Doc: [Script] Add a note about how wagon connectivity works for scripts

pull/132/head
Charles Pigott 4 years ago committed by Niels Martin Hansen
parent 4552b17691
commit 5c19668fdb

@ -1690,6 +1690,9 @@ function Regression::Vehicle()
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 9));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27));
print(" IsValidVehicle(17): " + AIVehicle.IsValidVehicle(17));
print(" IsValidVehicle(18): " + AIVehicle.IsValidVehicle(18));
print(" IsValidVehicle(19): " + AIVehicle.IsValidVehicle(19)); // 19 is immediately joined to 18
print(" MoveWagonChain(): " + AIVehicle.MoveWagonChain(18, 0, 17, 0));
print(" GetNumWagons(): " + AIVehicle.GetNumWagons(17));
print(" GetLength(): " + AIVehicle.GetLength(17));

@ -9115,6 +9115,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
BuildVehicle(): 17
BuildVehicle(): 18
BuildVehicle(): 19
IsValidVehicle(17): true
IsValidVehicle(18): true
IsValidVehicle(19): false
MoveWagonChain(): true
GetNumWagons(): 3
GetLength(): 24

@ -312,6 +312,10 @@ public:
* @return The VehicleID of the new vehicle, or an invalid VehicleID when
* it failed. Check the return value using IsValidVehicle. In test-mode
* 0 is returned if it was successful; any other value indicates failure.
* @note Unlike the GUI, wagons are not automatically attached to trains,
* only to existing free wagons. This means that BuildVehicle can sometimes
* return an ID indicating success, but IsValidVehicle check will
* fail. You should use MoveWagon to attach free wagons to trains.
* @note In Test Mode it means you can't assign orders yet to this vehicle,
* as the vehicle isn't really built yet. Build it for real first before
* assigning orders.

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