(svn r1571) Feature: Visually enhanced autorail placing

When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
pull/155/head
dominik 20 years ago
parent d419f9b2f0
commit f7e39977de

Binary file not shown.

Binary file not shown.

@ -111,7 +111,19 @@ void HandleOnEditText(WindowEvent *e) {
}
}
// this code is shared for the majority of the pushbuttons
/**
* This code is shared for the majority of the pushbuttons.
* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
*
* @param w Window which called the function
* @param widget ID of the widget (=button) that called this function
* @param cursor How should the cursor image change? E.g. cursor with depot image in it
* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
* @param placeproc Procedure which will be called when someone clicks on the map
* @return true if the button is clicked, false if it's unclicked
*/
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc)
{
uint32 mask = 1 << widget;

@ -232,7 +232,7 @@ static void BuildRailClick_NW(Window *w)
static void BuildRailClick_AutoRail(Window *w)
{
HandlePlacePushButton(w, 8, _cur_railtype + SPR_OPENTTD_BASE + 4, 1, PlaceRail_AutoRail);
HandlePlacePushButton(w, 8, _cur_railtype + SPR_CURSOR_AUTORAIL, VHM_RAIL, PlaceRail_AutoRail);
}
static void BuildRailClick_Demolish(Window *w)
@ -266,7 +266,7 @@ static void BuildRailClick_Station(Window *w)
static void BuildRailClick_AutoSignals(Window *w)
{
HandlePlacePushButton(w, 13, ANIMCURSOR_BUILDSIGNALS , 1, PlaceRail_AutoSignals);
HandlePlacePushButton(w, 13, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals);
}
static void BuildRailClick_Bridge(Window *w)
@ -320,6 +320,10 @@ static void DoRailroadTrack(int mode)
);
}
/* This code was used for ludde's special autorail autocomplete.
* It analyzes the adjecent tiles and bases it's decision which
* rail piece to place on this.
typedef struct {
byte bit, a,b, mouse;
} BestFitStruct;
@ -432,7 +436,9 @@ static int GetBestFit1x1(int x, int y)
return best;
}
*/
// This function is more or less a hack because DoRailroadTrack() would otherwise screw up
static void SwapSelection()
{
TileHighlightData *thd = &_thd;
@ -442,6 +448,8 @@ static void SwapSelection()
thd->selend = pt;
}
/* see above, residue from ludde's special autorail autocomplete
static bool Check2x1AutoRail(int mode)
{
TileHighlightData *thd = &_thd;
@ -474,46 +482,61 @@ static bool Check2x1AutoRail(int mode)
return false;
}
*/
static void HandleAutodirPlacement()
{
TileHighlightData *thd = &_thd;
int bit;
int dx = thd->selstart.x - (thd->selend.x&~0xF);
int dy = thd->selstart.y - (thd->selend.y&~0xF);
if (thd->drawstyle == HT_RECT) {
int dx = thd->selstart.x - (thd->selend.x&~0xF);
int dy = thd->selstart.y - (thd->selend.y&~0xF);
if (dx == 0 && dy == 0 ) {
// 1x1 tile
bit = GetBestFit1x1(thd->selend.x, thd->selend.y);
if (bit == -1) return;
GenericPlaceRail(TILE_FROM_XY(thd->selend.x, thd->selend.y), bit);
} else if (dx == 0) {
if (dy == -16) {
if (Check2x1AutoRail(0)) return;
} else if (dy == 16) {
if (Check2x1AutoRail(1)) return;
}
// same x coordinate
DoRailroadTrack(VPM_FIX_X);
if (thd->drawstyle & HT_RAIL) { // one tile case
bit = thd->drawstyle & 0xF;
GenericPlaceRail(TILE_FROM_XY(thd->selend.x, thd->selend.y), bit);
} else if ( !(thd->drawstyle & 0xE) ) { // x/y dir
if (dx == 0) { // Y dir
DoRailroadTrack(1);
} else {
// same y coordinate
// check it's it -16 or 16, then we must check if it should be normal tiles or special tiles.
