Commit Graph

738 Commits (ae27ce12a755fb9685d96a237f5ef636e8318b69)

Author SHA1 Message Date
glx22 6671994655 Codechange: Use SQInteger for generic numbers in script_industry 2 years ago
glx22 8eb35633ec Codechange: Use SQInteger for generic numbers in script_group 2 years ago
glx22 6ca8499e6a Codechange: Use SQInteger for generic numbers in script_goal 2 years ago
glx22 e784915b27 Codechange: Use SQInteger for generic numbers in script_gamesettings 2 years ago
glx22 6b8b4c392f Codechange: Use SQInteger for generic numbers in script_engine 2 years ago
glx22 2f40bf8097 Codechange: Use SQInteger for generic numbers in script_date 2 years ago
glx22 424ae74504 Codechange: Use SQInteger for generic numbers in script_companymode 2 years ago
glx22 89c0841d0a Codechange: Use SQInteger for generic numbers in script_company 2 years ago
glx22 7727323dbe Codechange: Use SQInteger for generic numbers in script_cargomonitor 2 years ago
glx22 40424601c6 Codechange: Use SQInteger for generic numbers in script_cargo 2 years ago
glx22 83826b1793 Codechange: Use SQInteger for generic numbers in script_bridgelist 2 years ago
glx22 58bf2f7176 Codechange: Use SQInteger for generic numbers in script_bridge 2 years ago
glx22 73561802cb Codechange: Use SQInteger for generic numbers in script_airport 2 years ago
glx22 b6f3552e4b Fix: [Script] Inconsistent precondition failure return values 2 years ago
glx22 e06a666fa2 Fix: remove ScriptController constructor from API documentation 2 years ago
glx22 67a4c5e0db Codechange: Use {fmt} for script_admin JSON generation 2 years ago
glx22 ce8cde3b8d Fix: [Script] Detect circular references in ScriptText 2 years ago
glx22 9a957f1d4b Change: [Script] Improve ScriptText validation error messages 2 years ago
glx22 991a797e09 Change: [Script] Validate ScriptText parameters type and amount 2 years ago
Rubidium 728973859d Change: [Script] Automate the ScriptObject reference counting 2 years ago
glx22 a1fc4d5c0e Codechange: [Script] Merge the 3 ScriptText param arrays 2 years ago
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 2 years ago
Jonathan G Rennison 4c1406a4b5 Add: NewGRF road stops 2 years ago
dP c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 2 years ago
Michael Lutz 9b3326e3fd Codechange: [Script] Use std::vector instead of a hand-rolled alternative. 2 years ago
Michael Lutz ca3cb4d2ef Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2 years ago
SamuXarick 8351b97f52 Add: [Script] Labels for negative values of a setting 2 years ago
SamuXarick 376820c0b6 Doc: [Script] Update info descriptions 2 years ago
SamuXarick 3df9321a65 Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2 years ago
glx22 3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 2 years ago
glx22 e735370318 Change: [Script] A ScriptText with too many parameters is now a fatal error
It should never happen as adding/setting parameters already checks that anyway.
2 years ago
dP fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands (#10475) 2 years ago
SamuXarick 43ce73db86 Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs 2 years ago
Loïc Guilloux 6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) (#10443)
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2 years ago
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2 years ago
SamuXarick 1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID (#10436)
* Fix: [Script] Incorrect value for GOAL_INVALID

* Cleanup: Remove unused static variable
2 years ago
SamuXarick d0639cdc28 Fix: [Script] Incorrect subsidy SourceID value used 2 years ago
SamuXarick 4fc4874a30 Add: [Script] Let random road layout be a choice 2 years ago
SamuXarick 184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating (#10441) 2 years ago
Rubidium 31869501ee Fix: make script goals work with the whole range of ClientIDs 2 years ago
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 2 years ago
Rubidium 2fd99467ea Fix: scripts are not aware of nullptr, they only know null 2 years ago
Rubidium f9a473bef7 Fix: missing/duplicate documentation tags for scripts 2 years ago
Rubidium 3112b387e7 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2 years ago
Rubidium 41fa94bc56 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2 years ago
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2 years ago
Rubidium 22d3de8b67 Codechange: use ScriptMap size functions instead of global functions 2 years ago
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2 years ago
Rubidium 6abad681bd Codechange: move choice for randomizer of scripts to a single location 2 years ago
Rubidium 3373128233 Codechange: pass the randomizer directly to the town name generation 2 years ago
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2 years ago
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2 years ago
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2 years ago
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2 years ago
Rubidium 170f37d07f Codechange: silence some potentially uninitialized local variable errors
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2 years ago
Michael Lutz 150f05dc15
Change: Heading for 14 now. (#10302) 2 years ago
Loïc Guilloux c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2 years ago
Michael Lutz 1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2 years ago
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2 years ago
