Use std::string for CommandContainer text instead of giant static buffer

Use move semantics for CommandContainer instance where feasible
pull/73/head
Jonathan G Rennison 6 years ago
parent 957cff34dc
commit 940314a3c7

@ -630,7 +630,7 @@ static int _docommand_recursive = 0;
*/
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
{
return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text.c_str());
}
/*!
@ -724,7 +724,7 @@ Money GetAvailableMoneyForCommand()
*/
bool DoCommandP(const CommandContainer *container, bool my_cmd)
{
return DoCommandP(container->tile, container->p1, container->p2, container->cmd, container->callback, container->text, my_cmd);
return DoCommandP(container->tile, container->p1, container->p2, container->cmd, container->callback, container->text.c_str(), my_cmd);
}
/*!

@ -15,6 +15,7 @@
#include "economy_type.h"
#include "strings_type.h"
#include "tile_type.h"
#include <string>
struct GRFFile;
@ -550,7 +551,7 @@ struct CommandContainer {
uint32 cmd; ///< command being executed.
CommandCallback *callback; ///< any callback function executed upon successful completion of the command.
uint32 binary_length; ///< in case text contains binary data, this describes its length.
char text[MAX_CMD_TEXT_LENGTH]; ///< possible text sent for name changes etc, in bytes including '\0'.
std::string text; ///< possible text sent for name changes etc.
};
#endif /* COMMAND_TYPE_H */

@ -330,10 +330,26 @@ void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings set
str_validate(bufp, last, settings);
}
/**
* Reads a string till it finds a '\0' in the stream.
* @param buffer The buffer to put the data into.
* @param settings The string validation settings.
*/
void Packet::Recv_string(std::string &buffer, StringValidationSettings settings)
{
/* Don't allow reading from a closed socket */
if (cs->HasClientQuit()) return;
size_t length = ttd_strnlen((const char *)(this->buffer + this->pos), this->size - this->pos - 1);
buffer.assign((const char *)(this->buffer + this->pos), length);
this->pos += length + 1;
str_validate(const_cast<char *>(buffer.c_str()), buffer.c_str() + buffer.size(), settings);
}
/**
* Reads binary data.
* @param buffer The buffer to put the data into.
* @param size The size of the buffer.
* @param size The size of the data.
*/
void Packet::Recv_binary(char *buffer, size_t size)
{
@ -344,4 +360,18 @@ void Packet::Recv_binary(char *buffer, size_t size)
this->pos += (PacketSize) size;
}
/**
* Reads binary data.
* @param buffer The buffer to put the data into.
* @param size The size of the data.
*/
void Packet::Recv_binary(std::string &buffer, size_t size)
{
/* Don't allow reading from a closed socket */
if (cs->HasClientQuit()) return;
buffer.assign((const char *) &this->buffer[this->pos], size);
this->pos += (PacketSize) size;
}
#endif /* ENABLE_NETWORK */

@ -17,6 +17,7 @@
#include "config.h"
#include "core.h"
#include "../../string_type.h"
#include <string>
#ifdef ENABLE_NETWORK
@ -88,7 +89,9 @@ public:
uint32 Recv_uint32();
uint64 Recv_uint64();
void Recv_string(char *buffer, size_t size, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK);
void Recv_string(std::string &buffer, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK);
void Recv_binary(char *buffer, size_t size);
void Recv_binary(std::string &buffer, size_t size);
};
#endif /* ENABLE_NETWORK */

@ -18,6 +18,7 @@
#include "tcp.h"
#include "../network_type.h"
#include "../../core/pool_type.hpp"
#include <memory>
#ifdef ENABLE_NETWORK
@ -135,13 +136,16 @@ class CommandQueue {
CommandPacket *last; ///< The last packet in the queue; only valid when first != NULL.
uint count; ///< The number of items in the queue.
void Append(CommandPacket *p, bool move);
public:
/** Initialise the command queue. */
CommandQueue() : first(NULL), last(NULL), count(0) {}
/** Clear the command queue. */
~CommandQueue() { this->Free(); }
void Append(CommandPacket *p);
CommandPacket *Pop(bool ignore_paused = false);
void Append(CommandPacket &p) { this->Append(&p, false); }
void Append(CommandPacket &&p) { this->Append(&p, true); }
std::unique_ptr<CommandPacket> Pop(bool ignore_paused = false);
CommandPacket *Peek(bool ignore_paused = false);
void Free();
/** Get the number of items in the queue. */

