129,14 @@ static const IndustryTileTable _tile_table_sawmill_1[] = {
MK(1, 2, 12),
MK(2, 0, 11),
MK(2, 1, 13),
MKEND
};
static const IndustryTileTable * const _tile_table_sawmill[] = {
static const std::vector<IndustryTileLayout> _tile_table_sawmill {
_tile_table_sawmill_0,
_tile_table_sawmill_1,
};
static const IndustryTileTable _tile_table_forest_0[] = {
static const IndustryTileLayout _tile_table_forest_0 {
MK(0, 0, 16),
MK(0, 1, 16),
MK(0, 2, 16),
@ -169,10 +155,9 @@ static const IndustryTileTable _tile_table_forest_0[] = {
MK(3, 3, 16),
MK(1, 4, 16),
MK(2, 4, 16),
MKEND
};
static const IndustryTileTable _tile_table_forest_1[] = {
static const IndustryTileLayout _tile_table_forest_1 {
MK(0, 0, 16),
MK(1, 0, 16),
MK(2, 0, 16),
@ -196,15 +181,14 @@ static const IndustryTileTable _tile_table_forest_1[] = {
MK(1, 4, 16),
MK(2, 4, 16),
MK(3, 4, 16),
MKEND
};
static const IndustryTileTable * const _tile_table_forest[] = {
static const std::vector<IndustryTileLayout> _tile_table_forest {
_tile_table_forest_0,
_tile_table_forest_1,
};
static const IndustryTileTable _tile_table_oil_refinery_0[] = {
static const IndustryTileLayout _tile_table_oil_refinery_0 {
MK(0, 0, 20),
MK(0, 1, 21),
MK(0, 2, 22),
@ -220,10 +204,9 @@ static const IndustryTileTable _tile_table_oil_refinery_0[] = {
MK(3, 3, 18),
MK(2, 0, 23),
MK(3, 1, 23),
MKEND
};
static const IndustryTileTable _tile_table_oil_refinery_1[] = {
static const IndustryTileLayout _tile_table_oil_refinery_1 {
MK(0, 0, 18),
MK(0, 1, 18),
MK(0, 2, 21),
@ -239,15 +222,14 @@ static const IndustryTileTable _tile_table_oil_refinery_1[] = {
MK(2, 3, 22),
MK(1, 4, 23),
MK(2, 4, 23),
MKEND
};
static const IndustryTileTable * const _tile_table_oil_refinery[] = {
static const std::vector<IndustryTileLayout> _tile_table_oil_refinery {
_tile_table_oil_refinery_0,
_tile_table_oil_refinery_1,
};
static const IndustryTileTable _tile_table_oil_rig_0[] = {
static const IndustryTileLayout _tile_table_oil_rig_0 {
MK(0, 0, 24),
MK(0, 1, 24),
MK(0, 2, 25),
@ -306,14 +288,13 @@ static const IndustryTileTable _tile_table_oil_rig_0[] = {
MK(2, 3, 255),
MK(2, 2, 255),
MK(2, 1, 255),
MKEND
};
static const IndustryTileTable * const _tile_table_oil_rig[] = {
static const std::vector<IndustryTileLayout> _tile_table_oil_rig {
_tile_table_oil_rig_0,
};
static const IndustryTileTable _tile_table_factory_0[] = {
static const IndustryTileLayout _tile_table_factory_0 {
MK(0, 0, 39),
MK(0, 1, 40),
MK(1, 0, 41),
@ -326,10 +307,9 @@ static const IndustryTileTable _tile_table_factory_0[] = {
MK(2, 2, 40),
MK(3, 1, 41),
MK(3, 2, 42),
MKEND
};
static const IndustryTileTable _tile_table_factory_1[] = {
static const IndustryTileLayout _tile_table_factory_1 {
MK(0, 0, 39),
MK(0, 1, 40),
MK(1, 0, 41),
@ -342,15 +322,14 @@ static const IndustryTileTable _tile_table_factory_1[] = {
MK(1, 3, 40),
MK(2, 2, 41),
MK(2, 3, 42),
MKEND
};
static const IndustryTileTable * const _tile_table_factory[] = {
static const std::vector<IndustryTileLayout> _tile_table_factory {
