rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
smatz
4c6afbbbe2
(svn r15704) -Cleanup: remove further includes from recently split files
2009-03-13 23:48:07 +00:00
yexo
111e2691b0
(svn r15683) -Fix (r15670): Removing town-owned bridges was no longer possible.
2009-03-12 11:36:18 +00:00
yexo
efd0607688
(svn r15670) -Fix (r15601): The owner of both the road and of the tram tracks was checked, but not the owner of the road itself.
2009-03-11 10:58:42 +00:00
yexo
3f9a117ad2
(svn r15667) -Fix (r15601)[FS#2718]: It was possible to remove rail tunnels/bridges and aqueducts build by rival companies.
2009-03-10 23:16:45 +00:00
rubidium
9f2a906bc1
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
frosch
d5525b8f2d
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
2009-02-11 18:50:47 +00:00
rubidium
5c8cf85613
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
2009-02-09 21:20:05 +00:00
rubidium
283b3d16ab
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
Yexo
e3c69b7c4e
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
d3144b6f04
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
e83cca7d13
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
frosch
aaf21df68b
(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
2008-11-23 16:34:27 +00:00
rubidium
b5e467978b
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
c70f745de8
(svn r14326) -Fix: some wrong comments (Yexo)
2008-09-14 19:36:31 +00:00
smatz
70525eaa7f
(svn r14293) -Change: do not show PBS track reservation in the intro game
2008-09-11 21:53:59 +00:00
frosch
f1a7f57cb9
(svn r14291) -Fix [FS#2288] (r12853): For tunnels DrawCatenary() draws only pillars; DrawCatenaryOnTunnel() draws only wires.
2008-09-11 19:12:31 +00:00
rubidium
6e67ea1f9d
(svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
...
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-09-07 11:23:10 +00:00
smatz
6074de33d0
(svn r14176) -Fix: better 'safe' than ... 'save'
2008-08-25 20:54:34 +00:00
peter1138
18032db8c1
(svn r14173) -Fix: Don't check for rail type and catenary on aqueducts.
2008-08-25 18:14:19 +00:00
rubidium
f0fdbf9644
(svn r13957) -Codechange [YAPP]: Free the old path reservation on removing some tracks and reroute trains afterwards. (michi_cc)
2008-08-02 22:55:08 +00:00
rubidium
bef1770590
(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
2008-08-02 22:47:34 +00:00
rubidium
f0fd3f6c57
(svn r13795) -Change: do not require canals/rivers/seas to be empty when building a bridge over it as it is not required for roads and rails either.
2008-07-22 23:45:55 +00:00
rubidium
6898a76c5f
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
belugas
ba53aa91a1
(svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers
2008-07-15 00:34:34 +00:00
smatz
6f3b1745c2
(svn r13638) -Fix: signed/unsigned warning for MSVC9 and gcc2
2008-06-26 00:40:42 +00:00
rubidium
d87b6c3937
(svn r13611) -Fix [FS#2100]: if the first bridge can't be build for a given length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long.
2008-06-23 08:38:07 +00:00
smatz
a3e0078ef2
(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts
2008-06-11 17:10:36 +00:00
smatz
c009a253dc
(svn r13477) -Fix (r13464): correct tile type in the Query tile info window
2008-06-11 16:24:00 +00:00
smatz
6d4474d819
(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
2008-06-11 15:56:55 +00:00
rubidium
6f550fc4ca
(svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
2008-06-11 14:51:31 +00:00
rubidium
137f2c072a
(svn r13466) -Fix (r13464): slope checking got lost during development...
2008-06-11 14:13:07 +00:00
rubidium
ee843728bf
(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.
2008-06-11 13:54:01 +00:00
rubidium
e7a501100a
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
d289464d69
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
dc77647ea4
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
7f80552293
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
2008-05-21 22:15:39 +00:00
smatz
2be223fc03
(svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
2008-05-14 18:31:21 +00:00
smatz
b4968c6bea
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
2008-05-08 16:48:29 +00:00
rubidium
e0e1bf76a2
(svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers.
2008-05-07 09:07:19 +00:00
peter1138
45034bc522
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
smatz
112afdf7d8
(svn r12853) -Fix: catenary on tunnel entrances and middle bridge pieces was drawn twice in some cases
2008-04-23 19:47:23 +00:00
rubidium
d46d8d9c9d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
2008-04-18 10:16:51 +00:00
rubidium
18e64b28e2
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
rubidium
6d063c3ad6
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00