(svn r3196) Use structs instead of magic offsets into arrays

pull/155/head
tron 19 years ago
parent db012c135e
commit 3bdb92446c

@ -1026,13 +1026,23 @@ static void HandleBrokenAircraft(Vehicle *v)
}
}
static const int8 _aircraft_smoke_xy[16] = {
5,6,5,0,-5,-6,-5,0, /* x coordinates */
5,0,-5,-6,-5,0,5,6, /* y coordinate */
};
static void HandleAircraftSmoke(Vehicle *v)
{
static const struct {
int8 x;
int8 y;
} smoke_pos[] = {
{ 5, 5 },
{ 6, 0 },
{ 5, -5 },
{ 0, -6 },
{ -5, -5 },
{ -6, 0 },
{ -5, 5 },
{ 0, 6 }
};
if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
if (v->cur_speed < 10) {
@ -1043,8 +1053,8 @@ static void HandleAircraftSmoke(Vehicle *v)
if ((v->tick_counter & 0x1F) == 0) {
CreateEffectVehicleRel(v,
_aircraft_smoke_xy[v->direction],
_aircraft_smoke_xy[v->direction + 8],
smoke_pos[v->direction].x,
smoke_pos[v->direction].y,
2,
EV_SMOKE
);

@ -13,11 +13,16 @@ static const SpriteID _tree_sprites_1[4] = {
static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};
static const byte _tree_layout_xy[4][8] = {
{9, 3, 1, 8, 0, 0, 8, 9},
{4, 4, 9, 1, 6, 9, 0, 9},
{9, 1, 0, 9, 6, 6, 3, 0},
{3, 9, 8, 2, 9, 9, 1, 5},
typedef struct TreePos {
uint8 x;
uint8 y;
} TreePos;
static const TreePos _tree_layout_xy[][4] = {
{ { 9, 3 }, { 1, 8 }, { 0, 0 }, { 8, 9 } },
{ { 4, 4 }, { 9, 1 }, { 6, 9 }, { 0, 9 } },
{ { 9, 1 }, { 0, 9 }, { 6, 6 }, { 3, 0 } },
{ { 3, 9 }, { 8, 2 }, { 9, 9 }, { 1, 5 } }
};
static const PalSpriteID _tree_layout_sprite[164+(79-48+1)][4] = {

@ -251,7 +251,7 @@ static void DrawTile_Trees(TileInfo *ti)
{
uint16 m2;
const uint32 *s;
const byte *d;
const TreePos* d;
byte z;
m2 = _m[ti->tile].m2;
@ -308,10 +308,10 @@ static void DrawTile_Trees(TileInfo *ti)
uint32 image = s[0] + (--i == 0 ? GB(ti->map5, 0, 3) : 3);
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
te[i].image = image;
te[i].x = d[0];
te[i].y = d[1];
te[i].x = d->x;
te[i].y = d->y;
s++;
d += 2;
d++;
} while (i);
/* draw them in a sorted way */

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