(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h

-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
pull/155/head
truelight 19 years ago
parent 625d041e99
commit d1e158d6f7

@ -658,6 +658,7 @@ C_SOURCES += vehicle.c
C_SOURCES += vehicle_gui.c
C_SOURCES += viewport.c
C_SOURCES += water_cmd.c
C_SOURCES += waypoint.c
C_SOURCES += widget.c
C_SOURCES += window.c

@ -302,7 +302,7 @@ static int DedicatedVideoMainLoop(void)
#endif
if (cur_ticks >= next_tick) {
next_tick += 30;
// next_tick += 30;
GameLoop();
_screen.dst_ptr = _dedicated_video_mem;

@ -58,7 +58,6 @@ void StationPickerDrawSprite(int x, int y, int railtype, int image);
/* track_land.c */
void DrawTrainDepotSprite(int x, int y, int image, int railtype);
void DrawWaypointSprite(int x, int y, int image, int railtype);
/* road_land.c */
void DrawRoadDepotSprite(int x, int y, int image);
@ -209,7 +208,6 @@ void ShowNetworkChatQueryWindow(byte desttype, byte dest);
void ShowNetworkGiveMoneyWindow(byte player);
void ShowNetworkNeedGamePassword(void);
void ShowNetworkNeedCompanyPassword(void);
void ShowRenameWaypointWindow(Waypoint *cp);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
void ShowEndGameChart(void);

@ -19,6 +19,7 @@
#include "sound.h"
#include "network.h"
#include "signs.h"
#include "waypoint.h"
#ifdef ENABLE_NETWORK
#include "network_data.h"
@ -390,14 +391,14 @@ void ShowRenameSignWindow(SignStruct *ss)
ShowQueryString(ss->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, 1, 0);
}
void ShowRenameWaypointWindow(Waypoint *cp)
void ShowRenameWaypointWindow(Waypoint *wp)
{
int id = cp - _waypoints;
int id = wp->index;
/* Are we allowed to change the name of the waypoint? */
if (!CheckTileOwnership(cp->xy)) {
if (!CheckTileOwnership(wp->xy)) {
ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
TileX(cp->xy) * 16, TileY(cp->xy) * 16);
TileX(wp->xy) * 16, TileY(wp->xy) * 16);
return;
}

@ -157,6 +157,7 @@ void CSleep(int milliseconds)
}
void InitializeVehicles(void);
void InitializeWaypoints(void);
void InitializeDepot(void);
void InitializeOrders(void);
void InitializeClearLand(void);
@ -218,6 +219,7 @@ void InitializeGame(uint log_x, uint log_y)
}
InitializeVehicles();
InitializeWaypoints();
InitializeDepot();
InitializeOrders();

@ -31,7 +31,7 @@ GRFFile *_first_grffile;
int _grffile_count;
static int _cur_spriteid;
static int _cur_stage;
extern int _custom_sprites_base;
extern uint16 _custom_sprites_base;
static int32 _paramlist[0x7f];
static int _param_max;

@ -13,6 +13,7 @@
#include "command.h"
#include "viewport.h"
#include "depot.h"
#include "waypoint.h"
static int OrderGetSel(Window *w)
{
@ -219,7 +220,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
&& (_map5[tile]&0xFE)==0xC4) {
order.type = OT_GOTO_WAYPOINT;
order.flags = 0;
order.station = GetWaypointByTile(tile);
order.station = GetWaypointByTile(tile)->index;
return order;
}
@ -379,7 +380,7 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
xy = GetDepot(ord->station)->xy;
break;
case OT_GOTO_WAYPOINT: /* goto waypoint order */
xy = _waypoints[ord->station].xy;
xy = GetWaypoint(ord->station)->xy;
}
if (xy)

