OpenTTD-patches/src/console_cmds.cpp

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file console_cmds.cpp Implementation of the console hooks. */
#include "stdafx.h"
#include "console_internal.h"
#include "debug.h"
#include "engine_func.h"
#include "landscape.h"
#include "saveload/saveload.h"
#include "network/core/game_info.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_base.h"
#include "network/network_admin.h"
#include "network/network_client.h"
#include "command_func.h"
#include "settings_func.h"
#include "fios.h"
#include "fileio_func.h"
#include "screenshot.h"
#include "genworld.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "window_func.h"
#include "date_func.h"
#include "company_func.h"
#include "gamelog.h"
#include "ai/ai.hpp"
#include "ai/ai_config.hpp"
#include "newgrf.h"
#include "newgrf_profiling.h"
#include "console_func.h"
#include "engine_base.h"
#include "road.h"
#include "rail.h"
#include "game/game.hpp"
#include "table/strings.h"
#include "walltime_func.h"
#include "safeguards.h"
/* scriptfile handling */
static uint _script_current_depth; ///< Depth of scripts running (used to abort execution when #ConReturn is encountered).
/** File list storage for the console, for caching the last 'ls' command. */
class ConsoleFileList : public FileList {
public:
ConsoleFileList() : FileList()
{
this->file_list_valid = false;
}
/** Declare the file storage cache as being invalid, also clears all stored files. */
void InvalidateFileList()
{
this->clear();
this->file_list_valid = false;
}
/**
* (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload.
* @param force_reload Always reload the file storage cache.
*/
void ValidateFileList(bool force_reload = false)
{
if (force_reload || !this->file_list_valid) {
this->BuildFileList(FT_SAVEGAME, SLO_LOAD);
this->file_list_valid = true;
}
}
bool file_list_valid; ///< If set, the file list is valid.
};
static ConsoleFileList _console_file_list; ///< File storage cache for the console.
/* console command defines */
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
/****************
* command hooks
****************/
/**
* Check network availability and inform in console about failure of detection.
* @return Network availability.
*/
static inline bool NetworkAvailable(bool echo)
{
if (!_network_available) {
if (echo) IConsolePrint(CC_ERROR, "You cannot use this command because there is no network available.");
return false;
}
return true;
}
/**
* Check whether we are a server.
* @return Are we a server? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookServerOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (!_network_server) {
if (echo) IConsolePrint(CC_ERROR, "This command is only available to a network server.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are a client in a network game.
* @return Are we a client in a network game? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookClientOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (_network_server) {
if (echo) IConsolePrint(CC_ERROR, "This command is not available to a network server.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are in a multiplayer game.
* @return True when we are client or server in a network game.
*/
DEF_CONSOLE_HOOK(ConHookNeedNetwork)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (!_networking || (!_network_server && !MyClient::IsConnected())) {
if (echo) IConsolePrint(CC_ERROR, "Not connected. This command is only available in multiplayer.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are in singleplayer mode.
* @return True when no network is active.
*/
DEF_CONSOLE_HOOK(ConHookNoNetwork)
{
if (_networking) {
if (echo) IConsolePrint(CC_ERROR, "This command is forbidden in multiplayer.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check if are either in singleplayer or a server.
* @return True iff we are either in singleplayer or a server.
*/
DEF_CONSOLE_HOOK(ConHookServerOrNoNetwork)
{
if (_networking && !_network_server) {
if (echo) IConsolePrint(CC_ERROR, "This command is only available to a network server.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
{
if (_settings_client.gui.newgrf_developer_tools) {
if (_game_mode == GM_MENU) {
if (echo) IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor.");
return CHR_DISALLOW;
}
return ConHookNoNetwork(echo);
}
return CHR_HIDE;
}
/**
* Reset status of all engines.
* @return Will always succeed.
*/
DEF_CONSOLE_CMD(ConResetEngines)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'.");
return true;
}
StartupEngines();
return true;
}
/**
* Reset status of the engine pool.
* @return Will always return true.
* @note Resetting the pool only succeeds when there are no vehicles ingame.
*/
DEF_CONSOLE_CMD(ConResetEnginePool)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
return true;
}
if (_game_mode == GM_MENU) {
IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor.");
return true;
}
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
IConsolePrint(CC_ERROR, "This can only be done when there are no vehicles in the game.");
return true;
}
return true;
}
#ifdef _DEBUG
/**
* Reset a tile to bare land in debug mode.
* param tile number.
* @return True when the tile is reset or the help on usage was printed (0 or two parameters).
*/
DEF_CONSOLE_CMD(ConResetTile)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Reset a tile to bare land. Usage: 'resettile <tile>'.");
IConsolePrint(CC_HELP, "Tile can be either decimal (34161) or hexadecimal (0x4a5B).");
return true;
}
if (argc == 2) {
uint32 result;
if (GetArgumentInteger(&result, argv[1])) {
DoClearSquare((TileIndex)result);
return true;
}
}
return false;
}
#endif /* _DEBUG */
/**
* Scroll to a tile on the map.
* param x tile number or tile x coordinate.
* param y optional y coordinate.
2019-09-29 20:27:32 +00:00
* @note When only one argument is given it is interpreted as the tile number.
* When two arguments are given, they are interpreted as the tile's x
* and y coordinates.
* @return True when either console help was shown or a proper amount of parameters given.
*/
DEF_CONSOLE_CMD(ConScrollToTile)
{
switch (argc) {
case 0:
IConsolePrint(CC_HELP, "Center the screen on a given tile.");
IConsolePrint(CC_HELP, "Usage: 'scrollto <tile>' or 'scrollto <x> <y>'.");
IConsolePrint(CC_HELP, "Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
return true;
case 2: {
uint32 result;
if (GetArgumentInteger(&result, argv[1])) {
if (result >= MapSize()) {
IConsolePrint(CC_ERROR, "Tile does not exist.");
return true;
}
ScrollMainWindowToTile((TileIndex)result);
return true;
}
break;
}
case 3: {
uint32 x, y;
if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
if (x >= MapSizeX() || y >= MapSizeY()) {
IConsolePrint(CC_ERROR, "Tile does not exist.");
return true;
}
ScrollMainWindowToTile(TileXY(x, y));
return true;
}
break;
}
}
return false;
}
/**
* Save the map to a file.
* param filename the filename to save the map to.
* @return True when help was displayed or the file attempted to be saved.
*/
DEF_CONSOLE_CMD(ConSave)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Save the current game. Usage: 'save <filename>'.");
return true;
}
if (argc == 2) {
char *filename = str_fmt("%s.sav", argv[1]);
IConsolePrint(CC_DEFAULT, "Saving map...");
if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR) != SL_OK) {
IConsolePrint(CC_ERROR, "Saving map failed.");
} else {
IConsolePrint(CC_INFO, "Map successfully saved to '{}'.", filename);
}
free(filename);
return true;
}
return false;
}
/**
* Explicitly save the configuration.
* @return True.
