(svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo)

pull/155/head
truelight 17 years ago
parent 1583b5b4db
commit c239884287

@ -505,6 +505,8 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
int tiles_coef = 3;
/** Number of tiles from start of tunnel */
int tiles = 0;
/** Number of tiles at which the cost increase coefficient per tile is halved */
int tiles_bump = 25;
for (;;) {
end_tile += delta;
@ -517,7 +519,10 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
}
tiles++;
if (tiles == 25 || tiles == 50 || tiles == 100 || tiles == 200 || tiles == 400 || tiles == 800) tiles_coef++;
if (tiles == tiles_bump) {
tiles_coef++;
tiles_bump *= 2;
}
cost.AddCost(_price.build_tunnel);
cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels

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