Add: [Network] Validate the client name when receiving one from the server

This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations.
pull/251/head
rubidium42 3 years ago committed by rubidium42
parent e1cebe0ea0
commit 2999d301ad

@ -623,6 +623,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
/* The server validates the name when receiving it from clients, so when it is wrong
* here something went really wrong. In the best case the packet got malformed on its
* way too us, in the worst case the server is broken or compromised. */
if (!NetworkIsValidClientName(name)) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
ci = NetworkClientInfo::GetByClientID(client_id);
if (ci != nullptr) {

Loading…
Cancel
Save