@ -14,6 +14,7 @@
#include "station.h"
#include "sprite.h"
#include "depot.h"
#include "waypoint.h"
extern uint16 _custom_sprites_base;
@ -37,9 +38,6 @@ enum { /* These values are bitmasks for the map5 byte */
RAIL_DEPOT_TRACK_MASK = 1,
RAIL_DEPOT_DIR = 3,
RAIL_TYPE_WAYPOINT = 0xC4,
RAIL_WAYPOINT_TRACK_MASK = 1,
RAIL_SUBTYPE_MASK = 0x3C,
RAIL_SUBTYPE_DEPOT = 0x00,
RAIL_SUBTYPE_WAYPOINT = 0x04
@ -52,13 +50,6 @@ static inline bool IsRailDepot(byte m5)
(m5 & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_DEPOT;
}
static inline bool IsRailWaypoint(byte m5)
{
return
(m5 & RAIL_TYPE_MASK) == RAIL_TYPE_DEPOT &&
(m5 & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_WAYPOINT;
}
/* Format of rail map5 byte.
* 00 abcdef => Normal rail
* 01 abcdef => Rail with signals
@ -689,196 +680,6 @@ int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost + _price.build_train_depot;
}
static void MakeDefaultWaypointName(Waypoint *cp)
{
int townidx = ClosestTownFromTile(cp->xy, (uint)-1)->index;
Waypoint *cc;
bool used_waypoint[64];
int i;
memset(used_waypoint, 0, sizeof(used_waypoint));
// find an unused waypoint number belonging to this town
for(cc = _waypoints; cc != endof(_waypoints); cc++) {
if (cc->xy && cc->town_or_string & 0xC000 && (cc->town_or_string & 0xFF) == townidx)
used_waypoint[(cc->town_or_string >> 8) & 0x3F] = true;
}
for(i=0; used_waypoint[i] && i!=lengthof(used_waypoint)-1; i++) {}
cp->town_or_string = 0xC000 + (i << 8) + townidx;
}
// find a deleted waypoint close to a tile.
static Waypoint *FindDeletedWaypointCloseTo(uint tile)
{
Waypoint *cp,*best = NULL;
uint thres = 8, cur_dist;
for(cp = _waypoints; cp != endof(_waypoints); cp++) {
if (cp->deleted && cp->xy) {
cur_dist = DistanceManhattan(tile, cp->xy);
if (cur_dist < thres) {
thres = cur_dist;
best = cp;
}
}
}
return best;
}
/* Convert existing rail to waypoint */
int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
Waypoint *cp;
uint tileh;
uint dir;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!IsTileType(tile, MP_RAILWAY) || ((dir = 0, _map5[tile] != 1) && (dir = 1, _map5[tile] != 2)))
return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
if (!CheckTileOwnership(tile))
return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != 0) {
if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
// check if there is an already existing, deleted, waypoint close to us that we can reuse.
cp = FindDeletedWaypointCloseTo(tile);
if (cp == NULL) {
cp = AllocateWaypoint();
if (cp == NULL) return CMD_ERROR;
cp->town_or_string = 0;
}
if (flags & DC_EXEC) {
ModifyTile(tile, MP_MAP5, RAIL_TYPE_WAYPOINT | dir);
if (--p1 & 0x100) { // waypoint type 0 uses default graphics
// custom graphics
_map3_lo[tile] |= 16;
_map3_hi[tile] = p1 & 0xff;
}
cp->deleted = 0;
cp->xy = tile;
cp->build_date = _date;
if (cp->town_or_string == 0) MakeDefaultWaypointName(cp); else RedrawWaypointSign(cp);
UpdateWaypointSign(cp);
RedrawWaypointSign(cp);
SetSignalsOnBothDir(tile, dir ? 2 : 1);
}
return _price.build_train_depot;
}
static void DoDeleteWaypoint(Waypoint *cp)
{
Order order;
cp->xy = 0;
order.type = OT_GOTO_WAYPOINT;
order.station = cp - _waypoints;
DeleteDestinationFromVehicleOrder(order);
if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
RedrawWaypointSign(cp);
}
// delete waypoints after a while
void WaypointsDailyLoop(void)
{
Waypoint *cp;
for(cp = _waypoints; cp != endof(_waypoints); cp++) {
if (cp->deleted && !--cp->deleted) {
DoDeleteWaypoint(cp);
}
}
}
static int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
{
Waypoint *cp;
// make sure it's a waypoint
if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(_map5[tile]))
return CMD_ERROR;
if (!CheckTileOwnership(tile) && !(_current_player==17))
return CMD_ERROR;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
int direction = _map5[tile] & RAIL_WAYPOINT_TRACK_MASK;
// mark the waypoint deleted
for(cp=_waypoints; cp->xy != (TileIndex)tile; cp++) {}
cp->deleted = 30; // let it live for this many days before we do the actual deletion.
RedrawWaypointSign(cp);
if (justremove) {
ModifyTile(tile, MP_MAP5, 1<<direction);
_map3_lo[tile] &= ~16;
_map3_hi[tile] = 0;
} else {
DoClearSquare(tile);
SetSignalsOnBothDir(tile, direction);
}
}
return _price.remove_train_depot;
}
int32 CmdRemoveTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
return RemoveTrainWaypoint(tile, flags, true);
}
// p1 = id of waypoint
int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *cp;
StringID str;
if (_decode_parameters[0] != 0) {
str = AllocateNameUnique((const char*)_decode_parameters, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
cp = &_waypoints[p1];
if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
cp->town_or_string = str;
UpdateWaypointSign(cp);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
} else {
if (flags & DC_EXEC) {
cp = &_waypoints[p1];
if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
MakeDefaultWaypointName(cp);
UpdateWaypointSign(cp);
MarkWholeScreenDirty();
}
}
return 0;
}
/* build signals, alternate between double/single, signal/semaphore,
* pre/exit/combo-signals
* p1 bits 0-2 - track-orientation, valid values: 0-5
@ -1300,14 +1101,6 @@ static int32 ClearTile_Track(TileIndex tile, byte flags)
typedef struct DrawTrackSeqStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
} DrawTrackSeqStruct;
#include "table/track_land.h"
// used for presignals
@ -1500,22 +1293,6 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}
/* This hacks together some dummy one-shot Station structure for a waypoint. */
static Station *ComposeWaypointStation(uint tile)
{
Waypoint *waypt = &_waypoints[GetWaypointByTile(tile)];
static Station stat;
stat.train_tile = stat.xy = waypt->xy;
/* FIXME - We should always keep town. */
stat.town = waypt->town_or_string & 0xC000 ? GetTown(waypt->town_or_string & 0xFF) : NULL;
stat.string_id = waypt->town_or_string & 0xC000 ? /* FIXME? */ 0 : waypt->town_or_string;
stat.build_date = waypt->build_date;
stat.class_id = 6; stat.stat_id = waypt->stat_id;
return &stat;
}
static void DrawTile_Track(TileInfo *ti)
{
uint32 tracktype_offs, image;
@ -1719,58 +1496,6 @@ void DrawTrainDepotSprite(int x, int y, int image, int railtype)
}
}
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
{
StationSpec *stat;
uint32 relocation;
DrawTileSprites *cust;
DrawTileSeqStruct const *seq;
uint32 ormod, img;
ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
x += 33;
y += 17;
// draw default waypoint graphics of ID 0
if (stat_id == 0) {
const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
img = dtss++->image;
if (img & 0x8000) img = (img & 0x7FFF) + railtype*TRACKTYPE_SPRITE_PITCH;
DrawSprite(img, x, y);
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
img = dtss->image;
if (img & 0x8000) img |= ormod;
DrawSprite(img, x + pt.x, y + pt.y);
}
return;
}
stat = GetCustomStation(STAT_CLASS_WAYP, stat_id - 1);
assert(stat);
relocation = GetCustomStationRelocation(stat, NULL, 1);
// emulate station tile - open with building
// add 1 to get the other direction
cust = &stat->renderdata[2];
img = cust->ground_sprite;
img += railtype*((img<_custom_sprites_base)?TRACKTYPE_SPRITE_PITCH:1);
if (img & 0x8000) img = (img & 0x7FFF);
DrawSprite(img, x, y);
foreach_draw_tile_seq(seq, cust->seq) {
Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
uint32 image = seq->image + relocation;
DrawSprite((image&0x3FFF) | ormod, x + pt.x, y + pt.y);
}
}
#define NUM_SSD_ENTRY 256
#define NUM_SSD_STACK 32
@ -2176,7 +1901,7 @@ static void ClickTile_Track(uint tile)
if (IsRailDepot(_map5[tile]))
ShowTrainDepotWindow(tile);
else if (IsRailWaypoint(_map5[tile]))
ShowRenameWaypointWindow(&_waypoints[GetWaypointByTile(tile)]);
ShowRenameWaypointWindow(GetWaypointByTile(tile));
}