if (dx == -16) {
if (Check2x1AutoRail(2)) return;
} else if (dx == 16) {
if (Check2x1AutoRail(3)) return;
DoRailroadTrack(2);
}
} else if (myabs(dx)+myabs(dy) >= 32) { // long line (more than 2 tiles)
if(thd->drawstyle == (HT_LINE | HT_DIR_HU))
DoRailroadTrack(0);
if(thd->drawstyle == (HT_LINE | HT_DIR_HL))
DoRailroadTrack(3);
if(thd->drawstyle == (HT_LINE | HT_DIR_VL))
DoRailroadTrack(3);
if(thd->drawstyle == (HT_LINE | HT_DIR_VR))
DoRailroadTrack(0);
} else { // 2x1 pieces line
if(thd->drawstyle == (HT_LINE | HT_DIR_HU)) {
DoRailroadTrack(0);
} else if (thd->drawstyle == (HT_LINE | HT_DIR_HL)) {
SwapSelection();
DoRailroadTrack(0);
SwapSelection();
} else if (thd->drawstyle == (HT_LINE | HT_DIR_VL)) {
if(dx == 0) {
SwapSelection();
DoRailroadTrack(0);
SwapSelection();
} else {
DoRailroadTrack(3);
}
} else if (thd->drawstyle == (HT_LINE | HT_DIR_VR)) {
if(dx == 0) {
DoRailroadTrack(0);
} else {
SwapSelection();
DoRailroadTrack(3);
SwapSelection();
}
DoRailroadTrack(VPM_FIX_Y);
}
} else {
DoRailroadTrack(thd->drawstyle & 1 ? 0 : 3);
}
}
static void HandleAutoSignalPlacement()
static void HandleAutoSignalPlacement(void)
{
TileHighlightData *thd = &_thd;
int mode = 0;
@ -525,7 +548,7 @@ static void HandleAutoSignalPlacement()
if (dx == 0 && dy == 0 ) // 1x1 tile signals
GenericPlaceSignals(TILE_FROM_XY(thd->selend.x, thd->selend.y));
else { // signals have been dragged
if (thd->drawstyle == HT_RECT) { // X,Y direction
if (!(thd->drawstyle & 0xE)) { // X,Y direction
if (dx == 0)
mode = VPM_FIX_X;
else if (dy == 0)
@ -533,16 +556,18 @@ static void HandleAutoSignalPlacement()
trackstat = 0xC0;
} else { // W-E or N-S direction
mode = thd->drawstyle & 1 ? 0 : 3;
if ((thd->drawstyle & 0xF) == 2 || (thd->drawstyle & 0xF) == 5)
mode = 0;
else
mode = 3;
if (dx == dy || abs(dx - dy) == 16) // North<->South track |
trackstat = (thd->drawstyle & 1) ? 0x20 : 0x10;
else if (dx == -dy || abs(dx + dy) == 16) // East<->West track --
trackstat = (thd->drawstyle & 1) ? 4 : 8;
trackstat = (thd->drawstyle & 1) ? 8 : 4;
}
/* _patches.drag_signals_density is given as a parameter such that each user in a network
* game can specify his/her own signal density */
// _patches.drag_signals_density is given as a parameter such that each user in a network
// game can specify his/her own signal density
DoCommandP(TILE_FROM_XY(thd->selstart.x, thd->selstart.y), TILE_FROM_XY(thd->selend.x, thd->selend.y),
(mode << 4) | (_remove_button_clicked + (_ctrl_pressed ? 8 : 0)) | (trackstat << 8) | (_patches.drag_signals_density << 24),
CcPlaySound1E,

@ -883,6 +883,9 @@ static void LoadSpriteTables()
LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
load_index = SPR_AUTORAIL_BASE;
load_index += LoadGrfFile("autorail.grf", load_index, i++);
load_index = SPR_CANALS_BASE;
load_index += LoadGrfFile("canalsw.grf", load_index, i++);

@ -0,0 +1,70 @@
/* Rail selection types (directions):
/ \ / \ / \ / \ / \ / \
/ /\ /\ \ /===\ / \ /| \ / |\
\/ / \ \/ \ / \===/ \| / \ |/
\ / \ / \ / \ / \ / \ /
0 1 2 3 4 5
*/
// mark invalid tiles red
#define RED(c) c | PALETTE_SEL_TILE_RED