_tile_table_factory_0,
_tile_table_factory_1,
};
static const IndustryTileTable _tile_table_printing_works_0[] = {
static const IndustryTileLayout _tile_table_printing_works_0 {
MK(0, 0, 43),
MK(0, 1, 44),
MK(1, 0, 45),
@ -363,10 +342,9 @@ static const IndustryTileTable _tile_table_printing_works_0[] = {
MK(2, 2, 44),
MK(3, 1, 45),
MK(3, 2, 46),
MKEND
};
static const IndustryTileTable _tile_table_printing_works_1[] = {
static const IndustryTileLayout _tile_table_printing_works_1 {
MK(0, 0, 43),
MK(0, 1, 44),
MK(1, 0, 45),
@ -379,15 +357,14 @@ static const IndustryTileTable _tile_table_printing_works_1[] = {
MK(1, 3, 44),
MK(2, 2, 45),
MK(2, 3, 46),
MKEND
};
static const IndustryTileTable * const _tile_table_printing_works[] = {
static const std::vector<IndustryTileLayout> _tile_table_printing_works {
_tile_table_printing_works_0,
_tile_table_printing_works_1,
};
static const IndustryTileTable _tile_table_steel_mill_0[] = {
static const IndustryTileLayout _tile_table_steel_mill_0 {
MK(2, 1, 52),
MK(2, 2, 53),
MK(3, 1, 54),
@ -400,10 +377,9 @@ static const IndustryTileTable _tile_table_steel_mill_0[] = {
MK(1, 2, 57),
MK(2, 0, 56),
MK(3, 0, 57),
MKEND
};
static const IndustryTileTable _tile_table_steel_mill_1[] = {
static const IndustryTileLayout _tile_table_steel_mill_1 {
MK(0, 0, 52),
MK(0, 1, 53),
MK(1, 0, 54),
@ -418,15 +394,14 @@ static const IndustryTileTable _tile_table_steel_mill_1[] = {
MK(3, 2, 57),
MK(1, 3, 56),
MK(2, 3, 57),
MKEND
};
static const IndustryTileTable * const _tile_table_steel_mill[] = {
static const std::vector<IndustryTileLayout> _tile_table_steel_mill {
_tile_table_steel_mill_0,
_tile_table_steel_mill_1,
};
static const IndustryTileTable _tile_table_farm_0[] = {
static const IndustryTileLayout _tile_table_farm_0 {
MK(1, 0, 33),
MK(1, 1, 34),
MK(1, 2, 36),
@ -436,10 +411,9 @@ static const IndustryTileTable _tile_table_farm_0[] = {
MK(2, 0, 35),
MK(2, 1, 38),
MK(2, 2, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm_1[] = {
static const IndustryTileLayout _tile_table_farm_1 {
MK(1, 1, 33),
MK(1, 2, 34),
MK(0, 0, 35),
@ -452,10 +426,9 @@ static const IndustryTileTable _tile_table_farm_1[] = {
MK(2, 1, 37),
MK(2, 2, 38),
MK(2, 3, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm_2[] = {
static const IndustryTileLayout _tile_table_farm_2 {
MK(2, 0, 33),
MK(2, 1, 34),
MK(0, 0, 36),
@ -468,16 +441,15 @@ static const IndustryTileTable _tile_table_farm_2[] = {
MK(1, 3, 37),
MK(2, 2, 37),
MK(2, 3, 35),
MKEND
};
static const IndustryTileTable * const _tile_table_farm[] = {
static const std::vector<IndustryTileLayout> _tile_table_farm {
_tile_table_farm_0,
_tile_table_farm_1,
_tile_table_farm_2,
};
static const IndustryTileTable _tile_table_copper_mine_0[] = {
static const IndustryTileLayout _tile_table_copper_mine_0 {
MK(0, 0, 47),
MK(0, 1, 49),
MK(0, 2, 51),
@ -486,10 +458,9 @@ static const IndustryTileTable _tile_table_copper_mine_0[] = {
MK(1, 2, 50),
MK(2, 0, 51),