@ -12,6 +12,7 @@
#include "command.h"
#include "vehicle.h"
#include "station.h"
#include "waypoint.h"
static uint _cur_railtype;
static bool _remove_button_clicked;

@ -8,7 +8,7 @@
#include "saveload.h"
enum {
SAVEGAME_MAJOR_VERSION = 0xB,
SAVEGAME_MAJOR_VERSION = 0xC,
SAVEGAME_MINOR_VERSION = 0x1,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
@ -871,6 +871,7 @@ static void UninitWriteZlib(void)
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _player_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
extern const ChunkHandler _waypoint_chunk_handlers[];
extern const ChunkHandler _depot_chunk_handlers[];
extern const ChunkHandler _order_chunk_handlers[];
extern const ChunkHandler _town_chunk_handlers[];
@ -884,6 +885,7 @@ extern const ChunkHandler _animated_tile_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_misc_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,
_order_chunk_handlers,
_industry_chunk_handlers,

@ -9,6 +9,7 @@
#include "vehicle.h"
#include "news.h"
#include "screenshot.h"
#include "waypoint.h"
static char *StationGetSpecialString(char *buff);
static char *GetSpecialTownNameString(char *buff, int ind);
@ -545,14 +546,14 @@ static char *DecodeString(char *buff, const char *str)
}
case 0x9D: { // {WAYPOINT}
Waypoint *cp = &_waypoints[GetDParam(0)];
Waypoint *wp = GetWaypoint(GetDParam(0));
StringID str;
int idx;
if (~cp->town_or_string & 0xC000) {
if (wp->string != STR_NULL) {
GetParamInt32(); // skip it
str = cp->town_or_string;
str = wp->string;
} else {
idx = (cp->town_or_string >> 8) & 0x3F;
idx = wp->town_cn;
if (idx == 0) {
str = STR_WAYPOINTNAME_CITY;
} else {
@ -560,7 +561,7 @@ static char *DecodeString(char *buff, const char *str)
SetDParam(1, idx + 1);
str = STR_WAYPOINTNAME_CITY_SERIAL;
}
SetDParam(0, cp->town_or_string & 0xFF);
SetDParam(0, wp->town_index);
}
buff = GetString(buff, str);

