rubidium42
e6703eac68
Codechange: [Network] Let NetworkTextMessage use std::string
3 years ago
rubidium42
297d6e20bf
Codechange: [Network] Pass passwords as std::string to the network code
3 years ago
rubidium42
ebe32ad912
Codechange: [Network] Use std::string for the internal handling of admin/rcon passwords
3 years ago
rubidium42
6db52d52d0
Codechange: [Network] Use std::string for the internal handling of server passwords
3 years ago
rubidium42
1de5cdeab8
Codechange: [Network] Use std::string for the internal handling of company passwords
3 years ago
Jonathan G Rennison
f3e0507c54
Network: Include extra info in PACKET_CLIENT_ERROR packets
...
Log more details in server when PACKET_CLIENT_ERROR received
3 years ago
Jonathan G Rennison
e04218b528
Network: Log received packets at log level net=3
3 years ago
William Davis
879de9781b
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
...
(cherry picked from commit 881e1da51d
)
3 years ago
rubidium42
16437b7c0d
Codechange: move client name in settings to std::string
3 years ago
Patric Stout
a403653805
Codechange: [Network] split CloseSocket and CloseConnection more clearly ( #9261 )
...
* Codechange: [Network] split CloseSocket and CloseConnection more clearly
- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
3 years ago
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
...
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
Patric Stout
36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted ( #9238 )
...
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".
Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
3 years ago
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
3 years ago
Peter Nelson
a469b4f395
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
...
(cherry picked from commit 4791ff2862
)
3 years ago
Patric Stout
f94fb93779
Codechange: use connection_string in favour of NetworkAddress ( #9197 )
...
We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.
The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.
Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
3 years ago
rubidium42
0eb17a70af
Codechange: rename NetworkError to ShowNetworkError
3 years ago
rubidium42
83985fe26f
Codechange: Move join information into a single structure
3 years ago
Patric Stout
69118d063f
Change: use TCP for everything except for master-server and initial server scan ( #9130 )
...
This means that pressing Refresh button and adding servers manually
now uses TCP.
The master-server and initial scan are still UDP as they will be
replaced by Game Coordinator; no need to change this now.
If we query a server that is too old, show a proper warning to the
user informing him the server is too old.
3 years ago
Patric Stout
31f1db2d3a
Change: no longer use UDP when entering the lobby of a server
...
The lobby of a server requested some parts via UDP and some via
TCP. This is strictly seen fine, but for future extensions it
is a lot easier if just one protocol is used.
3 years ago
Patric Stout
cb2ef1ea4b
Codechange: move all NetworkGameInfo related functions to a single file
...
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
3 years ago
Jonathan G Rennison
8eb27e1ac7
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/lang/japanese.txt
# src/network/core/config.h
# src/network/core/packet.cpp
# src/network/core/tcp.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/toolbar_gui.cpp
# src/vehicle_gui_base.h
3 years ago
Jonathan G Rennison
66fda55ec4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/network/core/packet.cpp
# src/network/core/packet.h
# src/network/core/tcp.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/toolbar_gui.cpp
# src/vehicle_gui_base.h
3 years ago
Jonathan G Rennison
253772e9af
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# COMPILING.md
# src/console.cpp
# src/console_cmds.cpp
# src/console_internal.h
# src/rev.cpp.in
3 years ago
Jonathan G Rennison
ba418f9d0d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/simplified_chinese.txt
# src/network/core/tcp_content.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/saveload/linkgraph_sl.cpp
# src/table/gameopt_settings.ini
3 years ago
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
3 years ago
Rubidium
d4f027c03b
Codechange: encapsulate writing data from Packets into sockets/files/buffers to prevent packet state modifications outside of the Packet
3 years ago
Rubidium
a2051bad50
Codechange: move logic whether there is enough space in a packet to write data into the Packet
3 years ago
rubidium42
2999d301ad
Add: [Network] Validate the client name when receiving one from the server
...
This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations.
3 years ago
rubidium42
e1cebe0ea0
Add: [Network] Validate the client name server side, so no clients with invalid names can actually join
3 years ago
rubidium42
2e0f3799a8
Change: [Network] Prevent invalid client names being sent to the server when changing it using the console/settings
3 years ago
rubidium42
bfb0ab3e2f
Feature: [Network] Ensure players fill in a name instead of defaulting to "Player"
3 years ago
rubidium42
b14f412117
Codechange: [Network] Introduce function to validate the client name
3 years ago
Jonathan G Rennison
0d262e4d9a
Send network client desync log messages to server
3 years ago
Patric Stout
05612d60ae
Remove: "language" field from server/client
...
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
3 years ago
Jonathan G Rennison
425b725eab
Include last sync frame in desync crash log
4 years ago
Jonathan G Rennison
4361a6dbf4
Avoid undefined behaviour const_casting std::string c_str()
...
Use non-const data() instead
See: #224
4 years ago
Jonathan G Rennison
edeced8fce
Zstd: Enable zstd for autosaves
...