// table maps each of the six rail directions and tileh combinations to a sprite
// invalid entries are required to make sure that this array can be quickly accessed
const int AutorailTilehSprite[31][6] = {
// type 0 1 2 3 4 5
{ 0, 8, 16, 25, 34, 42 }, // tileh = 0
{ 5, 13, RED(22), RED(31), 35, 42 }, // tileh = 1
{ 5, 10, 16, 26, RED(38), RED(46) }, // tileh = 2
{ 5, 9, RED(23), 26, 35, RED(46) }, // tileh = 3
{ 2, 10, RED(19), RED(28), 34, 43 }, // tileh = 4
{ 1, 9, 17, 26, 35, 43 }, // tileh = 5
{ 1, 10, RED(20), 26, RED(38), 43 }, // tileh = 6
{ 1, 9, 17, 26, 35, 43 }, // tileh = 7
{ 2, 13, 17, 25, RED(40), RED(48) }, // tileh = 8
{ 1, 13, 17, RED(32), 35, RED(48) }, // tileh = 9
{ 2, 9, 17, 26, 35, 43 }, // tileh = 10
{ 1, 9, 17, 26, 35, 43 }, // tileh = 11
{ 2, 9, 17, RED(29), RED(40), 43 }, // tileh = 12
{ 1, 9, 17, 26, 35, 43 }, // tileh = 13
{ 1, 9, 17, 26, 35, 43 }, // tileh = 14
{ 0, 1, 2, 3, 4, 5 }, // invalid (15)
{ 0, 1, 2, 3, 4, 5 }, // invalid (16)
{ 0, 1, 2, 3, 4, 5 }, // invalid (17)
{ 0, 1, 2, 3, 4, 5 }, // invalid (18)
{ 0, 1, 2, 3, 4, 5 }, // invalid (19)
{ 0, 1, 2, 3, 4, 5 }, // invalid (20)
{ 0, 1, 2, 3, 4, 5 }, // invalid (21)
{ 0, 1, 2, 3, 4, 5 }, // invalid (22)
{ RED(6), RED(11), RED(17), RED(27), RED(39), RED(47) }, // tileh = 23
{ 0, 1, 2, 3, 4, 5 }, // invalid (24)
{ 0, 1, 2, 3, 4, 5 }, // invalid (25)
{ 0, 1, 2, 3, 4, 5 }, // invalid (26)
{ RED(7), RED(15), RED(24), RED(33), RED(36), RED(44) }, // tileh = 27
{ 0, 1, 2, 3, 4, 5 }, // invalid (28)
{ RED(3), RED(14), RED(18), RED(26), RED(41), RED(49) }, // tileh = 29
{ RED(4), RED(12), RED(21), RED(30), RED(37), RED(45) }, // tileh = 30
};
#undef RED
// maps each pixel of a tile (16x16) to a selection type
// (0,0) is the top corner, (16,16) the bottom corner
const int AutorailPiece[16][16] = {
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
{ 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }
};

@ -44,7 +44,8 @@ enum Sprites {
/* Extra graphic spritenumbers */
SPR_CANALS_BASE = 5126,
SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
SPR_OPENTTD_BASE = SPR_SLOPES_BASE + 74, //5270
SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
SPR_BLOT = SPR_OPENTTD_BASE + 32, // colored circle (mainly used as vehicle profit marker and for sever compatibility)

@ -595,11 +595,7 @@ static int dbg_draw_pushed(const TileInfo *ti)
static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
{
if (_added_tile_sprite) {
DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
} else {
AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
static bool IsPartOfAutoLine(int px, int py)
@ -610,10 +606,12 @@ static bool IsPartOfAutoLine(int px, int py)
py -= thd->selstart.y;
switch(thd->drawstyle) {
case HT_LINE | 0: return px == py || px == py + 16;
case HT_LINE | 1: return px == py || px == py - 16;
case HT_LINE | 2: return px == -py || px == -py + 16;
case HT_LINE | 3: return px == -py || px == -py - 16;
case HT_LINE | HT_DIR_X: return py == 0; // x direction
case HT_LINE | HT_DIR_Y: return px == 0; // y direction
case HT_LINE | HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
