mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
276 lines
5.7 KiB
C
276 lines
5.7 KiB
C
/* $Id$ */
|
|
|
|
#include "stdafx.h"
|
|
#include "openttd.h"
|
|
#include "table/strings.h"
|
|
#include "functions.h"
|
|
#include "player.h"
|
|
#include "signs.h"
|
|
#include "saveload.h"
|
|
#include "command.h"
|
|
#include "variables.h"
|
|
|
|
enum {
|
|
/* Max signs: 64000 (4 * 16000) */
|
|
SIGN_POOL_BLOCK_SIZE_BITS = 2, /* In bits, so (1 << 2) == 4 */
|
|
SIGN_POOL_MAX_BLOCKS = 16000,
|
|
};
|
|
|
|
/**
|
|
* Called if a new block is added to the sign-pool
|
|
*/
|
|
static void SignPoolNewBlock(uint start_item)
|
|
{
|
|
SignStruct *ss;
|
|
|
|
FOR_ALL_SIGNS_FROM(ss, start_item)
|
|
ss->index = start_item++;
|
|
}
|
|
|
|
/* Initialize the sign-pool */
|
|
MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(SignStruct), &SignPoolNewBlock, 0, 0, NULL };
|
|
|
|
/**
|
|
*
|
|
* Update the coordinate of one sign
|
|
*
|
|
*/
|
|
static void UpdateSignVirtCoords(SignStruct *ss)
|
|
{
|
|
Point pt = RemapCoords(ss->x, ss->y, ss->z);
|
|
SetDParam(0, ss->str);
|
|
UpdateViewportSignPos(&ss->sign, pt.x, pt.y - 6, STR_2806);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Update the coordinates of all signs
|
|
*
|
|
*/
|
|
void UpdateAllSignVirtCoords(void)
|
|
{
|
|
SignStruct *ss;
|
|
|
|
FOR_ALL_SIGNS(ss)
|
|
if (ss->str != 0)
|
|
UpdateSignVirtCoords(ss);
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Marks the region of a sign as dirty
|
|
*
|
|
* @param ss Pointer to the SignStruct
|
|
*/
|
|
static void MarkSignDirty(SignStruct *ss)
|
|
{
|
|
MarkAllViewportsDirty(
|
|
ss->sign.left - 6,
|
|
ss->sign.top - 3,
|
|
ss->sign.left + ss->sign.width_1 * 4 + 12,
|
|
ss->sign.top + 45);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Allocates a new sign
|
|
*
|
|
* @return The pointer to the new sign, or NULL if there is no more free space
|
|
*/
|
|
static SignStruct *AllocateSign(void)
|
|
{
|
|
SignStruct *ss;
|
|
FOR_ALL_SIGNS(ss) {
|
|
if (ss->str == 0) {
|
|
uint index = ss->index;
|
|
|
|
memset(ss, 0, sizeof(SignStruct));
|
|
ss->index = index;
|
|
|
|
return ss;
|
|
}
|
|
}
|
|
|
|
/* Check if we can add a block to the pool */
|
|
if (AddBlockToPool(&_sign_pool))
|
|
return AllocateSign();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/** Place a sign at the given coordinates. Ownership of sign has
|
|
* no effect whatsoever except for the colour the sign gets for easy recognition,
|
|
* but everybody is able to rename/remove it.
|
|
* @param x,y coordinates to place sign at
|
|
* @param p1 unused
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
SignStruct *ss;
|
|
|
|
/* Try to locate a new sign */
|
|
ss = AllocateSign();
|
|
if (ss == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
|
|
|
|
/* When we execute, really make the sign */
|
|
if (flags & DC_EXEC) {
|
|
ss->str = STR_280A_SIGN;
|
|
ss->x = x;
|
|
ss->y = y;
|
|
ss->owner = _current_player; // owner of the sign; just eyecandy
|
|
ss->z = GetSlopeZ(x,y);
|
|
UpdateSignVirtCoords(ss);
|
|
MarkSignDirty(ss);
|
|
InvalidateWindow(WC_SIGN_LIST, 0);
|
|
_sign_sort_dirty = true;
|
|
_new_sign_struct = ss;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Rename a sign. If the new name of the sign is empty, we assume
|
|
* the user wanted to delete it. So delete it. Ownership of signs
|
|
* has no meaning/effect whatsoever except for eyecandy
|
|
* @param x,y unused
|
|
* @param p1 index of the sign to be renamed/removed
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
if (!IsSignIndex(p1)) return CMD_ERROR;
|
|
|
|
/* If _cmd_text 0 means the new text for the sign is non-empty.
