mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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4a58250cb9
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
23 lines
421 B
C
23 lines
421 B
C
/* $Id$ */
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#ifndef STRINGS_H
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#define STRINGS_H
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static inline char* InlineString(char* buf, uint16 string)
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{
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*buf++ = '\x81';
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*buf++ = string & 0xFF;
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*buf++ = string >> 8;
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return buf;
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}
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char *GetString(char *buffr, uint16 string);
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char *GetStringWithArgs(char *buffr, uint string, const int32 *argv);
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extern char _userstring[128];
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void InjectDParam(int amount);
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int32 GetParamInt32(void);
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#endif /* STRINGS_H */
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