Commit Graph

181 Commits

Author SHA1 Message Date
smatz
adc84cd786 (svn r12632) -Fix (r12547): with invisible catenary, trams were be drawn over a bridge 2008-04-08 21:28:47 +00:00
smatz
fcf4a7067d (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
rubidium
df1d9bd880 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
peter1138
f0e39a7953 (svn r12410) -Codechange: abstract out the test for catenary on electric rails 2008-03-25 12:10:13 +00:00
belugas
67bf63ddff (svn r12208) -Codechange: Alignment of params makes the code easier to read. 2008-02-21 16:05:33 +00:00
frosch
7f3d56041b (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz
9f619f91b3 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz
b76e328898 (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
2008-02-18 01:42:21 +00:00
smatz
b389425dda (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) 2008-02-17 21:27:44 +00:00
frosch
514df81e27 (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 2008-02-14 15:59:16 +00:00
belugas
f24e231e9a (svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value. 2008-02-13 03:21:19 +00:00
belugas
d4fd1120d1 (svn r12126) -Codechange: Use a variable instead of calling the same function a few times 2008-02-13 03:02:02 +00:00
belugas
d465b23ee2 (svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents 2008-02-12 03:05:27 +00:00
peter1138
96525b3edd (svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec 2008-02-11 19:10:33 +00:00
belugas
6a717aa49b (svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used. 2008-02-11 17:35:15 +00:00
belugas
c21787238c (svn r12107) -Codechange: Add and use the typedef BridgeType 2008-02-11 04:12:30 +00:00
belugas
f54a21450a (svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported 2008-02-11 03:22:44 +00:00
belugas
d2f6320d09 (svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build 2008-02-11 01:06:44 +00:00
smatz
17d9c9bf2b (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings 2008-02-10 15:53:26 +00:00
smatz
d00bf03012 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
belugas
7f5f48281c (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
2008-02-05 05:21:02 +00:00
belugas
0ee48fc6d3 (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be. 2008-02-05 04:48:56 +00:00
belugas
260b32e736 (svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit. 2008-02-03 03:37:33 +00:00
peter1138
c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch
d4dc5e0775 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
smatz
74af65e556 (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead 2008-01-23 22:34:04 +00:00
smatz
8be486c27e (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 2008-01-23 14:51:36 +00:00
peter1138
ae7689620c (svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers. 2008-01-23 08:28:19 +00:00
frosch
8a72af3a13 (svn r11946) -Fix: slope detection of bridge ramps.
YAPF failed for steep slopes.
  Trolly failed for a lot.
2008-01-22 16:08:17 +00:00
frosch
2e63435124 (svn r11937) -Feature: Allow building bridge heads on more slopes.
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
2008-01-21 15:48:00 +00:00
frosch
05ab49eb23 (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes. 2008-01-21 15:20:58 +00:00
peter1138
0c6bdb0d21 (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 2008-01-19 17:00:54 +00:00
smatz
61e40b1aa5 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 2008-01-16 01:18:15 +00:00
smatz
81cad58c68 (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later 2008-01-15 15:00:01 +00:00
smatz
e0c61a8921 (svn r11861) -Fix: do not call rail specific functions when removing road tunnel/bridge 2008-01-15 11:45:29 +00:00
rubidium
90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
rubidium
2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
smatz
bc4ed3eafd (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09 23:00:59 +00:00
rubidium
2d2e1e3863 (svn r11800) -Codechange: move some functions to a more logical location + some type safety. 2008-01-09 21:05:03 +00:00
glx
8ee8d1b964 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 2008-01-09 17:47:05 +00:00
rubidium
0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
rubidium
64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 2008-01-09 09:45:45 +00:00
smatz
9728072310 (svn r11767) -Fix: do not call rail specific functions when building road bridge
-Fix: missing space in terraform_gui.cpp
2008-01-06 11:39:40 +00:00
glx
bf57e3d868 (svn r11750) -Revert (r11749): commited too much 2008-01-03 23:54:23 +00:00
glx
e9a35fd75d (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color 2008-01-03 23:50:58 +00:00
rubidium
445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
rubidium
722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium
f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium
766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium
be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
smatz
531651293e (svn r11657) -Fix: show better error message when trying to convert rail
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
2007-12-17 22:29:27 +00:00
smatz
d56a690ba4 (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 2007-12-16 19:30:42 +00:00
smatz
926fe5c9e9 (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 2007-12-16 15:38:51 +00:00
smatz
60f9bbd17e (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 2007-12-15 23:11:18 +00:00
smatz
d31506654c (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge 2007-12-14 23:21:20 +00:00
smatz
911273948b (svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic 2007-12-08 19:53:30 +00:00
skidd13
3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13
c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13
f4a5c80d71 (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define 2007-11-19 18:58:04 +00:00
truelight
58e5282e38 (svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ) 2007-11-11 12:34:44 +00:00
belugas
f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
1ebfc21e7a (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki) 2007-11-09 11:20:36 +00:00
rubidium
8342c18fb5 (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 2007-10-19 22:46:55 +00:00
rubidium
3bcfe14cd1 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
maedhros
ee4823857f (svn r11265) -Feature: Make more advanced rail types more expensive to build. 2007-10-14 21:20:12 +00:00
rubidium
7a20f662ac (svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch. 2007-10-14 20:16:44 +00:00
rubidium
646615307e (svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch. 2007-10-08 20:42:33 +00:00
rubidium
af5399fa41 (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. 2007-10-05 22:10:15 +00:00
rubidium
0827b314f9 (svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch. 2007-10-05 17:55:12 +00:00
rubidium
5c9553d48b (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. 2007-09-19 16:36:42 +00:00
rubidium
ba55c4cef2 (svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels. 2007-09-15 09:39:23 +00:00
rubidium
3055d42fc4 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 2007-09-14 22:27:40 +00:00
rubidium
643ffb270c (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. 2007-09-09 11:23:49 +00:00
rubidium
c97804461e (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
rubidium
f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
e93f41676f (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz. 2007-08-25 20:32:18 +00:00
rubidium
537025e63b (svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others. 2007-08-03 23:18:56 +00:00
rubidium
c60988a1d5 (svn r10758) -Codechange: make the depot struct use the pool item class as super class. 2007-08-02 22:33:53 +00:00
rubidium
2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rubidium
903a0a08c2 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
rubidium
a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
truelight
c239884287 (svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo) 2007-07-23 16:15:40 +00:00
rubidium
df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
rubidium
46a6b03940 (svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge directions. 2007-07-13 15:12:36 +00:00
rubidium
b9db0b8cf1 (svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels. 2007-06-27 19:00:14 +00:00
rubidium
71295c7d9e (svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed. 2007-06-24 20:17:39 +00:00
rubidium
949fc3d78c (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119. 2007-06-24 20:06:10 +00:00
rubidium
d92d65a99a (svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening. 2007-06-24 16:44:06 +00:00
rubidium
75ebd2c5a8 (svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :) 2007-06-21 17:27:21 +00:00
rubidium
d0fa4eb9de (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
2007-06-21 17:25:17 +00:00
rubidium
dffad5260b (svn r10248) -Codechange: don't limit the cost of tunnels. 2007-06-21 14:58:30 +00:00
rubidium
773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium
3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
maedhros
c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium
5ac10d4d2b (svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. 2007-05-28 21:32:26 +00:00