|
|
* So rename the sign. If it is empty, it has no name, so delete it */
|
|
if (_cmd_text[0] != '\0') {
|
|
/* Create the name */
|
|
StringID str = AllocateName(_cmd_text, 0);
|
|
if (str == 0) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
SignStruct *ss = GetSign(p1);
|
|
|
|
/* Delete the old name */
|
|
DeleteName(ss->str);
|
|
/* Assign the new one */
|
|
ss->str = str;
|
|
ss->owner = _current_player;
|
|
|
|
/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
|
|
MarkSignDirty(ss);
|
|
UpdateSignVirtCoords(ss);
|
|
MarkSignDirty(ss);
|
|
InvalidateWindow(WC_SIGN_LIST, 0);
|
|
_sign_sort_dirty = true;
|
|
} else {
|
|
/* Free the name, because we did not assign it yet */
|
|
DeleteName(str);
|
|
}
|
|
} else { /* Delete sign */
|
|
if (flags & DC_EXEC) {
|
|
SignStruct *ss = GetSign(p1);
|
|
|
|
/* Delete the name */
|
|
DeleteName(ss->str);
|
|
ss->str = 0;
|
|
|
|
MarkSignDirty(ss);
|
|
InvalidateWindow(WC_SIGN_LIST, 0);
|
|
_sign_sort_dirty = true;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Callback function that is called after a sign is placed
|
|
*
|
|
*/
|
|
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
|
{
|
|
if (success) {
|
|
ShowRenameSignWindow(_new_sign_struct);
|
|
ResetObjectToPlace();
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* PlaceProc function, called when someone pressed the button if the
|
|
* sign-tool is selected
|
|
*
|
|
*/
|
|
void PlaceProc_Sign(TileIndex tile)
|
|
{
|
|
DoCommandP(tile, _current_player, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Initialize the signs
|
|
*
|
|
*/
|
|
void InitializeSigns(void)
|
|
{
|
|
CleanPool(&_sign_pool);
|
|
AddBlockToPool(&_sign_pool);
|
|
}
|
|
|
|
static const SaveLoad _sign_desc[] = {
|
|
SLE_VAR(SignStruct,str, SLE_UINT16),
|
|
SLE_CONDVAR(SignStruct,x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
|
|
SLE_CONDVAR(SignStruct,y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
|
|
SLE_CONDVAR(SignStruct,x, SLE_INT32, 5, 255),
|
|
SLE_CONDVAR(SignStruct,y, SLE_INT32, 5, 255),
|
|
SLE_CONDVAR(SignStruct,owner, SLE_UINT8, 6, 255),
|
|
SLE_VAR(SignStruct,z, SLE_UINT8),
|
|
SLE_END()
|
|
};
|
|
|
|
/**
|
|
*
|
|
* Save all signs
|
|
*
|
|
*/
|
|
static void Save_SIGN(void)
|
|
{
|
|
SignStruct *ss;
|
|
|
|
FOR_ALL_SIGNS(ss) {
|
|
/* Don't save empty signs */
|
|
if (ss->str != 0) {
|
|
SlSetArrayIndex(ss->index);
|
|
SlObject(ss, _sign_desc);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Load all signs
|
|
*
|
|
*/
|
|
static void Load_SIGN(void)
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
SignStruct *ss;
|
|
|
|
if (!AddBlockIfNeeded(&_sign_pool, index))
|
|
error("Signs: failed loading savegame: too many signs");
|
|
|
|
ss = GetSign(index);
|
|
SlObject(ss, _sign_desc);
|
|
}
|
|
|
|
_sign_sort_dirty = true;
|
|
}
|
|
|
|
const ChunkHandler _sign_chunk_handlers[] = {
|
|
{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
|
|
};
|