@ -1,3 +1,11 @@
typedef struct DrawTrackSeqStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
} DrawTrackSeqStruct;
#define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 },
#define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e },
#define TILE_SEQ_END() { 0, 0, 0, 0, 0 }
@ -31,7 +39,7 @@ static const DrawTrackSeqStruct _track_depot_layout_table_3[] = {
static const DrawTrackSeqStruct _track_waypoint_table_0[] = {
TILE_SEQ_BEGIN(0x83F4)
TILE_SEQ_LINE(0x8000 + SPR_OPENTTD_BASE+18, 0, 0, 16, 5)
TILE_SEQ_LINE(0x8000 + SPR_OPENTTD_BASE+19, 0, 11, 16, 5)
TILE_SEQ_LINE(0x8000 + +19, 0, 11, 16, 5)
TILE_SEQ_END()
};
@ -53,7 +61,7 @@ static const DrawTrackSeqStruct* const _track_depot_layout_table[] = {
_track_waypoint_table_1,
};
const byte _track_sloped_sprites[14] = {
static const byte _track_sloped_sprites[14] = {
14, 15, 22, 13,
0, 21, 17, 12,
23, 0, 18, 20,

@ -15,6 +15,7 @@
#include "player.h"
#include "sound.h"
#include "depot.h"
#include "waypoint.h"
#define is_firsthead_sprite(spritenum) \
(is_custom_sprite(spritenum) \
@ -1916,7 +1917,7 @@ static bool ProcessTrainOrder(Vehicle *v)
break;
case OT_GOTO_WAYPOINT:
v->dest_tile = _waypoints[order->station].xy;
v->dest_tile = GetWaypoint(order->station)->xy;
result = CheckReverseTrain(v);
break;
}

@ -34,6 +34,7 @@
#include "network.h"
#include "signs.h"
#include "depot.h"
#include "waypoint.h"
#include <stdarg.h>
@ -1318,6 +1319,13 @@ bool AfterLoadGame(uint version)
// Update all vehicles
AfterLoadVehicles();
// Update all waypoints
if (version < 0x0C00)
FixOldWaypoints();
UpdateAllWaypointSigns();
// in version 2.2 of the savegame, we have new airports
if (version <= 0x201) {
UpdateOldAircraft();

@ -930,9 +930,9 @@ static const byte _bridge_foundations[2][16] = {
{1,15,17,0,19,5,6,7,21,9,10,11, 0,13,14},
};
extern const byte _track_sloped_sprites[14];
extern const byte _road_sloped_sprites[14];
#include "table/track_land.h"
#include "table/bridge_land.h"
#include "table/tunnel_land.h"
#include "table/water_land.h"

@ -159,27 +159,10 @@ void VehiclePositionChanged(Vehicle *v)
v->bottom_coord = pt.y + sd->ysize + 2;
}
void UpdateWaypointSign(Waypoint *cp)
{
Point pt = RemapCoords2(TileX(cp->xy) * 16, TileY(cp->xy) * 16);
SetDParam(0, cp - _waypoints);
UpdateViewportSignPos(&cp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
}
void RedrawWaypointSign(Waypoint *cp)
{
MarkAllViewportsDirty(
cp->sign.left - 6,
cp->sign.top,
cp->sign.left + (cp->sign.width_1 << 2) + 12,
cp->sign.top + 48);
}
// Called after load to update coordinates
void AfterLoadVehicles(void)
{
Vehicle *v;
Waypoint *cp;
FOR_ALL_VEHICLES(v) {
if (v->type != 0) {
@ -192,12 +175,8 @@ void AfterLoadVehicles(void)
}
}
}
// update waypoint signs
for(cp=_waypoints; cp != endof(_waypoints); cp++) if (cp->xy) UpdateWaypointSign(cp);
}
static Vehicle *InitializeVehicle(Vehicle *v)
{
VehicleID index = v->index;
@ -353,8 +332,6 @@ void InitializeVehicles(void)
AddBlockToPool(&_vehicle_pool);
// clear it...
memset(&_waypoints, 0, sizeof(_waypoints));
memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
}
@ -396,26 +373,6 @@ int CountVehiclesInChain(Vehicle *v)
return count;
}
Waypoint *AllocateWaypoint(void)
{
Waypoint *cp;
for(cp = _waypoints; cp != endof(_waypoints); cp++) {
if (cp->xy == 0)
return cp;
}
return NULL;
}
uint GetWaypointByTile(uint tile)
{
Waypoint *cp;
int i=0;
for(cp=_waypoints; cp->xy != (TileIndex)tile; cp++) { i++; }
return i;
}
void DeleteVehicle(Vehicle *v)
{
DeleteName(v->string_id);
@ -2097,41 +2054,8 @@ static void Load_VEHS(void)
_vehicle_id_ctr_day = 0;
}
static const byte _waypoint_desc[] = {
SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
SLE_VAR(Waypoint,town_or_string, SLE_UINT16),
SLE_VAR(Waypoint,deleted, SLE_UINT8),
SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),
SLE_END()
};
static void Save_CHKP(void)
{
Waypoint *cp;
int i;
for(i=0,cp=_waypoints; i!=lengthof(_waypoints); i++,cp++) {
if (cp->xy != 0) {
SlSetArrayIndex(i);
SlObject(cp, _waypoint_desc);
}
}
}
static void Load_CHKP(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
SlObject(&_waypoints[index], _waypoint_desc);
}
}
const ChunkHandler _veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY},
{ 'CHKP', Save_CHKP, Load_CHKP, CH_ARRAY | CH_LAST},
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST},
};

