Commit Graph

152 Commits (3fb100c670412af1f978eaaf967e7ab65e29eab1)

Author SHA1 Message Date
rubidium 634aba16a7 (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 17 years ago
rubidium 6f76bc2449 (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. 17 years ago
rubidium cadc470da5 (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 17 years ago
rubidium 732845440a (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium 235ad4ab6b (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 17 years ago
rubidium c2dcccae16 (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 17 years ago
rubidium 39f17c9de4 (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed. 17 years ago
rubidium bb368f880b (svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not (properly) use a road stop still tried to go to that road stop. 17 years ago
maedhros 8f365e3143 (svn r10924) -Fix [FS#1120]: VS_STOPPED is only set for the front part of an articulated
road vehicle, so don't check any other parts when testing if the vehicle is
stopped inside a depot.
17 years ago
bjarni 495bc4ecf4 (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count didn't always update correctly) (Matthias) 17 years ago
rubidium 14e55dd4b9 (svn r10814) -Fix [FS#1103]/Codechange: allow trams to be reverse manually, even though there is no track to do so. 17 years ago
maedhros 83a04adb71 (svn r10812) -Fix (r10097) [FS#1093]: Make RoadVehicle::MarkDirty() mark all parts of articulated vehicles as dirty, not just the front. 17 years ago
maedhros bc3231d189 (svn r10811) -Fix (r10097): Refit all the parts of an articulated road vehicle, not just the first part. 17 years ago
maedhros 371a0c4be6 (svn r10809) -Fix (r10097): When reversing, articulated parts of road vehicles should not attempt to do their own pathfinding. 17 years ago
rubidium b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
rubidium 2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 17 years ago
rubidium a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago
rubidium 9c9fc1a79e (svn r10672) -Codechange: typify some parameters/variables. 17 years ago
rubidium df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 17 years ago
rubidium 7cb7488836 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 17 years ago
rubidium ec137f60ed (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 17 years ago
rubidium c0e341ee05 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 17 years ago
peter1138 85fb4eb94b (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 17 years ago
matthijs 25f7e8c8a0 (svn r10345) -Fix [FS#290]: Make OPF handle coming out of a tunnel as well as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel.
-Fix [FS#290]: Make NPF look back when finding a depot for road vehicles.
17 years ago
maedhros 9fce70ac21 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 17 years ago
rubidium 37e3cbb980 (svn r10287) -Fix (r10266): some surprises from that (almost always) complaining compiler... 17 years ago
rubidium fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 17 years ago
maedhros 7fb6e8f11d (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 17 years ago
rubidium 23727da96f (svn r10208) -Codechange: replace int32 with Money where appropriate. 17 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
maedhros f8ae742da4 (svn r10122) -Codechange: Add a CountBitsSet function and use it to replace some less efficient loops. 17 years ago
peter1138 ce590b59f3 (svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 17 years ago
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
rubidium 17dd40ea0f (svn r10029) -Fix (r9923): trams should not/cannot turn on roadworks. 17 years ago
glx 435cc84f66 (svn r10012) -Fix (r9999): crash when forcing road vehicles to turn 17 years ago
rubidium b3aa28e879 (svn r10003) -Fix (r9999): crash when vehicle had to turn on a bridge. 17 years ago
rubidium f7f289667d (svn r10002) -Fix (r9999): don't try to get the disallowed directions from a road depot... 17 years ago
rubidium 294a154bf7 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 17 years ago
rubidium 734a302fd1 (svn r9989) -Fix [FS#817]: trams/road vehicles did go to the closest road stop regardless whether they could actually "drive" on there. 17 years ago
bjarni ae9b3c41e0 (svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator) 17 years ago
rubidium 781f8cf61b (svn r9927) -Fix: assert triggered when letting a tram run into the wrong side of a depot. 17 years ago
rubidium 7ce4b8e29c (svn r9924) -Fix: update the road vehicle speeds when stopped and/or running just behind another vehicle. 17 years ago
rubidium a8d9b4e040 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 17 years ago
rubidium ce84250249 (svn r9919) -Codechange: prepare some more places for more road types. 17 years ago
rubidium 21546a66f3 (svn r9917) -Codechange: prepare some more areas for more road types. 17 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
rubidium fcb5e74fbb (svn r9833) -Fix: also 'leave' the station when leaving for automatic servicing. 17 years ago
peter1138 e16ea9b758 (svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains. 17 years ago
rubidium a84ca16dc4 (svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions. 17 years ago
peter1138 ebe81b98ce (svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, for all vehicle types. 17 years ago
rubidium 9a893ebe20 (svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. 17 years ago
rubidium cc9d811f53 (svn r9770) -Codechange: perform the payment of cargo when loading/unloading, but when arriving at the station. 17 years ago
rubidium 5a46c763f0 (svn r9760) -Codechange: remove the need for saving some vehicle variables. 17 years ago
rubidium df59f5cd15 (svn r9755) -Codechange: refactor some more of the begin loading stuff. 17 years ago
rubidium 0def47a3b0 (svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches. 17 years ago
rubidium dba21ab802 (svn r9752) -Codechange: remove some duplication related to BeginLoading. 17 years ago
maedhros 8acc58b731 (svn r9742) -Fix (r9689) [FS#739]: Fix cloning with refit costs again, hopefully for good this time. 17 years ago
truelight 948ef6dc1b (svn r9740) -Fix [FS#709]: removed wrong assert() that could be triggered by removing an order at the wrong moment 17 years ago
maedhros aaa917d56d (svn r9685) -Fix (r9683): Call v->LeaveStation() when a vehicle in a station is sent to a depot. 17 years ago
rubidium 7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 17 years ago
belugas 76faa0f759 (svn r9664) -Documentation: Doxygen corrections,errors and omissions 17 years ago
maedhros 3d81de8d7e (svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist. 17 years ago
maedhros 00d828e738 (svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
17 years ago
belugas 34272ad201 (svn r9523) -Cleanup: doxygen changes. Time to take care of "R" 18 years ago
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 18 years ago
peter1138 3d3d8d7c47 (svn r9303) -Codechange: Use cargo class when counting passengers in a road vehicle crash, and when loading aircraft. 18 years ago
peter1138 497e5fe565 (svn r9301) -Codechange: Use cargo class to determine if a road vehicle can stop in bus or truck stops. 18 years ago
peter1138 70e32d663a (svn r9259) -Codechange: NUM_CARGO isn't a valid cargo type... 18 years ago
bjarni 0ad237611e (svn r9072) -Codechange: [Orders] added methods to orders to free them and check if they are in use 18 years ago
rubidium 36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 18 years ago
rubidium 979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
maedhros 78c3edcbb1 (svn r8946) -Feature: [NewGRF] Add support for vehicle variables 0xFE and 0xFF bit 10,
which is set when a vehicle was built during the exclusive testing phase.
18 years ago
maedhros 2f557f7dc0 (svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status. 18 years ago
tron 05c6e8f883 (svn r8897) -Fix
Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
18 years ago
tron 5c91ec0587 (svn r8884) -Fix
Replace SetSpeedLimitOnBridge() by something simpler
18 years ago
rubidium 98a4fc1399 (svn r8868) -Fix (r8715): road vehicles could not overtake anymore in some directions (mart3p). 18 years ago
rubidium a2999dadc9 (svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p. 18 years ago
rubidium a374caf51d (svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments. 18 years ago
rubidium ebff8b09fc (svn r8726) -Codechange: bools are 1 or 0 according to the C++ standard and refactor RoadStop::AllocateBay to remove a loop condition. Suggestions by Tron. 18 years ago
rubidium 93b78f31fb (svn r8725) -Fix (r8712): test the first bit of the bitmask, not the nth, as we are shifting the bitmask. 18 years ago
rubidium 3969f10b53 (svn r8723) -Codechange: replace yet another couple of magic numbers with enums. 18 years ago
rubidium da705e8167 (svn r8721) -Fix (8715): road vehicles could not turn around properly 18 years ago
rubidium b5dade8098 (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p. 18 years ago
rubidium fd645aa845 (svn r8712) -Codechange/cleanup: replace 'magic' constants with enums, use proper types instead of byte, uint etc., give variables more descriptive names and add some comments. 18 years ago
rubidium eb5648f382 (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 18 years ago
rubidium 3f74dbe5c0 (svn r8694) -Codechange: make RoadStop's status accessible via accessor functions. 18 years ago
rubidium 654aca2b32 (svn r8692) -Cleanup: add comments to RoadVehController. Patch by mart3p. 18 years ago
bjarni f626458af7 (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
      All vehicle types behaves in the same way
      Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
      All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
      Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list