*/
DEF_CONSOLE_CMD(ConSaveConfig)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
IConsolePrint(CC_HELP, "It does not save the configuration of the current game to the configuration file.");
return true;
}
SaveToConfig();
IConsolePrint(CC_DEFAULT, "Saved config.");
return true;
}
DEF_CONSOLE_CMD(ConLoad)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Load a game by name or index. Usage: 'load <file | number>'.");
return true;
}
if (argc != 2) return false;
const char *file = argv[1];
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != nullptr) {
if (GetAbstractFileType(item->type) == FT_SAVEGAME) {
_switch_mode = SM_LOAD_GAME;
_file_to_saveload.SetMode(item->type);
_file_to_saveload.SetName(FiosBrowseTo(item));
_file_to_saveload.SetTitle(item->title);
} else {
IConsolePrint(CC_ERROR, "'{}' is not a savegame.", file);
}
} else {
IConsolePrint(CC_ERROR, "'{}' cannot be found.", file);
}
return true;
}
DEF_CONSOLE_CMD(ConRemove)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Remove a savegame by name or index. Usage: 'rm <file | number>'.");
return true;
}
if (argc != 2) return false;
const char *file = argv[1];
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != nullptr) {
if (!FiosDelete(item->name)) {
IConsolePrint(CC_ERROR, "Failed to delete '{}'.", file);
}
} else {
IConsolePrint(CC_ERROR, "'{}' could not be found.", file);
}
_console_file_list.InvalidateFileList();
return true;
}
/* List all the files in the current dir via console */
DEF_CONSOLE_CMD(ConListFiles)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'.");
return true;
}
_console_file_list.ValidateFileList(true);
for (uint i = 0; i < _console_file_list.size(); i++) {
IConsolePrint(CC_DEFAULT, "{}) {}", i, _console_file_list[i].title);
}
return true;
}
/* Change the dir via console */
DEF_CONSOLE_CMD(ConChangeDirectory)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Change the dir via console. Usage: 'cd <directory | number>'.");
return true;
}
if (argc != 2) return false;
const char *file = argv[1];
_console_file_list.ValidateFileList(true);
const FiosItem *item = _console_file_list.FindItem(file);
if (item != nullptr) {
switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
FiosBrowseTo(item);
break;
default: IConsolePrint(CC_ERROR, "{}: Not a directory.", file);
}
} else {
IConsolePrint(CC_ERROR, "{}: No such file or directory.", file);
}
_console_file_list.InvalidateFileList();
return true;
}
DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
{
const char *path;
if (argc == 0) {
IConsolePrint(CC_HELP, "Print out the current working directory. Usage: 'pwd'.");
return true;
}
/* XXX - Workaround for broken file handling */
_console_file_list.ValidateFileList(true);
_console_file_list.InvalidateFileList();
FiosGetDescText(&path, nullptr);
IConsolePrint(CC_DEFAULT, path);
return true;
}
DEF_CONSOLE_CMD(ConClearBuffer)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Clear the console buffer. Usage: 'clear'.");
return true;
}
IConsoleClearBuffer();
SetWindowDirty(WC_CONSOLE, 0);
return true;
}
/**********************************
* Network Core Console Commands
**********************************/
static bool ConKickOrBan(const char *argv, bool ban, const std::string &reason)
{
uint n;
if (strchr(argv, '.') == nullptr && strchr(argv, ':') == nullptr) { // banning with ID
ClientID client_id = (ClientID)atoi(argv);
/* Don't kill the server, or the client doing the rcon. The latter can't be kicked because
* kicking frees closes and subsequently free the connection related instances, which we
* would be reading from and writing to after returning. So we would read or write data
* from freed memory up till the segfault triggers. */
if (client_id == CLIENT_ID_SERVER || client_id == _redirect_console_to_client) {
IConsolePrint(CC_ERROR, "You can not {} yourself!", ban ? "ban" : "kick");
return true;
}
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
if (ci == nullptr) {
IConsolePrint(CC_ERROR, "Invalid client ID.");
return true;
}
if (!ban) {
/* Kick only this client, not all clients with that IP */
NetworkServerKickClient(client_id, reason);
return true;
}
/* When banning, kick+ban all clients with that IP */
n = NetworkServerKickOrBanIP(client_id, ban, reason);
} else {
n = NetworkServerKickOrBanIP(argv, ban, reason);
}
if (n == 0) {
IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist." : "Client not found.");
} else {
IConsolePrint(CC_DEFAULT, "{}ed {} client(s).", ban ? "Bann" : "Kick", n);
}
return true;
}
DEF_CONSOLE_CMD(ConKick)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Kick a client from a network game. Usage: 'kick <ip | client-id> [<kick-reason>]'.");
IConsolePrint(CC_HELP, "For client-id's, see the command 'clients'.");
return true;
}
if (argc != 2 && argc != 3) return false;
/* No reason supplied for kicking */
if (argc == 2) return ConKickOrBan(argv[1], false, {});
/* Reason for kicking supplied */
2020-02-06 15:44:54 +00:00
size_t kick_message_length = strlen(argv[2]);
if (kick_message_length >= 255) {
IConsolePrint(CC_ERROR, "Maximum kick message length is 254 characters. You entered {} characters.", kick_message_length);
return false;
} else {
return ConKickOrBan(argv[1], false, argv[2]);
}
}
DEF_CONSOLE_CMD(ConBan)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Ban a client from a network game. Usage: 'ban <ip | client-id> [<ban-reason>]'.");
IConsolePrint(CC_HELP, "For client-id's, see the command 'clients'.");
IConsolePrint(CC_HELP, "If the client is no longer online, you can still ban their IP.");
return true;
}
if (argc != 2 && argc != 3) return false;
/* No reason supplied for kicking */
if (argc == 2) return ConKickOrBan(argv[1], true, {});
/* Reason for kicking supplied */
2020-02-06 15:44:54 +00:00
size_t kick_message_length = strlen(argv[2]);
if (kick_message_length >= 255) {
IConsolePrint(CC_ERROR, "Maximum kick message length is 254 characters. You entered {} characters.", kick_message_length);
return false;
} else {
return ConKickOrBan(argv[1], true, argv[2]);
}
}
DEF_CONSOLE_CMD(ConUnBan)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Unban a client from a network game. Usage: 'unban <ip | banlist-index>'.");
IConsolePrint(CC_HELP, "For a list of banned IP's, see the command 'banlist'.");
return true;
}
if (argc != 2) return false;
/* Try by IP. */
uint index;
for (index = 0; index < _network_ban_list.size(); index++) {
if (_network_ban_list[index] == argv[1]) break;
}
/* Try by index. */
if (index >= _network_ban_list.size()) {
index = atoi(argv[1]) - 1U; // let it wrap
}
if (index < _network_ban_list.size()) {
IConsolePrint(CC_DEFAULT, "Unbanned {}.", _network_ban_list[index]);
_network_ban_list.erase(_network_ban_list.begin() + index);
} else {
IConsolePrint(CC_DEFAULT, "Invalid list index or IP not in ban-list.");
IConsolePrint(CC_DEFAULT, "For a list of banned IP's, see the command 'banlist'.");
}
return true;
}
DEF_CONSOLE_CMD(ConBanList)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List the IP's of banned clients: Usage 'banlist'.");
return true;
}
IConsolePrint(CC_DEFAULT, "Banlist:");
uint i = 1;
for (const auto &entry : _network_ban_list) {
IConsolePrint(CC_DEFAULT, " {}) {}", i, entry);
i++;
}
return true;
}
DEF_CONSOLE_CMD(ConPauseGame)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Pause a network game. Usage: 'pause'.");
return true;
}
if (_game_mode == GM_MENU) {
IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor.");
return true;
}
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
} else {
IConsolePrint(CC_DEFAULT, "Game is already paused.");
}
return true;
}
DEF_CONSOLE_CMD(ConUnpauseGame)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Unpause a network game. Usage: 'unpause'.");
return true;
}
if (_game_mode == GM_MENU) {
IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor.");
return true;
}
if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
} else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
} else if (_pause_mode != PM_UNPAUSED) {
IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
} else {
IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
}
return true;
}
DEF_CONSOLE_CMD(ConRcon)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Remote control the server from another client. Usage: 'rcon <password> <command>'.");
IConsolePrint(CC_HELP, "Remember to enclose the command in quotes, otherwise only the first parameter is sent.");
return true;
}
if (argc < 3) return false;
if (_network_server) {
IConsoleCmdExec(argv[2]);
} else {
NetworkClientSendRcon(argv[1], argv[2]);
}
return true;
}
DEF_CONSOLE_CMD(ConStatus)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List the status of all clients connected to the server. Usage 'status'.");
return true;
}
NetworkServerShowStatusToConsole();
return true;
}
DEF_CONSOLE_CMD(ConServerInfo)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List current and maximum client/company limits. Usage 'server_info'.");
IConsolePrint(CC_HELP, "You can change these values by modifying settings 'network.max_clients' and 'network.max_companies'.");
return true;
}
IConsolePrint(CC_DEFAULT, "Invite code: {}", _network_server_invite_code);
IConsolePrint(CC_DEFAULT, "Current/maximum clients: {:3d}/{:3d}", _network_game_info.clients_on, _settings_client.network.max_clients);
IConsolePrint(CC_DEFAULT, "Current/maximum companies: {:3d}/{:3d}", Company::GetNumItems(), _settings_client.network.max_companies);
IConsolePrint(CC_DEFAULT, "Current spectators: {:3d}", NetworkSpectatorCount());
return true;
}
DEF_CONSOLE_CMD(ConClientNickChange)
{
if (argc != 3) {
IConsolePrint(CC_HELP, "Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'.");
IConsolePrint(CC_HELP, "For client-id's, see the command 'clients'.");
return true;
}
ClientID client_id = (ClientID)atoi(argv[1]);
if (client_id == CLIENT_ID_SERVER) {
IConsolePrint(CC_ERROR, "Please use the command 'name' to change your own name!");
return true;
}
if (NetworkClientInfo::GetByClientID(client_id) == nullptr) {
IConsolePrint(CC_ERROR, "Invalid client ID.");
