(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.

pull/155/head
pasky 20 years ago
parent 327261f8fe
commit 00ff85dcb8

@ -778,6 +778,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
{&_trees_tick_ctr, SLE_UINT8, 0, 255},
{&_pause, SLE_UINT8, 4, 255},
{&_cur_town_iter, SLE_UINT32, 11, 255},
{NULL, 0, 0, 0}
};

@ -8,7 +8,7 @@
#include "saveload.h"
enum {
SAVEGAME_MAJOR_VERSION = 10,
SAVEGAME_MAJOR_VERSION = 11,
SAVEGAME_MINOR_VERSION = 0,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION

@ -432,16 +432,14 @@ static void TownTickHandler(Town *t)
void OnTick_Town(void)
{
static int counter;
if (_game_mode == GM_EDITOR)
return;
/* Make sure each town's tickhandler invocation frequency is about the
* same - TOWN_GROWTH_FREQUENCY - independent on the number of towns. */
for (counter += GetTownPoolSize();
counter >= TOWN_GROWTH_FREQUENCY;
counter -= TOWN_GROWTH_FREQUENCY) {
for (_cur_town_iter += GetTownPoolSize();
_cur_town_iter >= TOWN_GROWTH_FREQUENCY;
_cur_town_iter -= TOWN_GROWTH_FREQUENCY) {
uint32 i = _cur_town_ctr;
Town *t;
@ -1914,6 +1912,7 @@ void InitializeTowns(void)
s->cargo_type = 0xFF;
_cur_town_ctr = 0;
_cur_town_iter = 0;
_total_towns = 0;
_town_sort_dirty = true;
}

@ -85,6 +85,8 @@ VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
// Iterator through all towns in OnTick_Town
VARDEF uint32 _cur_town_ctr;
// Frequency iterator at the same place
VARDEF uint32 _cur_town_iter;
VARDEF uint _cur_player_tick_index;
VARDEF uint _next_competitor_start;

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