MK(2, 1, 51),
MKEND
};
static const IndustryTileTable _tile_table_copper_mine_1[] = {
static const IndustryTileLayout _tile_table_copper_mine_1 {
MK(0, 0, 50),
MK(0, 1, 47),
MK(0, 2, 49),
@ -499,48 +470,44 @@ static const IndustryTileTable _tile_table_copper_mine_1[] = {
MK(2, 0, 51),
MK(2, 1, 47),
MK(2, 2, 49),
MKEND
};
static const IndustryTileTable * const _tile_table_copper_mine[] = {
static const std::vector<IndustryTileLayout> _tile_table_copper_mine {
_tile_table_copper_mine_0,
_tile_table_copper_mine_1,
};
static const IndustryTileTable _tile_table_oil_well_0[] = {
static const IndustryTileLayout _tile_table_oil_well_0 {
MK(0, 0, 29),
MK(1, 0, 29),
MK(2, 0, 29),
MK(0, 1, 29),
MK(0, 2, 29),
MKEND
};
static const IndustryTileTable _tile_table_oil_well_1[] = {
static const IndustryTileLayout _tile_table_oil_well_1 {
MK(0, 0, 29),
MK(1, 0, 29),
MK(1, 1, 29),
MK(2, 2, 29),
MK(2, 3, 29),
MKEND
};
static const IndustryTileTable * const _tile_table_oil_well[] = {
static const std::vector<IndustryTileLayout> _tile_table_oil_well {
_tile_table_oil_well_0,
_tile_table_oil_well_1,
};
static const IndustryTileTable _tile_table_bank_0[] = {
static const IndustryTileLayout _tile_table_bank_0 {
MK(0, 0, 58),
MK(1, 0, 59),
MKEND
};
static const IndustryTileTable * const _tile_table_bank[] = {
static const std::vector<IndustryTileLayout> _tile_table_bank {
_tile_table_bank_0,
};
static const IndustryTileTable _tile_table_food_process_0[] = {
static const IndustryTileLayout _tile_table_food_process_0 {
MK(0, 0, 60),
MK(1, 0, 60),
MK(2, 0, 60),
@ -553,10 +520,9 @@ static const IndustryTileTable _tile_table_food_process_0[] = {
MK(0, 3, 62),
MK(1, 3, 62),
MK(2, 3, 63),
MKEND
};
static const IndustryTileTable _tile_table_food_process_1[] = {
static const IndustryTileLayout _tile_table_food_process_1 {
MK(0, 0, 61),
MK(1, 0, 60),
MK(2, 0, 61),
@ -571,15 +537,14 @@ static const IndustryTileTable _tile_table_food_process_1[] = {
MK(3, 2, 60),
MK(0, 3, 62),
MK(1, 3, 62),
MKEND
};
static const IndustryTileTable * const _tile_table_food_process[] = {
static const std::vector<IndustryTileLayout> _tile_table_food_process {
_tile_table_food_process_0,
_tile_table_food_process_1,
};
static const IndustryTileTable _tile_table_paper_mill_0[] = {
static const IndustryTileLayout _tile_table_paper_mill_0 {
MK(0, 0, 64),
MK(1, 0, 65),
MK(2, 0, 66),
@ -592,14 +557,13 @@ static const IndustryTileTable _tile_table_paper_mill_0[] = {
MK(1, 2, 71),
MK(2, 2, 71),
MK(3, 2, 70),
MKEND
};
static const IndustryTileTable * const _tile_table_paper_mill[] = {
static const std::vector<IndustryTileLayout> _tile_table_paper_mill {
_tile_table_paper_mill_0,
};
static const IndustryTileTable _tile_table_gold_mine_0[] = {
static const IndustryTileLayout _tile_table_gold_mine_0 {
MK(0, 0, 72),
MK(0, 1, 73),
MK(0, 2, 74),
@ -616,24 +580,22 @@ static const IndustryTileTable _tile_table_gold_mine_0[] = {
MK(3, 1, 85),
MK(3, 2, 86),
MK(3, 3, 87),
MKEND
};
