OpenTTD - http://www.openttd.org/ - with additional patches
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2005-12-21 01:40:41 +00:00
ai (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
data (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). 2005-10-28 00:09:59 +00:00
docs (svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil) 2005-12-21 01:40:41 +00:00
lang (svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read). 2005-12-20 21:24:50 +00:00
makefiledir (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
media (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 2005-05-28 10:32:09 +00:00
music (svn r3286) -Fix: [OSX] 10.2 works again and universal binaries got 10.2 as target by default 2005-12-10 23:03:59 +00:00
openttd.xcode (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room 2005-07-17 15:34:10 +00:00
os (svn r3324) - Codechange: set native eol-style on missing files not yet set so 2005-12-20 21:59:34 +00:00
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 2005-02-24 17:17:36 +00:00
scripts (svn r2374) - CodeChange: giving server_ip a value of 'all' will make the server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces 2005-05-28 18:47:05 +00:00
sound (svn r3288) Set svn properties on cocoa related files, and add Id tag. 2005-12-11 10:25:27 +00:00
strgen (svn r3310) Fix a couple of warnings: Initialise all struct members, disambiguate cascaded if/else, remove an unused variable, use (void) for empty parameter lists 2005-12-17 14:26:43 +00:00
table (svn r3314) Add 2 times static 2005-12-18 12:17:53 +00:00
video (svn r3320) - Fix: FS#22 - Exiting with double size enabled saves wrong window size. Reset the window size to its true size upon exiting when double-size is active. Is set in ClientSizeChanged. 2005-12-19 00:19:12 +00:00
aircraft_cmd.c (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
aircraft_gui.c (svn r3300) Remove unreachable code - in this case some duplicate breaks 2005-12-14 06:49:54 +00:00
airport_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
airport_movement.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
airport.c (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
airport.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
aystar.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
aystar.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
bridge_gui.c (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
bridge.h (svn r3308) BAD 2005-12-15 17:55:59 +00:00
callback_table.c (svn r3307) A file shall include its own header 2005-12-14 20:45:12 +00:00
callback_table.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
changelog.txt (svn r2354) Update OpenTTD for 0.4.0.1 release 2005-05-21 19:41:35 +00:00
clear_cmd.c (svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both. 2005-11-30 07:31:54 +00:00
command.c (svn r3319) - Fix (regression): "Unnamed Competitors". A result of revision r3224 which allowed AI's for multiplayer. Old AI's didn't function correctly anymore. The update of last-built tile is moved back, but to a slightly different place so it is only executed when the command is actually successfully executed. This code shouldn't be neccessary, but alas, the old AI doesn't use DoCommandDP() functions. 2005-12-18 22:48:45 +00:00
command.h (svn r2764) -Feature: Clone vehicles 2005-07-31 13:08:08 +00:00
console_cmds.c (svn r3070) - it doesn't matter where the '.' is found for the IP, if it is found, it is not a normal index when unbanning clients ('\0' should of course be NULL); thx Tron 2005-10-19 20:00:05 +00:00
console.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
console.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
currency.c (svn r3021) -Fix: "The finnish markka was never abbreviated with capital letters." (ln-) 2005-10-06 09:35:08 +00:00
currency.h (svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability 2005-09-27 20:55:42 +00:00
debug.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
debug.h (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
dedicated.c (svn r2818) Don't tell the world about a local variable which is only used once 2005-08-06 16:55:05 +00:00
depot.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
depot.h (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
disaster_cmd.c (svn r3216) - Fix (regression): endless loop introduced in revision 3190 2005-11-17 23:05:59 +00:00
dock_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
Doxyfile (svn r2808) -Fix: Removed 'kdevelop' from the doxygen project name (thanks tron) 2005-08-05 08:31:29 +00:00
driver.c (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) 2005-12-10 11:16:45 +00:00
driver.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
dummy_land.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
economy.c (svn r3226) -Fix: GPMI implementation had minor glitches 2005-11-22 15:55:38 +00:00
economy.h (svn r3172) static, const 2005-11-13 13:43:55 +00:00
endian_check.c (svn r3264) -Codechange: [OSX] OSX targets will now always use the preprocessor to determine endianess 2005-12-06 14:35:10 +00:00
engine_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
engine.c (svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose. 2005-12-18 14:03:28 +00:00
engine.h (svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose. 2005-12-18 14:03:28 +00:00
fileio.c (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) 2005-12-10 11:16:45 +00:00
fileio.h (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) 2005-12-10 11:16:45 +00:00
functions.h (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
gfx.c (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
gfx.h (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
gfxinit.c (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
gfxinit.h (svn r3183) Remove an unused declaration and properly declare CheckExternalFiles() in a header 2005-11-15 08:40:45 +00:00
graph_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
gui.h (svn r3159) Remove the read-only variable _no_button_sound 2005-11-09 11:32:15 +00:00
hal.h (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
industry_cmd.c (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
industry_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
industry.h (svn r3172) static, const 2005-11-13 13:43:55 +00:00
