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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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@ -1801,6 +1801,8 @@ STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating
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STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
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STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
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STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer took too long to join
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STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}You took too long to download the map
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STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}You took too long to join the server
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############ Leave those lines in this order!!
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STR_NETWORK_ERROR_CLIENT_GENERAL :general error
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@ -1819,6 +1821,10 @@ STR_NETWORK_ERROR_CLIENT_KICKED :kicked by serve
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STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
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STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
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STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no password in time
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
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############ End of leave-in-this-order
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STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
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@ -315,8 +315,13 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err)
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STR_NETWORK_ERROR_CLIENT_KICKED,
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STR_NETWORK_ERROR_CLIENT_CHEATER,
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STR_NETWORK_ERROR_CLIENT_SERVER_FULL,
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STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS
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STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS,
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD,
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER,
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP,
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN,
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};
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assert_compile(lengthof(network_error_strings) == NETWORK_ERROR_END);
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if (err >= (ptrdiff_t)lengthof(network_error_strings)) err = NETWORK_ERROR_GENERAL;
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@ -643,42 +643,36 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p)
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{
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static const StringID network_error_strings[] = {
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STR_NETWORK_ERROR_LOSTCONNECTION, // NETWORK_ERROR_GENERAL
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STR_NETWORK_ERROR_LOSTCONNECTION, // NETWORK_ERROR_DESYNC
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STR_NETWORK_ERROR_LOSTCONNECTION, // NETWORK_ERROR_SAVEGAME_FAILED
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STR_NETWORK_ERROR_LOSTCONNECTION, // NETWORK_ERROR_CONNECTION_LOST
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STR_NETWORK_ERROR_LOSTCONNECTION, // NETWORK_ERROR_ILLEGAL_PACKET
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STR_NETWORK_ERROR_LOSTCONNECTION, // NETWORK_ERROR_NEWGRF_MISMATCH
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STR_NETWORK_ERROR_SERVER_ERROR, // NETWORK_ERROR_NOT_AUTHORIZED
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STR_NETWORK_ERROR_SERVER_ERROR, // NETWORK_ERROR_NOT_EXPECTED
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STR_NETWORK_ERROR_WRONG_REVISION, // NETWORK_ERROR_WRONG_REVISION
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STR_NETWORK_ERROR_LOSTCONNECTION, // NETWORK_ERROR_NAME_IN_USE
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STR_NETWORK_ERROR_WRONG_PASSWORD, // NETWORK_ERROR_WRONG_PASSWORD
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STR_NETWORK_ERROR_SERVER_ERROR, // NETWORK_ERROR_COMPANY_MISMATCH
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STR_NETWORK_ERROR_KICKED, // NETWORK_ERROR_KICKED
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STR_NETWORK_ERROR_CHEATER, // NETWORK_ERROR_CHEATER
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STR_NETWORK_ERROR_SERVER_FULL, // NETWORK_ERROR_FULL
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STR_NETWORK_ERROR_TOO_MANY_COMMANDS, // NETWORK_ERROR_TOO_MANY_COMMANDS
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STR_NETWORK_ERROR_TIMEOUT_PASSWORD, // NETWORK_ERROR_TIMEOUT_PASSWORD
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STR_NETWORK_ERROR_TIMEOUT_COMPUTER, // NETWORK_ERROR_TIMEOUT_COMPUTER
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STR_NETWORK_ERROR_TIMEOUT_MAP, // NETWORK_ERROR_TIMEOUT_MAP
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STR_NETWORK_ERROR_TIMEOUT_JOIN, // NETWORK_ERROR_TIMEOUT_JOIN
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};
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assert_compile(lengthof(network_error_strings) == NETWORK_ERROR_END);
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NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
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switch (error) {
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/* We made an error in the protocol, and our connection is closed.... */
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case NETWORK_ERROR_NOT_AUTHORIZED:
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case NETWORK_ERROR_NOT_EXPECTED:
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case NETWORK_ERROR_COMPANY_MISMATCH:
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_ERROR, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_FULL:
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_WRONG_REVISION:
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ShowErrorMessage(STR_NETWORK_ERROR_WRONG_REVISION, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_WRONG_PASSWORD:
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ShowErrorMessage(STR_NETWORK_ERROR_WRONG_PASSWORD, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_KICKED:
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ShowErrorMessage(STR_NETWORK_ERROR_KICKED, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_CHEATER:
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ShowErrorMessage(STR_NETWORK_ERROR_CHEATER, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_TOO_MANY_COMMANDS:
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ShowErrorMessage(STR_NETWORK_ERROR_TOO_MANY_COMMANDS, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_TIMEOUT_PASSWORD:
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ShowErrorMessage(STR_NETWORK_ERROR_TIMEOUT_PASSWORD, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_TIMEOUT_COMPUTER:
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ShowErrorMessage(STR_NETWORK_ERROR_TIMEOUT_COMPUTER, INVALID_STRING_ID, WL_CRITICAL);
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break;
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default:
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ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
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}
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StringID err = STR_NETWORK_ERROR_LOSTCONNECTION;
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if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error];
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ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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@ -1843,7 +1843,7 @@ void NetworkServer_Tick(bool send_frame)
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/* Downloading the map... this is the amount of time since starting the saving. */
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if (lag > _settings_client.network.max_download_time) {
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IConsolePrintF(CC_ERROR, "Client #%d is dropped because it took longer than %d ticks to download the map", cs->client_id, _settings_client.network.max_download_time);
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cs->SendError(NETWORK_ERROR_TIMEOUT_COMPUTER);
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cs->SendError(NETWORK_ERROR_TIMEOUT_MAP);
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continue;
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}
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break;
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@ -1853,7 +1853,7 @@ void NetworkServer_Tick(bool send_frame)
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/* The map has been sent, so this is for loading the map and syncing up. */
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if (lag > _settings_client.network.max_join_time) {
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IConsolePrintF(CC_ERROR, "Client #%d is dropped because it took longer than %d ticks to join", cs->client_id, _settings_client.network.max_join_time);
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cs->SendError(NETWORK_ERROR_TIMEOUT_COMPUTER);
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cs->SendError(NETWORK_ERROR_TIMEOUT_JOIN);
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continue;
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}
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break;
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@ -124,6 +124,10 @@ enum NetworkErrorCode {
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NETWORK_ERROR_TOO_MANY_COMMANDS,
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NETWORK_ERROR_TIMEOUT_PASSWORD,
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NETWORK_ERROR_TIMEOUT_COMPUTER,
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NETWORK_ERROR_TIMEOUT_MAP,
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NETWORK_ERROR_TIMEOUT_JOIN,
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NETWORK_ERROR_END,
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};
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#endif /* ENABLE_NETWORK */
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