   -The code changes:
      Instead of looping all engines all the time, each list generates a list like the build windows
        This ensures consistent list generation since only one function can loop all engines
      Unified code for all vehicle types
      It now use the lists to call the drawing code in the build vehicle window
      Works on selected EngineIDs instead of selected index in the list
18 years ago
rubidium ec301e0f8a (svn r8609) -Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel. 18 years ago
tron cf5514ce8d (svn r8550) -Fix
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
18 years ago
tron 059552f2d9 (svn r8538) -Fix
GetRoadStopByTile() cannot return NULL. Remove therefore unnecessary check
18 years ago
celestar c09e73a5e5 (svn r8536) -Fix (FS#577): Road Vehicles now can obtain a slot even if the station is very spread out 18 years ago
tron 36d965a697 (svn r8474) -Fix
Turn GetPrimaryRoadStop() into a method of struct Station
18 years ago
tron fa8f46c88e (svn r8425) -Fix
Do not try to invalidate a window which just got deleted. It is pointless
18 years ago
tron d858077fd2 (svn r8424) -Fix
Do not call ClearSlot() just before calling DeleteVehicle(), which does it too
18 years ago
celestar dfb5556376 (svn r8402) -Codechange: Move RoadStop-specific enums to the RoadStop class, and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop 18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
KUDr 92e42d621d (svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue. 18 years ago