@ -906,7 +906,7 @@ void NetworkGameLoop()
static Date next_date = 0;
static uint32 next_date_fract;
static uint8 next_tick_skip_counter;
static CommandPacket *cp = NULL;
static std::unique_ptr<CommandPacket> cp;
static bool check_sync_state = false;
static uint32 sync_state[2];
if (f == NULL && next_date == 0) {
@ -917,10 +917,9 @@ void NetworkGameLoop()
while (f != NULL && !feof(f)) {
if (_date == next_date && _date_fract == next_date_fract) {
if (cp != NULL) {
NetworkSendCommand(cp->tile, cp->p1, cp->p2, cp->cmd & ~CMD_FLAGS_MASK, NULL, cp->text, cp->company);
DEBUG(net, 0, "injecting: date{%08x; %02x; %02x}; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, _tick_skip_counter, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd));
free(cp);
cp = NULL;
NetworkSendCommand(cp->tile, cp->p1, cp->p2, cp->cmd & ~CMD_FLAGS_MASK, NULL, cp->text.c_str(), cp->company, cp->binary_length);
DEBUG(net, 0, "injecting: date{%08x; %02x; %02x}; %02x; %06x; %08x; %08x; %08x; \"%s\" (%x) (%s)", _date, _date_fract, _tick_skip_counter, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text.c_str(), cp->binary_length, GetCommandName(cp->cmd));
cp.reset();
}
if (check_sync_state) {
if (sync_state[0] == _random.state[0] && sync_state[1] == _random.state[1]) {
@ -954,24 +953,29 @@ void NetworkGameLoop()
) {
p += 5;
if (*p == ' ') p++;
cp = CallocT<CommandPacket>(1);
cp.reset(new CommandPacket());
int company;
int ret = sscanf(p, "date{%x; %x; %x}; %x; %x; %x; %x; %x; \"%[^\"]\"", &next_date, &next_date_fract, &next_tick_skip_counter, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
cp->text.resize(MAX_CMD_TEXT_LENGTH);
int ret = sscanf(p, "date{%x; %x; %x}; %x; %x; %x; %x; %x; \"%[^\"]\"", &next_date, &next_date_fract, &next_tick_skip_counter, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, const_cast<char *>(cp->text.c_str()));
/* There are 9 pieces of data to read, however the last is a
* string that might or might not exist. Ignore it if that
* string misses because in 99% of the time it's not used. */
assert(ret == 9 || ret == 8);
cp->company = (CompanyID)company;
cp->binary_length = 0;
} else if (strncmp(p, "join: ", 6) == 0) {
/* Manually insert a pause when joining; this way the client can join at the exact right time. */
int ret = sscanf(p + 6, "date{%x; %x; %x}", &next_date, &next_date_fract, &next_tick_skip_counter);
assert(ret == 3);
DEBUG(net, 0, "injecting pause for join at date{%08x; %02x; %02x}; please join when paused", next_date, next_date_fract, next_tick_skip_counter);
cp = CallocT<CommandPacket>(1);
cp.reset(new CommandPacket());
cp->tile = 0;
cp->company = COMPANY_SPECTATOR;
cp->cmd = CMD_PAUSE;
cp->p1 = PM_PAUSED_NORMAL;
cp->p2 = 1;
cp->callback = NULL;
cp->binary_length = 0;
_ddc_fastforward = false;
} else if (strncmp(p, "sync: ", 6) == 0) {
int ret = sscanf(p + 6, "date{%x; %x; %x}; %x; %x", &next_date, &next_date_fract, &next_tick_skip_counter, &sync_state[0], &sync_state[1]);

@ -655,7 +655,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID clien
p->Send_uint32(cp->p1);
p->Send_uint32(cp->p2);
p->Send_uint32(cp->tile);
p->Send_string(cp->text);
p->Send_string(cp->text.c_str());
p->Send_uint32(cp->frame);
this->SendPacket(p);

@ -955,7 +955,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
this->incoming_queue.Append(&cp);
this->incoming_queue.Append(std::move(cp));
return NETWORK_RECV_STATUS_OKAY;
}

