mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
Output a log, savegame and screenshot on desync events
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3fdd553a08
commit
fa55a1c002
@ -433,6 +433,37 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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return buffer;
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}
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/**
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* Fill the crash log buffer with all data of a desync event.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::FillDesyncCrashLog(char *buffer, const char *last) const
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{
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time_t cur_time = time(nullptr);
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buffer += seprintf(buffer, last, "*** OpenTTD Multiplayer %s Desync Report ***\n\n", _network_server ? "Server" : "Client");
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buffer += seprintf(buffer, last, "Desync at: %s", asctime(gmtime(&cur_time)));
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i, %i)\n\n", _cur_date_ymd.year, _cur_date_ymd.month + 1, _cur_date_ymd.day, _date_fract, _tick_skip_counter);
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buffer = this->LogOpenTTDVersion(buffer, last);
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buffer = this->LogOSVersion(buffer, last);
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buffer = this->LogCompiler(buffer, last);
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buffer = this->LogOSVersionDetail(buffer, last);
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buffer = this->LogConfiguration(buffer, last);
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buffer = this->LogLibraries(buffer, last);
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buffer = this->LogGamelog(buffer, last);
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buffer = this->LogRecentNews(buffer, last);
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buffer = this->LogCommandLog(buffer, last);
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buffer += seprintf(buffer, last, "*** End of OpenTTD Multiplayer %s Desync Report ***\n", _network_server ? "Server" : "Client");
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return buffer;
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}
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/**
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* Write the crash log to a file.
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* @note On success the filename will be filled with the full path of the
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@ -442,9 +473,9 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash log was successfully written.
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*/
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bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
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bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last, const char *name) const
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{
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seprintf(filename, filename_last, "%scrash.log", _personal_dir);
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seprintf(filename, filename_last, "%s%s.log", _personal_dir, name);
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FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
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if (file == nullptr) return false;
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@ -470,7 +501,7 @@ bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *fil
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash save was successfully made.
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*/
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const char *name) const
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{
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/* If the map array doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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@ -479,7 +510,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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try {
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GamelogEmergency();
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seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
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seprintf(filename, filename_last, "%s%s.sav", _personal_dir, name);
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/* Don't do a threaded saveload. */
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return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
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@ -496,12 +527,12 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash screenshot was successfully made.
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*/
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bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
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bool CrashLog::WriteScreenshot(char *filename, const char *filename_last, const char *name) const
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{
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/* Don't draw when we have invalid screen size */
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if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
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bool res = MakeScreenshot(SC_CRASHLOG, "crash");
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bool res = MakeScreenshot(SC_CRASHLOG, name);
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if (res) strecpy(filename, _full_screenshot_name, filename_last);
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return res;
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}
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@ -561,6 +592,57 @@ bool CrashLog::MakeCrashLog() const
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return ret;
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}
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/**
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* Makes a desync crash log, writes it to a file and then subsequently tries
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* to make a crash savegame. It uses DEBUG to write
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* information like paths to the console.
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* @return true when everything is made successfully.
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*/
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bool CrashLog::MakeDesyncCrashLog() const
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{
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char filename[MAX_PATH];
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char buffer[65536 * 2];
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bool ret = true;
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const char *mode = _network_server ? "server" : "client";
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char name_buffer[64];
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char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "desync-%s-", mode);
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time_t cur_time = time(nullptr);
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strftime(name_buffer_date, lastof(name_buffer) - name_buffer_date, "%Y%m%dT%H%M%SZ", gmtime(&cur_time));
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printf("Desync encountered (%s), generating desync log...\n", mode);
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this->FillDesyncCrashLog(buffer, lastof(buffer));
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bool bret = this->WriteCrashLog(buffer, filename, lastof(filename), name_buffer);
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if (bret) {
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printf("Desync log written to %s. Please add this file to any bug reports.\n\n", filename);
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} else {
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printf("Writing desync log failed.\n\n");
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ret = false;
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}
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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if (bret) {
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printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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} else {
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ret = false;
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printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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}
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if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
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bret = this->WriteScreenshot(filename, lastof(filename), name_buffer);
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if (bret) {
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printf("Desync screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
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} else {
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ret = false;
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printf("Writing desync screenshot failed.\n\n");
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}
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}
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return ret;
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}
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/**
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* Makes a crash dump and crash savegame. It uses DEBUG to write
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* information like paths to the console.