case HT_LINE | HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
case HT_LINE | HT_DIR_VL: return px == py || px == py + 16; // vertival left
case HT_LINE | HT_DIR_VR: return px == py || px == py - 16; // vertical right
default:
NOT_REACHED();
}
@ -622,6 +620,18 @@ static bool IsPartOfAutoLine(int px, int py)
return 0;
}
// [direction][side]
static const int AutorailType[6][2] = {
{ HT_DIR_X, HT_DIR_X },
{ HT_DIR_Y, HT_DIR_Y },
{ HT_DIR_HU, HT_DIR_HL },
{ HT_DIR_HL, HT_DIR_HU },
{ HT_DIR_VL, HT_DIR_VR },
{ HT_DIR_VR, HT_DIR_VL }
};
#include "table/autorail.h"
static void DrawTileSelection(const TileInfo *ti)
{
uint32 image;
@ -657,13 +667,32 @@ static void DrawTileSelection(const TileInfo *ti)
}
}
DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? 0x306 : 0xFEE,ti->x, ti->y, z);
} else {
if (IsPartOfAutoLine(ti->x, ti->y)) {
image = 0x2F0 + _tileh_to_sprite[ti->tileh];
} else if (thd->drawstyle & HT_RAIL /*&& thd->place_mode == VHM_RAIL*/) { // autorail highlight piece under cursor
int type = thd->drawstyle & 0xF;
assert(type<=5);
image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ ti->tileh ][ AutorailType[type][0] ];
if (thd->make_square_red) image |= 0x3048000;
DrawSelectionSprite(image, ti);
} else if (IsPartOfAutoLine(ti->x, ti->y)) { // autorail highlighting long line
int dir = thd->drawstyle & ~0xF0;
uint start = TILE_FROM_XY(thd->selstart.x, thd->selstart.y);
int diffx, diffy;
int side;
diffx = myabs(TileX(start)-TileX(ti->tile));
diffy = myabs(TileY(start)-TileY(ti->tile));
side = myabs( diffx-diffy );
if(dir<2) side = 0;
image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ ti->tileh ][ AutorailType[dir][side] ];
if (thd->make_square_red) image |= 0x3048000;
DrawSelectionSprite(image, ti);
}
}
}
return;
}
@ -1715,7 +1744,7 @@ void PlaceObject()
if (pt.x == -1)
return;
if (_thd.place_mode == 2) {
if (_thd.place_mode == VHM_POINT) {
pt.x += 8;
pt.y += 8;
}
@ -1810,7 +1839,15 @@ void SetTileSelectBigSize(int ox, int oy, int sx, int sy) {
thd->new_outersize.y = sy * 16;
}
/* returns the best autorail highlight type from map coordinates */
static byte GetAutorailHT(int x, int y)
{
int i;
i = AutorailPiece[x&0xF][y&0xF];
return HT_RAIL | i;
}
// called regular to update tile highlighting in all cases
void UpdateTileSelection()
{
TileHighlightData *thd = _thd_ptr;
@ -1819,7 +1856,7 @@ void UpdateTileSelection()
thd->new_drawstyle = 0;
if (thd->place_mode == 3) {
if (thd->place_mode == VHM_SPECIAL) {
x1 = thd->selend.x;
y1 = thd->selend.y;
if (x1 != -1) {
@ -1836,23 +1873,29 @@ void UpdateTileSelection()
thd->new_size.y = y2 - y1 + 16;
thd->new_drawstyle = thd->next_drawstyle;
}
} else if (thd->place_mode != 0) {
} else if (thd->place_mode != VHM_NONE) {
pt = GetTileBelowCursor();
x1 = pt.x;
y1 = pt.y;
if (x1 != -1) {
if (thd->place_mode == 1) {
thd->new_drawstyle = HT_RECT;
} else {
thd->new_drawstyle = HT_POINT;
x1 += 8;
y1 += 8;
switch (thd->place_mode) {
case VHM_RECT:
thd->new_drawstyle = HT_RECT;
break;
case VHM_POINT:
thd->new_drawstyle = HT_POINT;
x1 += 8;
y1 += 8;
break;
case VHM_RAIL:
