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@ -10,7 +10,6 @@
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#include "heightmap.h"
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#include "fios.h"
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#include "fileio.h"
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#include "core/alloc_func.hpp"
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#include "functions.h"
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#include "string_func.h"
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#include <sys/types.h>
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@ -30,12 +29,9 @@
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#include "table/strings.h"
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/* Variables to display file lists */
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int _fios_num;
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SmallVector<FiosItem, 32> _fios_items;
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static char *_fios_path;
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static FiosItem *_fios_items;
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SmallFiosItem _file_to_saveload;
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static int _fios_count, _fios_alloc;
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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extern bool FiosIsRoot(const char *path);
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@ -47,19 +43,6 @@ extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
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/* get the name of an oldstyle savegame */
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extern void GetOldSaveGameName(char *title, const char *path, const char *file);
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/**
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* Allocate a new FiosItem.
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* @return A pointer to the newly allocated FiosItem.
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*/
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FiosItem *FiosAlloc()
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{
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if (_fios_count == _fios_alloc) {
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_fios_alloc += 256;
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_fios_items = ReallocT(_fios_items, _fios_alloc);
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}
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return &_fios_items[_fios_count++];
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}
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/**
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* Compare two FiosItem's. Used with qsort when sorting the file list.
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* @param a A pointer to the first FiosItem to compare.
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@ -82,15 +65,12 @@ int CDECL compare_FiosItems(const void *a, const void *b)
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return r;
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}
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/**
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* Free the list of savegames
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*/
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/** Clear the list */
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void FiosFreeSavegameList()
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{
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free(_fios_items);
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_fios_items = NULL;
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_fios_alloc = _fios_count = 0;
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}
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_fios_items.Clear();
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_fios_items.Compact();
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};
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/**
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* Get descriptive texts. Returns the path and free space
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@ -229,9 +209,11 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
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int sort_start;
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char d_name[sizeof(fios->name)];
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_fios_items.Clear();
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/* A parent directory link exists if we are not in the root directory */
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if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
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fios = FiosAlloc();
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fios = _fios_items.Append();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, "..", lengthof(fios->name));
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@ -247,7 +229,7 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
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if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
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(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
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strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
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fios = FiosAlloc();
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fios = _fios_items.Append();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
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@ -262,12 +244,12 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
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{
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byte order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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/* This is where to start sorting for the filenames */
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sort_start = _fios_count;
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sort_start = _fios_items.Length();
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/* Show files */
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dir = ttd_opendir(_fios_path);
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@ -285,7 +267,7 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
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FiosType type = callback_proc(mode, d_name, t, fios_title);
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if (type != FIOS_TYPE_INVALID) {
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fios = FiosAlloc();
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fios = _fios_items.Append();
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fios->mtime = sb.st_mtime;
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fios->type = type;
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ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
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@ -300,13 +282,14 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
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closedir(dir);
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}
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);
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/* Show drives */
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if (mode != SLD_NEW_GAME) FiosGetDrives();
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_fios_num = _fios_count;
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return _fios_items;
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_fios_items.Compact();
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return _fios_items.Begin();
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}
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/**
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@ -345,7 +328,7 @@ static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode)
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void FiosGetSavegameList(SaveLoadDialogMode mode)
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{
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static char *fios_save_path = NULL;
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@ -356,7 +339,7 @@ FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode)
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_fios_path = fios_save_path;
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return FiosGetFileList(mode, &FiosGetSavegameListCallback);
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FiosGetFileList(mode, &FiosGetSavegameListCallback);
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}
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/**
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@ -393,7 +376,7 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode)
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void FiosGetScenarioList(SaveLoadDialogMode mode)
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{
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static char *fios_scn_path = NULL;
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@ -405,7 +388,7 @@ FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode)
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_fios_path = fios_scn_path;
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return FiosGetFileList(mode, &FiosGetScenarioListCallback);
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FiosGetFileList(mode, &FiosGetScenarioListCallback);
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}
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static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
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@ -425,7 +408,7 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
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}
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/* Get a list of Heightmaps */
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FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode)
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void FiosGetHeightmapList(SaveLoadDialogMode mode)
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{
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static char *fios_hmap_path = NULL;
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@ -436,5 +419,5 @@ FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode)
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_fios_path = fios_hmap_path;
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return FiosGetFileList(mode, &FiosGetHeightmapListCallback);
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FiosGetFileList(mode, &FiosGetHeightmapListCallback);
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}
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