@ -198,16 +198,6 @@ struct Vehicle {
#define is_custom_firsthead_sprite(x) (x == 0xfd)
#define is_custom_secondhead_sprite(x) (x == 0xfe)
// train waypoint
struct Waypoint {
TileIndex xy;
uint16 town_or_string; // if this is 0xC000, it's a string id, otherwise a town.
ViewportSign sign;
uint16 build_date;
byte stat_id;
byte deleted; // this is a delete counter. when it reaches 0, the waypoint struct is deleted.
};
enum {
VEH_Train = 0x10,
VEH_Road = 0x11,
@ -268,10 +258,6 @@ void DeleteVehicleChain(Vehicle *v);
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks(void);
Waypoint *AllocateWaypoint(void);
void UpdateWaypointSign(Waypoint *cp);
void RedrawWaypointSign(Waypoint *cp);
void InitializeTrains(void);
bool CanFillVehicle(Vehicle *v);
@ -318,7 +304,6 @@ void ShowAircraftViewWindow(Vehicle *v);
UnitID GetFreeUnitNumber(byte type);
int LoadUnloadVehicle(Vehicle *v);
uint GetWaypointByTile(uint tile);
void UpdateTrainAcceleration(Vehicle *v);
int32 GetTrainRunningCost(Vehicle *v);
@ -423,9 +408,6 @@ static inline Vehicle *GetFirstVehicleFromSharedList(Vehicle *v)
return u;
}
// 128 waypoints
VARDEF Waypoint _waypoints[128];
// NOSAVE: Can be regenerated by inspecting the vehicles.
VARDEF VehicleID _vehicle_position_hash[0x1000];