thd->new_drawstyle = GetAutorailHT(pt.x, pt.y); // draw one highlighted tile
}
thd->new_pos.x = x1 & ~0xF;
thd->new_pos.y = y1 & ~0xF;
}
}
// redraw selection
if (thd->drawstyle != thd->new_drawstyle ||
thd->pos.x != thd->new_pos.x || thd->pos.y != thd->new_pos.y ||
thd->size.x != thd->new_size.x || thd->size.y != thd->new_size.y) {
@ -1871,21 +1914,24 @@ void UpdateTileSelection()
}
}
// highlighting tiles while only going over them with the mouse
void VpStartPlaceSizing(uint tile, int user)
{
TileHighlightData *thd;
thd = _thd_ptr;
thd->userdata = user;
thd->selend.x = TileX(tile) * 16;
thd->selstart.x = TileX(tile) * 16;
thd->selend.y = TileY(tile) * 16;
thd->selstart.y = TileY(tile) * 16;
if (thd->place_mode == 1) {
thd->place_mode = 3;
if (thd->place_mode == VHM_RECT) {
thd->place_mode = VHM_SPECIAL;
thd->next_drawstyle = HT_RECT;
} else if (thd->place_mode == VHM_RAIL) { // autorail one piece
thd->place_mode = VHM_SPECIAL;
thd->next_drawstyle = thd->drawstyle;
} else {
thd->place_mode = 3;
thd->place_mode = VHM_SPECIAL;
thd->next_drawstyle = HT_POINT;
}
_special_mouse_mode = WSM_SIZING;
@ -1912,51 +1958,114 @@ void VpStartPreSizing()
_special_mouse_mode = WSM_PRESIZE;
}
static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y)
/* returns information about the 2x1 piece to be build.
* The lower bits (0-3) are the track type. */
static byte Check2x1AutoRail(int mode)
{
TileHighlightData *thd = &_thd;
int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
int sxpy = (thd->selend.x & 0xF) + (thd->selend.y & 0xF);
int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
int sxmy = (thd->selend.x & 0xF) - (thd->selend.y & 0xF);
switch(mode) {
case 0: // end piece is lower right
if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
if (fxmy < -3 && sxmy > 3) {/* DoRailroadTrack(0); */return 5; }
return 1;
break;
case 1:
if (fxmy > 3 && sxmy < -3) { /*SwapSelection(); DoRailroadTrack(0); */return 4; }
if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
return 1;
break;
case 2:
if (fxmy > 3 && sxmy < -3) { /*DoRailroadTrack(3);*/ return 4; }
if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
return 0;
break;
case 3:
if (fxmy < -3 && sxmy > 3) { /*SwapSelection(); DoRailroadTrack(3);*/ return 5; }
if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
return 0;
break;
}
return 0; // avoids compiler warnings
}
// while dragging
static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method)
{
int d;
bool b;
byte b=6;
uint w,h;
w = myabs((x & ~0xF) - thd->selstart.x) + 16;
h = myabs((y & ~0xF) - thd->selstart.y) + 16;
// vertical and horizontal lines are really simple
if (w == 16 || h == 16) {
b = HT_RECT;
} else if (w * 2 < h) { // see if we're closer to rect?
int dx = thd->selstart.x - (thd->selend.x&~0xF);
int dy = thd->selstart.y - (thd->selend.y&~0xF);
w = myabs(dx) + 16;
h = myabs(dy) + 16;
if (TILE_FROM_XY(thd->selstart.x, thd->selstart.y) == TILE_FROM_XY(x,y)) { // check if we're only within one tile
if(method == VPM_RAILDIRS)
b = GetAutorailHT(x, y);
else // rect for autosignals on one tile
b = HT_RECT;
} else if (h == 16) { // Is this in X direction?
