(svn r13359) -Codechange: convert _fios_items to a SmallVector

-Cleanup: some reincarnations of _fios_items in the code
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
skidd13 16 years ago
parent fd0be850fe
commit 8a40ca49c6

@ -215,32 +215,25 @@ DEF_CONSOLE_CMD(ConSaveConfig)
static const FiosItem* GetFiosItem(const char* file)
{
int i;
_saveload_mode = SLD_LOAD_GAME;
BuildFileList();
for (i = 0; i < _fios_num; i++) {
if (strcmp(file, _fios_list[i].name) == 0) break;
if (strcmp(file, _fios_list[i].title) == 0) break;
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
if (i == _fios_num) { // If no name matches, try to parse it as number
char* endptr;
i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
return IsInsideMM(i, 0, _fios_num) ? &_fios_list[i] : NULL;
return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
}
DEF_CONSOLE_CMD(ConLoad)
{
const FiosItem *item;
const char *file;
if (argc == 0) {
IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
return true;
@ -248,8 +241,8 @@ DEF_CONSOLE_CMD(ConLoad)
if (argc != 2) return false;
file = argv[1];
item = GetFiosItem(file);
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
@ -272,9 +265,6 @@ DEF_CONSOLE_CMD(ConLoad)
DEF_CONSOLE_CMD(ConRemove)
{
const FiosItem* item;
const char* file;
if (argc == 0) {
IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
return true;
@ -282,8 +272,8 @@ DEF_CONSOLE_CMD(ConRemove)
if (argc != 2) return false;
file = argv[1];
item = GetFiosItem(file);
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
if (item != NULL) {
if (!FiosDelete(item->name))
IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
@ -299,8 +289,6 @@ DEF_CONSOLE_CMD(ConRemove)
/* List all the files in the current dir via console */
DEF_CONSOLE_CMD(ConListFiles)
{
int i;
if (argc == 0) {
IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
return true;
@ -308,9 +296,8 @@ DEF_CONSOLE_CMD(ConListFiles)
BuildFileList();
for (i = 0; i < _fios_num; i++) {
const FiosItem *item = &_fios_list[i];
IConsolePrintF(CC_DEFAULT, "%d) %s", i, item->title);
for (uint i = 0; i < _fios_items.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
}
FiosFreeSavegameList();
@ -320,9 +307,6 @@ DEF_CONSOLE_CMD(ConListFiles)
/* Change the dir via console */
DEF_CONSOLE_CMD(ConChangeDirectory)
{
const FiosItem *item;
const char *file;
if (argc == 0) {
IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
return true;
@ -330,8 +314,8 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
if (argc != 2) return false;
file = argv[1];
item = GetFiosItem(file);
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:

@ -10,7 +10,6 @@
#include "heightmap.h"
#include "fios.h"
#include "fileio.h"
#include "core/alloc_func.hpp"
#include "functions.h"
#include "string_func.h"
#include <sys/types.h>
@ -30,12 +29,9 @@
#include "table/strings.h"
/* Variables to display file lists */
int _fios_num;
SmallVector<FiosItem, 32> _fios_items;
static char *_fios_path;
static FiosItem *_fios_items;
SmallFiosItem _file_to_saveload;
static int _fios_count, _fios_alloc;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
@ -47,19 +43,6 @@ extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
/* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(char *title, const char *path, const char *file);
/**
* Allocate a new FiosItem.
* @return A pointer to the newly allocated FiosItem.
*/
FiosItem *FiosAlloc()
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = ReallocT(_fios_items, _fios_alloc);
}
return &_fios_items[_fios_count++];
}
/**
* Compare two FiosItem's. Used with qsort when sorting the file list.
* @param a A pointer to the first FiosItem to compare.
@ -82,15 +65,12 @@ int CDECL compare_FiosItems(const void *a, const void *b)
return r;
}
/**
* Free the list of savegames
*/
/** Clear the list */
void FiosFreeSavegameList()
{
free(_fios_items);
_fios_items = NULL;
_fios_alloc = _fios_count = 0;
}
_fios_items.Clear();
_fios_items.Compact();
};
/**
* Get descriptive texts. Returns the path and free space
@ -229,9 +209,11 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
int sort_start;
char d_name[sizeof(fios->name)];
_fios_items.Clear();
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
fios = FiosAlloc();
fios = _fios_items.Append();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
ttd_strlcpy(fios->name, "..", lengthof(fios->name));
@ -247,7 +229,7 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = FiosAlloc();
fios = _fios_items.Append();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
@ -262,12 +244,12 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
{
byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order;
}
/* This is where to start sorting for the filenames */
sort_start = _fios_count;
sort_start = _fios_items.Length();
/* Show files */
dir = ttd_opendir(_fios_path);
@ -285,7 +267,7 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
FiosType type = callback_proc(mode, d_name, t, fios_title);
if (type != FIOS_TYPE_INVALID) {
fios = FiosAlloc();
fios = _fios_items.Append();
fios->mtime = sb.st_mtime;
fios->type = type;
ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
@ -300,13 +282,14 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);
/* Show drives */
if (mode != SLD_NEW_GAME) FiosGetDrives();
_fios_num = _fios_count;
return _fios_items;
_fios_items.Compact();
return _fios_items.Begin();
}
/**
@ -345,7 +328,7 @@ static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode)
void FiosGetSavegameList(SaveLoadDialogMode mode)
{
static char *fios_save_path = NULL;
@ -356,7 +339,7 @@ FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode)
_fios_path = fios_save_path;
return FiosGetFileList(mode, &FiosGetSavegameListCallback);
FiosGetFileList(mode, &FiosGetSavegameListCallback);
}
/**
@ -393,7 +376,7 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode)
void FiosGetScenarioList(SaveLoadDialogMode mode)
{
static char *fios_scn_path = NULL;
@ -405,7 +388,7 @@ FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode)
_fios_path = fios_scn_path;
return FiosGetFileList(mode, &FiosGetScenarioListCallback);
FiosGetFileList(mode, &FiosGetScenarioListCallback);
}
static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
@ -425,7 +408,7 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
}
/* Get a list of Heightmaps */
FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode)
void FiosGetHeightmapList(SaveLoadDialogMode mode)
{
static char *fios_hmap_path = NULL;
@ -436,5 +419,5 @@ FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode)
_fios_path = fios_hmap_path;
return FiosGetFileList(mode, &FiosGetHeightmapListCallback);
FiosGetFileList(mode, &FiosGetHeightmapListCallback);
}

@ -6,6 +6,7 @@
#define FIOS_H
#include "strings_type.h"
#include "misc/smallvec.h"
enum {
/**
@ -80,8 +81,7 @@ enum {
};
/* Variables to display file lists */
extern FiosItem *_fios_list; ///< defined in misc_gui.cpp
extern int _fios_num; ///< defined in fios.cpp, read_only version of _fios_count
extern SmallVector<FiosItem, 32> _fios_items; ///< defined in fios.cpp
extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp
extern byte _savegame_sort_order;
@ -90,11 +90,11 @@ extern byte _savegame_sort_order;
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
/* Get a list of savegames */
FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode);
void FiosGetSavegameList(SaveLoadDialogMode mode);
/* Get a list of scenarios */
FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode);
void FiosGetScenarioList(SaveLoadDialogMode mode);
/* Get a list of Heightmaps */
FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode);
void FiosGetHeightmapList(SaveLoadDialogMode mode);
/* Free the list of savegames */
void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */

@ -50,7 +50,6 @@
#include "table/strings.h"
/* Variables to display file lists */
FiosItem *_fios_list;
SaveLoadDialogMode _saveload_mode;
@ -1300,11 +1299,11 @@ void BuildFileList()
case SLD_NEW_GAME:
case SLD_LOAD_SCENARIO:
case SLD_SAVE_SCENARIO:
_fios_list = FiosGetScenarioList(_saveload_mode); break;
FiosGetScenarioList(_saveload_mode); break;
case SLD_LOAD_HEIGHTMAP:
_fios_list = FiosGetHeightmapList(_saveload_mode); break;
FiosGetHeightmapList(_saveload_mode); break;
default: _fios_list = FiosGetSavegameList(_saveload_mode); break;
default: FiosGetSavegameList(_saveload_mode); break;
}
}
@ -1333,8 +1332,8 @@ static void MakeSortedSaveGameList()
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories
*/
for (int i = 0; i < _fios_num; i++) {
switch (_fios_list[i].type) {
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
switch (item->type) {
case FIOS_TYPE_DIR: sort_start++; break;
case FIOS_TYPE_PARENT: sort_start++; break;
case FIOS_TYPE_DRIVE: sort_end++; break;
@ -1342,9 +1341,9 @@ static void MakeSortedSaveGameList()
}
}
uint s_amount = _fios_num - sort_start - sort_end;
uint s_amount = _fios_items.Length() - sort_start - sort_end;
if (s_amount > 0) {
qsort(_fios_list + sort_start, s_amount, sizeof(FiosItem), compare_FiosItems);
qsort(_fios_items.Get(sort_start), s_amount, sizeof(FiosItem), compare_FiosItems);
}
}
@ -1443,10 +1442,9 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
virtual void OnPaint()
{
int pos;
int y;
SetVScrollCount(this, _fios_num);
SetVScrollCount(this, _fios_items.Length());
this->DrawWidgets();
DrawFiosTexts(this->width);
@ -1459,8 +1457,8 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? 2 : 3, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
y = this->widget[7].top + 1;
for (pos = this->vscroll.pos; pos < _fios_num; pos++) {
const FiosItem *item = _fios_list + pos;
for (uint pos = this->vscroll.pos; pos < _fios_items.Length(); pos++) {
const FiosItem *item = _fios_items.Get(pos);
DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], this->width - 18);
y += 10;
@ -1497,14 +1495,12 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
case 7: { // Click the listbox
int y = (pt.y - this->widget[widget].top - 1) / 10;
char *name;
const FiosItem *file;
if (y < 0 || (y += this->vscroll.pos) >= this->vscroll.count) return;
file = _fios_list + y;
const FiosItem *file = _fios_items.Get(y);
name = FiosBrowseTo(file);
char *name = FiosBrowseTo(file);
if (name != NULL) {
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;

@ -670,7 +670,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
_saveload_mode = SLD_NEW_GAME;
BuildFileList();
this->vscroll.cap = 12;
this->vscroll.count = _fios_num + 1;
this->vscroll.count = _fios_items.Length();
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160);
@ -683,7 +683,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
virtual void OnPaint()
{
int y = NSSWND_START, pos;
int y = NSSWND_START;
const FiosItem *item;
/* draw basic widgets */
@ -703,9 +703,8 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
/* draw list of maps */
GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list
pos = this->vscroll.pos;
while (pos < _fios_num + 1) {
item = _fios_list + pos - 1;
for (uint pos = this->vscroll.pos; pos < _fios_items.Length() + 1; pos++) {
item = _fios_items.Get(pos - 1);
if (item == this->map || (pos == 0 && this->map == NULL))
GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
@ -714,7 +713,6 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
} else {
DoDrawString(item->title, 14, y, _fios_colors[item->type] );
}
pos++;
y += NSSWND_ROWSIZE;
if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
@ -746,7 +744,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
y += this->vscroll.pos;
if (y >= this->vscroll.count) return;
this->map = (y == 0) ? NULL : _fios_list + y - 1;
this->map = (y == 0) ? NULL : _fios_items.Get(y - 1);
this->SetDirty();
} break;

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