static const IndustryTileTable * const _tile_table_gold_mine[] = {
static const std::vector<IndustryTileLayout> _tile_table_gold_mine {
_tile_table_gold_mine_0,
};
static const IndustryTileTable _tile_table_bank2_0[] = {
static const IndustryTileLayout _tile_table_bank2_0 {
MK(0, 0, 89),
MK(1, 0, 90),
MKEND
};
static const IndustryTileTable * const _tile_table_bank2[] = {
static const std::vector<IndustryTileLayout> _tile_table_bank2 {
_tile_table_bank2_0,
};
static const IndustryTileTable _tile_table_diamond_mine_0[] = {
static const IndustryTileLayout _tile_table_diamond_mine_0 {
MK(0, 0, 91),
MK(0, 1, 92),
MK(0, 2, 93),
@ -643,14 +605,13 @@ static const IndustryTileTable _tile_table_diamond_mine_0[] = {
MK(2, 0, 97),
MK(2, 1, 98),
MK(2, 2, 99),
MKEND
};
static const IndustryTileTable * const _tile_table_diamond_mine[] = {
static const std::vector<IndustryTileLayout> _tile_table_diamond_mine {
_tile_table_diamond_mine_0,
};
static const IndustryTileTable _tile_table_iron_mine_0[] = {
static const IndustryTileLayout _tile_table_iron_mine_0 {
MK(0, 0, 100),
MK(0, 1, 101),
MK(0, 2, 102),
@ -667,14 +628,13 @@ static const IndustryTileTable _tile_table_iron_mine_0[] = {
MK(3, 1, 113),
MK(3, 2, 114),
MK(3, 3, 115),
MKEND
};
static const IndustryTileTable * const _tile_table_iron_mine[] = {
static const std::vector<IndustryTileLayout> _tile_table_iron_mine {
_tile_table_iron_mine_0,
};
static const IndustryTileTable _tile_table_fruit_plantation_0[] = {
static const IndustryTileLayout _tile_table_fruit_plantation_0 {
MK(0, 0, 116),
MK(0, 1, 116),
MK(0, 2, 116),
@ -695,14 +655,13 @@ static const IndustryTileTable _tile_table_fruit_plantation_0[] = {
MK(4, 1, 116),
MK(4, 2, 116),
MK(4, 3, 116),
MKEND
};
static const IndustryTileTable * const _tile_table_fruit_plantation[] = {
static const std::vector<IndustryTileLayout> _tile_table_fruit_plantation {
_tile_table_fruit_plantation_0,
};
static const IndustryTileTable _tile_table_rubber_plantation_0[] = {
static const IndustryTileLayout _tile_table_rubber_plantation_0 {
MK(0, 0, 117),
MK(0, 1, 117),
MK(0, 2, 117),
@ -723,35 +682,32 @@ static const IndustryTileTable _tile_table_rubber_plantation_0[] = {
MK(4, 1, 117),
MK(4, 2, 117),
MK(4, 3, 117),
MKEND
};
static const IndustryTileTable * const _tile_table_rubber_plantation[] = {
static const std::vector<IndustryTileLayout> _tile_table_rubber_plantation {
_tile_table_rubber_plantation_0,
};
static const IndustryTileTable _tile_table_water_supply_0[] = {
static const IndustryTileLayout _tile_table_water_supply_0 {
MK(0, 0, 118),
MK(0, 1, 119),
MK(1, 0, 118),
MK(1, 1, 119),
MKEND
};
static const IndustryTileTable * const _tile_table_water_supply[] = {
static const std::vector<IndustryTileLayout> _tile_table_water_supply {
_tile_table_water_supply_0,
};
static const IndustryTileTable _tile_table_water_tower_0[] = {
static const IndustryTileLayout _tile_table_water_tower_0 {
MK(0, 0, 120),
MKEND
};
static const IndustryTileTable * const _tile_table_water_tower[] = {
