Codechange: move windows common to AI and GS out of ai_gui
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_gui.hpp %Window for configuring the scripts */
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#ifndef SCRIPT_GUI_HPP
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#define SCRIPT_GUI_HPP
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#include "../company_type.h"
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#include "../textfile_type.h"
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void ShowScriptListWindow(CompanyID slot);
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Window *ShowScriptDebugWindow(CompanyID show_company = INVALID_COMPANY);
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void ShowScriptSettingsWindow(CompanyID slot);
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void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
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void ShowScriptDebugWindowIfScriptError();
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void InitializeScriptGui();
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#endif /* SCRIPT_GUI_HPP */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_widget.h Types related to the script widgets. */
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#ifndef WIDGETS_SCRIPT_WIDGET_H
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#define WIDGETS_SCRIPT_WIDGET_H
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#include "../company_type.h"
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/** Widgets of the #ScriptListWindow class. */
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enum ScriptListWidgets {
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WID_SCRL_CAPTION, ///< Caption of the window.
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WID_SCRL_LIST, ///< The matrix with all available Scripts.
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WID_SCRL_SCROLLBAR, ///< Scrollbar next to the Script list.
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WID_SCRL_INFO_BG, ///< Panel to draw some Script information on.
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WID_SCRL_ACCEPT, ///< Accept button.
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WID_SCRL_CANCEL, ///< Cancel button.
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};
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/** Widgets of the #ScriptSettingsWindow class. */
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enum ScriptSettingsWidgets {
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WID_SCRS_CAPTION, ///< Caption of the window.
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WID_SCRS_BACKGROUND, ///< Panel to draw the settings on.
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WID_SCRS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
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WID_SCRS_ACCEPT, ///< Accept button.
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WID_SCRS_RESET, ///< Reset button.
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};
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/** Widgets of the #ScriptDebugWindow class. */
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enum ScriptDebugWidgets {
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WID_SCRD_VIEW, ///< The row of company buttons.
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WID_SCRD_NAME_TEXT, ///< Name of the current selected.
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WID_SCRD_SETTINGS, ///< Settings button.
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WID_SCRD_SCRIPT_GAME, ///< Game Script button.
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WID_SCRD_RELOAD_TOGGLE, ///< Reload button.
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WID_SCRD_LOG_PANEL, ///< Panel where the log is in.
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WID_SCRD_SCROLLBAR, ///< Scrollbar of the log panel.
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WID_SCRD_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
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WID_SCRD_COMPANY_BUTTON_END = WID_SCRD_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
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WID_SCRD_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
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WID_SCRD_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
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WID_SCRD_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
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WID_SCRD_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
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WID_SCRD_CONTINUE_BTN, ///< Continue button.
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};
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#endif /* WIDGETS_SCRIPT_WIDGET_H */
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