intro_gui.c (svn r3294) - Fix: use INVALID_STRING_ID instead of -1. 2005-12-13 21:21:57 +00:00
known-bugs.txt (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 2005-06-06 15:58:58 +00:00
landscape.c (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
langs.dsp (svn r3318) - Codechange: [FS#27] MSVC projectfile & documentation update (bociusz) 2005-12-18 20:48:22 +00:00
langs.vcproj (svn r3318) - Codechange: [FS#27] MSVC projectfile & documentation update (bociusz) 2005-12-18 20:48:22 +00:00
lzoconf.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
macros.h (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
main_gui.c (svn r3300) Remove unreachable code - in this case some duplicate breaks 2005-12-14 06:49:54 +00:00
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
Makefile (svn r3326) - Fix: [ 1226832 ] Build fails if SDL is built without pthread support (dst) 2005-12-21 01:19:03 +00:00
map.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
map.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
md5.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
md5.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
mersenne.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
minilzo.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
minilzo.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
misc_cmd.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
misc_gui.c (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
misc.c (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded 2005-11-30 16:10:19 +00:00
mixer.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
mixer.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
music_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
namegen.c (svn r3078) Some more stuff, which piled up: 2005-10-23 13:04:44 +00:00
namegen.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
network_client.c (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c) 2005-11-29 16:06:06 +00:00
network_client.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
network_core.h (svn r3286) -Fix: [OSX] 10.2 works again and universal binaries got 10.2 as target by default 2005-12-10 23:03:59 +00:00
network_data.c (svn r3186) Unnecessary casts and truncation 2005-11-15 09:05:16 +00:00
network_data.h (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
network_gamelist.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
network_gamelist.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
network_gui.c (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
network_server.c (svn r3218) -Feature: Multiheaded train engines will now stay in the same train 2005-11-18 23:41:03 +00:00
network_server.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
network_udp.c (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
network_udp.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
network.c (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
network.h (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. 2005-09-02 16:05:59 +00:00
newgrf.c (svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose. 2005-12-18 14:03:28 +00:00
newgrf.h (svn r3311) Remove the unnecessary global variable _grffile_count: It's just the scroll count of a list and furthermore only used in one file 2005-12-18 08:01:05 +00:00
news_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
news.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
npf.c (svn r3271) Remove some debug statements of mine which somehow got into svn. 2005-12-08 09:12:25 +00:00
npf.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
oldloader.c (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
openttd.c (svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose. 2005-12-18 14:03:28 +00:00
openttd.dsp (svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: %.rc rule 2005-12-11 07:36:49 +00:00
openttd.dsw (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
openttd.h (svn r3066) Constify the parameter of GetSlopeZ_*() 2005-10-19 14:49:46 +00:00
openttd.ico (svn r2336) - GFX: make the openttd icon look good on Win2k and lower as well. The TrueColor/256 icons had an ugly black shadow 2005-05-17 11:22:43 +00:00
openttd.sln (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
openttd.tgt (svn r3175) - Updated OS/2 project file to include station_newgrf.c 2005-11-13 18:07:45 +00:00
openttd.vcproj (svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: %.rc rule 2005-12-11 07:36:49 +00:00
order_cmd.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
order_gui.c (svn r3325) - Fix: You couldn't send an airplane to a hangar for mandatory servicing, the NON_STOP flag failed the command. 2005-12-21 01:14:01 +00:00
order.h (svn r3172) static, const 2005-11-13 13:43:55 +00:00
os2.c (svn r3097) - Fix (regression): unix has a trailing slash after the paths, windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash 2005-10-28 00:18:57 +00:00
ottdres.rc (svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: %.rc rule 2005-12-11 07:36:49 +00:00
pathfind.c (svn r3321) - Fix: A wrong use of the map m5 bits, where a previously calculated "bits" variable should have been used. This resulted in the pathfinder imagining junctions, which negatively affects performance somewhat (Darkvater). 2005-12-20 00:50:16 +00:00
pathfind.h (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
pbs.c (svn r3210) -Codechange: use IsRailWaypoint where possible (instead of magicnumbers) 2005-11-16 14:41:01 +00:00
pbs.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
player_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
player.h (svn r3239) - Codechange: Introduce and use helper functions for engine replacement code. 2005-11-26 16:41:14 +00:00
players.c (svn r3300) Remove unreachable code - in this case some duplicate breaks 2005-12-14 06:49:54 +00:00
pool.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
pool.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
queue.c (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
queue.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
rail_cmd.c (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
rail_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
rail.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
rail.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
