(svn r12126) -Codechange: Use a variable instead of calling the same function a few times

pull/155/head
belugas 17 years ago
parent 32691590fb
commit d4fd1120d1

@ -804,6 +804,7 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay)
static void DrawTile_TunnelBridge(TileInfo *ti)
{
SpriteID image;
DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile);
if (IsTunnel(ti->tile)) {
/* Front view of tunnel bounding boxes:
@ -823,7 +824,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
};
const int *BB_data = _tunnel_BB[GetTunnelBridgeDirection(ti->tile)];
const int *BB_data = _tunnel_BB[tunnelbridge_direction];
bool catenary = false;
@ -835,20 +836,19 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32;
image += GetTunnelBridgeDirection(ti->tile) * 2;
image += tunnelbridge_direction * 2;
DrawGroundSprite(image, PAL_NONE);
if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_ROAD) {
DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
RoadTypes rts = GetRoadTypes(ti->tile);
if (HasBit(rts, ROADTYPE_TRAM)) {
static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, { 5, 76, 77, 4 } };
DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][dir], PAL_NONE);
DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][tunnelbridge_direction], PAL_NONE);
catenary = true;
StartSpriteCombine();
AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
}
} else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) {
DrawCatenary(ti);
@ -882,10 +882,10 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetTunnelBridgeDirection(ti->tile))));
DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
base_offset += (6 - GetTunnelBridgeDirection(ti->tile)) % 4;
base_offset += (6 - tunnelbridge_direction) % 4;
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
@ -914,7 +914,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
RoadTypes rts = GetRoadTypes(ti->tile);
if (HasBit(rts, ROADTYPE_TRAM)) {
uint offset = GetTunnelBridgeDirection(ti->tile);
uint offset = tunnelbridge_direction;
uint z = ti->z;
if (ti->tileh != SLOPE_FLAT) {
offset = (offset + 1) & 1;
@ -1229,16 +1229,15 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
int z = GetSlopeZ(x, y) - v->z_pos;
if (abs(z) > 2) return VETSB_CANNOT_ENTER;
const DiagDirection dir = GetTunnelBridgeDirection(tile);
if (IsTunnel(tile)) {
byte fc;
DiagDirection dir;
DiagDirection vdir;
if (v->type == VEH_TRAIN) {
fc = (x & 0xF) + (y << 4);
dir = GetTunnelBridgeDirection(tile);
vdir = DirToDiagDir(v->direction);
if (v->u.rail.track != TRACK_BIT_WORMHOLE && dir == vdir) {
@ -1266,7 +1265,6 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
}
} else if (v->type == VEH_ROAD) {
fc = (x & 0xF) + (y << 4);
dir = GetTunnelBridgeDirection(tile);
vdir = DirToDiagDir(v->direction);
/* Enter tunnel? */
@ -1296,7 +1294,6 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
}
}
} else { // IsBridge(tile)
DiagDirection dir;
if (v->IsPrimaryVehicle()) {
/* modify speed of vehicle */
@ -1306,7 +1303,6 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
if (v->cur_speed > spd) v->cur_speed = spd;
}
dir = GetTunnelBridgeDirection(tile);
if (DirToDiagDir(v->direction) == dir) {
switch (dir) {
default: NOT_REACHED();

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