peter1138
|
0f7392bd61
|
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
17 years ago |
rubidium
|
2fc62eab05
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
17 years ago |
rubidium
|
2d2e1e3863
|
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
|
17 years ago |
rubidium
|
0365c1f33b
|
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
|
17 years ago |
peter1138
|
0ae26a0312
|
(svn r11789) -Codechange: coding style for global variable names
|
17 years ago |
rubidium
|
64d691bacc
|
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
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17 years ago |
rubidium
|
e2f7ec1d3e
|
(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
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17 years ago |
rubidium
|
444e77d8bc
|
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
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17 years ago |
peter1138
|
588f1d2aca
|
(svn r11770) -Codechange: An engine type's type is EngineID, not byte.
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17 years ago |
rubidium
|
445a733eb6
|
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
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17 years ago |
smatz
|
c10d3da133
|
(svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles
|
17 years ago |
rubidium
|
722613f7f3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
17 years ago |
rubidium
|
db73addb43
|
(svn r11702) -Codechange: move all date related stuff to date*.
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17 years ago |
rubidium
|
f82aeb82c5
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
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17 years ago |
rubidium
|
81bf9f8503
|
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
|
17 years ago |
rubidium
|
3074bca136
|
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
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17 years ago |
rubidium
|
766551b0bc
|
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
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17 years ago |
rubidium
|
8427b8bad2
|
(svn r11675) -Codechange: split the string types from the string functions.
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17 years ago |
rubidium
|
be923601bf
|
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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17 years ago |
smatz
|
d56a690ba4
|
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
|
17 years ago |
smatz
|
926fe5c9e9
|
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
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17 years ago |
smatz
|
60f9bbd17e
|
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
|
17 years ago |
rubidium
|
745da6563f
|
(svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked.
|
17 years ago |
rubidium
|
4f0e072f3f
|
(svn r11571) -Fix [FS#1493]: road vehicle getting to the wrong side of a station when trying to overtake in there.
|
17 years ago |
skidd13
|
5d74f2ced4
|
(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style
|
17 years ago |
rubidium
|
825fc97077
|
(svn r11524) -Fix [FS#1485]: assertion when tram reversed at a station.
|
17 years ago |
skidd13
|
e36dba227b
|
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
|
17 years ago |
skidd13
|
815b8d8df1
|
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
|
17 years ago |
skidd13
|
f92f3aec06
|
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
|
17 years ago |
skidd13
|
3ae50673a3
|
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
|
17 years ago |
skidd13
|
6801cceda1
|
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
|
17 years ago |
skidd13
|
c0a2c0c23e
|
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
|
17 years ago |
rubidium
|
a36fd1db6e
|
(svn r11477) -Fix [FS#1451]: a road vehicle must not show that it is driving max speed when it is standing still waiting for the vehicle in from of it.
|
17 years ago |
skidd13
|
f4a5c80d71
|
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
|
17 years ago |
skidd13
|
98f66552be
|
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
|
17 years ago |
rubidium
|
cea3cf2857
|
(svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station could case an assertion error. Patch by divide.
|
17 years ago |
rubidium
|
2245094822
|
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
|
17 years ago |
rubidium
|
abbde80e53
|
(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn.
|
17 years ago |
truelight
|
c3c4c894dc
|
(svn r11385) -Fix r11383: bool operation can be hard to translate for some people ;) (tnx fjb for noticing this bug ;))
|
17 years ago |
truelight
|
b935a74782
|
(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
|
17 years ago |
truelight
|
f1df43ec21
|
(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
|
17 years ago |
rubidium
|
f7cc8872f8
|
(svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported.
|
17 years ago |
rubidium
|
f88f2dbdc0
|
(svn r11366) -Fix [FS#1258]: road vehicles must not drive through eachother on bridges/in tunnels.
|
17 years ago |
rubidium
|
b4e7203b0a
|
(svn r11332) -Fix: vehicles getting a value of 0 on construction.
-Fix: assertion when selling vehicles.
|
17 years ago |
rubidium
|
3fe8be47ff
|
(svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0.
|
17 years ago |
rubidium
|
2e8f93a821
|
(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money.
|
17 years ago |
rubidium
|
ca46e547de
|
(svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way roads going to the east.
|
17 years ago |
rubidium
|
a28b307c95
|
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
|
17 years ago |
rubidium
|
f41c8ab3aa
|
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
|
17 years ago |
rubidium
|
a18f3f25a9
|
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
|
17 years ago |