railtypes.h (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 2005-10-31 10:23:58 +00:00
readme.txt (svn r3293) - Miscellaneous: add peter1138 as developer 2005-12-13 20:20:44 +00:00
resource.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
road_cmd.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
road_gui.c (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
roadveh_cmd.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
roadveh_gui.c (svn r3300) Remove unreachable code - in this case some duplicate breaks 2005-12-14 06:49:54 +00:00
saveload.c (svn r3294) - Fix: use INVALID_STRING_ID instead of -1. 2005-12-13 21:21:57 +00:00
saveload.h (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00
screenshot.c (svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game' 2005-11-26 12:45:53 +00:00
screenshot.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
sdl.c (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
sdl.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
settings_gui.c (svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read). 2005-12-20 21:24:50 +00:00
settings.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
settings.h (svn r2831) Fix some potential and real buffer overflows 2005-08-07 14:18:17 +00:00
ship_cmd.c (svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved. 2005-11-29 22:29:59 +00:00
ship_gui.c (svn r3300) Remove unreachable code - in this case some duplicate breaks 2005-12-14 06:49:54 +00:00
signs.c (svn r2759) Remove unused #includes and files 2005-07-30 15:25:49 +00:00
signs.h (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
smallmap_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
sound.c (svn r3131) Enable panning of audio relative to screen position. 2005-11-04 10:02:50 +00:00
sound.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
sprite.c (svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets. 2005-10-14 20:10:12 +00:00
sprite.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
spritecache.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
spritecache.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
station_cmd.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
station_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
station_newgrf.c (svn r3167) - NewGRF: Start moving custom station code to separate files. 2005-11-12 00:19:34 +00:00
station_newgrf.h (svn r3167) - NewGRF: Start moving custom station code to separate files. 2005-11-12 00:19:34 +00:00
station.h (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT 2005-11-14 08:09:57 +00:00
StdAfx.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
stdafx.h (svn r3276) reverted the last two commits. OSX 10.2 kept finding new stuff to prevent it from running OpenTTD, so now it's not supported anymore 2005-12-09 13:17:31 +00:00
string.c (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
string.h (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
strings.c (svn r3192) Split the surname list into two lists (non-toyland/toyland) and use lengthof() to get the number of names instead of using magic numbers 2005-11-16 11:17:52 +00:00
strings.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
subsidy_gui.c (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 2005-03-27 15:13:51 +00:00
terraform_gui.c (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
texteff.c (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00
thread.c (svn r2814) -Fix: made MorphOS to compile again 2005-08-06 14:58:06 +00:00
thread.h (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. 2005-09-02 16:05:59 +00:00
tile.c (svn r3078) Some more stuff, which piled up: 2005-10-23 13:04:44 +00:00
tile.h (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
town_cmd.c (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
town_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
town.h (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
train_cmd.c (svn r3303) Change #if PF_BENCHMARK to #ifdef PF_BENCHMARK 2005-12-14 09:15:06 +00:00
train_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
train.h (svn r3218) -Feature: Multiheaded train engines will now stay in the same train 2005-11-18 23:41:03 +00:00
tree_cmd.c (svn r3196) Use structs instead of magic offsets into arrays 2005-11-16 12:01:46 +00:00
tunnelbridge_cmd.c (svn r3308) BAD 2005-12-15 17:55:59 +00:00
unix.c (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) 2005-12-10 11:16:45 +00:00
unmovable_cmd.c (svn r3066) Constify the parameter of GetSlopeZ_*() 2005-10-19 14:49:46 +00:00
variables.h (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch 2005-11-21 14:28:31 +00:00
vehicle_gui.c (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
vehicle_gui.h (svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace 2005-10-24 19:40:48 +00:00
vehicle.c (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
vehicle.h (svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved. 2005-11-29 22:29:59 +00:00
viewport.c (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type. 2005-12-02 19:41:35 +00:00
viewport.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
water_cmd.c (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
waypoint.c (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
waypoint.h (svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. 2005-11-16 22:20:15 +00:00
widget.c (svn r3302) - Fix: split drawing of text buttons and the closebox, so the closebox symbol can be centred. 2005-12-14 08:05:36 +00:00
win32.c (svn r3309) Cygwin doesn't define _MSC_VER; check it exists before basing decisions on its value. 2005-12-16 22:01:38 +00:00
win32.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
win64.asm (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
window.c (svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore" 2005-11-29 22:04:02 +00:00
window.h (svn r3302) - Fix: split drawing of text buttons and the closebox, so the closebox symbol can be centred. 2005-12-14 08:05:36 +00:00

OpenTTD README
Last updated:    2005-09-09
Release version: 0.4.1
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS     - SDL
	FreeBSD  - SDL
	Linux    - SDL
	Mac OS X - SDL
	MorphOS  - SDL
	OS/2     - SDL
	Windows  - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!