@ -13,6 +13,7 @@
#include "gfx.h"
#include "town.h"
#include "signs.h"
#include "waypoint.h"
#define VIEWPORT_DRAW_MEM (65536 * 2)
@ -978,7 +979,7 @@ static void ViewportAddSigns(DrawPixelInfo *dpi)
static void ViewportAddWaypoints(DrawPixelInfo *dpi)
{
Waypoint *cp;
Waypoint *wp;
int left, top, right, bottom;
StringSpriteToDraw *sstd;
@ -992,34 +993,34 @@ static void ViewportAddWaypoints(DrawPixelInfo *dpi)
bottom = top + dpi->height;
if (dpi->zoom < 1) {
for(cp=_waypoints; cp != endof(_waypoints); cp++) {
if (cp->xy &&
bottom > cp->sign.top &&
top < cp->sign.top + 12 &&
right > cp->sign.left &&
left < cp->sign.left + cp->sign.width_1) {
sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_WAYPOINT_VIEWPORT, cp - _waypoints, 0, 0);
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy &&
bottom > wp->sign.top &&
top < wp->sign.top + 12 &&
right > wp->sign.left &&
left < wp->sign.left + wp->sign.width_1) {
sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT, wp->index, 0, 0);
if (sstd != NULL) {
sstd->width = cp->sign.width_1;
sstd->color = (cp->deleted ? 0xE : 11);
sstd->width = wp->sign.width_1;
sstd->color = (wp->deleted ? 0xE : 11);
}
}
}
} else if (dpi->zoom == 1) {
right += 2;
bottom += 2;
for(cp=_waypoints; cp != endof(_waypoints); cp++) {
if (cp->xy &&
bottom > cp->sign.top &&
top < cp->sign.top + 24 &&
right > cp->sign.left &&
left < cp->sign.left + cp->sign.width_1*2) {
sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_WAYPOINT_VIEWPORT, cp - _waypoints, 0, 0);
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy &&
bottom > wp->sign.top &&
top < wp->sign.top + 24 &&
right > wp->sign.left &&
left < wp->sign.left + wp->sign.width_1*2) {
sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT, wp->index, 0, 0);
if (sstd != NULL) {
sstd->width = cp->sign.width_1;
sstd->color = (cp->deleted ? 0xE : 11);
sstd->width = wp->sign.width_1;
sstd->color = (wp->deleted ? 0xE : 11);
}
}
}
@ -1027,17 +1028,17 @@ static void ViewportAddWaypoints(DrawPixelInfo *dpi)
right += 4;
bottom += 5;
for(cp=_waypoints; cp != endof(_waypoints); cp++) {
if (cp->xy &&
bottom > cp->sign.top &&
top < cp->sign.top + 24 &&
right > cp->sign.left &&
left < cp->sign.left + cp->sign.width_2*4) {
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy &&
bottom > wp->sign.top &&
top < wp->sign.top + 24 &&
right > wp->sign.left &&
left < wp->sign.left + wp->sign.width_2*4) {
sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_WAYPOINT_VIEWPORT_TINY, cp - _waypoints, 0, 0);
sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT_TINY, wp->index, 0, 0);
if (sstd != NULL) {
sstd->width = cp->sign.width_2 | 0x8000;
sstd->color = (cp->deleted ? 0xE : 11);
sstd->width = wp->sign.width_2 | 0x8000;
sstd->color = (wp->deleted ? 0xE : 11);
}
}
}
@ -1624,7 +1625,7 @@ static bool CheckClickOnSign(ViewPort *vp, int x, int y)
static bool CheckClickOnWaypoint(ViewPort *vp, int x, int y)
{
Waypoint *cp;
Waypoint *wp;
if (!(_display_opt & DO_WAYPOINTS))
return false;
@ -1633,39 +1634,39 @@ static bool CheckClickOnWaypoint(ViewPort *vp, int x, int y)
x = x - vp->left + vp->virtual_left;
y = y - vp->top + vp->virtual_top;
for(cp = _waypoints; cp != endof(_waypoints); cp++) {
if (cp->xy &&
y >= cp->sign.top &&
y < cp->sign.top + 12 &&
x >= cp->sign.left &&
x < cp->sign.left + cp->sign.width_1) {
ShowRenameWaypointWindow(cp);
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy &&
y >= wp->sign.top &&
y < wp->sign.top + 12 &&
x >= wp->sign.left &&
x < wp->sign.left + wp->sign.width_1) {
ShowRenameWaypointWindow(wp);
return true;
}
}
} else if (vp->zoom == 1) {
x = (x - vp->left + 1) * 2 + vp->virtual_left;
y = (y - vp->top + 1) * 2 + vp->virtual_top;
for(cp = _waypoints; cp != endof(_waypoints); cp++) {
if (cp->xy &&
y >= cp->sign.top &&
y < cp->sign.top + 24 &&
x >= cp->sign.left &&
x < cp->sign.left + cp->sign.width_1 * 2) {
ShowRenameWaypointWindow(cp);
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy &&
y >= wp->sign.top &&
y < wp->sign.top + 24 &&
x >= wp->sign.left &&
x < wp->sign.left + wp->sign.width_1 * 2) {
ShowRenameWaypointWindow(wp);
return true;
}
}
} else {
x = (x - vp->left + 3) * 4 + vp->virtual_left;
y = (y - vp->top + 3) * 4 + vp->virtual_top;
for(cp = _waypoints; cp != endof(_waypoints); cp++) {
if (cp->xy &&
y >= cp->sign.top &&
y < cp->sign.top + 24 &&
x >= cp->sign.left &&
x < cp->sign.left + cp->sign.width_2 * 4) {
ShowRenameWaypointWindow(cp);
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy &&
y >= wp->sign.top &&
y < wp->sign.top + 24 &&
x >= wp->sign.left &&
x < wp->sign.left + wp->sign.width_2 * 4) {
ShowRenameWaypointWindow(wp);
return true;
}
}