static const std::vector<IndustryTileLayout> _tile_table_water_tower {
_tile_table_water_tower_0,
};
static const IndustryTileTable _tile_table_factory2_0[] = {
static const IndustryTileLayout _tile_table_factory2_0 {
MK(0, 0, 121),
MK(0, 1, 122),
MK(1, 0, 123),
@ -760,10 +716,9 @@ static const IndustryTileTable _tile_table_factory2_0[] = {
MK(0, 3, 122),
MK(1, 2, 123),
MK(1, 3, 124),
MKEND
};
static const IndustryTileTable _tile_table_factory2_1[] = {
static const IndustryTileLayout _tile_table_factory2_1 {
MK(0, 0, 121),
MK(0, 1, 122),
MK(1, 0, 123),
@ -772,15 +727,14 @@ static const IndustryTileTable _tile_table_factory2_1[] = {
MK(2, 1, 122),
MK(3, 0, 123),
MK(3, 1, 124),
MKEND
};
static const IndustryTileTable * const _tile_table_factory2[] = {
static const std::vector<IndustryTileLayout> _tile_table_factory2 {
_tile_table_factory2_0,
_tile_table_factory2_1,
};
static const IndustryTileTable _tile_table_farm2_0[] = {
static const IndustryTileLayout _tile_table_farm2_0 {
MK(1, 0, 33),
MK(1, 1, 34),
MK(1, 2, 36),
@ -790,10 +744,9 @@ static const IndustryTileTable _tile_table_farm2_0[] = {
MK(2, 0, 35),
MK(2, 1, 38),
MK(2, 2, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm2_1[] = {
static const IndustryTileLayout _tile_table_farm2_1 {
MK(1, 1, 33),
MK(1, 2, 34),
MK(0, 0, 35),
@ -806,10 +759,9 @@ static const IndustryTileTable _tile_table_farm2_1[] = {
MK(2, 1, 37),
MK(2, 2, 38),
MK(2, 3, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm2_2[] = {
static const IndustryTileLayout _tile_table_farm2_2 {
MK(2, 0, 33),
MK(2, 1, 34),
MK(0, 0, 36),
@ -822,28 +774,26 @@ static const IndustryTileTable _tile_table_farm2_2[] = {
MK(1, 3, 37),
MK(2, 2, 37),
MK(2, 3, 35),
MKEND
};
static const IndustryTileTable * const _tile_table_farm2[] = {
static const std::vector<IndustryTileLayout> _tile_table_farm2 {
_tile_table_farm2_0,
_tile_table_farm2_1,
_tile_table_farm2_2,
};
static const IndustryTileTable _tile_table_lumber_mill_0[] = {
static const IndustryTileLayout _tile_table_lumber_mill_0 {
MK(0, 0, 125),
MK(0, 1, 126),
MK(1, 0, 127),
MK(1, 1, 128),
MKEND
};
static const IndustryTileTable * const _tile_table_lumber_mill[] = {
static const std::vector<IndustryTileLayout> _tile_table_lumber_mill {
_tile_table_lumber_mill_0,
};
static const IndustryTileTable _tile_table_cotton_candy_0[] = {
static const IndustryTileLayout _tile_table_cotton_candy_0 {
MK(0, 0, 129),
MK(0, 1, 129),
MK(0, 2, 129),
@ -862,10 +812,9 @@ static const IndustryTileTable _tile_table_cotton_candy_0[] = {
MK(3, 3, 129),
MK(1, 4, 129),
MK(2, 4, 129),
MKEND
};
static const IndustryTileTable _tile_table_cotton_candy_1[] = {
static const IndustryTileLayout _tile_table_cotton_candy_1 {
MK(0, 0, 129),
MK(1, 0, 129),
MK(2, 0, 129),
@ -889,15 +838,14 @@ static const IndustryTileTable _tile_table_cotton_candy_1[] = {
MK(1, 4, 129),
MK(2, 4, 129),
MK(3, 4, 129),
MKEND
};
static const IndustryTileTable * const _tile_table_cotton_candy[] = {
