(svn r8694) -Codechange: make RoadStop's status accessible via accessor functions.

pull/155/head
rubidium 18 years ago
parent 654aca2b32
commit 3f74dbe5c0

@ -490,11 +490,11 @@ static void ClearCrashedStation(Vehicle *v)
{
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
// mark station as not busy
CLRBIT(rs->status, 7);
/* Mark the station entrance as not busy */
rs->SetEntranceBusy(false);
// free parking bay
SETBIT(rs->status, HASBIT(v->u.road.state, 1) ? 1 : 0);
/* Free the parking bay */
rs->FreeBay(HASBIT(v->u.road.state, 1) ? 1 : 0);
}
static void RoadVehDelete(Vehicle *v)
@ -1080,7 +1080,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir
} else {
// proper station type, check if there is free loading bay
if (!_patches.roadveh_queue &&
GB(GetRoadStopByTile(tile, rstype)->status, 0, 2) == 0) {
!GetRoadStopByTile(tile, rstype)->HasFreeBay()) {
// station is full and RV queuing is off
bitmask = 0;
}
@ -1411,8 +1411,8 @@ again:
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
/* Vehicle is leaving a road stop tile, mark bay as free and clear the usage bit */
SETBIT(rs->status, v->u.road.state & 2 ? 1 : 0); // set bay as free
CLRBIT(rs->status, 7); // usage bit
rs->FreeBay(HASBIT(v->u.road.state, 1) ? 1 : 0);
rs->SetEntranceBusy(false);
}
}
@ -1527,7 +1527,7 @@ again:
Order old_order;
/* Clear road stop busy bit to allow another vehicle to enter or leave */
CLRBIT(rs->status, 7);
rs->SetEntranceBusy(false);
v->last_station_visited = GetStationIndex(v->tile);
@ -1554,8 +1554,8 @@ again:
/* Vehicle is ready to leave a bay in a road stop */
if (v->current_order.type != OT_GOTO_DEPOT) {
if (HASBIT(rs->status, 7)) {
/* Road stop is busy, so wait */
if (rs->IsEntranceBusy()) {
/* Road stop entrance is busy, so wait */
v->cur_speed = 0;
return;
}
@ -1564,7 +1564,7 @@ again:
ClearSlot(v);
}
/* Set road stop busy bit to prevent another vehicle trying to enter or leave */
SETBIT(rs->status, 7);
rs->SetEntranceBusy(true);
if (rs == v->u.road.slot) {
/* We are leaving the correct station */

@ -437,3 +437,52 @@ bool RoadStop::IsValid() const
{
return xy != INVALID_TILE;
}
/** Checks whether there is a free bay in this road stop */
bool RoadStop::HasFreeBay() const
{
return GB(status, 0, MAX_BAY_COUNT) != 0;
}
/**
* Allocates a bay
* @return the allocated bay number
* @pre this->HasFreeBay()
*/
uint RoadStop::AllocateBay()
{
/* Find the first free bay. If the bit is set, the bay is free. */
for (uint bay_nr = 0; bay_nr < MAX_BAY_COUNT; bay_nr++) {
if (HASBIT(status, bay_nr)) {
CLRBIT(status, bay_nr);
return bay_nr;
}
}
/* There has to be a free bay (precondition) */
NOT_REACHED();
return 0;
}
/**
* Frees the given bay
* @param nr the number of the bay to free
*/
void RoadStop::FreeBay(uint nr)
{
assert(nr < MAX_BAY_COUNT);
SETBIT(status, nr);
}
/** Checks whether the entrance of the road stop is occupied by a vehicle */
bool RoadStop::IsEntranceBusy() const
{
return HASBIT(status, 7);
}
/** Makes an entrance occupied or free */
void RoadStop::SetEntranceBusy(bool busy)
{
SB(status, 7, 1, !!busy);
}

@ -44,10 +44,11 @@ struct RoadStop {
static const int cDebugCtorLevel = 3; ///< Debug level on which Contructor / Destructor messages are printed
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
TileIndex xy; ///< Position on the map
RoadStopID index; ///< Global (i.e. pool-wide) index
byte status; ///< Current status of the Stop. Like which spot is taken. TODO - enumify this
byte status; ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
byte num_vehicles; ///< Number of vehicles currently slotted to this stop
struct RoadStop *next; ///< Next stop of the given type at this station
@ -62,6 +63,13 @@ struct RoadStop {
void operator delete(void *rs, int index);
bool IsValid() const;
/* For accessing status */
bool HasFreeBay() const;
uint AllocateBay();
void FreeBay(uint nr);
bool IsEntranceBusy() const;
void SetEntranceBusy(bool busy);
protected:
static RoadStop *AllocateRaw(void);
};

@ -2278,25 +2278,17 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
/* Attempt to allocate a parking bay in a road stop */
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
/* rs->status bits 0 and 1 describe current the two parking spots.
* 0 means occupied, 1 means free. */
// Check if station is busy or if there are no free bays.
if (HASBIT(rs->status, 7) || GB(rs->status, 0, 2) == 0)
return 8;
/* Check if station is busy or if there are no free bays. */
if (rs->IsEntranceBusy() || !rs->HasFreeBay()) return 8;
v->u.road.state += 32;
// if the first bay is free, allocate that, else the second bay must be free.
if (HASBIT(rs->status, 0)) {
CLRBIT(rs->status, 0);
} else {
CLRBIT(rs->status, 1);
v->u.road.state += 2;
}
/* Allocate a bay and update the road state */
uint bay_nr = rs->AllocateBay();
SB(v->u.road.state, 1, 1, bay_nr);
// mark the station as busy
SETBIT(rs->status, 7);
/* Mark the station entrace as busy */
rs->SetEntranceBusy(true);
}
}
}

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