@ -0,0 +1,459 @@
#include "stdafx.h"
#include "ttd.h"
#include "command.h"
#include "gfx.h"
#include "map.h"
#include "order.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
#include "town.h"
#include "waypoint.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/track_land.h"
enum {
/* Max waypoints: 64000 (8 * 8000) */
WAYPOINT_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
WAYPOINT_POOL_MAX_BLOCKS = 8000,
MAX_WAYPOINTS_PER_TOWN = 64,
};
/**
* Called if a new block is added to the waypoint-pool
*/
static void WaypointPoolNewBlock(uint start_item)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS_FROM(wp, start_item)
wp->index = start_item++;
}
/* Initialize the town-pool */
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };
/* Create a new waypoint */
Waypoint *AllocateWaypoint(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy == 0) {
uint index = wp->index;
memset(wp, 0, sizeof(Waypoint));
wp->index = index;
return wp;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_waypoint_pool))
return AllocateWaypoint();
return NULL;
}
/* Fetch a waypoint by tile */
Waypoint *GetWaypointByTile(TileIndex tile)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy == tile)
return wp;
}
return NULL;
}
/* Update the sign for the waypoint */
void UpdateWaypointSign(Waypoint *wp)
{
Point pt = RemapCoords2(TileX(wp->xy) * 16, TileY(wp->xy) * 16);
SetDParam(0, wp->index);
UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
}
/* Redraw the sign of a waypoint */
void RedrawWaypointSign(Waypoint *wp)
{
MarkAllViewportsDirty(
wp->sign.left - 6,
wp->sign.top,
wp->sign.left + (wp->sign.width_1 << 2) + 12,
wp->sign.top + 48);
}
/* Update all signs */
void UpdateAllWaypointSigns(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy)
UpdateWaypointSign(wp);
}
}
/* Set the default name for a waypoint */
void MakeDefaultWaypointName(Waypoint *wp)
{
Waypoint *local_wp;
bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
int i;
wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
memset(used_waypoint, 0, sizeof(used_waypoint));
/* Find an unused waypoint number belonging to this town */
FOR_ALL_WAYPOINTS(local_wp) {
if (wp == local_wp)
continue;
if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
used_waypoint[local_wp->town_cn] = true;
}
/* Find an empty spot */
for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
wp->string = STR_NULL;
wp->town_cn = i;
}
/* Find a deleted waypoint close to a tile. */
static Waypoint *FindDeletedWaypointCloseTo(uint tile)
{
Waypoint *wp, *best = NULL;
uint thres = 8, cur_dist;
FOR_ALL_WAYPOINTS(wp) {
if (wp->deleted && wp->xy) {
cur_dist = DistanceManhattan(tile, wp->xy);
if (cur_dist < thres) {
thres = cur_dist;
best = wp;
}
}
}
return best;
}
/* Convert existing rail to waypoint */
int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TILE_FROM_XY(x,y);
Waypoint *wp;
uint tileh;
uint dir;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!IsTileType(tile, MP_RAILWAY) || ((dir = 0, _map5[tile] != 1) && (dir = 1, _map5[tile] != 2)))
return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
if (!CheckTileOwnership(tile))
return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != 0) {
if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
wp = FindDeletedWaypointCloseTo(tile);
if (wp == NULL) {
wp = AllocateWaypoint();
if (wp == NULL)
return CMD_ERROR;
wp->town_index = 0;
wp->string = STR_NULL;
wp->town_cn = 0;
}
if (flags & DC_EXEC) {
ModifyTile(tile, MP_MAP5, RAIL_TYPE_WAYPOINT | dir);
if (--p1 & 0x100) { // waypoint type 0 uses default graphics
// custom graphics
_map3_lo[tile] |= 16;
_map3_hi[tile] = p1 & 0xff;
}
wp->deleted = 0;
wp->xy = tile;
wp->build_date = _date;
if (wp->town_index == STR_NULL)
MakeDefaultWaypointName(wp);
UpdateWaypointSign(wp);
RedrawWaypointSign(wp);
}
return _price.build_train_depot;
}
/* Internal handler to delete a waypoint */
static void DoDeleteWaypoint(Waypoint *wp)
{
Order order;
wp->xy = 0;
order.type = OT_GOTO_WAYPOINT;
order.station = wp->index;
DeleteDestinationFromVehicleOrder(order);
if (wp->string != STR_NULL)
DeleteName(wp->string);
RedrawWaypointSign(wp);
}
/* Daily loop for waypoints */
void WaypointsDailyLoop(void)
{
Waypoint *wp;
/* Check if we need to delete a waypoint */
FOR_ALL_WAYPOINTS(wp) {
if (wp->deleted && !--wp->deleted) {
DoDeleteWaypoint(wp);
}
}
}
/* Remove a waypoint */
int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
{
Waypoint *wp;
/* Make sure it's a waypoint */
if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(_map5[tile]))
return CMD_ERROR;
if (!CheckTileOwnership(tile) && !(_current_player == OWNER_WATER))
return CMD_ERROR;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
int direction = _map5[tile] & RAIL_WAYPOINT_TRACK_MASK;
wp = GetWaypointByTile(tile);
wp->deleted = 30; // let it live for this many days before we do the actual deletion.
RedrawWaypointSign(wp);
if (justremove) {
ModifyTile(tile, MP_MAP5, 1<<direction);
_map3_lo[tile] &= ~16;
_map3_hi[tile] = 0;
} else {
DoClearSquare(tile);
SetSignalsOnBothDir(tile, direction);
}
}
return _price.remove_train_depot;
}
/* Command call to remove a waypoint */
int32 CmdRemoveTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
return RemoveTrainWaypoint(tile, flags, true);
}
/* Rename a waypoint
* p1 = id of waypoint */
int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
StringID str;
if (_decode_parameters[0] != 0) {
str = AllocateNameUnique((const char*)_decode_parameters, 0);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
wp = GetWaypoint(p1);
if (wp->string != STR_NULL)
DeleteName(wp->string);
wp->string = str;
wp->town_cn = 0;
UpdateWaypointSign(wp);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
} else {
if (flags & DC_EXEC) {
wp = GetWaypoint(p1);
if (wp->string != STR_NULL)
DeleteName(wp->string);
MakeDefaultWaypointName(wp);
UpdateWaypointSign(wp);
MarkWholeScreenDirty();
}
}
return 0;
}
/* This hacks together some dummy one-shot Station structure for a waypoint. */
Station *ComposeWaypointStation(uint tile)
{
Waypoint *wp = GetWaypointByTile(tile);
static Station stat;
stat.train_tile = stat.xy = wp->xy;
stat.town = GetTown(wp->town_index);
stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
stat.build_date = wp->build_date;
stat.class_id = 6;
stat.stat_id = wp->stat_id;
return &stat;
}
extern uint16 _custom_sprites_base;
/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
{
StationSpec *stat;
uint32 relocation;
DrawTileSprites *cust;
DrawTileSeqStruct const *seq;
uint32 ormod, img;
ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
x += 33;
y += 17;
/* draw default waypoint graphics of ID 0 */
if (stat_id == 0) {
const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
img = dtss++->image;
if (img & 0x8000) img = (img & 0x7FFF) + railtype*TRACKTYPE_SPRITE_PITCH;
DrawSprite(img, x, y);
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
img = dtss->image;
if (img & 0x8000) img |= ormod;
DrawSprite(img, x + pt.x, y + pt.y);
}
return;
}
stat = GetCustomStation(STAT_CLASS_WAYP, stat_id - 1);
assert(stat);
relocation = GetCustomStationRelocation(stat, NULL, 1);
// emulate station tile - open with building
// add 1 to get the other direction
cust = &stat->renderdata[2];
img = cust->ground_sprite;
img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
if (img & 0x8000) img = (img & 0x7FFF);
DrawSprite(img, x, y);
foreach_draw_tile_seq(seq, cust->seq) {
Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
uint32 image = seq->image + relocation;
DrawSprite((image&0x3FFF) | ormod, x + pt.x, y + pt.y);
}
}
/* Fix savegames which stored waypoints in their old format */
void FixOldWaypoints(void)
{
Waypoint *wp;
/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy == 0)
continue;
wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
wp->town_cn = 0;
if (wp->string & 0xC000) {
wp->town_cn = wp->string & 0x3F;
wp->string = STR_NULL;
}
}
}
void InitializeWaypoints(void)
{
CleanPool(&_waypoint_pool);
AddBlockToPool(&_waypoint_pool);
}
static const byte _waypoint_desc[] = {
SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, 255),
SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, 255),
SLE_VAR(Waypoint,string, SLE_UINT16),
SLE_VAR(Waypoint,deleted, SLE_UINT8),
SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),
SLE_END()
};
static void Save_WAYP(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy != 0) {
SlSetArrayIndex(wp->index);
SlObject(wp, _waypoint_desc);
}
}
}
static void Load_WAYP(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
Waypoint *wp;
if (!AddBlockIfNeeded(&_waypoint_pool, index))
error("Waypoints: failed loading savegame: too many waypoints");
wp = GetWaypoint(index);
SlObject(wp, _waypoint_desc);
}
}
const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
};