return true;
}
std::string client_name(argv[2]);
StrTrimInPlace(client_name);
if (!NetworkIsValidClientName(client_name)) {
IConsolePrint(CC_ERROR, "Cannot give a client an empty name.");
return true;
}
if (!NetworkServerChangeClientName(client_id, client_name)) {
IConsolePrint(CC_ERROR, "Cannot give a client a duplicate name.");
}
return true;
}
DEF_CONSOLE_CMD(ConJoinCompany)
{
if (argc < 2) {
IConsolePrint(CC_HELP, "Request joining another company. Usage: 'join <company-id> [<password>]'.");
IConsolePrint(CC_HELP, "For valid company-id see company list, use 255 for spectator.");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
/* Check we have a valid company id! */
if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
IConsolePrint(CC_ERROR, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES);
return true;
}
if (NetworkClientInfo::GetByClientID(_network_own_client_id)->client_playas == company_id) {
IConsolePrint(CC_ERROR, "You are already there!");
return true;
}
if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
IConsolePrint(CC_ERROR, "Cannot join AI company.");
return true;
}
/* Check if the company requires a password */
if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
IConsolePrint(CC_ERROR, "Company {} requires a password to join.", company_id + 1);
return true;
}
/* non-dedicated server may just do the move! */
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
} else {
NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
}
return true;
}
DEF_CONSOLE_CMD(ConMoveClient)
{
if (argc < 3) {
IConsolePrint(CC_HELP, "Move a client to another company. Usage: 'move <client-id> <company-id>'.");
IConsolePrint(CC_HELP, "For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators.");
return true;
}
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID((ClientID)atoi(argv[1]));
CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
/* check the client exists */
if (ci == nullptr) {
IConsolePrint(CC_ERROR, "Invalid client-id, check the command 'clients' for valid client-id's.");
return true;
}
if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
IConsolePrint(CC_ERROR, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES);
return true;
}
if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
IConsolePrint(CC_ERROR, "You cannot move clients to AI companies.");
return true;
}
if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
IConsolePrint(CC_ERROR, "You cannot move the server!");
return true;
}
if (ci->client_playas == company_id) {
IConsolePrint(CC_ERROR, "You cannot move someone to where they already are!");
return true;
}
/* we are the server, so force the update */
NetworkServerDoMove(ci->client_id, company_id);
return true;
}
DEF_CONSOLE_CMD(ConResetCompany)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Remove an idle company from the game. Usage: 'reset_company <company-id>'.");
IConsolePrint(CC_HELP, "For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
return true;
}
if (argc != 2) return false;
CompanyID index = (CompanyID)(atoi(argv[1]) - 1);
/* Check valid range */
if (!Company::IsValidID(index)) {
IConsolePrint(CC_ERROR, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES);
return true;
}
if (!Company::IsHumanID(index)) {
IConsolePrint(CC_ERROR, "Company is owned by an AI.");
return true;
}
if (NetworkCompanyHasClients(index)) {
IConsolePrint(CC_ERROR, "Cannot remove company: a client is connected to that company.");
return false;
}
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
if (ci->client_playas == index) {
IConsolePrint(CC_ERROR, "Cannot remove company: the server is connected to that company.");
return true;
}
/* It is safe to remove this company */
DoCommandP(0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "Company deleted.");
return true;
}
DEF_CONSOLE_CMD(ConNetworkClients)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'.");
return true;
}
NetworkPrintClients();
return true;
}
DEF_CONSOLE_CMD(ConNetworkReconnect)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'.");
IConsolePrint(CC_HELP, "Company 255 is spectator (default, if not specified), 0 means creating new company.");
IConsolePrint(CC_HELP, "All others are a certain company with Company 1 being #1.");
return true;
}
CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
switch (playas) {
case 0: playas = COMPANY_NEW_COMPANY; break;
case COMPANY_SPECTATOR: /* nothing to do */ break;
default:
/* From a user pov 0 is a new company, internally it's different and all
* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
if (playas < COMPANY_FIRST + 1 || playas > MAX_COMPANIES + 1) return false;
break;
}
if (_settings_client.network.last_joined.empty()) {
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
return true;
}
/* Don't resolve the address first, just print it directly as it comes from the config file. */
IConsolePrint(CC_DEFAULT, "Reconnecting to {} ...", _settings_client.network.last_joined);
return NetworkClientConnectGame(_settings_client.network.last_joined, playas);
}
DEF_CONSOLE_CMD(ConNetworkConnect)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'.");
IConsolePrint(CC_HELP, "IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'.");
IConsolePrint(CC_HELP, "Company #255 is spectator all others are a certain company with Company 1 being #1.");
return true;
}
if (argc < 2) return false;
return NetworkClientConnectGame(argv[1], COMPANY_NEW_COMPANY);
}
/*********************************
* script file console commands
*********************************/
DEF_CONSOLE_CMD(ConExec)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Execute a local script file. Usage: 'exec <script> <?>'.");
return true;
}
if (argc < 2) return false;
FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
if (script_file == nullptr) {
if (argc == 2 || atoi(argv[2]) != 0) IConsolePrint(CC_ERROR, "Script file '{}' not found.", argv[1]);
return true;
}
if (_script_current_depth == 11) {
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FioFCloseFile(script_file);
IConsolePrint(CC_ERROR, "Maximum 'exec' depth reached; script A is calling script B is calling script C ... more than 10 times.");
return true;
}
_script_current_depth++;
uint script_depth = _script_current_depth;
char cmdline[ICON_CMDLN_SIZE];
while (fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
/* Remove newline characters from the executing script */
for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
if (*cmdptr == '\n' || *cmdptr == '\r') {
*cmdptr = '\0';
break;
}
}
IConsoleCmdExec(cmdline);
/* Ensure that we are still on the same depth or that we returned via 'return'. */
assert(_script_current_depth == script_depth || _script_current_depth == script_depth - 1);
/* The 'return' command was executed. */
if (_script_current_depth == script_depth - 1) break;
}
if (ferror(script_file)) {
IConsolePrint(CC_ERROR, "Encountered error while trying to read from script file '{}'.", argv[1]);
}
if (_script_current_depth == script_depth) _script_current_depth--;
FioFCloseFile(script_file);
return true;
}
DEF_CONSOLE_CMD(ConReturn)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Stop executing a running script. Usage: 'return'.");
return true;
}
_script_current_depth--;
return true;
}
/*****************************
* default console commands
******************************/
extern bool CloseConsoleLogIfActive();
DEF_CONSOLE_CMD(ConScript)
{
extern FILE *_iconsole_output_file;
if (argc == 0) {
IConsolePrint(CC_HELP, "Start or stop logging console output to a file. Usage: 'script <filename>'.");
IConsolePrint(CC_HELP, "If filename is omitted, a running log is stopped if it is active.");
return true;
}
if (!CloseConsoleLogIfActive()) {
if (argc < 2) return false;
_iconsole_output_file = fopen(argv[1], "ab");
if (_iconsole_output_file == nullptr) {
IConsolePrint(CC_ERROR, "Could not open console log file '{}'.", argv[1]);
} else {
IConsolePrint(CC_INFO, "Console log output started to '{}'.", argv[1]);
}
}
return true;
}
DEF_CONSOLE_CMD(ConEcho)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Print back the first argument to the console. Usage: 'echo <arg>'.");
return true;
}
if (argc < 2) return false;
IConsolePrint(CC_DEFAULT, argv[1]);
return true;
}
DEF_CONSOLE_CMD(ConEchoC)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'.");
return true;
}
if (argc < 3) return false;
IConsolePrint((TextColour)Clamp(atoi(argv[1]), TC_BEGIN, TC_END - 1), argv[2]);
return true;
}
DEF_CONSOLE_CMD(ConNewGame)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Start a new game. Usage: 'newgame [seed]'.");
IConsolePrint(CC_HELP, "The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
return true;
}
StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], nullptr, 10) : GENERATE_NEW_SEED);
return true;
}
DEF_CONSOLE_CMD(ConRestart)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Restart game. Usage: 'restart'.");
IConsolePrint(CC_HELP, "Restarts a game. It tries to reproduce the exact same map as the game started with.");
IConsolePrint(CC_HELP, "However:");
IConsolePrint(CC_HELP, " * restarting games started in another version might create another map due to difference in map generation.");
IConsolePrint(CC_HELP, " * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame.");
return true;
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_switch_mode = SM_RESTARTGAME;
return true;
}
DEF_CONSOLE_CMD(ConReload)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Reload game. Usage: 'reload'.");
IConsolePrint(CC_HELP, "Reloads a game.");
IConsolePrint(CC_HELP, " * if you started from a savegame / scenario / heightmap, that exact same savegame / scenario / heightmap will be loaded.");
IConsolePrint(CC_HELP, " * if you started from a new game, this acts the same as 'restart'.");
return true;
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_switch_mode = SM_RELOADGAME;
return true;
}
/**
* Print a text buffer line by line to the console. Lines are separated by '\n'.
* @param buf The buffer to print.
* @note All newlines are replace by '\0' characters.