static const std::vector<IndustryTileLayout> _tile_table_cotton_candy {
_tile_table_cotton_candy_0,
_tile_table_cotton_candy_1,
};
static const IndustryTileTable _tile_table_candy_factory_0[] = {
static const IndustryTileLayout _tile_table_candy_factory_0 {
MK(0, 0, 131),
MK(0, 1, 132),
MK(1, 0, 133),
@ -910,10 +858,9 @@ static const IndustryTileTable _tile_table_candy_factory_0[] = {
MK(2, 2, 132),
MK(3, 1, 133),
MK(3, 2, 134),
MKEND
};
static const IndustryTileTable _tile_table_candy_factory_1[] = {
static const IndustryTileLayout _tile_table_candy_factory_1 {
MK(0, 0, 131),
MK(0, 1, 132),
MK(1, 0, 133),
@ -926,15 +873,14 @@ static const IndustryTileTable _tile_table_candy_factory_1[] = {
MK(1, 3, 132),
MK(2, 2, 133),
MK(2, 3, 134),
MKEND
};
static const IndustryTileTable * const _tile_table_candy_factory[] = {
static const std::vector<IndustryTileLayout> _tile_table_candy_factory {
_tile_table_candy_factory_0,
_tile_table_candy_factory_1,
};
static const IndustryTileTable _tile_table_battery_farm_0[] = {
static const IndustryTileLayout _tile_table_battery_farm_0 {
MK(0, 0, 135),
MK(0, 1, 135),
MK(0, 2, 135),
@ -955,14 +901,13 @@ static const IndustryTileTable _tile_table_battery_farm_0[] = {
MK(4, 1, 135),
MK(4, 2, 135),
MK(4, 3, 135),
MKEND
};
static const IndustryTileTable * const _tile_table_battery_farm[] = {
static const std::vector<IndustryTileLayout> _tile_table_battery_farm {
_tile_table_battery_farm_0,
};
static const IndustryTileTable _tile_table_cola_wells_0[] = {
static const IndustryTileLayout _tile_table_cola_wells_0 {
MK(0, 0, 137),
MK(0, 1, 137),
MK(0, 2, 137),
@ -971,10 +916,9 @@ static const IndustryTileTable _tile_table_cola_wells_0[] = {
MK(1, 2, 137),
MK(2, 1, 137),
MK(2, 2, 137),
MKEND
};
static const IndustryTileTable _tile_table_cola_wells_1[] = {
static const IndustryTileLayout _tile_table_cola_wells_1 {
MK(0, 1, 137),
MK(0, 2, 137),
MK(0, 3, 137),
@ -982,27 +926,25 @@ static const IndustryTileTable _tile_table_cola_wells_1[] = {
MK(1, 1, 137),
MK(1, 2, 137),
MK(2, 1, 137),
MKEND
};
static const IndustryTileTable * const _tile_table_cola_wells[] = {
static const std::vector<IndustryTileLayout> _tile_table_cola_wells {
_tile_table_cola_wells_0,
_tile_table_cola_wells_1,
};
static const IndustryTileTable _tile_table_toy_shop_0[] = {
static const IndustryTileLayout _tile_table_toy_shop_0 {
MK(0, 0, 138),
MK(0, 1, 139),
MK(1, 0, 140),
MK(1, 1, 141),
MKEND
};
static const IndustryTileTable * const _tile_table_toy_shop[] = {
static const std::vector<IndustryTileLayout> _tile_table_toy_shop {
_tile_table_toy_shop_0,
};
static const IndustryTileTable _tile_table_toy_factory_0[] = {
static const IndustryTileLayout _tile_table_toy_factory_0 {
MK(0, 0, 147),
MK(0, 1, 142),
MK(1, 0, 147),
@ -1011,45 +953,41 @@ static const IndustryTileTable _tile_table_toy_factory_0[] = {
MK(2, 1, 144),
MK(3, 0, 146),
MK(3, 1, 145),
MKEND
};
static const IndustryTileTable * const _tile_table_toy_factory[] = {
static const std::vector<IndustryTileLayout> _tile_table_toy_factory {