@ -0,0 +1,60 @@
#ifndef WAYPOINT_H
#define WAYPOINT_H
#include "pool.h"
struct Waypoint {
TileIndex xy;
uint16 index;
uint16 town_index;
byte town_cn; // The Nth waypoint for this town (consecutive number)
StringID string; // If this is zero, town + town_cn is used for naming
ViewportSign sign;
uint16 build_date;
byte stat_id;
byte deleted; // this is a delete counter. when it reaches 0, the waypoint struct is deleted.
};
enum {
RAIL_TYPE_WAYPOINT = 0xC4,
RAIL_WAYPOINT_TRACK_MASK = 1,
};
extern MemoryPool _waypoint_pool;
/**
* Get the pointer to the waypoint with index 'index'
*/
static inline Waypoint *GetWaypoint(uint index)
{
return (Waypoint*)GetItemFromPool(&_waypoint_pool, index);
}
/**
* Get the current size of the WaypointPool
*/
static inline uint16 GetWaypointPoolSize(void)
{
return _waypoint_pool.total_items;
}
#define FOR_ALL_WAYPOINTS_FROM(wp, start) for (wp = GetWaypoint(start); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL)
#define FOR_ALL_WAYPOINTS(wp) FOR_ALL_WAYPOINTS_FROM(wp, 0)
static inline bool IsRailWaypoint(byte m5)
{
return (m5 & 0xFC) == 0xC4;
}
int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove);
Station *ComposeWaypointStation(uint tile);
Waypoint *GetWaypointByTile(TileIndex tile);
void ShowRenameWaypointWindow(Waypoint *cp);
void DrawWaypointSprite(int x, int y, int image, int railtype);
void UpdateWaypointSign(Waypoint *cp);
void FixOldWaypoints(void);
void UpdateAllWaypointSigns(void);
#endif /* WAYPOINT_H */
Loading…
Cancel
Save