*/
static void PrintLineByLine(char *buf)
{
char *p = buf;
/* Print output line by line */
for (char *p2 = buf; *p2 != '\0'; p2++) {
if (*p2 == '\n') {
*p2 = '\0';
IConsolePrint(CC_DEFAULT, p);
p = p2 + 1;
}
}
}
DEF_CONSOLE_CMD(ConListAILibs)
{
char buf[4096];
AI::GetConsoleLibraryList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConListAI)
{
char buf[4096];
AI::GetConsoleList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConListGameLibs)
{
char buf[4096];
Game::GetConsoleLibraryList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConListGame)
{
char buf[4096];
Game::GetConsoleList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConStartAI)
{
if (argc == 0 || argc > 3) {
IConsolePrint(CC_HELP, "Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'.");
IConsolePrint(CC_HELP, "Start a new AI. If <AI> is given, it starts that specific AI (if found).");
IConsolePrint(CC_HELP, "If <settings> is given, it is parsed and the AI settings are set to that.");
return true;
}
if (_game_mode != GM_NORMAL) {
IConsolePrint(CC_ERROR, "AIs can only be managed in a game.");
return true;
}
if (Company::GetNumItems() == CompanyPool::MAX_SIZE) {
IConsolePrint(CC_ERROR, "Can't start a new AI (no more free slots).");
return true;
}
if (_networking && !_network_server) {
IConsolePrint(CC_ERROR, "Only the server can start a new AI.");
return true;
}
if (_networking && !_settings_game.ai.ai_in_multiplayer) {
IConsolePrint(CC_ERROR, "AIs are not allowed in multiplayer by configuration.");
IConsolePrint(CC_ERROR, "Switch AI -> AI in multiplayer to True.");
return true;
}
if (!AI::CanStartNew()) {
IConsolePrint(CC_ERROR, "Can't start a new AI.");
return true;
}
int n = 0;
/* Find the next free slot */
for (const Company *c : Company::Iterate()) {
if (c->index != n) break;
n++;
}
AIConfig *config = AIConfig::GetConfig((CompanyID)n);
if (argc >= 2) {
config->Change(argv[1], -1, false);
/* If the name is not found, and there is a dot in the name,
* try again with the assumption everything right of the dot is
* the version the user wants to load. */
if (!config->HasScript()) {
char *name = stredup(argv[1]);
char *e = strrchr(name, '.');
if (e != nullptr) {
*e = '\0';
e++;
int version = atoi(e);
config->Change(name, version, true);
}
free(name);
}
if (!config->HasScript()) {
IConsolePrint(CC_ERROR, "Failed to load the specified AI.");
return true;
}
if (argc == 3) {
config->StringToSettings(argv[2]);
}
}
/* Start a new AI company */
DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
return true;
}
DEF_CONSOLE_CMD(ConReloadAI)
{
if (argc != 2) {
IConsolePrint(CC_HELP, "Reload an AI. Usage: 'reload_ai <company-id>'.");
IConsolePrint(CC_HELP, "Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
return true;
}
if (_game_mode != GM_NORMAL) {
IConsolePrint(CC_ERROR, "AIs can only be managed in a game.");
return true;
}
if (_networking && !_network_server) {
IConsolePrint(CC_ERROR, "Only the server can reload an AI.");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
if (!Company::IsValidID(company_id)) {
IConsolePrint(CC_ERROR, "Unknown company. Company range is between 1 and {}.", MAX_COMPANIES);
return true;
}
/* In singleplayer mode the player can be in an AI company, after cheating or loading network save with an AI in first slot. */
if (Company::IsHumanID(company_id) || company_id == _local_company) {
IConsolePrint(CC_ERROR, "Company is not controlled by an AI.");
return true;
}
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
DoCommandP(0, CCA_NEW_AI | company_id << 16, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI reloaded.");
return true;
}
DEF_CONSOLE_CMD(ConStopAI)
{
if (argc != 2) {
IConsolePrint(CC_HELP, "Stop an AI. Usage: 'stop_ai <company-id>'.");
IConsolePrint(CC_HELP, "Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
return true;
}
if (_game_mode != GM_NORMAL) {
IConsolePrint(CC_ERROR, "AIs can only be managed in a game.");
return true;
}
if (_networking && !_network_server) {
IConsolePrint(CC_ERROR, "Only the server can stop an AI.");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
if (!Company::IsValidID(company_id)) {
IConsolePrint(CC_ERROR, "Unknown company. Company range is between 1 and {}.", MAX_COMPANIES);
return true;
}
/* In singleplayer mode the player can be in an AI company, after cheating or loading network save with an AI in first slot. */
if (Company::IsHumanID(company_id) || company_id == _local_company) {
IConsolePrint(CC_ERROR, "Company is not controlled by an AI.");
return true;
}
/* Now kill the company of the AI. */
DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
return true;
}
DEF_CONSOLE_CMD(ConRescanAI)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Rescan the AI dir for scripts. Usage: 'rescan_ai'.");
return true;
}
if (_networking && !_network_server) {
IConsolePrint(CC_ERROR, "Only the server can rescan the AI dir for scripts.");
return true;
}
AI::Rescan();
return true;
}
DEF_CONSOLE_CMD(ConRescanGame)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Rescan the Game Script dir for scripts. Usage: 'rescan_game'.");
return true;
}
if (_networking && !_network_server) {
IConsolePrint(CC_ERROR, "Only the server can rescan the Game Script dir for scripts.");
return true;
}
Game::Rescan();
return true;
}
DEF_CONSOLE_CMD(ConRescanNewGRF)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'.");
return true;
}
if (!RequestNewGRFScan()) {
IConsolePrint(CC_ERROR, "NewGRF scanning is already running. Please wait until completed to run again.");
}
return true;
}
DEF_CONSOLE_CMD(ConGetSeed)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Returns the seed used to create this game. Usage: 'getseed'.");
IConsolePrint(CC_HELP, "The seed can be used to reproduce the exact same map as the game started with.");
return true;
}
IConsolePrint(CC_DEFAULT, "Generation Seed: {}", _settings_game.game_creation.generation_seed);
return true;
}
DEF_CONSOLE_CMD(ConGetDate)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Returns the current date (year-month-day) of the game. Usage: 'getdate'.");
return true;
}
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
IConsolePrint(CC_DEFAULT, "Date: {:04d}-{:02d}-{:02d}", ymd.year, ymd.month + 1, ymd.day);
return true;
}
DEF_CONSOLE_CMD(ConGetSysDate)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Returns the current date (year-month-day) of your system. Usage: 'getsysdate'.");
return true;
}
char buffer[lengthof("2000-01-02 03:04:05")];
LocalTime::Format(buffer, lastof(buffer), "%Y-%m-%d %H:%M:%S");
IConsolePrint(CC_DEFAULT, "System Date: {}", buffer);
return true;
}
DEF_CONSOLE_CMD(ConAlias)
{
IConsoleAlias *alias;
if (argc == 0) {
IConsolePrint(CC_HELP, "Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'.");
return true;
}
if (argc < 3) return false;
alias = IConsole::AliasGet(argv[1]);
if (alias == nullptr) {
IConsole::AliasRegister(argv[1], argv[2]);
} else {
alias->cmdline = argv[2];
}
return true;
}
DEF_CONSOLE_CMD(ConScreenShot)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Create a screenshot of the game. Usage: 'screenshot [viewport | normal | big | giant | heightmap | minimap] [no_con] [size <width> <height>] [<filename>]'.");
IConsolePrint(CC_HELP, " 'viewport' (default) makes a screenshot of the current viewport (including menus, windows).");
IConsolePrint(CC_HELP, " 'normal' makes a screenshot of the visible area.");
IConsolePrint(CC_HELP, " 'big' makes a zoomed-in screenshot of the visible area.");
IConsolePrint(CC_HELP, " 'giant' makes a screenshot of the whole map.");
IConsolePrint(CC_HELP, " 'heightmap' makes a heightmap screenshot of the map that can be loaded in as heightmap.");
IConsolePrint(CC_HELP, " 'minimap' makes a top-viewed minimap screenshot of the whole world which represents one tile by one pixel.");
IConsolePrint(CC_HELP, " 'no_con' hides the console to create the screenshot (only useful in combination with 'viewport').");
IConsolePrint(CC_HELP, " 'size' sets the width and height of the viewport to make a screenshot of (only useful in combination with 'normal' or 'big').");
return true;
}
if (argc > 7) return false;
ScreenshotType type = SC_VIEWPORT;
uint32 width = 0;
uint32 height = 0;
std::string name{};
uint32 arg_index = 1;