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@ -111,7 +111,8 @@ public:
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virtual ~CrashLog() {}
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char *FillCrashLog(char *buffer, const char *last) const;
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bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
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char *FillDesyncCrashLog(char *buffer, const char *last) const;
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bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last, const char *name = "crash") const;
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/**
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* Write the (crash) dump to a file.
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@ -123,10 +124,11 @@ public:
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* was successful (not all OSes support dumping files).
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*/
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virtual int WriteCrashDump(char *filename, const char *filename_last) const;
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bool WriteSavegame(char *filename, const char *filename_last) const;
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bool WriteScreenshot(char *filename, const char *filename_last) const;
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bool WriteSavegame(char *filename, const char *filename_last, const char *name = "crash") const;
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bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash") const;
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bool MakeCrashLog() const;
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bool MakeDesyncCrashLog() const;
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bool MakeCrashSavegameAndScreenshot() const;
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/**
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@ -136,6 +138,8 @@ public:
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*/
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static void InitialiseCrashLog();
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static void DesyncCrashLog();
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static void SetErrorMessage(const char *message);
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static void AfterCrashLogCleanup();
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@ -31,6 +31,7 @@
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#include "network_client.h"
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#include "../core/backup_type.hpp"
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#include "../thread.h"
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#include "../crashlog.h"
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#include "table/strings.h"
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@ -282,6 +283,8 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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DEBUG(net, 0, "Sync error detected!");
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my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);
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CrashLog::DesyncCrashLog();
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extern void CheckCaches(bool force_check);
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CheckCaches(true);
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return false;
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@ -30,6 +30,7 @@
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#include "../core/pool_func.hpp"
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#include "../core/random_func.hpp"
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#include "../rev.h"
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#include "../crashlog.h"
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#include <mutex>
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#include <condition_variable>
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#if defined(__MINGW32__)
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@ -1170,6 +1171,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
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NetworkAdminClientError(this->client_id, errorno);
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if (errorno == NETWORK_ERROR_DESYNC) {
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CrashLog::DesyncCrashLog();
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// have the server and all clients run some sanity checks
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NetworkSendCommand(0, 0, 0, CMD_DESYNC_CHECK, nullptr, nullptr, _local_company, 0);
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}
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@ -375,6 +375,8 @@ class CrashLogOSX : public CrashLog {
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}
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public:
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struct DesyncTag {};
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/**
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* A crash log is always generated by signal.
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* @param signum the signal that was caused by the crash.
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@ -399,6 +401,13 @@ public:
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#endif /* WITH_UCONTEXT */
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}
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CrashLogOSX(DesyncTag tag) : signum(0), si(nullptr), context(nullptr), signal_instruction_ptr_valid(false)
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{
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filename_log[0] = '\0';
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filename_save[0] = '\0';
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filename_screenshot[0] = '\0';
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}
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/** Generate the crash log. */
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bool MakeCrashLog()
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{
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@ -502,3 +511,9 @@ void CDECL HandleCrash(int signum, siginfo_t *si, void *context)
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sigaction(*i, &sa, nullptr);
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}
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}
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/* static */ void CrashLog::DesyncCrashLog()
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{
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CrashLogOSX log(CrashLogOSX::DesyncTag{});
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log.MakeDesyncCrashLog();
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}
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@ -517,6 +517,8 @@ class CrashLogUnix : public CrashLog {
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#endif
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public:
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struct DesyncTag {};
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/**
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* A crash log is always generated by signal.
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* @param signum the signal that was caused by the crash.
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@ -544,6 +546,15 @@ public:
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{
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}
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#endif /* WITH_SIGACTION */
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CrashLogUnix(DesyncTag tag) : signum(0)
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{
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#ifdef WITH_SIGACTION
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this->si = nullptr;
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this->context = nullptr;
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this->signal_instruction_ptr_valid = false;
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#endif
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}
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};
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/** The signals we want our crash handler to handle. */
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@ -608,3 +619,9 @@ static void CDECL HandleCrash(int signum)
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#endif
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}
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}
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/* static */ void CrashLog::DesyncCrashLog()
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{
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CrashLogUnix log(CrashLogUnix::DesyncTag{});
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log.MakeDesyncCrashLog();
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}
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SetUnhandledExceptionFilter(ExceptionHandler);
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}
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/* static */ void CrashLog::DesyncCrashLog()
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{
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CrashLogWindows log(nullptr);
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log.MakeDesyncCrashLog();
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}
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/* The crash log GUI */
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static bool _expanded;
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