(svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.)

pull/155/head
pasky 20 years ago
parent 7a4d83407a
commit d77530b3ab

@ -462,18 +462,16 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
static SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
{
SpriteGroup *group;
uint16 overriding_engine = -1;
byte cargo = CID_PURCHASE;
if (v != NULL) {
overriding_engine = v->type == VEH_Train ? v->u.rail.first_engine : -1;
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
}
group = &_engine_custom_sprites[engine][cargo];
if (overriding_engine != 0xffff) {
SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
if (v != NULL && v->type == VEH_Train) {
SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
if (overset != NULL) group = overset;
}

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