if (argc > arg_index) {
if (strcmp(argv[arg_index], "viewport") == 0) {
type = SC_VIEWPORT;
arg_index += 1;
} else if (strcmp(argv[arg_index], "normal") == 0) {
type = SC_DEFAULTZOOM;
arg_index += 1;
} else if (strcmp(argv[arg_index], "big") == 0) {
type = SC_ZOOMEDIN;
arg_index += 1;
} else if (strcmp(argv[arg_index], "giant") == 0) {
type = SC_WORLD;
arg_index += 1;
} else if (strcmp(argv[arg_index], "heightmap") == 0) {
type = SC_HEIGHTMAP;
arg_index += 1;
} else if (strcmp(argv[arg_index], "minimap") == 0) {
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type = SC_MINIMAP;
arg_index += 1;
}
}
if (argc > arg_index && strcmp(argv[arg_index], "no_con") == 0) {
if (type != SC_VIEWPORT) {
IConsolePrint(CC_ERROR, "'no_con' can only be used in combination with 'viewport'.");
return true;
}
IConsoleClose();
arg_index += 1;
}
if (argc > arg_index + 2 && strcmp(argv[arg_index], "size") == 0) {
/* size <width> <height> */
if (type != SC_DEFAULTZOOM && type != SC_ZOOMEDIN) {
IConsolePrint(CC_ERROR, "'size' can only be used in combination with 'normal' or 'big'.");
return true;
}
GetArgumentInteger(&width, argv[arg_index + 1]);
GetArgumentInteger(&height, argv[arg_index + 2]);
arg_index += 3;
}
if (argc > arg_index) {
/* Last parameter that was not one of the keywords must be the filename. */
name = argv[arg_index];
arg_index += 1;
}
if (argc > arg_index) {
/* We have parameters we did not process; means we misunderstood any of the above. */
return false;
}
MakeScreenshot(type, name, width, height);
return true;
}
DEF_CONSOLE_CMD(ConInfoCmd)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Print out debugging information about a command. Usage: 'info_cmd <cmd>'.");
return true;
}
if (argc < 2) return false;
const IConsoleCmd *cmd = IConsole::CmdGet(argv[1]);
if (cmd == nullptr) {
IConsolePrint(CC_ERROR, "The given command was not found.");
return true;
}
IConsolePrint(CC_DEFAULT, "Command name: '{}'", cmd->name);
if (cmd->hook != nullptr) IConsolePrint(CC_DEFAULT, "Command is hooked.");
return true;
}
DEF_CONSOLE_CMD(ConDebugLevel)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'.");
IConsolePrint(CC_HELP, "Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'\"s.");
return true;
}
if (argc > 2) return false;
if (argc == 1) {
IConsolePrint(CC_DEFAULT, "Current debug-level: '{}'", GetDebugString());
} else {
SetDebugString(argv[1]);
}
return true;
}
DEF_CONSOLE_CMD(ConExit)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Exit the game. Usage: 'exit'.");
return true;
}
if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
_exit_game = true;
return true;
}
DEF_CONSOLE_CMD(ConPart)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Leave the currently joined/running game (only ingame). Usage: 'part'.");
return true;
}
if (_game_mode != GM_NORMAL) return false;
_switch_mode = SM_MENU;
return true;
}
DEF_CONSOLE_CMD(ConHelp)
{
if (argc == 2) {
const IConsoleCmd *cmd;
const IConsoleAlias *alias;
cmd = IConsole::CmdGet(argv[1]);
if (cmd != nullptr) {
cmd->proc(0, nullptr);
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return true;
}
alias = IConsole::AliasGet(argv[1]);
if (alias != nullptr) {
cmd = IConsole::CmdGet(alias->cmdline);
if (cmd != nullptr) {
cmd->proc(0, nullptr);
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return true;
}
IConsolePrint(CC_ERROR, "Alias is of special type, please see its execution-line: '{}'.", alias->cmdline);
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return true;
}
IConsolePrint(CC_ERROR, "Command not found.");
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return true;
}
IConsolePrint(TC_LIGHT_BLUE, " ---- OpenTTD Console Help ---- ");
IConsolePrint(CC_DEFAULT, " - commands: the command to list all commands is 'list_cmds'.");
IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes.");
IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'.");
IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information.");
IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down | pageup | pagedown).");
IConsolePrint(CC_DEFAULT, " - scroll console input history with the up or down arrows.");
IConsolePrint(CC_DEFAULT, "");
return true;
}
DEF_CONSOLE_CMD(ConListCommands)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List all registered commands. Usage: 'list_cmds [<pre-filter>]'.");
return true;
}
for (auto &it : IConsole::Commands()) {
const IConsoleCmd *cmd = &it.second;
if (argv[1] == nullptr || cmd->name.find(argv[1]) != std::string::npos) {
if (cmd->hook == nullptr || cmd->hook(false) != CHR_HIDE) IConsolePrint(CC_DEFAULT, cmd->name);
}
}
return true;
}
DEF_CONSOLE_CMD(ConListAliases)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List all registered aliases. Usage: 'list_aliases [<pre-filter>]'.");
return true;
}
for (auto &it : IConsole::Aliases()) {
const IConsoleAlias *alias = &it.second;
if (argv[1] == nullptr || alias->name.find(argv[1]) != std::string::npos) {
IConsolePrint(CC_DEFAULT, "{} => {}", alias->name, alias->cmdline);
}
}
return true;
}
DEF_CONSOLE_CMD(ConCompanies)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List the details of all companies in the game. Usage 'companies'.");
return true;
}
for (const Company *c : Company::Iterate()) {
/* Grab the company name */
char company_name[512];
SetDParam(0, c->index);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
const char *password_state = "";
if (c->is_ai) {
password_state = "AI";
} else if (_network_server) {
password_state = _network_company_states[c->index].password.empty() ? "unprotected" : "protected";
}
char colour[512];
GetString(colour, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(colour));
IConsolePrint(CC_INFO, "#:{}({}) Company Name: '{}' Year Founded: {} Money: {} Loan: {} Value: {} (T:{}, R:{}, P:{}, S:{}) {}",
c->index + 1, colour, company_name,
c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
c->group_all[VEH_TRAIN].num_vehicle,
c->group_all[VEH_ROAD].num_vehicle,
c->group_all[VEH_AIRCRAFT].num_vehicle,
c->group_all[VEH_SHIP].num_vehicle,
password_state);
}
return true;
}
DEF_CONSOLE_CMD(ConSay)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'.");
return true;
}
if (argc != 2) return false;
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
} else {
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER, from_admin);
}
return true;
}
DEF_CONSOLE_CMD(ConSayCompany)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'.");
IConsolePrint(CC_HELP, "CompanyNo is the company that plays as company <companyno>, 1 through max_companies.");
return true;
}
if (argc != 3) return false;
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
if (!Company::IsValidID(company_id)) {
IConsolePrint(CC_DEFAULT, "Unknown company. Company range is between 1 and {}.", MAX_COMPANIES);
return true;
}
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
} else {
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER, from_admin);
}
return true;
}
DEF_CONSOLE_CMD(ConSayClient)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'.");
IConsolePrint(CC_HELP, "For client-id's, see the command 'clients'.");
return true;
}
if (argc != 3) return false;
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
} else {
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER, from_admin);
}
return true;
}
DEF_CONSOLE_CMD(ConCompanyPassword)
{
if (argc == 0) {
if (_network_dedicated) {
IConsolePrint(CC_HELP, "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\".");
} else if (_network_server) {
IConsolePrint(CC_HELP, "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'.");
} else {
IConsolePrint(CC_HELP, "Change the password of your company. Usage: 'company_pw \"<password>\"'.");
}
IConsolePrint(CC_HELP, "Use \"*\" to disable the password.");
return true;
}
CompanyID company_id;
std::string password;
const char *errormsg;
if (argc == 2) {
company_id = _local_company;
password = argv[1];
errormsg = "You have to own a company to make use of this command.";
} else if (argc == 3 && _network_server) {
company_id = (CompanyID)(atoi(argv[1]) - 1);
password = argv[2];
errormsg = "You have to specify the ID of a valid human controlled company.";
} else {
return false;
}
if (!Company::IsValidHumanID(company_id)) {