@ -63,10 +63,14 @@ static CommandCallback * const _callback_table[] = {
* @param p The packet to append to the queue.
* @note A new instance of the CommandPacket will be made.
*/
void CommandQueue::Append(CommandPacket *p)
void CommandQueue::Append(CommandPacket *p, bool move)
{
CommandPacket *add = MallocT<CommandPacket>(1);
*add = *p;
CommandPacket *add = new CommandPacket();
if (move) {
*add = std::move(*p);
} else {
*add = *p;
}
add->next = NULL;
if (this->first == NULL) {
this->first = add;
@ -82,8 +86,9 @@ void CommandQueue::Append(CommandPacket *p)
* @param ignore_paused Whether to ignore commands that may not be executed while paused.
* @return the first item in the queue.
*/
CommandPacket *CommandQueue::Pop(bool ignore_paused)
std::unique_ptr<CommandPacket> CommandQueue::Pop(bool ignore_paused)
{
CommandPacket **prev = &this->first;
CommandPacket *ret = this->first;
CommandPacket *prev_item = NULL;
@ -99,7 +104,7 @@ CommandPacket *CommandQueue::Pop(bool ignore_paused)
*prev = ret->next;
this->count--;
}
return ret;
return std::unique_ptr<CommandPacket>(ret);
}
/**
@ -120,10 +125,8 @@ CommandPacket *CommandQueue::Peek(bool ignore_paused)
/** Free everything that is in the queue. */
void CommandQueue::Free()
{
CommandPacket *cp;
while ((cp = this->Pop()) != NULL) {
free(cp);
}
std::unique_ptr<CommandPacket> cp;
while ((cp = this->Pop()) != NULL) {}
assert(this->count == 0);
}
@ -157,9 +160,13 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
c.binary_length = binary_length;
if (binary_length == 0) {
strecpy(c.text, (text != NULL) ? text : "", lastof(c.text));
if (text != NULL) {
c.text.assign(text);
} else {
c.text.clear();
}
} else {
memcpy(c.text, text, binary_length);
c.text.assign(text, binary_length);
}
if (_network_server) {
@ -172,7 +179,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
c.frame = _frame_counter_max + 1;
c.my_cmd = true;
_local_wait_queue.Append(&c);
_local_wait_queue.Append(std::move(c));
return;
}
@ -196,7 +203,7 @@ void NetworkSyncCommandQueue(NetworkClientSocket *cs)
for (CommandPacket *p = _local_execution_queue.Peek(); p != NULL; p = p->next) {
CommandPacket c = *p;
c.callback = 0;
cs->outgoing_queue.Append(&c);
cs->outgoing_queue.Append(std::move(c));
}
}
@ -227,7 +234,6 @@ void NetworkExecuteLocalCommandQueue()
DoCommandP(cp, cp->my_cmd);
queue.Pop();
free(cp);
}
/* Local company may have changed, so we should not restore the old value */
@ -260,13 +266,13 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
* first place. This filters that out. */
cp.callback = (cs != owner) ? NULL : callback;
cp.my_cmd = (cs == owner);
cs->outgoing_queue.Append(&cp);
cs->outgoing_queue.Append(cp);
}
}
cp.callback = (cs != owner) ? NULL : callback;
cp.my_cmd = (cs == owner);
_local_execution_queue.Append(&cp);
_local_execution_queue.Append(cp);
}
/**
@ -283,11 +289,10 @@ static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owne
int to_go = _settings_client.network.commands_per_frame;
#endif
CommandPacket *cp;
std::unique_ptr<CommandPacket> cp;
while (--to_go >= 0 && (cp = queue->Pop(true)) != NULL) {
DistributeCommandPacket(*cp, owner);
NetworkAdminCmdLogging(owner, cp);
free(cp);
NetworkAdminCmdLogging(owner, cp.get());
}
}
@ -323,9 +328,10 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *c
cp->tile = p->Recv_uint32();
cp->binary_length = p->Recv_uint32();
if (cp->binary_length == 0) {
p->Recv_string(cp->text, lengthof(cp->text), (!_network_server && GetCommandFlags(cp->cmd) & CMD_STR_CTRL) != 0 ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
p->Recv_string(cp->text, (!_network_server && GetCommandFlags(cp->cmd) & CMD_STR_CTRL) != 0 ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
} else {
if ((p->pos + (PacketSize) cp->binary_length + /* callback index */ 1) > p->size) return "invalid binary data length";
if (cp->binary_length > MAX_CMD_TEXT_LENGTH) return "over-size binary data length";
p->Recv_binary(cp->text, cp->binary_length);
}
@ -350,9 +356,10 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
p->Send_uint32(cp->tile);
p->Send_uint32(cp->binary_length);
if (cp->binary_length == 0) {
p->Send_string(cp->text);
p->Send_string(cp->text.c_str());
} else {
p->Send_binary(cp->text, cp->binary_length);
assert(cp->text.size() >= cp->binary_length);
p->Send_binary(cp->text.c_str(), cp->binary_length);
}
byte callback = 0;

@ -1144,7 +1144,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
if (GetCommandFlags(cp.cmd) & CMD_CLIENT_ID) cp.p2 = this->client_id;
this->incoming_queue.Append(&cp);
this->incoming_queue.Append(std::move(cp));
return NETWORK_RECV_STATUS_OKAY;
}
@ -1799,10 +1799,9 @@ void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password,
*/
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
{
CommandPacket *cp;
std::unique_ptr<CommandPacket> cp;
while ((cp = cs->outgoing_queue.Pop()) != NULL) {
cs->SendCommand(cp);
free(cp);
cs->SendCommand(cp.get());
}
}

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