(svn r1818) -Add: Dynamic orders (up to 64k orders)

pull/155/head
truelight 20 years ago
parent bd7f37d592
commit 79d1ed2c66

@ -803,6 +803,9 @@ static void FixOrder(uint16 *o, int num)
int i;
for (i = 0; i < num; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
error("Orders: failed loading savegame: too many orders");
order = GetOrder(i);
AssignOrder(order, UnpackOldOrder(*o));
/* Recover the next list */

@ -1,6 +1,8 @@
#ifndef ORDER_H
#define ORDER_H
#include "pool.h"
/* Order types */
enum {
OT_NOTHING = 0,
@ -64,17 +66,27 @@ typedef struct {
VARDEF TileIndex _backup_orders_tile;
VARDEF BackuppedOrders _backup_orders_data[1];
VARDEF Order _orders[5000];
VARDEF uint32 _orders_size;
extern MemoryPool _order_pool;
/**
* Get the pointer to the order with index 'index'
*/
static inline Order *GetOrder(uint index)
{
assert(index < _orders_size);
return &_orders[index];
return (Order*)GetItemFromPool(&_order_pool, index);
}
/**
* Get the current size of the OrderPool
*/
static inline uint16 GetOrderPoolSize(void)
{
return _order_pool.total_items;
}
#define FOR_ALL_ORDERS_FROM(o, from) for(o = GetOrder(from); o != &_orders[_orders_size]; o++)
#define FOR_ALL_ORDERS(o) FOR_ALL_ORDERS_FROM(o, 0)
#define FOR_ALL_ORDERS_FROM(order, start) for (order = GetOrder(start); order != NULL; order = (order->index + 1 < GetOrderPoolSize()) ? GetOrder(order->index + 1) : NULL)
#define FOR_ALL_ORDERS(order) FOR_ALL_ORDERS_FROM(order, 0)
#define FOR_VEHICLE_ORDERS(v, order) for (order = v->orders; order != NULL; order = order->next)
@ -82,6 +94,10 @@ static inline bool HasOrderPoolFree(uint amount)
{
const Order *order;
/* There is always room if not all blocks in the pool are reserved */
if (_order_pool.current_blocks < _order_pool.max_blocks)
return true;
FOR_ALL_ORDERS(order)
if (order->type == OT_NOTHING)
if (--amount == 0)

@ -8,6 +8,26 @@
#include "news.h"
#include "saveload.h"
enum {
/* Max orders: 64000 (64 * 1000) */
ORDER_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
ORDER_POOL_MAX_BLOCKS = 1000,
};
/**
* Called if a new block is added to the order-pool
*/
static void OrderPoolNewBlock(uint start_item)
{
Order *order;
FOR_ALL_ORDERS_FROM(order, start_item)
order->index = start_item++;
}
/* Initialize the order-pool */
MemoryPool _order_pool = { "Orders", ORDER_POOL_MAX_BLOCKS, ORDER_POOL_BLOCK_SIZE_BITS, sizeof(Order), &OrderPoolNewBlock, 0, 0, NULL };
/**
*
* Unpacks a order from savegames made with TTD(Patch)
@ -87,13 +107,19 @@ static Order *AllocateOrder(void)
FOR_ALL_ORDERS(order) {
if (order->type == OT_NOTHING) {
uint index = order->index;
memset(order, 0, sizeof(Order));
order->index = index;
order->next = NULL;
return order;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_order_pool))
return AllocateOrder();
return NULL;
}
@ -906,14 +932,8 @@ bool CheckForValidOrders(Vehicle *v)
void InitializeOrders(void)
{
Order *order;
int i;
memset(&_orders, 0, sizeof(_orders[0]) * _orders_size);
i = 0;
FOR_ALL_ORDERS(order)
order->index = i++;
CleanPool(&_order_pool);
AddBlockToPool(&_order_pool);
_backup_orders_tile = 0;
}
@ -955,22 +975,28 @@ static void Load_ORDR(void)
uint16 orders[5000];
len /= sizeof(uint16);
assert (len <= _orders_size);
assert (len <= lengthof(orders));
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i]));
}
} else if (_sl.full_version <= 0x501) {
uint32 orders[5000];
len /= sizeof(uint32);
assert (len <= _orders_size);
assert (len <= lengthof(orders));
SlArray(orders, len, SLE_UINT32);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackOrder(orders[i]));
}
}
@ -987,8 +1013,12 @@ static void Load_ORDR(void)
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = GetOrder(index);
Order *order;
if (!AddBlockIfNeeded(&_order_pool, index))
error("Orders: failed loading savegame: too many orders");
order = GetOrder(index);
SlObject(order, _order_desc);
}
}

@ -167,15 +167,6 @@ static void *FindVehicleCallb(Vehicle *v, FindVehS *f)
return v;
}
static Vehicle *GetVehicleOnTile(TileIndex tile, byte owner)
{
FindVehS fs;
fs.tile = tile;
fs.owner = owner;
fs.type = 0;
return VehicleFromPos(tile, &fs, (VehicleFromPosProc*)FindVehicleCallb);
}
static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
{
Order order;

@ -941,7 +941,11 @@ static void *IntToReference(uint r, uint t)
return NULL;
switch (t) {
case REF_ORDER: return GetOrder(r - 1);
case REF_ORDER: {
if (!AddBlockIfNeeded(&_order_pool, r - 1))
error("Orders: failed loading savegame: too many orders");
return GetOrder(r - 1);
}
case REF_VEHICLE: {
if (!AddBlockIfNeeded(&_vehicle_pool, r - 1))
error("Vehicles: failed loading savegame: too many vehicles");
@ -959,7 +963,7 @@ static void *IntToReference(uint r, uint t)
}
case REF_ROADSTOPS: {
if (!AddBlockIfNeeded(&_roadstop_pool, r - 1))
error("RoadStop: failed loading savegame: too many RoadStops");
error("RoadStops: failed loading savegame: too many RoadStops");
return GetRoadStop(r - 1);
}

@ -3138,7 +3138,7 @@ static void Load_ROADSTOP( void )
RoadStop *rs;
if (!AddBlockIfNeeded(&_roadstop_pool, index))
error("RoadStop: failed loading savegame: too many RoadStops");
error("RoadStops: failed loading savegame: too many RoadStops");
rs = GetRoadStop(index);
SlObject(rs, _roadstop_desc);

@ -440,8 +440,6 @@ static void ParseResolution(int res[2], char *s)
static void InitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be initialized somewhere... */
_orders_size = lengthof(_orders);
_station_sort = NULL;
_vehicle_sort = NULL;
_town_sort = NULL;
@ -456,6 +454,7 @@ static void UnInitializeDynamicVariables(void)
CleanPool(&_station_pool);
CleanPool(&_vehicle_pool);
CleanPool(&_sign_pool);
CleanPool(&_order_pool);
free(_station_sort);
free(_vehicle_sort);

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