IConsolePrint(CC_ERROR, errormsg);
return false;
}
password = NetworkChangeCompanyPassword(company_id, password);
if (password.empty()) {
IConsolePrint(CC_INFO, "Company password cleared.");
} else {
IConsolePrint(CC_INFO, "Company password changed to '{}'.", password);
}
return true;
}
/* Content downloading only is available with ZLIB */
#if defined(WITH_ZLIB)
#include "network/network_content.h"
/** Resolve a string to a content type. */
static ContentType StringToContentType(const char *str)
{
static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) {
if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
}
return CONTENT_TYPE_END;
}
/** Asynchronous callback */
struct ConsoleContentCallback : public ContentCallback {
void OnConnect(bool success)
{
IConsolePrint(CC_DEFAULT, "Content server connection {}.", success ? "established" : "failed");
}
void OnDisconnect()
{
IConsolePrint(CC_DEFAULT, "Content server connection closed.");
}
void OnDownloadComplete(ContentID cid)
{
IConsolePrint(CC_DEFAULT, "Completed download of {}.", cid);
}
};
/**
* Outputs content state information to console
* @param ci the content info
*/
static void OutputContentState(const ContentInfo *const ci)
{
static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
static_assert(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
char buf[sizeof(ci->md5sum) * 2 + 1];
md5sumToString(buf, lastof(buf), ci->md5sum);
IConsolePrint(state_to_colour[ci->state], "{}, {}, {}, {}, {:08X}, {}", ci->id, types[ci->type - 1], states[ci->state], ci->name, ci->unique_id, buf);
}
DEF_CONSOLE_CMD(ConContent)
{
static ContentCallback *cb = nullptr;
if (cb == nullptr) {
cb = new ConsoleContentCallback();
_network_content_client.AddCallback(cb);
}
if (argc <= 1) {
IConsolePrint(CC_HELP, "Query, select and download content. Usage: 'content update|upgrade|select [id]|unselect [all|id]|state [filter]|download'.");
IConsolePrint(CC_HELP, " update: get a new list of downloadable content; must be run first.");
IConsolePrint(CC_HELP, " upgrade: select all items that are upgrades.");
IConsolePrint(CC_HELP, " select: select a specific item given by its id. If no parameter is given, all selected content will be listed.");
IConsolePrint(CC_HELP, " unselect: unselect a specific item given by its id or 'all' to unselect all.");
IConsolePrint(CC_HELP, " state: show the download/select state of all downloadable content. Optionally give a filter string.");
IConsolePrint(CC_HELP, " download: download all content you've selected.");
return true;
}
if (strcasecmp(argv[1], "update") == 0) {
_network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
return true;
}
if (strcasecmp(argv[1], "upgrade") == 0) {
_network_content_client.SelectUpgrade();
return true;
}
if (strcasecmp(argv[1], "select") == 0) {
if (argc <= 2) {
/* List selected content */
IConsolePrint(CC_WHITE, "id, type, state, name");
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
if ((*iter)->state != ContentInfo::SELECTED && (*iter)->state != ContentInfo::AUTOSELECTED) continue;
OutputContentState(*iter);
}
} else if (strcasecmp(argv[2], "all") == 0) {
/* The intention of this function was that you could download
* everything after a filter was applied; but this never really
* took off. Instead, a select few people used this functionality
* to download every available package on BaNaNaS. This is not in
* the spirit of this service. Additionally, these few people were
* good for 70% of the consumed bandwidth of BaNaNaS. */
IConsolePrint(CC_ERROR, "'select all' is no longer supported since 1.11.");
} else {
_network_content_client.Select((ContentID)atoi(argv[2]));
}
return true;
}
if (strcasecmp(argv[1], "unselect") == 0) {
if (argc <= 2) {
IConsolePrint(CC_ERROR, "You must enter the id.");
return false;
}
if (strcasecmp(argv[2], "all") == 0) {
_network_content_client.UnselectAll();
} else {
_network_content_client.Unselect((ContentID)atoi(argv[2]));
}
return true;
}
if (strcasecmp(argv[1], "state") == 0) {
IConsolePrint(CC_WHITE, "id, type, state, name");
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
if (argc > 2 && strcasestr((*iter)->name.c_str(), argv[2]) == nullptr) continue;
OutputContentState(*iter);
}
return true;
}
if (strcasecmp(argv[1], "download") == 0) {
uint files;
uint bytes;
_network_content_client.DownloadSelectedContent(files, bytes);
IConsolePrint(CC_DEFAULT, "Downloading {} file(s) ({} bytes).", files, bytes);
return true;
}
return false;
}
#endif /* defined(WITH_ZLIB) */
DEF_CONSOLE_CMD(ConSetting)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Change setting for all clients. Usage: 'setting <name> [<value>]'.");
IConsolePrint(CC_HELP, "Omitting <value> will print out the current value of the setting.");
return true;
}
if (argc == 1 || argc > 3) return false;
if (argc == 2) {
IConsoleGetSetting(argv[1]);
} else {
IConsoleSetSetting(argv[1], argv[2]);
}
return true;
}
DEF_CONSOLE_CMD(ConSettingNewgame)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'.");
IConsolePrint(CC_HELP, "Omitting <value> will print out the current value of the setting.");
return true;
}
if (argc == 1 || argc > 3) return false;
if (argc == 2) {
IConsoleGetSetting(argv[1], true);
} else {
IConsoleSetSetting(argv[1], argv[2], true);
}
return true;
}
DEF_CONSOLE_CMD(ConListSettings)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "List settings. Usage: 'list_settings [<pre-filter>]'.");
return true;
}
if (argc > 2) return false;
IConsoleListSettings((argc == 2) ? argv[1] : nullptr);
return true;
}
DEF_CONSOLE_CMD(ConGamelogPrint)
{
GamelogPrintConsole();
return true;
}
DEF_CONSOLE_CMD(ConNewGRFReload)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
return true;
}
ReloadNewGRFData();
return true;
}
DEF_CONSOLE_CMD(ConListDirs)
{
struct SubdirNameMap {
Subdirectory subdir; ///< Index of subdirectory type
const char *name; ///< UI name for the directory
bool default_only; ///< Whether only the default (first existing) directory for this is interesting
};
static const SubdirNameMap subdir_name_map[] = {
/* Game data directories */
{ BASESET_DIR, "baseset", false },
{ NEWGRF_DIR, "newgrf", false },
{ AI_DIR, "ai", false },
{ AI_LIBRARY_DIR, "ailib", false },
{ GAME_DIR, "gs", false },
{ GAME_LIBRARY_DIR, "gslib", false },
{ SCENARIO_DIR, "scenario", false },
{ HEIGHTMAP_DIR, "heightmap", false },
/* Default save locations for user data */
{ SAVE_DIR, "save", true },
{ AUTOSAVE_DIR, "autosave", true },
{ SCREENSHOT_DIR, "screenshot", true },
};
if (argc != 2) {
IConsolePrint(CC_HELP, "List all search paths or default directories for various categories.");
IConsolePrint(CC_HELP, "Usage: list_dirs <category>");
std::string cats = subdir_name_map[0].name;
bool first = true;
for (const SubdirNameMap &sdn : subdir_name_map) {
if (!first) cats = cats + ", " + sdn.name;
first = false;
}
IConsolePrint(CC_HELP, "Valid categories: {}", cats);
return true;
}
std::set<std::string> seen_dirs;
for (const SubdirNameMap &sdn : subdir_name_map) {
if (strcasecmp(argv[1], sdn.name) != 0) continue;
bool found = false;
for (Searchpath sp : _valid_searchpaths) {
/* Get the directory */
std::string path = FioGetDirectory(sp, sdn.subdir);
/* Check it hasn't already been listed */
if (seen_dirs.find(path) != seen_dirs.end()) continue;
seen_dirs.insert(path);
/* Check if exists and mark found */
bool exists = FileExists(path);
found |= exists;
/* Print */
if (!sdn.default_only || exists) {
IConsolePrint(exists ? CC_DEFAULT : CC_INFO, "{} {}", path, exists ? "[ok]" : "[not found]");
if (sdn.default_only) break;
}
}
if (!found) {
IConsolePrint(CC_ERROR, "No directories exist for category {}", argv[1]);
}
return true;
}
IConsolePrint(CC_ERROR, "Invalid category name: {}", argv[1]);
return false;
}
DEF_CONSOLE_CMD(ConNewGRFProfile)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Collect performance data about NewGRF sprite requests and callbacks. Sub-commands can be abbreviated.");
IConsolePrint(CC_HELP, "Usage: 'newgrf_profile [list]':");
IConsolePrint(CC_HELP, " List all NewGRFs that can be profiled, and their status.");
IConsolePrint(CC_HELP, "Usage: 'newgrf_profile select <grf-num>...':");
IConsolePrint(CC_HELP, " Select one or more GRFs for profiling.");
