(svn r10122) -Codechange: Add a CountBitsSet function and use it to replace some less efficient loops.

pull/155/head
maedhros 17 years ago
parent 0e53fd6d32
commit f8ae742da4

@ -67,10 +67,7 @@ int64 CalculateCompanyValue(const Player* p)
uint num = 0;
FOR_ALL_STATIONS(st) {
if (st->owner == owner) {
uint facil = st->facilities;
do num += (facil&1); while (facil >>= 1);
}
if (st->owner == owner) num += CountBitsSet(st->facilities);
}
value = num * _price.station_value * 25;
@ -144,10 +141,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
const Station* st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner) {
int facil = st->facilities;
do num += facil&1; while (facil>>=1);
}
if (st->owner == owner) num += CountBitsSet(st->facilities);
}
_score_part[owner][SCORE_STATIONS] = num;
}
@ -196,9 +190,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Generate score for variety of cargo */
{
uint cargo = p->cargo_types;
uint num = 0;
do num += cargo&1; while (cargo>>=1);
uint num = CountBitsSet(p->cargo_types);
_score_part[owner][SCORE_CARGO] = num;
if (update) p->cargo_types = 0;
}

@ -147,9 +147,11 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold);
void ChangeTownRating(Town *t, int add, int max);
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
int FindFirstBit(uint32 x);
int CountBitsSet(uint32 value);
void AfterLoadTown();
void UpdatePatches();
void AskExitGame();

@ -270,6 +270,21 @@ int FindFirstBit(uint32 value)
return i;
}
int CountBitsSet(uint32 value)
{
int num;
/* This loop is only called once for every bit set by clearing the lowest
* bit in each loop. The number of bits is therefore equal to the number of
* times the loop was called. It was found at the following website:
* http://graphics.stanford.edu/~seander/bithacks.html */
for (num = 0; value != 0; num++) {
value &= value - 1;
}
return num;
}
static void Save_NAME()
{

@ -1085,15 +1085,8 @@ static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
static int PickRandomBit(uint bits)
{
uint num = 0;
uint b = bits;
uint i;
do {
if (b & 1) num++;
} while (b >>= 1);
num = RandomRange(num);
uint num = RandomRange(CountBitsSet(bits));
for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
return i;

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