OpenTTD - http://www.openttd.org/ - with additional patches
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Go to file
miham facec3d922 (svn r2145) [Translations] Updated translations (174 strs/6 langs)
[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
19 years ago
data (svn r1571) Feature: Visually enhanced autorail placing 20 years ago
docs (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 20 years ago
lang (svn r2145) [Translations] Updated translations (174 strs/6 langs) 19 years ago
makefiledir (svn r1274) Makefile: networking is not longer experimental 20 years ago
media (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid 20 years ago
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 20 years ago
os (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 19 years ago
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 20 years ago
scripts (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 20 years ago
strgen (svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++. 19 years ago
table (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 19 years ago
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
Makefile (svn r2133) Fix dependency tracking for C++ files 19 years ago
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ai.c (svn r2144) - Fix: AI crash when trying to remove stations with index higher than 256. 19 years ago
ai.h (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 20 years ago
ai_build.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
ai_new.c (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. 20 years ago
ai_pathfinder.c (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 19 years ago
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
aircraft_cmd.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 19 years ago
aircraft_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
airport.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
airport.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
airport_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
airport_movement.h (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of 20 years ago
aystar.c (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 19 years ago
aystar.h (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 19 years ago
bridge_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 20 years ago
callback_table.c (svn r2072) Use lengthof() instead of a home brewed version 19 years ago
callback_table.h (svn r942) -Merged branch/network back into the trunk 20 years ago
changelog.txt (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 20 years ago
clear_cmd.c (svn r2075) -Fix: added missing breaks in switches 19 years ago
command.c (svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-) 19 years ago
command.h (svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-) 19 years ago
console.c (svn r2092) - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like öä, etc. Diff approved by the code-police. 19 years ago
console.h (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 20 years ago
console_cmds.c (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable 19 years ago
debug.c (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 20 years ago
debug.h (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 20 years ago
dedicated.c (svn r2130) Various spelling fixes in messages. 19 years ago
depot.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
depot.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
dock_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 19 years ago
dummy_land.c (svn r815) Include strings.h only in the files which need it. 20 years ago
economy.c (svn r2138) -Fix: [ 1144154 ] The map has two dimensions, not one 19 years ago
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 20 years ago
endian_check.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 20 years ago
engine.c (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) 19 years ago
engine.h (svn r1981) Typedef some structs and enums 20 years ago
engine_gui.c (svn r1596) Add some more statics 20 years ago
extmidi.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 19 years ago
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
functions.h (svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once 19 years ago
gfx.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 20 years ago
gfx.h (svn r1895) - Fix: add assert for charwidth getter just in case 20 years ago
graph_gui.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 19 years ago
gui.h (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 19 years ago
hal.h (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 19 years ago
industry.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
industry_cmd.c (svn r2107) - Codechange: Cleanup (well, mostly tidyup) ExtChangeIndustryProduction(). These randoms are strange. 19 years ago
industry_gui.c (svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered 20 years ago
intro_gui.c (svn r2129) Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. 19 years ago
known-bugs.txt (svn r1654) updated changelog and known-bugs for 0.3.6 20 years ago
landscape.c (svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once 19 years ago
langs.dsp (svn r2117) [Translations] Introduce lithuanian translation as finished 19 years ago
langs.vcproj (svn r2117) [Translations] Introduce lithuanian translation as finished 19 years ago
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
macros.h (svn r2060) Clean up some string construction and remove now unused macro 19 years ago
main_gui.c (svn r2143) - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors landscape-tool (thanks chrishuebsch) 19 years ago
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
map.c (svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good 20 years ago
map.h (svn r1937) TILE_FROM_XY() returns a TileIndex, not an int 20 years ago
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 20 years ago
md5.h (svn r1402) Trim trailing whitespace 20 years ago
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 20 years ago
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
misc.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 19 years ago
misc_cmd.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 20 years ago
misc_gui.c (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 19 years ago
mixer.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
mixer.h (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
music_gui.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 19 years ago
namegen.c (svn r1977) Typedef some enums and struct plus some minor style changes 20 years ago
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 20 years ago
network.c (svn r2126) - Fix: #2 Fix compilation with network disabled, and comment out some of the warnings (unused function) (I missed this out the last commit, sorry) 19 years ago
network.h (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable 19 years ago
network_client.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 20 years ago
network_client.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_core.h (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 20 years ago
network_data.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
network_data.h (svn r1970) Fix some warnings which Cygwin showed 20 years ago