_tile_table_toy_factory_0,
};
static const IndustryTileTable _tile_table_plastic_fountain_0[] = {
static const IndustryTileLayout _tile_table_plastic_fountain_0 {
MK(0, 0, 148),
MK(0, 1, 151),
MK(0, 2, 154),
MKEND
};
static const IndustryTileTable _tile_table_plastic_fountain_1[] = {
static const IndustryTileLayout _tile_table_plastic_fountain_1 {
MK(0, 0, 148),
MK(1, 0, 151),
MK(2, 0, 154),
MKEND
};
static const IndustryTileTable * const _tile_table_plastic_fountain[] = {
static const std::vector<IndustryTileLayout> _tile_table_plastic_fountain {
_tile_table_plastic_fountain_0,
_tile_table_plastic_fountain_1,
};
static const IndustryTileTable _tile_table_fizzy_drink_0[] = {
static const IndustryTileLayout _tile_table_fizzy_drink_0 {
MK(0, 0, 156),
MK(0, 1, 157),
MK(1, 0, 158),
MK(1, 1, 159),
MKEND
};
static const IndustryTileTable * const _tile_table_fizzy_drink[] = {
static const std::vector<IndustryTileLayout> _tile_table_fizzy_drink {
_tile_table_fizzy_drink_0,
};
static const IndustryTileTable _tile_table_bubble_generator_0[] = {
static const IndustryTileLayout _tile_table_bubble_generator_0 {
MK(0, 0, 163),
MK(0, 1, 160),
MK(1, 0, 163),
@ -1062,25 +1000,23 @@ static const IndustryTileTable _tile_table_bubble_generator_0[] = {
MK(1, 3, 161),
MK(2, 2, 163),
MK(2, 3, 162),
MKEND
};
static const IndustryTileTable * const _tile_table_bubble_generator[] = {
static const std::vector<IndustryTileLayout> _tile_table_bubble_generator {
_tile_table_bubble_generator_0,
};
static const IndustryTileTable _tile_table_toffee_quarry_0[] = {
static const IndustryTileLayout _tile_table_toffee_quarry_0 {
MK(0, 0, 164),
MK(1, 0, 165),
MK(2, 0, 166),
MKEND
};
static const IndustryTileTable * const _tile_table_toffee_quarry[] = {
static const std::vector<IndustryTileLayout> _tile_table_toffee_quarry {
_tile_table_toffee_quarry_0,
};
static const IndustryTileTable _tile_table_sugar_mine_0[] = {
static const IndustryTileLayout _tile_table_sugar_mine_0 {
MK(0, 0, 167),
MK(0, 1, 168),
MK(1, 0, 169),
@ -1089,15 +1025,13 @@ static const IndustryTileTable _tile_table_sugar_mine_0[] = {
MK(2, 1, 172),
MK(3, 0, 173),
MK(3, 1, 174),
MKEND
};
static const IndustryTileTable * const _tile_table_sugar_mine[] = {
static const std::vector<IndustryTileLayout> _tile_table_sugar_mine {
_tile_table_sugar_mine_0,
};
#undef MK
#undef MKEND
/** Array with saw sound, for sawmill */
static const uint8 _sawmill_sounds[] = { SND_28_SAWMILL };
@ -1195,7 +1129,7 @@ enum IndustryTypes {
#define MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \
c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
{tbl, lengthof(tbl), d, 0, pc, {c1, c2, c3}, proc, \
{tbl, d, 0, pc, {c1, c2, c3}, proc, \
{p1, p2, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, \
{r1, r2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, m, \
{a1, a2, a3, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, \

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