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https://github.com/JGRennison/OpenTTD-patches.git
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4a58250cb9
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
11 lines
188 B
C
11 lines
188 B
C
/* $Id$ */
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#ifndef NAMEGEN_H
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#define NAMEGEN_H
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typedef byte TownNameGenerator(char *buf, uint32 seed);
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extern TownNameGenerator * const _town_name_generators[];
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#endif /* NAMEGEN_H */
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