Feature: allow custom width/height of screenshot via console

Reworked how the screenshot command works while keeping it backwards
compatible. It can now more freely understand arguments, and has
the ability to make SC_DEFAULTZOOM screenshots.
pull/223/head
Patric Stout 3 years ago committed by Patric Stout
parent 879eb9c348
commit ac5e77ea3b

@ -1409,46 +1409,76 @@ DEF_CONSOLE_CMD(ConAlias)
DEF_CONSOLE_CMD(ConScreenShot)
{
if (argc == 0) {
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con | minimap] [file name]'");
IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
"whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
"screenshots are always drawn without console. "
"'minimap' makes a top-viewed minimap screenshot of whole world which represents one tile by one pixel.");
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [viewport | normal | big | giant | minimap] [no_con] [size <width> <height>] [<filename>]'");
IConsoleHelp("'viewport' (default) makes a screenshot of the current viewport (including menus, windows, ..), "
"'normal' makes a screenshot of the visible area, "
"'big' makes a zoomed-in screenshot of the visible area, "
"'giant' makes a screenshot of the whole map, "
"'minimap' makes a top-viewed minimap screenshot of the whole world which represents one tile by one pixel. "
"'no_con' hides the console to create the screenshot (only useful in combination with 'viewport'). "
"'size' sets the width and height of the viewport to make a screenshot of (only useful in combination with 'normal' or 'big').");
return true;
}
if (argc > 3) return false;
if (argc > 7) return false;
ScreenshotType type = SC_VIEWPORT;
uint32 width = 0;
uint32 height = 0;
const char *name = nullptr;
if (argc > 1) {
if (strcmp(argv[1], "big") == 0) {
/* screenshot big [filename] */
uint32 arg_index = 1;
if (argc > arg_index) {
if (strcmp(argv[arg_index], "viewport") == 0) {
type = SC_VIEWPORT;
arg_index += 1;
} else if (strcmp(argv[arg_index], "normal") == 0) {
type = SC_DEFAULTZOOM;
arg_index += 1;
} else if (strcmp(argv[arg_index], "big") == 0) {
type = SC_ZOOMEDIN;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "giant") == 0) {
/* screenshot giant [filename] */
arg_index += 1;
} else if (strcmp(argv[arg_index], "giant") == 0) {
type = SC_WORLD;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "minimap") == 0) {
/* screenshot minimap [filename] */
arg_index += 1;
} else if (strcmp(argv[arg_index], "minimap") == 0) {
type = SC_MINIMAP;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "no_con") == 0) {
/* screenshot no_con [filename] */
IConsoleClose();
if (argc > 2) name = argv[2];
} else if (argc == 2) {
/* screenshot filename */
name = argv[1];
} else {
/* screenshot argv[1] argv[2] - invalid */
return false;
arg_index += 1;
}
}
if (argc > arg_index && strcmp(argv[arg_index], "no_con") == 0) {
if (type != SC_VIEWPORT) {
IConsoleError("'no_con' can only be used in combination with 'viewport'");
return true;
}
IConsoleClose();
arg_index += 1;
}
if (argc > arg_index + 2 && strcmp(argv[arg_index], "size") == 0) {
/* size <width> <height> */
if (type != SC_DEFAULTZOOM && type != SC_ZOOMEDIN) {
IConsoleError("'size' can only be used in combination with 'normal' or 'big'");
return true;
}
GetArgumentInteger(&width, argv[arg_index + 1]);
GetArgumentInteger(&height, argv[arg_index + 2]);
arg_index += 3;
}
if (argc > arg_index) {
/* Last parameter that was not one of the keywords must be the filename. */
name = argv[arg_index];
arg_index += 1;
}
if (argc > arg_index) {
/* We have parameters we did not process; means we misunderstood any of the above. */
return false;
}
MakeScreenshot(type, name);
MakeScreenshot(type, name, width, height);
return true;
}

@ -710,13 +710,17 @@ static bool MakeSmallScreenshot(bool crashlog)
/**
* Configure a Viewport for rendering (a part of) the map into a screenshot.
* @param t Screenshot type
* @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
* @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
* @param[out] vp Result viewport
*/
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp)
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32 width, uint32 height)
{
switch(t) {
case SC_VIEWPORT:
case SC_CRASHLOG: {
assert(width == 0 && height == 0);
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
@ -726,12 +730,14 @@ void SetupScreenshotViewport(ScreenshotType t, Viewport *vp)
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = _screen.width;
vp->width = _screen.width;
vp->height = _screen.height;
vp->overlay = w->viewport->overlay;
break;
}
case SC_WORLD: {
assert(width == 0 && height == 0);
/* Determine world coordinates of screenshot */
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
@ -762,8 +768,14 @@ void SetupScreenshotViewport(ScreenshotType t, Viewport *vp)
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
if (width == 0 || height == 0) {
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
} else {
vp->virtual_width = width << vp->zoom;
vp->virtual_height = height << vp->zoom;
}
/* Compute pixel coordinates */
vp->left = 0;
@ -779,12 +791,14 @@ void SetupScreenshotViewport(ScreenshotType t, Viewport *vp)
/**
* Make a screenshot of the map.
* @param t Screenshot type: World or viewport screenshot
* @param width the width of the screenshot of, or 0 for current viewport width.
* @param height the height of the screenshot of, or 0 for current viewport height.
* @return true on success
*/
static bool MakeLargeWorldScreenshot(ScreenshotType t)
static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32 width = 0, uint32 height = 0)
{
Viewport vp;
SetupScreenshotViewport(t, &vp);
SetupScreenshotViewport(t, &vp, width, height);
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height,
@ -877,10 +891,12 @@ void MakeScreenshotWithConfirm(ScreenshotType t)
* Unconditionally take a screenshot of the requested type.
* @param t the type of screenshot to make.
* @param name the name to give to the screenshot.
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @return true iff the screenshot was made successfully
* @see MakeScreenshotWithConfirm
*/
bool MakeScreenshot(ScreenshotType t, const char *name)
bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 height)
{
VideoDriver::VideoBufferLocker lock;
@ -908,6 +924,9 @@ bool MakeScreenshot(ScreenshotType t, const char *name)
case SC_ZOOMEDIN:
case SC_DEFAULTZOOM:
ret = MakeLargeWorldScreenshot(t, width, height);
break;
case SC_WORLD:
ret = MakeLargeWorldScreenshot(t);
break;

@ -25,10 +25,10 @@ enum ScreenshotType {
SC_MINIMAP, ///< Minimap screenshot.
};
void SetupScreenshotViewport(ScreenshotType t, struct Viewport *vp);
void SetupScreenshotViewport(ScreenshotType t, struct Viewport *vp, uint32 width = 0, uint32 height = 0);
bool MakeHeightmapScreenshot(const char *filename);
void MakeScreenshotWithConfirm(ScreenshotType t);
bool MakeScreenshot(ScreenshotType t, const char *name);
bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width = 0, uint32 height = 0);
bool MakeMinimapWorldScreenshot();
extern char _screenshot_format_name[8];

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