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2 years ago
Joel-Milligan 59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2 years ago
Henry Wilson 89cf0d5da8 Codechange: Factor cargotype weight conversion magic numbers 2 years ago
Loïc Guilloux 0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp (#10103) 2 years ago
Nicolas Chappe a9a21e784d Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders 2 years ago
SamuXarick 8d0d45c431 Add: ScriptCargo::GetWeight to get cargo weights 2 years ago
SamuXarick 3dda8c9bad Fix: ScriptRoad::HasRoadType really check for RoadType
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2 years ago
Tyler Trahan db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2 years ago
glx22 675cf7a8ee Fix 6fe445e: [Script] Respect joining adjacent when building an airport 2 years ago
glx22 ed1457dca3 Fix 55170ae: [Script] Building two-way signals could end up one-way 2 years ago
Loïc Guilloux 7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length (#9874) 2 years ago
Tyler Trahan f4ca94d3f6 Codechange: Revenue is not the same as Income
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2 years ago
Niels Martin Hansen e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 3 years ago
Andy b8a8891a86 Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id 3 years ago
Andy 26ac0c48f0 Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id 3 years ago
Michael Lutz 41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 3 years ago
Michael Lutz 57b82e2e99 Codechange: Don't use globals for story/goal/sign/group command proc return values. 3 years ago
Michael Lutz 3e85e833a7 Codechange: Add support for additional command result values. 3 years ago
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 3 years ago
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 3 years ago
Michael Lutz 58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 3 years ago
Michael Lutz c6d7b98808 Codechange: Un-bitstuff landscape commands. 3 years ago
Michael Lutz e6e69d5289 Codechange: Un-bitstuff goal and story page commands. 3 years ago
Michael Lutz 1a42a8a5d5 Codechange: Un-bitstuff town-related commands. 3 years ago
Michael Lutz e08b3abe7f Codechange: Un-bitstuff group and autoreplace commands. 3 years ago
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 3 years ago
Michael Lutz 55170ae703 Codechange: Un-bitstuff rail commands. 3 years ago
Michael Lutz 6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 3 years ago
Michael Lutz 21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 3 years ago
Michael Lutz 211c630cbe Codechange: Un-bitstuff order commands. 3 years ago
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 3 years ago
Michael Lutz ccefa76a46 Codechange: Template DoCommandPInternal. 3 years ago
Michael Lutz 6691ee3b96 Codechange: Template script command calls. 3 years ago
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 3 years ago
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
3 years ago
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 3 years ago
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 3 years ago
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 3 years ago
Patric Stout 394c749b6b
Change: Heading for 13 now (#9573) 3 years ago
dP 39662aabef
Add: allow gamescripts to build neutral objects (#9568) 3 years ago
SamuXarick 37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 3 years ago
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
3 years ago
SamuXarick 120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 3 years ago
Michael Lutz b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 3 years ago
Loïc Guilloux 4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 3 years ago
Michael Lutz 8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
3 years ago
Charles Pigott 549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 3 years ago
Rubidium 01139d3368 Codechange: access the name of a setting via an accessor function 3 years ago
Loïc Guilloux ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 3 years ago
Rubidium 281a65b3e1 Cleanup: simplify some boolean expressions 3 years ago
Rubidium 3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 3 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
rubidium42 bf500c39c9 Codechange: make the name of SettingDesc a std::string 3 years ago
Loïc Guilloux 16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo (#9350) 3 years ago
Loïc Guilloux ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351) 3 years ago
Patric Stout 648ee88a02 Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
3 years ago
Patric Stout 921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible (#9324) 3 years ago
rubidium42 e58581f1f8 Codechange: [Network] Let admin-game script use std::string 3 years ago
rubidium42 29f2bd27c4 Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string 3 years ago
Patric Stout d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting (#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
3 years ago
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 3 years ago
Patric Stout 7713c3e3cc Codechange: move casting a "const char *" to "char *" to the caller
It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
3 years ago
Patric Stout 665e3c1f45 Fix: ScriptObject::DoCommand could modify "text" while defined "const"
This could have unwanted side-effects, as it could change the
source for ever and ever.