IConsolePrint(CC_HELP, "Usage: 'newgrf_profile unselect <grf-num>...':");
IConsolePrint(CC_HELP, " Unselect one or more GRFs from profiling. Use the keyword \"all\" instead of a GRF number to unselect all. Removing an active profiler aborts data collection.");
IConsolePrint(CC_HELP, "Usage: 'newgrf_profile start [<num-days>]':");
IConsolePrint(CC_HELP, " Begin profiling all selected GRFs. If a number of days is provided, profiling stops after that many in-game days.");
IConsolePrint(CC_HELP, "Usage: 'newgrf_profile stop':");
IConsolePrint(CC_HELP, " End profiling and write the collected data to CSV files.");
IConsolePrint(CC_HELP, "Usage: 'newgrf_profile abort':");
IConsolePrint(CC_HELP, " End profiling and discard all collected data.");
return true;
}
extern const std::vector<GRFFile *> &GetAllGRFFiles();
const std::vector<GRFFile *> &files = GetAllGRFFiles();
/* "list" sub-command */
if (argc == 1 || strncasecmp(argv[1], "lis", 3) == 0) {
IConsolePrint(CC_INFO, "Loaded GRF files:");
int i = 1;
for (GRFFile *grf : files) {
auto profiler = std::find_if(_newgrf_profilers.begin(), _newgrf_profilers.end(), [&](NewGRFProfiler &pr) { return pr.grffile == grf; });
bool selected = profiler != _newgrf_profilers.end();
bool active = selected && profiler->active;
TextColour tc = active ? TC_LIGHT_BLUE : selected ? TC_GREEN : CC_INFO;
const char *statustext = active ? " (active)" : selected ? " (selected)" : "";
IConsolePrint(tc, "{}: [{:08X}] {}{}", i, BSWAP32(grf->grfid), grf->filename, statustext);
i++;
}
return true;
}
/* "select" sub-command */
if (strncasecmp(argv[1], "sel", 3) == 0 && argc >= 3) {
for (size_t argnum = 2; argnum < argc; ++argnum) {
int grfnum = atoi(argv[argnum]);
if (grfnum < 1 || grfnum > (int)files.size()) { // safe cast, files.size() should not be larger than a few hundred in the most extreme cases
IConsolePrint(CC_WARNING, "GRF number {} out of range, not added.", grfnum);
continue;
}
GRFFile *grf = files[grfnum - 1];
if (std::any_of(_newgrf_profilers.begin(), _newgrf_profilers.end(), [&](NewGRFProfiler &pr) { return pr.grffile == grf; })) {
IConsolePrint(CC_WARNING, "GRF number {} [{:08X}] is already selected for profiling.", grfnum, BSWAP32(grf->grfid));
continue;
}
_newgrf_profilers.emplace_back(grf);
}
return true;
}
/* "unselect" sub-command */
if (strncasecmp(argv[1], "uns", 3) == 0 && argc >= 3) {
for (size_t argnum = 2; argnum < argc; ++argnum) {
if (strcasecmp(argv[argnum], "all") == 0) {
_newgrf_profilers.clear();
break;
}
int grfnum = atoi(argv[argnum]);
if (grfnum < 1 || grfnum > (int)files.size()) {
IConsolePrint(CC_WARNING, "GRF number {} out of range, not removing.", grfnum);
continue;
}
GRFFile *grf = files[grfnum - 1];
auto pos = std::find_if(_newgrf_profilers.begin(), _newgrf_profilers.end(), [&](NewGRFProfiler &pr) { return pr.grffile == grf; });
if (pos != _newgrf_profilers.end()) _newgrf_profilers.erase(pos);
}
return true;
}
/* "start" sub-command */
if (strncasecmp(argv[1], "sta", 3) == 0) {
std::string grfids;
size_t started = 0;
for (NewGRFProfiler &pr : _newgrf_profilers) {
if (!pr.active) {
pr.Start();
started++;
if (!grfids.empty()) grfids += ", ";
char grfidstr[12]{ 0 };
seprintf(grfidstr, lastof(grfidstr), "[%08X]", BSWAP32(pr.grffile->grfid));
grfids += grfidstr;
}
}
if (started > 0) {
IConsolePrint(CC_DEBUG, "Started profiling for GRFID{} {}.", (started > 1) ? "s" : "", grfids);
if (argc >= 3) {
int days = std::max(atoi(argv[2]), 1);
_newgrf_profile_end_date = _date + days;
char datestrbuf[32]{ 0 };
SetDParam(0, _newgrf_profile_end_date);
GetString(datestrbuf, STR_JUST_DATE_ISO, lastof(datestrbuf));
IConsolePrint(CC_DEBUG, "Profiling will automatically stop on game date {}.", datestrbuf);
} else {
_newgrf_profile_end_date = MAX_DAY;
}
} else if (_newgrf_profilers.empty()) {
IConsolePrint(CC_ERROR, "No GRFs selected for profiling, did not start.");
} else {
IConsolePrint(CC_ERROR, "Did not start profiling for any GRFs, all selected GRFs are already profiling.");
}
return true;
}
/* "stop" sub-command */
if (strncasecmp(argv[1], "sto", 3) == 0) {
NewGRFProfiler::FinishAll();
return true;
}
/* "abort" sub-command */
if (strncasecmp(argv[1], "abo", 3) == 0) {
for (NewGRFProfiler &pr : _newgrf_profilers) {
pr.Abort();
}
_newgrf_profile_end_date = MAX_DAY;
return true;
}
return false;
}
#ifdef _DEBUG
/******************
* debug commands
******************/
static void IConsoleDebugLibRegister()
{
IConsole::CmdRegister("resettile", ConResetTile);
IConsole::AliasRegister("dbg_echo", "echo %A; echo %B");
IConsole::AliasRegister("dbg_echo2", "echo %!");
}
#endif
DEF_CONSOLE_CMD(ConFramerate)
{
extern void ConPrintFramerate(); // framerate_gui.cpp
if (argc == 0) {
IConsolePrint(CC_HELP, "Show frame rate and game speed information.");
return true;
}
ConPrintFramerate();
return true;
}
DEF_CONSOLE_CMD(ConFramerateWindow)
{
extern void ShowFramerateWindow();
if (argc == 0) {
IConsolePrint(CC_HELP, "Open the frame rate window.");
return true;
}
if (_network_dedicated) {
IConsolePrint(CC_ERROR, "Can not open frame rate window on a dedicated server.");
return false;
}
ShowFramerateWindow();
return true;
}
static void ConDumpRoadTypes()
{
IConsolePrint(CC_DEFAULT, " Flags:");
IConsolePrint(CC_DEFAULT, " c = catenary");
IConsolePrint(CC_DEFAULT, " l = no level crossings");
IConsolePrint(CC_DEFAULT, " X = no houses");
IConsolePrint(CC_DEFAULT, " h = hidden");
IConsolePrint(CC_DEFAULT, " T = buildable by towns");
std::map<uint32, const GRFFile *> grfs;
for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
if (rti->label == 0) continue;
uint32 grfid = 0;
const GRFFile *grf = rti->grffile[ROTSG_GROUND];
if (grf != nullptr) {
grfid = grf->grfid;
grfs.emplace(grfid, grf);
}
IConsolePrint(CC_DEFAULT, " {:02d} {} {:c}{:c}{:c}{:c}, Flags: {}{}{}{}{}, GRF: {:08X}, {}",
(uint)rt,
RoadTypeIsTram(rt) ? "Tram" : "Road",
rti->label >> 24, rti->label >> 16, rti->label >> 8, rti->label,
HasBit(rti->flags, ROTF_CATENARY) ? 'c' : '-',
HasBit(rti->flags, ROTF_NO_LEVEL_CROSSING) ? 'l' : '-',
HasBit(rti->flags, ROTF_NO_HOUSES) ? 'X' : '-',
HasBit(rti->flags, ROTF_HIDDEN) ? 'h' : '-',
HasBit(rti->flags, ROTF_TOWN_BUILD) ? 'T' : '-',
BSWAP32(grfid),
GetStringPtr(rti->strings.name)
);
}
for (const auto &grf : grfs) {
IConsolePrint(CC_DEFAULT, " GRF: {:08X} = {}", BSWAP32(grf.first), grf.second->filename);
}
}
static void ConDumpRailTypes()
{
IConsolePrint(CC_DEFAULT, " Flags:");
IConsolePrint(CC_DEFAULT, " c = catenary");
IConsolePrint(CC_DEFAULT, " l = no level crossings");
IConsolePrint(CC_DEFAULT, " h = hidden");
IConsolePrint(CC_DEFAULT, " s = no sprite combine");
IConsolePrint(CC_DEFAULT, " a = always allow 90 degree turns");
IConsolePrint(CC_DEFAULT, " d = always disallow 90 degree turns");
std::map<uint32, const GRFFile *> grfs;
for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
if (rti->label == 0) continue;
uint32 grfid = 0;
const GRFFile *grf = rti->grffile[RTSG_GROUND];
if (grf != nullptr) {
grfid = grf->grfid;
grfs.emplace(grfid, grf);
}
IConsolePrint(CC_DEFAULT, " {:02d} {:c}{:c}{:c}{:c}, Flags: {}{}{}{}{}{}, GRF: {:08X}, {}",
(uint)rt,
rti->label >> 24, rti->label >> 16, rti->label >> 8, rti->label,
HasBit(rti->flags, RTF_CATENARY) ? 'c' : '-',
HasBit(rti->flags, RTF_NO_LEVEL_CROSSING) ? 'l' : '-',
HasBit(rti->flags, RTF_HIDDEN) ? 'h' : '-',
HasBit(rti->flags, RTF_NO_SPRITE_COMBINE) ? 's' : '-',
HasBit(rti->flags, RTF_ALLOW_90DEG) ? 'a' : '-',
HasBit(rti->flags, RTF_DISALLOW_90DEG) ? 'd' : '-',
BSWAP32(grfid),
GetStringPtr(rti->strings.name)
);
}
for (const auto &grf : grfs) {
IConsolePrint(CC_DEFAULT, " GRF: {:08X} = {}", BSWAP32(grf.first), grf.second->filename);
}
}
static void ConDumpCargoTypes()
{
IConsolePrint(CC_DEFAULT, " Cargo classes:");
IConsolePrint(CC_DEFAULT, " p = passenger");
IConsolePrint(CC_DEFAULT, " m = mail");
IConsolePrint(CC_DEFAULT, " x = express");
IConsolePrint(CC_DEFAULT, " a = armoured");
IConsolePrint(CC_DEFAULT, " b = bulk");
IConsolePrint(CC_DEFAULT, " g = piece goods");
IConsolePrint(CC_DEFAULT, " l = liquid");
IConsolePrint(CC_DEFAULT, " r = refrigerated");
IConsolePrint(CC_DEFAULT, " h = hazardous");
IConsolePrint(CC_DEFAULT, " c = covered/sheltered");
IConsolePrint(CC_DEFAULT, " S = special");
std::map<uint32, const GRFFile *> grfs;