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
4 years ago
Jonathan G Rennison
c2ae7580e0
Zstd: Use zstd for network joins if supported at both ends
...
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
4 years ago
Patric Stout
d4f208d9c1
Codechange: [Network] replace _realtime_tick with std::chrono
...
(cherry picked from commit 53c28a8ec9
)
4 years ago
Patric Stout
53c28a8ec9
Codechange: [Network] replace _realtime_tick with std::chrono
4 years ago
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
4 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
4 years ago
Jonathan G Rennison
cb69611248
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/changelog.sh
# cmake/PackageDeb.cmake
# src/network/network_client.cpp
# src/settings_gui.cpp
4 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago
Patric Stout
62cdadb582
Change: move "give money" from client-list to company window
...
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
4 years ago
Patric Stout
c288eba813
Fix: prevent clients making emergency saves twice if server disconnects ( #8477 )
...
This was clearly overlooked during the initial implementation.
4 years ago
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
Pavel Stupnikov
d989fb516b
Change: send network error to the server before making an emergency save ( #8387 )
4 years ago
Jonathan G Rennison
bbbda0739b
Add third DoCommand parameter p3
4 years ago
Jonathan G Rennison
2cad094725
Allow sending an empty password to drop settings_access
4 years ago
Jonathan G Rennison
86b6e9727f
Cheats: Enable setting magic bulldozer, tunnels and jet crashes in multiplayer
5 years ago
Jonathan G Rennison
babe98cdb1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/network/network_server.h
# src/pathfinder/yapf/yapf_road.cpp
# src/viewport.cpp
5 years ago
Bjarni Thor
5880f1479f
Feature #7756 : Allow server to supply a reason to kicked/banned clients
...
This commit adds the missing feature of allowing the server owner to
provide a reason for kicking/banning a client, which the client sees in
a pop-up window after being kicked. The implementation extends the
network protocol by adding a new network action called
NETWORK_ACTION_KICKED that is capable of having an error string, unlike
the other network error packages. Additionally, the kick function
broadcasts a message to all clients about the kicked client and the
reason for the kick.
5 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
5 years ago
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
9a05ea67d5
Add chicken bits setting
...
2 bits so far
5 years ago
Jonathan G Rennison
2e4b1d73d8
Avoid performing emergency network save more than once
5 years ago
Jonathan G Rennison
6ce7f22fe6
Send server desync log to client
5 years ago
Jonathan G Rennison
459a49cb24
Add flags for mismatch type to client desync log
5 years ago
Jonathan G Rennison
ec892879f4
Add passworded mechanism to change server game settings from client
5 years ago
Jonathan G Rennison
17c054a650
Use password hash for network server and rcon passwords
5 years ago
Jonathan G Rennison
0aa366a24b
Desync: Log seed and state checksum on desync
5 years ago
Jonathan G Rennison
a1d36b02f0
Network: Add state checksum which is check in network sync
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
Jonathan G Rennison
84d30e2f97
Fix packet overflow in ClientNetworkGameSocketHandler::SendDesyncLog
5 years ago
Jonathan G Rennison
97baff6fd8
Add client desync log to server desync log output
5 years ago
Jonathan G Rennison
2740537632
Handle case when ClientNetworkGameSocketHandler::SendChat is called after connection closed
5 years ago
Jonathan G Rennison
f37a93cecd
Add any output from CheckCaches to desync log
5 years ago
Jonathan G Rennison
fa55a1c002
Output a log, savegame and screenshot on desync events
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Jonathan G Rennison
f5747bf753
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/group_gui.cpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/toolbar_gui.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
# src/widgets/dropdown.cpp
# src/widgets/dropdown_type.h
6 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Michael Lutz
8b1880187a
Remove: AutoFreeSmallVector.
...
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
6 years ago
Jonathan G Rennison
361758b516
Merge branches 'crashlog_improvements', 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/core/smallstack_type.hpp
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/misc.cpp
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/saveload.cpp
6 years ago
Michael Lutz
ae748166d0
Codechange: Use platform independent C++11 function for sleeping on a thread.
6 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
6 years ago
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
6 years ago
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
6 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
6 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
6 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
6 years ago
Jonathan G Rennison
5e6d283463
Merge branch 'master' into jgrpp
...
Remove the viewport sign cache as this is now superseded by the kd tree
implementation
# Conflicts:
# src/crashlog.cpp
# src/lang/english.txt
# src/misc.cpp
# src/pathfinder/follow_track.hpp
# src/pbs.cpp
# src/rail_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/table/settings.ini
# src/thread/thread_morphos.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
6 years ago
SamuXarick
cdb6dbad85
Cleanup: Remove repeated network error message on connection timeout. ( #7327 )
6 years ago
Jonathan G Rennison
7ff252c58d
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/aircraft_cmd.cpp
# src/lang/dutch.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/order_cmd.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/water_map.h
6 years ago
Niels Martin Hansen
c61acc7fc1
Fix #7280 : Save in the right location on desync and server timeout
6 years ago
Jonathan G Rennison
2fdcc52321
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/lang/dutch.txt
# src/lang/korean.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/rail.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/ship_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle.cpp
6 years ago
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
6 years ago
Niels Martin Hansen
5f8354f358
Change: Make a shortened network revision string for use in server queries
6 years ago
Jonathan G Rennison
940314a3c7
Use std::string for CommandContainer text instead of giant static buffer
...