if (dx==16) // 2x1 special handling
b = (Check2x1AutoRail(3)) | HT_LINE;
else if (dx==-16)
b = (Check2x1AutoRail(2)) | HT_LINE;
else
b = HT_LINE | HT_DIR_X;
y = thd->selstart.y;
} else if (w == 16) { // Or Y direction?
if (dy==16) // 2x1 special handling
b = (Check2x1AutoRail(1)) | HT_LINE;
else if (dy==-16) // 2x1 other direction
b = (Check2x1AutoRail(0)) | HT_LINE;
else
b = HT_LINE | HT_DIR_Y;
x = thd->selstart.x;
b = HT_RECT;
} else if (w > h * 2) {
} else if (w > h * 2) { // still count as x dir?
b = HT_LINE | HT_DIR_X;
y = thd->selstart.y;
b = HT_RECT;
} else {
} else if (h > w * 2) { // still count as y dir?
b = HT_LINE | HT_DIR_Y;
x = thd->selstart.x;
} else { // complicated direction
d = w - h;
thd->selend.x = thd->selend.x&~0xF;
thd->selend.y = thd->selend.y&~0xF;
// four cases.
if (x > thd->selstart.x) {
if (y > thd->selstart.y) {
// south
if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1;
else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 0; } // return px == py || px == py + 16;
else { y = thd->selstart.y + w; b = HT_LINE | 1; } // return px == py || px == py - 16;
if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | HT_DIR_VL; } // return px == py || px == py + 16;
else { y = thd->selstart.y + w; b = HT_LINE | HT_DIR_VR; } // return px == py || px == py - 16;
} else {
// west
if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3;
else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 2; }
else { y = thd->selstart.y - w; b = HT_LINE | 3; }
if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | HT_DIR_HL; }
else { y = thd->selstart.y - w; b = HT_LINE | HT_DIR_HU; }
}
} else {
if (y > thd->selstart.y) {
// east
if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3;
else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 3; } // return px == -py || px == -py - 16;
else { y = thd->selstart.y + w; b = HT_LINE | 2; } // return px == -py || px == -py + 16;
if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | HT_DIR_HU; } // return px == -py || px == -py - 16;
else { y = thd->selstart.y + w; b = HT_LINE | HT_DIR_HL; } // return px == -py || px == -py + 16;
} else {
// north
if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1;
else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 1; } // return px == py || px == py - 16;
else { y = thd->selstart.y - w; b = HT_LINE | 0; } //return px == py || px == py + 16;
if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | HT_DIR_VR; } // return px == py || px == py - 16;
else { y = thd->selstart.y - w; b = HT_LINE | HT_DIR_VL; } //return px == py || px == py + 16;
}
}
}
@ -1965,11 +2074,11 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y)
thd->next_drawstyle = b;
}
// while dragging
void VpSelectTilesWithMethod(int x, int y, int method)
{
TileHighlightData *thd = _thd_ptr;
int sx,sy;
if (x == -1) {
thd->selend.x = -1;
return;
@ -1977,14 +2086,14 @@ void VpSelectTilesWithMethod(int x, int y, int method)
// allow drag in any rail direction
if (method == VPM_RAILDIRS || method == VPM_SIGNALDIRS) {
CalcRaildirsDrawstyle(thd, x, y);
thd->selend.x = x;
thd->selend.y = y;
CalcRaildirsDrawstyle(thd, x, y, method);
return;
}
if (_thd.next_drawstyle == HT_POINT) { x += 8; y += 8; }
//thd->next_drawstyle = HT_RECT;
sx = thd->selstart.x;
sy = thd->selstart.y;
@ -2017,6 +2126,7 @@ void VpSelectTilesWithMethod(int x, int y, int method)
thd->selend.y = y;
}
// while dragging
bool VpHandlePlaceSizingDrag()
{
Window *w;
@ -2027,13 +2137,14 @@ bool VpHandlePlaceSizingDrag()
e.place.userdata = _thd.userdata;
// stop drag mode if the window has been closed
w = FindWindowById(_thd.window_class,_thd.window_number);
if (w == NULL) {
ResetObjectToPlace();
return false;
}
// while dragging...