for (CargoID i = 0; i < NUM_CARGO; i++) {
const CargoSpec *spec = CargoSpec::Get(i);
if (!spec->IsValid()) continue;
uint32 grfid = 0;
const GRFFile *grf = spec->grffile;
if (grf != nullptr) {
grfid = grf->grfid;
grfs.emplace(grfid, grf);
}
IConsolePrint(CC_DEFAULT, " {:02d} Bit: {:2d}, Label: {:c}{:c}{:c}{:c}, Callback mask: 0x{:02X}, Cargo class: {}{}{}{}{}{}{}{}{}{}{}, GRF: {:08X}, {}",
(uint)i,
spec->bitnum,
spec->label >> 24, spec->label >> 16, spec->label >> 8, spec->label,
spec->callback_mask,
(spec->classes & CC_PASSENGERS) != 0 ? 'p' : '-',
(spec->classes & CC_MAIL) != 0 ? 'm' : '-',
(spec->classes & CC_EXPRESS) != 0 ? 'x' : '-',
(spec->classes & CC_ARMOURED) != 0 ? 'a' : '-',
(spec->classes & CC_BULK) != 0 ? 'b' : '-',
(spec->classes & CC_PIECE_GOODS) != 0 ? 'g' : '-',
(spec->classes & CC_LIQUID) != 0 ? 'l' : '-',
(spec->classes & CC_REFRIGERATED) != 0 ? 'r' : '-',
(spec->classes & CC_HAZARDOUS) != 0 ? 'h' : '-',
(spec->classes & CC_COVERED) != 0 ? 'c' : '-',
(spec->classes & CC_SPECIAL) != 0 ? 'S' : '-',
BSWAP32(grfid),
GetStringPtr(spec->name)
);
}
for (const auto &grf : grfs) {
IConsolePrint(CC_DEFAULT, " GRF: {:08X} = {}", BSWAP32(grf.first), grf.second->filename);
}
}
DEF_CONSOLE_CMD(ConDumpInfo)
{
if (argc != 2) {
IConsolePrint(CC_HELP, "Dump debugging information.");
IConsolePrint(CC_HELP, "Usage: 'dump_info roadtypes|railtypes|cargotypes'.");
IConsolePrint(CC_HELP, " Show information about road/tram types, rail types or cargo types.");
return true;
}
if (strcasecmp(argv[1], "roadtypes") == 0) {
ConDumpRoadTypes();
return true;
}
if (strcasecmp(argv[1], "railtypes") == 0) {
ConDumpRailTypes();
return true;
}
if (strcasecmp(argv[1], "cargotypes") == 0) {
ConDumpCargoTypes();
return true;
}
return false;
}
/*******************************
* console command registration
*******************************/
void IConsoleStdLibRegister()
{
IConsole::CmdRegister("debug_level", ConDebugLevel);
IConsole::CmdRegister("echo", ConEcho);
IConsole::CmdRegister("echoc", ConEchoC);
IConsole::CmdRegister("exec", ConExec);
IConsole::CmdRegister("exit", ConExit);
IConsole::CmdRegister("part", ConPart);
IConsole::CmdRegister("help", ConHelp);
IConsole::CmdRegister("info_cmd", ConInfoCmd);
IConsole::CmdRegister("list_cmds", ConListCommands);
IConsole::CmdRegister("list_aliases", ConListAliases);
IConsole::CmdRegister("newgame", ConNewGame);
IConsole::CmdRegister("restart", ConRestart);
IConsole::CmdRegister("reload", ConReload);
IConsole::CmdRegister("getseed", ConGetSeed);
IConsole::CmdRegister("getdate", ConGetDate);
IConsole::CmdRegister("getsysdate", ConGetSysDate);
IConsole::CmdRegister("quit", ConExit);
IConsole::CmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
IConsole::CmdRegister("reset_enginepool", ConResetEnginePool, ConHookNoNetwork);
IConsole::CmdRegister("return", ConReturn);
IConsole::CmdRegister("screenshot", ConScreenShot);
IConsole::CmdRegister("script", ConScript);
IConsole::CmdRegister("scrollto", ConScrollToTile);
IConsole::CmdRegister("alias", ConAlias);
IConsole::CmdRegister("load", ConLoad);
IConsole::CmdRegister("rm", ConRemove);
IConsole::CmdRegister("save", ConSave);
IConsole::CmdRegister("saveconfig", ConSaveConfig);
IConsole::CmdRegister("ls", ConListFiles);
IConsole::CmdRegister("cd", ConChangeDirectory);
IConsole::CmdRegister("pwd", ConPrintWorkingDirectory);
IConsole::CmdRegister("clear", ConClearBuffer);
IConsole::CmdRegister("setting", ConSetting);
IConsole::CmdRegister("setting_newgame", ConSettingNewgame);
IConsole::CmdRegister("list_settings", ConListSettings);
IConsole::CmdRegister("gamelog", ConGamelogPrint);
IConsole::CmdRegister("rescan_newgrf", ConRescanNewGRF);
IConsole::CmdRegister("list_dirs", ConListDirs);
IConsole::AliasRegister("dir", "ls");
IConsole::AliasRegister("del", "rm %+");
IConsole::AliasRegister("newmap", "newgame");
IConsole::AliasRegister("patch", "setting %+");
IConsole::AliasRegister("set", "setting %+");
IConsole::AliasRegister("set_newgame", "setting_newgame %+");
IConsole::AliasRegister("list_patches", "list_settings %+");
IConsole::AliasRegister("developer", "setting developer %+");
IConsole::CmdRegister("list_ai_libs", ConListAILibs);
IConsole::CmdRegister("list_ai", ConListAI);
IConsole::CmdRegister("reload_ai", ConReloadAI);
IConsole::CmdRegister("rescan_ai", ConRescanAI);
IConsole::CmdRegister("start_ai", ConStartAI);
IConsole::CmdRegister("stop_ai", ConStopAI);
IConsole::CmdRegister("list_game", ConListGame);
IConsole::CmdRegister("list_game_libs", ConListGameLibs);
IConsole::CmdRegister("rescan_game", ConRescanGame);
IConsole::CmdRegister("companies", ConCompanies);
IConsole::AliasRegister("players", "companies");
/* networking functions */
/* Content downloading is only available with ZLIB */
#if defined(WITH_ZLIB)
IConsole::CmdRegister("content", ConContent);
#endif /* defined(WITH_ZLIB) */
/*** Networking commands ***/
IConsole::CmdRegister("say", ConSay, ConHookNeedNetwork);
IConsole::CmdRegister("say_company", ConSayCompany, ConHookNeedNetwork);
IConsole::AliasRegister("say_player", "say_company %+");
IConsole::CmdRegister("say_client", ConSayClient, ConHookNeedNetwork);
IConsole::CmdRegister("connect", ConNetworkConnect, ConHookClientOnly);
IConsole::CmdRegister("clients", ConNetworkClients, ConHookNeedNetwork);
IConsole::CmdRegister("status", ConStatus, ConHookServerOnly);
IConsole::CmdRegister("server_info", ConServerInfo, ConHookServerOnly);
IConsole::AliasRegister("info", "server_info");
IConsole::CmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
IConsole::CmdRegister("rcon", ConRcon, ConHookNeedNetwork);
IConsole::CmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
IConsole::AliasRegister("spectate", "join 255");
IConsole::CmdRegister("move", ConMoveClient, ConHookServerOnly);
IConsole::CmdRegister("reset_company", ConResetCompany, ConHookServerOnly);
IConsole::AliasRegister("clean_company", "reset_company %A");
IConsole::CmdRegister("client_name", ConClientNickChange, ConHookServerOnly);
IConsole::CmdRegister("kick", ConKick, ConHookServerOnly);
IConsole::CmdRegister("ban", ConBan, ConHookServerOnly);
IConsole::CmdRegister("unban", ConUnBan, ConHookServerOnly);
IConsole::CmdRegister("banlist", ConBanList, ConHookServerOnly);
IConsole::CmdRegister("pause", ConPauseGame, ConHookServerOrNoNetwork);
IConsole::CmdRegister("unpause", ConUnpauseGame, ConHookServerOrNoNetwork);
IConsole::CmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
IConsole::AliasRegister("company_password", "company_pw %+");
IConsole::AliasRegister("net_frame_freq", "setting frame_freq %+");
IConsole::AliasRegister("net_sync_freq", "setting sync_freq %+");
IConsole::AliasRegister("server_pw", "setting server_password %+");
IConsole::AliasRegister("server_password", "setting server_password %+");
IConsole::AliasRegister("rcon_pw", "setting rcon_password %+");
IConsole::AliasRegister("rcon_password", "setting rcon_password %+");
IConsole::AliasRegister("name", "setting client_name %+");
IConsole::AliasRegister("server_name", "setting server_name %+");
IConsole::AliasRegister("server_port", "setting server_port %+");
IConsole::AliasRegister("max_clients", "setting max_clients %+");
IConsole::AliasRegister("max_companies", "setting max_companies %+");
IConsole::AliasRegister("max_join_time", "setting max_join_time %+");
IConsole::AliasRegister("pause_on_join", "setting pause_on_join %+");
IConsole::AliasRegister("autoclean_companies", "setting autoclean_companies %+");
IConsole::AliasRegister("autoclean_protected", "setting autoclean_protected %+");
IConsole::AliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
IConsole::AliasRegister("restart_game_year", "setting restart_game_year %+");
IConsole::AliasRegister("min_players", "setting min_active_clients %+");
IConsole::AliasRegister("reload_cfg", "setting reload_cfg %+");
/* debugging stuff */
#ifdef _DEBUG
IConsoleDebugLibRegister();
#endif
IConsole::CmdRegister("fps", ConFramerate);
IConsole::CmdRegister("fps_wnd", ConFramerateWindow);
/* NewGRF development stuff */
IConsole::CmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);
IConsole::CmdRegister("newgrf_profile", ConNewGRFProfile, ConHookNewGRFDeveloperTool);
IConsole::CmdRegister("dump_info", ConDumpInfo);
}