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 20 years ago
network_gui.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 20 years ago
network_server.c (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable 19 years ago
network_server.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_udp.c (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 20 years ago
network_udp.h (svn r1833) byte -> char transition: the rest 20 years ago
newgrf.c (svn r2115) Spring cleaning, no functional changes 19 years ago
newgrf.h (svn r1981) Typedef some structs and enums 20 years ago
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 20 years ago
news_gui.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 20 years ago
npf.c (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 19 years ago
npf.h (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path. 20 years ago
oldloader.c (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 19 years ago
openttd.ico (svn r1471) -Alternate icon added, made by Dominik 20 years ago
openttd.tgt (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 19 years ago
order.h (svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h. 19 years ago
order_cmd.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 20 years ago
order_gui.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 19 years ago
os2.c (svn r2103) - Fix: Remove unnused variable from OS2 file 19 years ago
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 20 years ago
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 20 years ago
player.h (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 19 years ago
player_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
players.c (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 19 years ago
pool.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 20 years ago
queue.c (svn r1751) - Feature: New PathFinder (NPF). 20 years ago
queue.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
rail_cmd.c (svn r2134) Return the correct error message if rail is already under a bridge, fix for r2131 19 years ago
rail_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 19 years ago
readme.txt (svn r2083) Add pasky's and my real name in readme.txt as well. 19 years ago
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
road_cmd.c (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 19 years ago
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
roadveh_cmd.c (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
roadveh_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
saveload.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 19 years ago
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 20 years ago
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 20 years ago
sdl.c (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 20 years ago
settings.c (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable 19 years ago
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 20 years ago
settings_gui.c (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 20 years ago
ship_cmd.c (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
ship_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
signs.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 19 years ago
signs.h (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 19 years ago
smallmap_gui.c (svn r2020) Reduce code duplication in the minimap code a bit 20 years ago
sound.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
sound.h (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 19 years ago
sprite.c (svn r1981) Typedef some structs and enums 20 years ago
sprite.h (svn r1981) Typedef some structs and enums 20 years ago
spritecache.c (svn r1941) Report missing NewGRF file as a fatal error. 20 years ago
spritecache.h (svn r1865) Fix some warnings 20 years ago
station.h (svn r2055) -CodeChange: Begun introducting StationID 19 years ago
station_cmd.c (svn r2097) -Codechange: [Multistop] Prettified the previous commit 19 years ago
station_gui.c (svn r2060) Clean up some string construction and remove now unused macro 19 years ago
stdafx.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
strings.c (svn r2129) Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. 19 years ago
strings.h (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 19 years ago
subsidy_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 19 years ago
terraform_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 19 years ago
texteff.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 19 years ago
tile.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
tile.h (svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers 20 years ago
town.h (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 20 years ago
town_cmd.c (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 19 years ago
town_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
train_cmd.c (svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h. 19 years ago
train_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 20 years ago
tree_cmd.c (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) 20 years ago
ttd.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 19 years ago
ttd.dsp (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 19 years ago
ttd.dsw (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 19 years ago
ttd.h (svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic 19 years ago
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 20 years ago
ttd.sln (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 19 years ago
ttd.vcproj (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. 19 years ago
tunnelbridge_cmd.c (svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile() 19 years ago
unix.c (svn r2101) statvfs() is availible on POSIX.1 conformant systems. 19 years ago
unmovable_cmd.c (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 20 years ago
variables.h (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 20 years ago
vehicle.c (svn r2139) -fix: "[ 1146215 ] Engine power not updated w/auto replace" autoreplace now forces an update of the cache. It should not affect gameplay as the 19 years ago
vehicle.h (svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over FindVehicleBetween(tile, tile, 0) 19 years ago
vehicle_gui.c (svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game. 20 years ago
vehicle_gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 20 years ago
viewport.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 19 years ago
viewport.h (svn r1610) Remove trailing whitespace (last time ever, i hope) 20 years ago
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 20 years ago
water_cmd.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 19 years ago
waypoint.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 19 years ago
waypoint.h (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 19 years ago
widget.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
win32.c (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 19 years ago
window.c (svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself. 19 years ago
window.h (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). 19 years ago

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Dominik Scherer (dominik81)    - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!