// while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() )
if (_left_button_down) {
e.event = WE_PLACE_DRAG;
e.place.pt = GetTileBelowCursor();
@ -2044,8 +2155,16 @@ bool VpHandlePlaceSizingDrag()
// mouse button released..
// keep the selected tool, but reset it to the original mode.
_special_mouse_mode = WSM_NONE;
_thd.place_mode = (_thd.next_drawstyle == HT_RECT || _thd.next_drawstyle & HT_LINE) ? 1 : 2;
if (_thd.next_drawstyle == HT_RECT)
_thd.place_mode = VHM_RECT;
else if ((e.place.userdata & 0xF) == VPM_SIGNALDIRS) // some might call this a hack... -- Dominik
_thd.place_mode = VHM_RECT;
else if (_thd.next_drawstyle & HT_LINE)
_thd.place_mode = VHM_RAIL;
else if (_thd.next_drawstyle & HT_RAIL)
_thd.place_mode = VHM_RAIL;
else
_thd.place_mode = VHM_POINT;
SetTileSelectSize(1, 1);
// and call the mouseup event.
@ -2070,6 +2189,7 @@ void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumbe
TileHighlightData *thd = _thd_ptr;
Window *w;
// undo clicking on button
if (thd->place_mode != 0) {
thd->place_mode = 0;
w = FindWindowById(thd->window_class, thd->window_number);
@ -2081,7 +2201,7 @@ void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumbe
thd->make_square_red = false;
if (mode == 4) {
if (mode == VHM_DRAG) { // mode 4 is for dragdropping trains in the depot window
mode = 0;
_special_mouse_mode = WSM_DRAGDROP;
} else {
@ -2092,7 +2212,7 @@ void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumbe
thd->window_class = window_class;
thd->window_number = window_num;
if (mode == 3)
if (mode == VHM_SPECIAL) // special tools, like tunnels or docks start with presizing mode
VpStartPreSizing();
if ( (int)icon < 0)

@ -54,16 +54,39 @@ enum {
VPM_RAILDIRS = 3,
VPM_X_AND_Y = 4,
VPM_X_AND_Y_LIMITED = 5,
VPM_SIGNALDIRS = 6,
VPM_SIGNALDIRS = 6
};
// viewport highlight mode (for highlighting tiles below cursor)
enum {
VHM_NONE = 0, // default
VHM_RECT = 1, // rectangle (stations, depots, ...)
VHM_POINT = 2, // point (lower land, raise land, level land, ...)
VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks)
VHM_DRAG = 4, // dragging items in the depot windows
VHM_RAIL = 5, // rail pieces
};
void VpSelectTilesWithMethod(int x, int y, int method);
// highlighting draw styles
enum {
HT_NONE = 0,
HT_RECT = 0x80,
HT_POINT = 0x40,
HT_LINE = 0x20,
HT_LINE = 0x20, /* used for autorail highlighting (longer streches)
* (uses lower bits to indicate direction) */
HT_RAIL = 0x10, /* autorail (one piece)
* (uses lower bits to indicate direction) */
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */
HT_DIR_X = 0, // X direction
HT_DIR_Y = 1, // Y direction
HT_DIR_HU = 2, // horizontal upper
HT_DIR_HL = 3, // horizontal lower
HT_DIR_VL = 4, // vertical left
HT_DIR_VR = 5, // vertical right
};
typedef struct TileHighlightData {
@ -81,9 +104,9 @@ typedef struct TileHighlightData {
byte dirty;
byte sizelimit;
byte drawstyle;
byte new_drawstyle;
byte next_drawstyle;
byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
byte next_drawstyle; // queued, but not yet drawn style
byte place_mode;
bool make_square_red;

Loading…
Cancel
Save