(svn r2144) - Fix: AI crash when trying to remove stations with index higher than 256.

pull/155/head
darkvater 19 years ago
parent 7a9fad7ee1
commit 1944c5f877

13
ai.c

@ -3609,23 +3609,25 @@ return_to_loop:;
static void AiStateRemoveStation(Player *p)
{
// Remove stations that aren't in use by any vehicle
byte in_use[256], *used;
byte *in_use;
const byte *used;
const Order *ord;
Station *st;
uint tile;
const Station *st;
TileIndex tile;
// Go to this state when we're done.
p->ai.state = AIS_1;
// Get a list of all stations that are in use by a vehicle
memset(in_use, 0, sizeof(in_use));
in_use = malloc(GetStationPoolSize());
memset(in_use, 0, GetStationPoolSize());
FOR_ALL_ORDERS(ord) {
if (ord->type == OT_GOTO_STATION)
in_use[ord->station] = 1;
}
// Go through all stations and delete those that aren't in use
used=in_use;
used = in_use;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == _current_player && !*used &&
( (st->bus_stops != NULL && (tile = st->bus_stops->xy) != 0) ||
@ -3638,6 +3640,7 @@ static void AiStateRemoveStation(Player *p)
used++;
}
free(in_use);
}
static void AiRemovePlayerRailOrRoad(Player *p, TileIndex tile)

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