Use move semantics for CommandContainer instance where feasible
6 years ago
Niels Martin Hansen
4fb76db42f
Feature #986 : Automatic save when losing connection to a network game
6 years ago
Jonathan G Rennison
7559db2bbb
Merge remote-tracking branch 'nielsmh/bug986' into jgrpp
6 years ago
Niels Martin Hansen
db5abdd78a
Feature #986 : Automatic save when losing connection to a network game
6 years ago
Jonathan G Rennison
6342099c4d
Allow 256 NewGRFs in multiplayer
...
Add extended network format for server info
Add general UDP packet fragmentation system
Fix map dimensions >= 64k
Increase length of server revision string
Maintain backwards compatibility with trunk for advertisement/server listing
6 years ago
Jonathan G Rennison
f34833f111
Merge branch 'improved_breakdowns' into jgrpp
...
# Conflicts:
# src/vehiclelist.cpp
7 years ago
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
frosch
a47fb85cd8
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
Jonathan G Rennison
54494a0a7c
Merge branch 'send_money_company' into jgrpp
8 years ago
Jonathan G Rennison
3001595916
Change chat arbitrary data field from an int64 to a struct.
8 years ago
Jonathan G Rennison
8e6569c11f
Include tick skip counter in all desync debug output.
...
Change message format to make field identification easier.
Update desync message reader to support tick skip counter.
8 years ago
Jonathan G Rennison
5e67582a64
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# config.lib
# src/saveload/extended_ver_sl.cpp
# src/saveload/saveload.cpp
8 years ago
cirdan
80fd6a2783
Drop memory allocator from ClientNetworkGameSocketHandler
...
Have ClientNetworkGameSocketHandler initialise all of its members
on construction and not derive from ZeroedMemoryAllocator.
(cherry picked from commit dddda4f0b7ba0bd6f310f924d3b85cadbc81dc99)
8 years ago
alberth
f286ba8db2
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
8 years ago
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
8 years ago
alberth
a959c0c965
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
8 years ago
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
8 years ago
Jonathan G Rennison
f6a8f27501
Make server and all clients run desync checks if a client desyncs.
9 years ago
Jonathan G Rennison
66cd454c37
Merge branch 'day_length-sx' into jgrpp
9 years ago
Jonathan G Rennison
f03cd98d04
Check/print tick skip counter in desync and random logging.
9 years ago
patch-import
536a95dfd0
Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
...
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
9 years ago
rubidium
0c2f4bdc2b
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
10 years ago
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
10 years ago
rubidium
a0eaaf80b7
(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
11 years ago
rubidium
160ad31028
(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
11 years ago
rubidium
6ecc602050
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
11 years ago
rubidium
5b82822c12
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
11 years ago
rubidium
2be4215f43
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
planetmaker
f00d9976f9
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
rubidium
82a3783fdd
(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
...
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
13 years ago
rubidium
4f62472fd9
(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
...
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
13 years ago
yexo
9c74fb5a69
(svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available
13 years ago
yexo
5535261e13
(svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available
13 years ago
truebrain
1b34577941
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
13 years ago
truebrain
6c7c02eb14
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
13 years ago
rubidium
f6329bf87e
(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable
13 years ago
rubidium
bddfcaef95
(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable
13 years ago
rubidium
d5eeab43b7
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
13 years ago
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
13 years ago
truebrain
c74ccfff1b
(svn r23601) -Fix: fix the conflict in window number
13 years ago
truebrain
561b25d031
(svn r23601) -Fix: fix the conflict in window number
13 years ago
rubidium
56f37d9386
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
13 years ago
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
13 years ago
rubidium
43e78a88ca
(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any
13 years ago
rubidium
420d358fef
(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any
13 years ago
rubidium
9aab2dc861
(svn r23474) -Codechange: move the declaration error related functions to error.h
13 years ago
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
13 years ago
rubidium
9194ff28b7
(svn r22805) -Codechange: move use of magic number for version checking to more logical location
13 years ago
rubidium
f6b0561cd8
(svn r22805) -Codechange: move use of magic number for version checking to more logical location
13 years ago
rubidium
1ef751e855
(svn r22423) -Document: some network stuff
14 years ago
rubidium
944a5cb7aa
(svn r22423) -Document: some network stuff
14 years ago
rubidium
8e39557a2e
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
14 years ago
rubidium
2e572b98de
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
14 years ago
rubidium
1615b81d64
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
14 years ago
rubidium
c2ac411e69
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
14 years ago
rubidium
074644a3f0
(svn r22364) -Codechange: don't show the (unknown) client address in the client list at clients
14 years ago