3 years ago
Patric Stout ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
3 years ago
rubidium42 86c9ef8134 Codechange: remove SettingDescType in lieu of the actual classes 3 years ago
rubidium42 425d50372f Codechange: let SettingDesc extend SettingDescBase 3 years ago
rubidium42 8ffb4122df Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company 3 years ago
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 3 years ago
rubidium42 0f062b3882 Codechange: clean up C-string support from settings 3 years ago
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 3 years ago
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 3 years ago
glx22 9a8756d7ed Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops 3 years ago
Loïc Guilloux 356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP (#9135) 3 years ago
peter1138 c56fce70b4 Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG. 3 years ago
peter1138 27a956ba62 Codechange: Replace Group::replace_protection with Group::flags 3 years ago
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 4 years ago
Patric Stout 9a3dbf3122
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
4 years ago
dP 91cc414588 Feature: [GS] Allow non-question type windows to have no buttons 4 years ago
dP bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 4 years ago
Pavel Stupnikov 4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 4 years ago
SamuXarick 6298d9221a Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits 4 years ago
Patric Stout 218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
4 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
glx22 f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 4 years ago
glx22 d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 4 years ago
Patric Stout f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 4 years ago
Patric Stout 29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
4 years ago
Patric Stout 8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
4 years ago
Pavel Stupnikov 9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 4 years ago
Niels Martin Hansen b7751c483e
Feature: Influence industry production changes from GS (#7912) 4 years ago
glx22 d1fa6b129c Add: [CMake] Option to only build tools/docs 4 years ago
glx22 6fae0b83d9 Add: [CMake] targets to generate documentation 4 years ago
Charles Pigott 348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 4 years ago
glx 4079c47b6c Change: rewrote squirrel_export in CMake 4 years ago
glx 8794c61f25 Change: rewrote generate_widget in CMake 4 years ago
TrevorShelton c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 4 years ago
Charles Pigott dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 4 years ago
Charles Pigott e5f931ef42 Fix: Warning about using the wrong enum type 4 years ago
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 4 years ago
TechGeekNZ 16e5f610f7 Cleanup: Correct typographic errors in code comments. 4 years ago
Jonathan G Rennison f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
4 years ago
Niels Martin Hansen 800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
glx e0d20a44d2 Codechange: Use a dynamic copyright year 4 years ago
Michael Lutz 1f1345de09 Codechange: [Script] Improve copying a list into another empty list. 4 years ago
SamuXarick 93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074) 5 years ago
SamuXarick e7b901462e Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive 5 years ago
SamuXarick 4d4005d8b7 Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs 5 years ago
SamuXarick 424770d662 Fix: [AI/GS] Consider neutral station setting when creating tile lists 5 years ago
SamuXarick 971201b3b7 Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect 5 years ago
frosch 0ade8b20fe Fix #7998: Crash when scripts tried to access companies with invalid IDs. 5 years ago
Charles Pigott 5c19668fdb Doc: [Script] Add a note about how wagon connectivity works for scripts 5 years ago
glx 2f264f2c92 Change: Heading for 1.11 now 5 years ago
Patric Stout 3b177af826
Add: [Doxygen] Add the current version of documentation in header (#7940)
While at it, renamed the project names to reflect how we currently
refer to them.
5 years ago
Pavel Stupnikov d7a928a08b Feature: GS method to control engine availability for a specific company (#7791)
* Feature: GS method to allow company to use an engine before its introduction date

* Feature: GS method to retire an engine early for a specific company
5 years ago
SamuXarick fa71375ec2 Fix e04ca90: squirrel export script got forgotten 5 years ago
stormcone 70f9c3c655 Feature: Industry directory cargo filtering 5 years ago
Niels Martin Hansen f401622149 Feature: Script API to change town rating of companies 5 years ago
TELK e04ca904a9 Feature: Minimap screenshot 5 years ago
pnda e558aa8ff4 Feature: Screenshot window 5 years ago
stormcone 798e9ee93e Feature: Add a button to the vehicle advisory news window to open the group window. 5 years ago
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 5 years ago
glx 0b489f9924 Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops 5 years ago
glx 847e5f33d4 Codechange: Replace story related FOR_ALL with range-based for loops 5 years ago
glx 869581eb23 Codechange: Replace FOR_ALL_SIGNS with range-based for loops 5 years ago
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 5 years ago
glx 41232f18c1 Codechange: Replace network related FOR_ALL with range-based for loops 5 years ago
glx 00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 5 years ago
glx 4ae829cb27 Codechange: Replace FOR_ALL_GROUPS with range-based for loops 5 years ago
glx 1f6b3a37f9 Codechange: Replace FOR_ALL_ENGINES with range-based for loops 5 years ago
glx fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 5 years ago
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 5 years ago
glx e001d87569 Add #7801: [Script] more error mappings 5 years ago
glx22 0bdbd509be Fix #7673: [Script] Allow removal of custom town text (#7834) 5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
James103 f1204f0d9d Fix: spelling/grammar in script_tile.hpp (#7804) 5 years ago
glx 12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 5 years ago
Niels Martin Hansen 53f8d0b815 Codechange: Use std::vector for industry tile layouts 5 years ago